@@ -1,12 +1,366 @@ | |||||
/.vs/ | |||||
Backup/ | |||||
bin/ | |||||
obj/ | |||||
shadowsocks-csharp/shadowsocks-csharp.csproj.user | |||||
TestResults | |||||
## Ignore Visual Studio and VSCode temporary files, build results, and | |||||
## files generated by popular Visual Studio add-ons. | |||||
## | |||||
## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore | |||||
## and https://github.com/github/gitignore/blob/master/Global/VisualStudioCode.gitignore | |||||
# User-specific files | |||||
*.rsuser | |||||
*.suo | *.suo | ||||
*.user | |||||
*.userosscache | |||||
*.sln.docstates | |||||
# User-specific files (MonoDevelop/Xamarin Studio) | |||||
*.userprefs | |||||
# Mono auto generated files | |||||
mono_crash.* | |||||
# Build results | |||||
[Dd]ebug/ | |||||
[Dd]ebugPublic/ | |||||
[Rr]elease/ | |||||
[Rr]eleases/ | |||||
x64/ | |||||
x86/ | |||||
[Ww][Ii][Nn]32/ | |||||
[Aa][Rr][Mm]/ | |||||
[Aa][Rr][Mm]64/ | |||||
bld/ | |||||
[Bb]in/ | |||||
[Oo]bj/ | |||||
[Ll]og/ | |||||
[Ll]ogs/ | |||||
# Visual Studio 2015/2017 cache/options directory | |||||
.vs/ | |||||
# Uncomment if you have tasks that create the project's static files in wwwroot | |||||
#wwwroot/ | |||||
# Visual Studio 2017 auto generated files | |||||
Generated\ Files/ | |||||
# MSTest test Results | |||||
[Tt]est[Rr]esult*/ | |||||
[Bb]uild[Ll]og.* | |||||
# NUnit | |||||
*.VisualState.xml | |||||
TestResult.xml | |||||
nunit-*.xml | |||||
# Build Results of an ATL Project | |||||
[Dd]ebugPS/ | |||||
[Rr]eleasePS/ | |||||
dlldata.c | |||||
# Benchmark Results | |||||
BenchmarkDotNet.Artifacts/ | |||||
# .NET Core | |||||
project.lock.json | |||||
project.fragment.lock.json | |||||
artifacts/ | |||||
# ASP.NET Scaffolding | |||||
ScaffoldingReadMe.txt | |||||
# StyleCop | |||||
StyleCopReport.xml | |||||
# Files built by Visual Studio | |||||
*_i.c | |||||
*_p.c | |||||
*_h.h | |||||
*.ilk | |||||
*.meta | |||||
*.obj | |||||
*.iobj | |||||
*.pch | |||||
*.pdb | |||||
*.ipdb | |||||
*.pgc | |||||
*.pgd | |||||
*.rsp | |||||
*.sbr | |||||
*.tlb | |||||
*.tli | |||||
*.tlh | |||||
*.tmp | |||||
*.tmp_proj | |||||
*_wpftmp.csproj | |||||
*.log | |||||
*.vspscc | |||||
*.vssscc | |||||
.builds | |||||
*.pidb | |||||
*.svclog | |||||
*.scc | |||||
# Chutzpah Test files | |||||
_Chutzpah* | |||||
# Visual C++ cache files | |||||
ipch/ | |||||
*.aps | |||||
*.ncb | |||||
*.opendb | |||||
*.opensdf | |||||
*.sdf | |||||
*.cachefile | |||||
*.VC.db | |||||
*.VC.VC.opendb | |||||
# Visual Studio profiler | |||||
*.psess | |||||
*.vsp | |||||
*.vspx | |||||
*.sap | |||||
# Visual Studio Trace Files | |||||
*.e2e | |||||
# TFS 2012 Local Workspace | |||||
$tf/ | |||||
# Guidance Automation Toolkit | |||||
*.gpState | |||||
# ReSharper is a .NET coding add-in | |||||
_ReSharper*/ | |||||
*.[Rr]e[Ss]harper | |||||
*.DotSettings.user | |||||
# TeamCity is a build add-in | |||||
_TeamCity* | |||||
# DotCover is a Code Coverage Tool | |||||
*.dotCover | |||||
# AxoCover is a Code Coverage Tool | |||||
.axoCover/* | |||||
!.axoCover/settings.json | |||||
# Coverlet is a free, cross platform Code Coverage Tool | |||||
coverage*[.json, .xml, .info] | |||||
# Visual Studio code coverage results | |||||
*.coverage | |||||
*.coveragexml | |||||
# NCrunch | |||||
_NCrunch_* | |||||
.*crunch*.local.xml | |||||
nCrunchTemp_* | |||||
# MightyMoose | |||||
*.mm.* | |||||
AutoTest.Net/ | |||||
# Web workbench (sass) | |||||
.sass-cache/ | |||||
# Installshield output folder | |||||
[Ee]xpress/ | |||||
# DocProject is a documentation generator add-in | |||||
DocProject/buildhelp/ | |||||
DocProject/Help/*.HxT | |||||
