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- /*
- * Copyright 2012 ZXing authors
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- * http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
- using System;
-
- namespace ZXing.Common.Detector
- {
- public static class MathUtils
- {
- /// <summary>
- /// Ends up being a bit faster than {@link Math#round(float)}. This merely rounds its
- /// argument to the nearest int, where x.5 rounds up to x+1.
- /// </summary>
- /// <param name="d">The d.</param>
- /// <returns></returns>
- public static int round(float d)
- {
- return (int)(d + 0.5f);
- }
-
- public static float distance(float aX, float aY, float bX, float bY)
- {
- float xDiff = aX - bX;
- float yDiff = aY - bY;
- return (float)Math.Sqrt(xDiff * xDiff + yDiff * yDiff);
- }
-
- public static float distance(int aX, int aY, int bX, int bY)
- {
- int xDiff = aX - bX;
- int yDiff = aY - bY;
- return (float)Math.Sqrt(xDiff * xDiff + yDiff * yDiff);
- }
- }
- }
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