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- //------------------------------------------------------------------------------
- // <auto-generated>
- // 此代码由工具生成。
- // 运行时版本:4.0.30319.42000
- //
- // 对此文件的更改可能会导致不正确的行为,并且如果
- // 重新生成代码,这些更改将会丢失。
- // </auto-generated>
- //------------------------------------------------------------------------------
-
- namespace Shadowsocks.Properties {
- using System;
-
-
- /// <summary>
- /// 一个强类型的资源类,用于查找本地化的字符串等。
- /// </summary>
- // 此类是由 StronglyTypedResourceBuilder
- // 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。
- // 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen
- // (以 /str 作为命令选项),或重新生成 VS 项目。
- [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
- [global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
- [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
- internal class Resources {
-
- private static global::System.Resources.ResourceManager resourceMan;
-
- private static global::System.Globalization.CultureInfo resourceCulture;
-
- [global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
- internal Resources() {
- }
-
- /// <summary>
- /// 返回此类使用的缓存的 ResourceManager 实例。
- /// </summary>
- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
- internal static global::System.Resources.ResourceManager ResourceManager {
- get {
- if (object.ReferenceEquals(resourceMan, null)) {
- global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Shadowsocks.Properties.Resources", typeof(Resources).Assembly);
- resourceMan = temp;
- }
- return resourceMan;
- }
- }
-
- /// <summary>
- /// 使用此强类型资源类,为所有资源查找
- /// 重写当前线程的 CurrentUICulture 属性。
- /// </summary>
- [global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
- internal static global::System.Globalization.CultureInfo Culture {
- get {
- return resourceCulture;
- }
- set {
- resourceCulture = value;
- }
- }
-
- /// <summary>
- /// 查找 System.Byte[] 类型的本地化资源。
- /// </summary>
- internal static byte[] abp_js {
- get {
- object obj = ResourceManager.GetObject("abp_js", resourceCulture);
- return ((byte[])(obj));
- }
- }
-
- /// <summary>
- /// 查找类似 # translation for Simplified Chinese
- ///
- ///Shadowsocks=Shadowsocks
- ///
- ///# Menu items
- ///
- ///Enable System Proxy=启用系统代理
- ///Mode=系统代理模式
- ///PAC=PAC 模式
- ///Global=全局模式
- ///Servers=服务器
- ///Edit Servers...=编辑服务器...
- ///Statistics Config...=统计配置...
- ///Start on Boot=开机启动
- ///Forward Proxy...=正向代理设置...
- ///Allow Clients from LAN=允许来自局域网的连接
- ///Local PAC=使用本地 PAC
- ///Online PAC=使用在线 PAC
- ///Edit Local PAC File...=编辑本地 PAC 文件...
- ///Update Local PAC from GFWList=从 GFWList 更新本地 PAC
- ///Edit User Rule for GFWList...=编辑 GFWList 的用户规则...
- ///Show QRCode...=显示二维码...
- ///Scan [字符串的其余部分被截断]"; 的本地化字符串。
- /// </summary>
- internal static string cn {
- get {
- return ResourceManager.GetString("cn", resourceCulture);
- }
- }
-
- /// <summary>
- /// 查找 System.Byte[] 类型的本地化资源。
- /// </summary>
- internal static byte[] libsscrypto_dll {
- get {
- object obj = ResourceManager.GetObject("libsscrypto_dll", resourceCulture);
- return ((byte[])(obj));
- }
- }
-
- /// <summary>
- /// 查找 System.Byte[] 类型的本地化资源。
- /// </summary>
- internal static byte[] mgwz_dll {
- get {
- object obj = ResourceManager.GetObject("mgwz_dll", resourceCulture);
- return ((byte[])(obj));
- }
- }
-
- /// <summary>
- /// 查找类似 listen-address __PRIVOXY_BIND_IP__:__PRIVOXY_BIND_PORT__
- ///show-on-task-bar 0
- ///activity-animation 0
- ///forward-socks5 / 127.0.0.1:__SOCKS_PORT__ .
