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- /*
- * Copyright 2007 ZXing authors
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
- using System;
-
- namespace ZXing.Common
- {
- /// <summary>
- /// A simple, fast array of bits, represented compactly by an array of ints internally.
- /// </summary>
- /// <author>Sean Owen</author>
- public sealed class BitArray
- {
- private int[] bits;
- private int size;
-
- public int Size
- {
- get
- {
- return size;
- }
- }
-
- public int SizeInBytes
- {
- get
- {
- return (size + 7) >> 3;
- }
- }
-
- public bool this[int i]
- {
- get
- {
- return (bits[i >> 5] & (1 << (i & 0x1F))) != 0;
- }
- set
- {
- if (value)
- bits[i >> 5] |= 1 << (i & 0x1F);
- }
- }
-
- public BitArray()
- {
- this.size = 0;
- this.bits = new int[1];
- }
-
- public BitArray(int size)
- {
- if (size < 1)
- {
- throw new ArgumentException("size must be at least 1");
- }
- this.size = size;
- this.bits = makeArray(size);
- }
-
- // For testing only
- private BitArray(int[] bits, int size)
- {
- this.bits = bits;
- this.size = size;
- }
-
- private void ensureCapacity(int size)
- {
- if (size > bits.Length << 5)
- {
- int[] newBits = makeArray(size);
- System.Array.Copy(bits, 0, newBits, 0, bits.Length);
- bits = newBits;
- }
- }
-
-
- private static int numberOfTrailingZeros(int num)
- {
- var index = (-num & num)%37;
- if (index < 0)
- index *= -1;
- return _lookup[index];
- }
-
- private static readonly int[] _lookup =
- {
- 32, 0, 1, 26, 2, 23, 27, 0, 3, 16, 24, 30, 28, 11, 0, 13, 4, 7, 17,
- 0, 25, 22, 31, 15, 29, 10, 12, 6, 0, 21, 14, 9, 5, 20, 8, 19, 18
- };
-
-
- /// <summary> Sets a block of 32 bits, starting at bit i.
- ///
- /// </summary>
- /// <param name="i">first bit to set
- /// </param>
- /// <param name="newBits">the new value of the next 32 bits. Note again that the least-significant bit
- /// corresponds to bit i, the next-least-significant to i+1, and so on.
- /// </param>
- public void setBulk(int i, int newBits)
- {
- bits[i >> 5] = newBits;
- }
-
-
- /// <summary> Clears all bits (sets to false).</summary>
- public void clear()
- {
- int max = bits.Length;
- for (int i = 0; i < max; i++)
- {
- bits[i] = 0;
- }
- }
-
- /// <summary>
- /// Appends the bit.
- /// </summary>
- /// <param name="bit">The bit.</param>
- public void appendBit(bool bit)
- {
- ensureCapacity(size + 1);
- if (bit)
- {
- bits[size >> 5] |= 1 << (size & 0x1F);
- }
- size++;
- }
-
- /// <returns> underlying array of ints. The first element holds the first 32 bits, and the least
- /// significant bit is bit 0.
- /// </returns>
- public int[] Array
- {
- get { return bits; }
- }
-
- /// <summary>
- /// Appends the least-significant bits, from value, in order from most-significant to
- /// least-significant. For example, appending 6 bits from 0x000001E will append the bits
- /// 0, 1, 1, 1, 1, 0 in that order.
- /// </summary>
- /// <param name="value">The value.</param>
- /// <param name="numBits">The num bits.</param>
- public void appendBits(int value, int numBits)
- {
- if (numBits < 0 || numBits > 32)
- {
- throw new ArgumentException("Num bits must be between 0 and 32");
- }
- ensureCapacity(size + numBits);
- for (int numBitsLeft = numBits; numBitsLeft > 0; numBitsLeft--)
- {
- appendBit(((value >> (numBitsLeft - 1)) & 0x01) == 1);
- }
- }
-
- public void appendBitArray(BitArray other)
- {
- int otherSize = other.size;
- ensureCapacity(size + otherSize);
- for (int i = 0; i < otherSize; i++)
- {
- appendBit(other[i]);
- }
- }
-
- public void xor(BitArray other)
- {
- if (bits.Length != other.bits.Length)
- {
- throw new ArgumentException("Sizes don't match");
- }
- for (int i = 0; i < bits.Length; i++)
- {
- // The last byte could be incomplete (i.e. not have 8 bits in
- // it) but there is no problem since 0 XOR 0 == 0.
- bits[i] ^= other.bits[i];
- }
- }
-
- /// <summary>
- /// Toes the bytes.
- /// </summary>
- /// <param name="bitOffset">first bit to start writing</param>
- /// <param name="array">array to write into. Bytes are written most-significant byte first. This is the opposite
- /// of the internal representation, which is exposed by BitArray</param>
- /// <param name="offset">position in array to start writing</param>
- /// <param name="numBytes">how many bytes to write</param>
- public void toBytes(int bitOffset, byte[] array, int offset, int numBytes)
- {
- for (int i = 0; i < numBytes; i++)
- {
- int theByte = 0;
- for (int j = 0; j < 8; j++)
- {
- if (this[bitOffset])
- {
- theByte |= 1 << (7 - j);
- }
- bitOffset++;
- }
- array[offset + i] = (byte)theByte;
- }
- }
-
- private static int[] makeArray(int size)
- {
- return new int[(size + 31) >> 5];
- }
-
- /// <summary>
- /// Determines whether the specified <see cref="System.Object"/> is equal to this instance.
- /// </summary>
- /// <param name="o">The <see cref="System.Object"/> to compare with this instance.</param>
- /// <returns>
- /// <c>true</c> if the specified <see cref="System.Object"/> is equal to this instance; otherwise, <c>false</c>.
- /// </returns>
- public override bool Equals(Object o)
- {
- var other = o as BitArray;
- if (other == null)
- return false;
- if (size != other.size)
- return false;
- for (var index = 0; index < size; index++)
- {
- if (bits[index] != other.bits[index])
- return false;
- }
- return true;
- }
-
- /// <summary>
- /// Returns a hash code for this instance.
- /// </summary>
- /// <returns>
- /// A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table.
- /// </returns>
- public override int GetHashCode()
- {
- var hash = size;
- foreach (var bit in bits)
- {
- hash = 31 * hash + bit.GetHashCode();
- }
- return hash;
- }
-
-
- /// <summary>
- /// Erstellt ein neues Objekt, das eine Kopie der aktuellen Instanz darstellt.
- /// </summary>
- /// <returns>
- /// Ein neues Objekt, das eine Kopie dieser Instanz darstellt.
- /// </returns>
- public object Clone()
- {
- return new BitArray((int[])bits.Clone(), size);
- }
- }
- }
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