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- using Splat;
- using System;
- using System.IO;
- using System.IO.Compression;
- using System.Text;
-
- namespace Shadowsocks.WPF.Utils
- {
- public static class FileManager
- {
- public static bool ByteArrayToFile(string fileName, byte[] content)
- {
- try
- {
- using (var fs = new FileStream(fileName, FileMode.Create, FileAccess.Write))
- fs.Write(content, 0, content.Length);
- return true;
- }
- catch (Exception ex)
- {
- LogHost.Default.Error(ex, "");
- }
- return false;
- }
-
- public static void UncompressFile(string fileName, byte[] content)
- {
- // Because the uncompressed size of the file is unknown,
- // we are using an arbitrary buffer size.
- byte[] buffer = new byte[4096];
- int n;
-
- using(var fs = File.Create(fileName))
- using (var input = new GZipStream(new MemoryStream(content),
- CompressionMode.Decompress, false))
- {
- while ((n = input.Read(buffer, 0, buffer.Length)) > 0)
- {
- fs.Write(buffer, 0, n);
- }
- }
- }
-
- public static string NonExclusiveReadAllText(string path)
- {
- return NonExclusiveReadAllText(path, Encoding.Default);
- }
-
- public static string NonExclusiveReadAllText(string path, Encoding encoding)
- {
- try
- {
- using (var fs = new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.ReadWrite))
- using (var sr = new StreamReader(fs, encoding))
- {
- return sr.ReadToEnd();
- }
- }
- catch (Exception ex)
- {
- LogHost.Default.Error(ex, "");
- throw;
- }
- }
- }
- }
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