- ///hide-console
- /// 的本地化字符串。
- /// </summary>
- internal static string privoxy_conf {
- get {
- return ResourceManager.GetString("privoxy_conf", resourceCulture);
- }
- }
-
- /// <summary>
- /// 查找 System.Byte[] 类型的本地化资源。
- /// </summary>
- internal static byte[] privoxy_exe {
- get {
- object obj = ResourceManager.GetObject("privoxy_exe", resourceCulture);
- return ((byte[])(obj));
- }
- }
-
- /// <summary>
- /// 查找 System.Byte[] 类型的本地化资源。
- /// </summary>
- internal static byte[] proxy_pac_txt {
- get {
- object obj = ResourceManager.GetObject("proxy_pac_txt", resourceCulture);
- return ((byte[])(obj));
- }
- }
-
- /// <summary>
- /// 查找 System.Drawing.Bitmap 类型的本地化资源。
- /// </summary>
- internal static System.Drawing.Bitmap ss16 {
- get {
- object obj = ResourceManager.GetObject("ss16", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
-
- /// <summary>
- /// 查找 System.Drawing.Bitmap 类型的本地化资源。
- /// </summary>
- internal static System.Drawing.Bitmap ss20 {
- get {
- object obj = ResourceManager.GetObject("ss20", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
-
- /// <summary>
- /// 查找 System.Drawing.Bitmap 类型的本地化资源。
- /// </summary>
- internal static System.Drawing.Bitmap ss24 {
- get {
- object obj = ResourceManager.GetObject("ss24", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
-
- /// <summary>
- /// 查找 System.Drawing.Bitmap 类型的本地化资源。
- /// </summary>
- internal static System.Drawing.Bitmap ssIn24 {
- get {
- object obj = ResourceManager.GetObject("ssIn24", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
-
- /// <summary>
- /// 查找 System.Drawing.Bitmap 类型的本地化资源。
- /// </summary>
- internal static System.Drawing.Bitmap ssOut24 {
- get {
- object obj = ResourceManager.GetObject("ssOut24", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
-
- /// <summary>
- /// 查找 System.Drawing.Bitmap 类型的本地化资源。
- /// </summary>
- internal static System.Drawing.Bitmap ssw128 {
- get {
- object obj = ResourceManager.GetObject("ssw128", resourceCulture);
- return ((System.Drawing.Bitmap)(obj));
- }
- }
-
- /// <summary>
- /// 查找 System.Byte[] 类型的本地化资源。
- /// </summary>
- internal static byte[] sysproxy_exe {
- get {
- object obj = ResourceManager.GetObject("sysproxy_exe", resourceCulture);
- return ((byte[])(obj));
- }
- }
-
- /// <summary>
- /// 查找 System.Byte[] 类型的本地化资源。
- /// </summary>
- internal static byte[] sysproxy64_exe {
- get {
- object obj = ResourceManager.GetObject("sysproxy64_exe", resourceCulture);
- return ((byte[])(obj));
- }
- }
-
- /// <summary>
- /// 查找类似 ! Put user rules line by line in this file.
- ///! See https://adblockplus.org/en/filter-cheatsheet
- /// 的本地化字符串。
- /// </summary>
- internal static string user_rule {
- get {
- return ResourceManager.GetString("user_rule", resourceCulture);
- }
- }
-
- /// <summary>
- /// 查找类似 # translation for Traditional Chinese
- ///
- ///Shadowsocks=Shadowsocks
- ///
- ///# Menu items
- ///
- ///Enable System Proxy=啟用系統代理
- ///Mode=系統代理模式
- ///PAC=PAC 模式
- ///Global=全局模式
- ///Servers=伺服器
- ///Edit Servers...=編輯伺服器...
- ///Statistics Config...=統計配置...
- ///Start on Boot=開機啟動
- ///Forward Proxy...=正向代理設置...
- ///Allow Clients from LAN=允許來自區域網路的連接
- ///Local PAC=使用本地 PAC
- ///Online PAC=使用在線 PAC
- ///Edit Local PAC File...=編輯本地 PAC 文件...
- ///Update Local PAC from GFWList=從 GFWList 更新本地 PAC
- ///Edit User Rule for GFWList...=編輯 GFWList 的用戶規則...
- ///Show QRCode...=顯示 QR 碼...
- ///S [字符串的其余部分被截断]"; 的本地化字符串。
- /// </summary>
- internal static string zh_tw {
- get {
- return ResourceManager.GetString("zh_tw", resourceCulture);
- }
- }
- }
- }
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