DocProject/Help/*.HxC | |||||
DocProject/Help/*.hhc | |||||
DocProject/Help/*.hhk | |||||
DocProject/Help/*.hhp | |||||
DocProject/Help/Html2 | |||||
DocProject/Help/html | |||||
# Click-Once directory | |||||
publish/ | |||||
# Publish Web Output | |||||
*.[Pp]ublish.xml | |||||
*.azurePubxml | |||||
# Note: Comment the next line if you want to checkin your web deploy settings, | |||||
# but database connection strings (with potential passwords) will be unencrypted | |||||
#*.pubxml | |||||
*.publishproj | |||||
# Microsoft Azure Web App publish settings. Comment the next line if you want to | |||||
# checkin your Azure Web App publish settings, but sensitive information contained | |||||
# in these scripts will be unencrypted | |||||
PublishScripts/ | |||||
# NuGet Packages | |||||
*.nupkg | |||||
# NuGet Symbol Packages | |||||
*.snupkg | |||||
# The packages folder can be ignored because of Package Restore | |||||
**/[Pp]ackages/* | |||||
# except build/, which is used as an MSBuild target. | |||||
!**/[Pp]ackages/build/ | |||||
# Uncomment if necessary however generally it will be regenerated when needed | |||||
#!**/[Pp]ackages/repositories.config | |||||
# NuGet v3's project.json files produces more ignorable files | |||||
*.nuget.props | |||||
*.nuget.targets | |||||
# Microsoft Azure Build Output | |||||
csx/ | |||||
*.build.csdef | |||||
# Microsoft Azure Emulator | |||||
ecf/ | |||||
rcf/ | |||||
# Windows Store app package directories and files | |||||
AppPackages/ | |||||
BundleArtifacts/ | |||||
Package.StoreAssociation.xml | |||||
_pkginfo.txt | |||||
*.appx | |||||
*.appxbundle | |||||
*.appxupload | |||||
# Visual Studio cache files | |||||
# files ending in .cache can be ignored | |||||
*.[Cc]ache | |||||
# but keep track of directories ending in .cache | |||||
!?*.[Cc]ache/ | |||||
# Others | |||||
ClientBin/ | |||||
~$* | |||||
*~ | |||||
*.dbmdl | |||||
*.dbproj.schemaview | |||||
*.jfm | |||||
*.pfx | |||||
*.publishsettings | |||||
orleans.codegen.cs | |||||
# Including strong name files can present a security risk | |||||
# (https://github.com/github/gitignore/pull/2483#issue-259490424) | |||||
#*.snk | |||||
# Since there are multiple workflows, uncomment next line to ignore bower_components | |||||
# (https://github.com/github/gitignore/pull/1529#issuecomment-104372622) | |||||
#bower_components/ | |||||
# RIA/Silverlight projects | |||||
Generated_Code/ | |||||
# Backup & report files from converting an old project file | |||||
# to a newer Visual Studio version. Backup files are not needed, | |||||
# because we have git ;-) | |||||
_UpgradeReport_Files/ | |||||
Backup*/ | |||||
UpgradeLog*.XML | |||||
UpgradeLog*.htm | |||||
ServiceFabricBackup/ | |||||
*.rptproj.bak | |||||
# SQL Server files | |||||
*.mdf | |||||
*.ldf | |||||
*.ndf | |||||
# Business Intelligence projects | |||||
*.rdl.data | |||||
*.bim.layout | |||||
*.bim_*.settings | |||||
*.rptproj.rsuser | |||||
*- [Bb]ackup.rdl | |||||
*- [Bb]ackup ([0-9]).rdl | |||||
*- [Bb]ackup ([0-9][0-9]).rdl | |||||
# Microsoft Fakes | |||||
FakesAssemblies/ | |||||
# GhostDoc plugin setting file | |||||
*.GhostDoc.xml | |||||
# Node.js Tools for Visual Studio | |||||
.ntvs_analysis.dat | |||||
node_modules/ | |||||
# Visual Studio 6 build log | |||||
*.plg | |||||
# Visual Studio 6 workspace options file | |||||
*.opt | |||||
# Visual Studio 6 auto-generated workspace file (contains which files were open etc.) | |||||
*.vbw | |||||
# Visual Studio LightSwitch build output | |||||
**/*.HTMLClient/GeneratedArtifacts | |||||
**/*.DesktopClient/GeneratedArtifacts | |||||
**/*.DesktopClient/ModelManifest.xml | |||||
**/*.Server/GeneratedArtifacts | |||||
**/*.Server/ModelManifest.xml | |||||
_Pvt_Extensions | |||||
