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handshake before connecting to server

tags/2.4
clowwindy 10 years ago
parent
commit
ef357bbbcf
1 changed files with 61 additions and 53 deletions
  1. +61
    -53
      shadowsocks-csharp/Controller/Local.cs

+ 61
- 53
shadowsocks-csharp/Controller/Local.cs View File

@@ -44,6 +44,7 @@ namespace Shadowsocks.Controller
public Socket remote;
public Socket connection;
private byte command;
private byte[] _firstPacket;
private int _firstPacketLength;
// Size of receive buffer.
@@ -70,32 +71,7 @@ namespace Shadowsocks.Controller
{
this._firstPacket = firstPacket;
this._firstPacketLength = length;
try
{
// TODO async resolving
IPAddress ipAddress;
bool parsed = IPAddress.TryParse(server.server, out ipAddress);
if (!parsed)
{
IPHostEntry ipHostInfo = Dns.GetHostEntry(server.server);
ipAddress = ipHostInfo.AddressList[0];
}
IPEndPoint remoteEP = new IPEndPoint(ipAddress, server.server_port);
remote = new Socket(ipAddress.AddressFamily,
SocketType.Stream, ProtocolType.Tcp);
remote.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.NoDelay, true);
// Connect to the remote endpoint.
remote.BeginConnect(remoteEP,
new AsyncCallback(ConnectCallback), null);
}
catch (Exception e)
{
Logging.LogUsefulException(e);
this.Close();
}
this.HandshakeReceive();
}
private void CheckClose()
@@ -149,28 +125,6 @@ namespace Shadowsocks.Controller
}
}
private void ConnectCallback(IAsyncResult ar)
{
if (closed)
{
return;
}
try
{
// Complete the connection.
remote.EndConnect(ar);
//Console.WriteLine("Socket connected to {0}",
// remote.RemoteEndPoint.ToString());
HandshakeReceive();
}
catch (Exception e)
{
Logging.LogUsefulException(e);
this.Close();
}
}
private void HandshakeReceive()
{
@@ -241,11 +195,12 @@ namespace Shadowsocks.Controller
try
{
int bytesRead = connection.EndReceive(ar);
if (bytesRead > 0)
if (bytesRead >= 3)
{
command = connetionRecvBuffer[1];
byte[] response = { 5, 0, 0, 1, 0, 0, 0, 0, 0, 0 };
connection.BeginSend(response, 0, response.Length, 0, new AsyncCallback(StartPipe), null);
connection.BeginSend(response, 0, response.Length, 0, new AsyncCallback(StartConnect), null);
}
else
{
@@ -260,8 +215,62 @@ namespace Shadowsocks.Controller
}
}
private void StartConnect(IAsyncResult ar)
{
try
{
connection.EndSend(ar);
// TODO async resolving
IPAddress ipAddress;
bool parsed = IPAddress.TryParse(server.server, out ipAddress);
if (!parsed)
{
IPHostEntry ipHostInfo = Dns.GetHostEntry(server.server);
ipAddress = ipHostInfo.AddressList[0];
}
IPEndPoint remoteEP = new IPEndPoint(ipAddress, server.server_port);
remote = new Socket(ipAddress.AddressFamily,
SocketType.Stream, ProtocolType.Tcp);
remote.SetSocketOption(SocketOptionLevel.Tcp, SocketOptionName.NoDelay, true);
// Connect to the remote endpoint.
remote.BeginConnect(remoteEP,
new AsyncCallback(ConnectCallback), null);
}
catch (Exception e)
{
Logging.LogUsefulException(e);
this.Close();
}
}
private void ConnectCallback(IAsyncResult ar)
{
if (closed)
{
return;
}
try
{
// Complete the connection.
remote.EndConnect(ar);
//Console.WriteLine("Socket connected to {0}",
// remote.RemoteEndPoint.ToString());
StartPipe();
}
catch (Exception e)
{
Logging.LogUsefulException(e);
this.Close();
}
}
private void StartPipe(IAsyncResult ar)
private void StartPipe()
{
if (closed)
{
@@ -269,7 +278,6 @@ namespace Shadowsocks.Controller
}
try
{
connection.EndReceive(ar);
remote.BeginReceive(remoteRecvBuffer, 0, RecvSize, 0,
new AsyncCallback(PipeRemoteReceiveCallback), null);
connection.BeginReceive(connetionRecvBuffer, 0, RecvSize, 0,


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