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- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.IO.Compression;
- using System.Text;
-
- namespace Shadowsocks.Controller
- {
- public class FileManager
- {
- public static bool ByteArrayToFile(string fileName, byte[] content)
- {
- try
- {
- System.IO.FileStream _FileStream =
- new System.IO.FileStream(fileName, System.IO.FileMode.Create,
- System.IO.FileAccess.Write);
- _FileStream.Write(content, 0, content.Length);
- _FileStream.Close();
- return true;
- }
- catch (Exception _Exception)
- {
- Console.WriteLine("Exception caught in process: {0}",
- _Exception.ToString());
- }
- return false;
- }
-
- public static void UncompressFile(string fileName, byte[] content)
- {
- FileStream destinationFile = File.Create(fileName);
-
- // Because the uncompressed size of the file is unknown,
- // we are using an arbitrary buffer size.
- byte[] buffer = new byte[4096];
- int n;
-
- using (GZipStream input = new GZipStream(new MemoryStream(content),
- CompressionMode.Decompress, false))
- {
- while (true)
- {
- n = input.Read(buffer, 0, buffer.Length);
- if (n == 0)
- {
- break;
- }
- destinationFile.Write(buffer, 0, n);
- }
- }
- destinationFile.Close();
- }
- }
- }
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