# Paket dependency manager | |||||
.paket/paket.exe | |||||
paket-files/ | |||||
# FAKE - F# Make | |||||
.fake/ | |||||
# CodeRush personal settings | |||||
.cr/personal | |||||
# Python Tools for Visual Studio (PTVS) | |||||
__pycache__/ | |||||
*.pyc | |||||
# Cake - Uncomment if you are using it | |||||
# tools/** | |||||
# !tools/packages.config | |||||
# Tabs Studio | |||||
*.tss | |||||
# Telerik's JustMock configuration file | |||||
*.jmconfig | |||||
# BizTalk build output | |||||
*.btp.cs | |||||
*.btm.cs | |||||
*.odx.cs | |||||
*.xsd.cs | |||||
# OpenCover UI analysis results | |||||
OpenCover/ | |||||
# Azure Stream Analytics local run output | |||||
ASALocalRun/ | |||||
# MSBuild Binary and Structured Log | |||||
*.binlog | |||||
# NVidia Nsight GPU debugger configuration file | |||||
*.nvuser | |||||
# MFractors (Xamarin productivity tool) working folder | |||||
.mfractor/ | |||||
# Local History for Visual Studio | |||||
.localhistory/ | |||||
# BeatPulse healthcheck temp database | |||||
healthchecksdb | |||||
# Backup folder for Package Reference Convert tool in Visual Studio 2017 | |||||
MigrationBackup/ | |||||
shadowsocks-csharp/3rd/* | |||||
packages/* | |||||
# Ionide (cross platform F# VS Code tools) working folder | |||||
.ionide/ | |||||
shadowsocks-csharp.sln.DotSettings.user | |||||
# VSCode | |||||
.vscode/* | |||||
!.vscode/settings.json | |||||
!.vscode/tasks.json | |||||
!.vscode/launch.json | |||||
!.vscode/extensions.json | |||||
*.code-workspace |
@@ -3,8 +3,6 @@ using System.Collections.Generic; | |||||
using System.Reflection; | using System.Reflection; | ||||
using System.Text; | using System.Text; | ||||
using Shadowsocks.Common.Crypto; | |||||
using Shadowsocks.Common.Model; | |||||
using Shadowsocks.Crypto.AEAD; | using Shadowsocks.Crypto.AEAD; | ||||
using Shadowsocks.Crypto.Stream; | using Shadowsocks.Crypto.Stream; | ||||
@@ -1,133 +0,0 @@ | |||||
//------------------------------------------------------------------------------ | |||||
// <auto-generated> | |||||
// 此代码由工具生成。 | |||||
// 运行时版本:4.0.30319.42000 | |||||
// | |||||
// 对此文件的更改可能会导致不正确的行为,并且如果 | |||||
// 重新生成代码,这些更改将会丢失。 | |||||
// </auto-generated> | |||||
//------------------------------------------------------------------------------ | |||||
namespace Shadowsocks.WPF { | |||||
using System; | |||||
/// <summary> | |||||
/// 一个强类型的资源类,用于查找本地化的字符串等。 | |||||
/// </summary> | |||||
// 此类是由 StronglyTypedResourceBuilder | |||||
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。 | |||||
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen | |||||
// (以 /str 作为命令选项),或重新生成 VS 项目。 | |||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")] | |||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()] | |||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] | |||||
internal class Resource { | |||||
private static global::System.Resources.ResourceManager resourceMan; | |||||
private static global::System.Globalization.CultureInfo resourceCulture; | |||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] | |||||
internal Resource() { | |||||
} | |||||
/// <summary> | |||||
/// 返回此类使用的缓存的 ResourceManager 实例。 | |||||
/// </summary> | |||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] | |||||
internal static global::System.Resources.ResourceManager ResourceManager { | |||||
get { | |||||
if (object.ReferenceEquals(resourceMan, null)) { | |||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Shadowsocks.WPF.Resource", typeof(Resource).Assembly); | |||||
resourceMan = temp; | |||||
