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- /*
- * Copyright 2009 ZXing authors
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
- using System;
-
- using ZXing.Common;
-
- namespace ZXing
- {
- /// <summary> This class hierarchy provides a set of methods to convert luminance data to 1 bit data.
- /// It allows the algorithm to vary polymorphically, for example allowing a very expensive
- /// thresholding technique for servers and a fast one for mobile. It also permits the implementation
- /// to vary, e.g. a JNI version for Android and a Java fallback version for other platforms.
- ///
- /// <author>dswitkin@google.com (Daniel Switkin)</author>
- /// </summary>
- public abstract class Binarizer
- {
- private readonly LuminanceSource source;
-
- /// <summary>
- /// Initializes a new instance of the <see cref="Binarizer"/> class.
- /// </summary>
- /// <param name="source">The source.</param>
- protected internal Binarizer(LuminanceSource source)
- {
- if (source == null)
- {
- throw new ArgumentException("Source must be non-null.");
- }
- this.source = source;
- }
-
- /// <summary>
- /// Gets the luminance source object.
- /// </summary>
- virtual public LuminanceSource LuminanceSource
- {
- get
- {
- return source;
- }
- }
-
- /// <summary> Converts one row of luminance data to 1 bit data. May actually do the conversion, or return
- /// cached data. Callers should assume this method is expensive and call it as seldom as possible.
- /// This method is intended for decoding 1D barcodes and may choose to apply sharpening.
- /// For callers which only examine one row of pixels at a time, the same BitArray should be reused
- /// and passed in with each call for performance. However it is legal to keep more than one row
- /// at a time if needed.
- /// </summary>
- /// <param name="y">The row to fetch, 0 <= y < bitmap height.</param>
- /// <param name="row">An optional preallocated array. If null or too small, it will be ignored.
- /// If used, the Binarizer will call BitArray.clear(). Always use the returned object.
- /// </param>
- /// <returns> The array of bits for this row (true means black).</returns>
- public abstract BitArray getBlackRow(int y, BitArray row);
-
- /// <summary> Converts a 2D array of luminance data to 1 bit data. As above, assume this method is expensive
- /// and do not call it repeatedly. This method is intended for decoding 2D barcodes and may or
- /// may not apply sharpening. Therefore, a row from this matrix may not be identical to one
- /// fetched using getBlackRow(), so don't mix and match between them.
- /// </summary>
- /// <returns> The 2D array of bits for the image (true means black).</returns>
- public abstract BitMatrix BlackMatrix { get; }
-
- /// <summary> Creates a new object with the same type as this Binarizer implementation, but with pristine
- /// state. This is needed because Binarizer implementations may be stateful, e.g. keeping a cache
- /// of 1 bit data. See Effective Java for why we can't use Java's clone() method.
- /// </summary>
- /// <param name="source">The LuminanceSource this Binarizer will operate on.</param>
- /// <returns> A new concrete Binarizer implementation object.</returns>
- public abstract Binarizer createBinarizer(LuminanceSource source);
-
- /// <summary>
- /// Gets the width of the luminance source object.
- /// </summary>
- public int Width
- {
- get { return source.Width; }
- }
-
- /// <summary>
- /// Gets the height of the luminance source object.
- /// </summary>
- public int Height
- {
- get { return source.Height; }
- }
- }
- }
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