} | |||||
return resourceMan; | |||||
} | |||||
} | |||||
/// <summary> | |||||
/// 重写当前线程的 CurrentUICulture 属性 | |||||
/// 重写当前线程的 CurrentUICulture 属性。 | |||||
/// </summary> | |||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] | |||||
internal static global::System.Globalization.CultureInfo Culture { | |||||
get { | |||||
return resourceCulture; | |||||
} | |||||
set { | |||||
resourceCulture = value; | |||||
} | |||||
} | |||||
/// <summary> | |||||
/// 查找 System.Byte[] 类型的本地化资源。 | |||||
/// </summary> | |||||
internal static byte[] ss128 { | |||||
get { | |||||
object obj = ResourceManager.GetObject("ss128", resourceCulture); | |||||
return ((byte[])(obj)); | |||||
} | |||||
} | |||||
/// <summary> | |||||
/// 查找 System.Byte[] 类型的本地化资源。 | |||||
/// </summary> | |||||
internal static byte[] ss32 { | |||||
get { | |||||
object obj = ResourceManager.GetObject("ss32", resourceCulture); | |||||
return ((byte[])(obj)); | |||||
} | |||||
} | |||||
/// <summary> | |||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。 | |||||
/// </summary> | |||||
internal static System.Drawing.Bitmap ss32Fill { | |||||
get { | |||||
object obj = ResourceManager.GetObject("ss32Fill", resourceCulture); | |||||
return ((System.Drawing.Bitmap)(obj)); | |||||
} | |||||
} | |||||
/// <summary> | |||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。 | |||||
/// </summary> | |||||
internal static System.Drawing.Bitmap ss32In { | |||||
get { | |||||
object obj = ResourceManager.GetObject("ss32In", resourceCulture); | |||||
return ((System.Drawing.Bitmap)(obj)); | |||||
} | |||||
} | |||||
/// <summary> | |||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。 | |||||
/// </summary> | |||||
internal static System.Drawing.Bitmap ss32Out { | |||||
get { | |||||
object obj = ResourceManager.GetObject("ss32Out", resourceCulture); | |||||
return ((System.Drawing.Bitmap)(obj)); | |||||
} | |||||
} | |||||
/// <summary> | |||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。 | |||||
/// </summary> | |||||
internal static System.Drawing.Bitmap ss32Outline { | |||||
get { | |||||
object obj = ResourceManager.GetObject("ss32Outline", resourceCulture); | |||||
return ((System.Drawing.Bitmap)(obj)); | |||||
} | |||||
} | |||||
/// <summary> | |||||
/// 查找 System.Drawing.Bitmap 类型的本地化资源。 | |||||
/// </summary> | |||||
internal static System.Drawing.Bitmap ssw128 { | |||||
get { | |||||
object obj = ResourceManager.GetObject("ssw128", resourceCulture); | |||||
return ((System.Drawing.Bitmap)(obj)); | |||||
} | |||||
} | |||||
} | |||||
} |
@@ -1,142 +0,0 @@ | |||||
<?xml version="1.0" encoding="utf-8"?> | |||||
<root> | |||||
<!-- | |||||
Microsoft ResX Schema | |||||
Version 2.0 | |||||
The primary goals of this format is to allow a simple XML format | |||||
that is mostly human readable. The generation and parsing of the | |||||
various data types are done through the TypeConverter classes | |||||
associated with the data types. | |||||
Example: | |||||
... ado.net/XML headers & schema ... | |||||
<resheader name="resmimetype">text/microsoft-resx</resheader> | |||||
<resheader name="version">2.0</resheader> | |||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> | |||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> | |||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> | |||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> | |||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> | |||||
<value>[base64 mime encoded serialized .NET Framework object]</value> | |||||
</data> | |||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> | |||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> | |||||
<comment>This is a comment</comment> | |||||
</data> | |||||
There are any number of "resheader" rows that contain simple | |||||
name/value pairs. | |||||
Each data row contains a name, and value. The row also contains a | |||||
type or mimetype. Type corresponds to a .NET class that support | |||||
text/value conversion through the TypeConverter architecture. | |||||
Classes that don't support this are serialized and stored with the | |||||
mimetype set. | |||||
The mimetype is used for serialized objects, and tells the | |||||
ResXResourceReader how to depersist the object. This is currently not | |||||
extensible. For a given mimetype the value must be set accordingly: | |||||
Note - application/x-microsoft.net.object.binary.base64 is the format | |||||
that the ResXResourceWriter will generate, however the reader can | |||||
read any of the formats listed below. | |||||
mimetype: application/x-microsoft.net.object.binary.base64 | |||||
value : The object must be serialized with | |||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter | |||||
: and then encoded with base64 encoding. | |||||
mimetype: application/x-microsoft.net.object.soap.base64 | |||||
value : The object must be serialized with | |||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter | |||||
: and then encoded with base64 encoding. | |||||
mimetype: application/x-microsoft.net.object.bytearray.base64 | |||||
value : The object must be serialized into a byte array | |||||
: using a System.ComponentModel.TypeConverter | |||||
: and then encoded with base64 encoding. | |||||
--> | |||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> | |||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> | |||||
<xsd:element name="root" msdata:IsDataSet="true"> | |||||
<xsd:complexType> | |||||
<xsd:choice maxOccurs="unbounded"> | |||||
<xsd:element name="metadata"> | |||||
<xsd:complexType> | |||||
<xsd:sequence> | |||||
<xsd:element name="value" type="xsd:string" minOccurs="0" /> | |||||
</xsd:sequence> | |||||
<xsd:attribute name="name" use="required" type="xsd:string" /> | |||||
<xsd:attribute name="type" type="xsd:string" /> | |||||
<xsd:attribute name="mimetype" type="xsd:string" /> | |||||
<xsd:attribute ref="xml:space" /> | |||||
</xsd:complexType> | |||||
</xsd:element> | |||||
<xsd:element name="assembly"> | |||||
<xsd:complexType> | |||||
<xsd:attribute name="alias" type="xsd:string" /> | |||||
<xsd:attribute name="name" type="xsd:string" /> | |||||
</xsd:complexType> | |||||
</xsd:element> | |||||
<xsd:element name="data"> | |||||
<xsd:complexType> | |||||
<xsd:sequence> | |||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> | |||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> | |||||
</xsd:sequence> | |||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" /> | |||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> | |||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> | |||||
<xsd:attribute ref="xml:space" /> | |||||
</xsd:complexType> | |||||
</xsd:element> | |||||
<xsd:element name="resheader"> | |||||
<xsd:complexType> | |||||
<xsd:sequence> | |||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> | |||||
</xsd:sequence> | |||||
<xsd:attribute name="name" type="xsd:string" use="required" /> | |||||
</xsd:complexType> | |||||
</xsd:element> | |||||
</xsd:choice> | |||||
</xsd:complexType> | |||||
</xsd:element> | |||||
</xsd:schema> | |||||
<resheader name="resmimetype"> | |||||
<value>text/microsoft-resx</value> | |||||
</resheader> | |||||
<resheader name="version"> | |||||
<value>2.0</value> | |||||
</resheader> | |||||
<resheader name="reader"> | |||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> | |||||
</resheader> | |||||
<resheader name="writer"> | |||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> | |||||
</resheader> | |||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" /> | |||||
<data name="ss128" type="System.Resources.ResXFileRef, System.Windows.Forms"> | |||||
<value>assets\ss128.pdn;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> | |||||
</data> | |||||
<data name="ss32" type="System.Resources.ResXFileRef, System.Windows.Forms"> | |||||
<value>assets\ss32.pdn;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> | |||||
</data> | |||||
<data name="ss32Fill" type="System.Resources.ResXFileRef, System.Windows.Forms"> | |||||
<value>assets\ss32fill.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> | |||||
</data> | |||||
<data name="ss32In" type="System.Resources.ResXFileRef, System.Windows.Forms"> | |||||
<value>assets\ss32in.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> | |||||
</data> | |||||
<data name="ss32Out" type="System.Resources.ResXFileRef, System.Windows.Forms"> | |||||
<value>assets\ss32out.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> | |||||
</data> | |||||
<data name="ss32Outline" type="System.Resources.ResXFileRef, System.Windows.Forms"> | |||||
<value>assets\ss32outline.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> | |||||
</data> | |||||
<data name="ssw128" type="System.Resources.ResXFileRef, System.Windows.Forms"> | |||||
<value>assets\ssw128.png;System.Drawing.Bitmap, System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a</value> | |||||
</data> | |||||
</root> |
@@ -45,11 +45,6 @@ | |||||
<AutoGen>True</AutoGen> | <AutoGen>True</AutoGen> | ||||
<DependentUpon>Strings.resx</DependentUpon> | <DependentUpon>Strings.resx</DependentUpon> | ||||
</Compile> | </Compile> | ||||
<Compile Update="Resource.Designer.cs"> | |||||
<DesignTime>True</DesignTime> | |||||
<AutoGen>True</AutoGen> | |||||
<DependentUpon>Resource.resx</DependentUpon> | |||||
</Compile> | |||||
</ItemGroup> | </ItemGroup> | ||||
<ItemGroup> | <ItemGroup> | ||||
@@ -57,10 +52,6 @@ | |||||
<Generator>ResXFileCodeGenerator</Generator> | <Generator>ResXFileCodeGenerator</Generator> | ||||
<LastGenOutput>Strings.Designer.cs</LastGenOutput> | <LastGenOutput>Strings.Designer.cs</LastGenOutput> | ||||
</EmbeddedResource> | </EmbeddedResource> | ||||
<EmbeddedResource Update="Resource.resx"> | |||||
<Generator>ResXFileCodeGenerator</Generator> | |||||
<LastGenOutput>Resource.Designer.cs</LastGenOutput> | |||||
</EmbeddedResource> | |||||
</ItemGroup> | </ItemGroup> | ||||
<ItemGroup> | <ItemGroup> | ||||
@@ -1,21 +0,0 @@ | |||||
<?xml version="1.0" encoding="utf-8"?> | |||||
<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | |||||
<PropertyGroup> | |||||
<_LastSelectedProfileId>D:\workspaces\repos\shadowsocks-windows\Shadowsocks.WPF\Properties\PublishProfiles\win-x64.pubxml</_LastSelectedProfileId> | |||||
</PropertyGroup> | |||||
<ItemGroup> | |||||
<ApplicationDefinition Update="App.xaml"> | |||||
<SubType>Designer</SubType> | |||||
</ApplicationDefinition> | |||||
</ItemGroup> | |||||
<ItemGroup> | |||||
<Compile Update="Views\MainWindow.xaml.cs"> | |||||
<SubType>Code</SubType> | |||||
</Compile> | |||||
</ItemGroup> | |||||
<ItemGroup> | |||||
<Page Update="Views\MainWindow.xaml"> | |||||
<SubType>Designer</SubType> | |||||
</Page> | |||||
</ItemGroup> | |||||
</Project> |
@@ -1,153 +0,0 @@ | |||||
//------------------------------------------------------------------------------ | |||||
// <auto-generated> | |||||
// 此代码由工具生成。 | |||||
// 运行时版本:4.0.30319.42000 | |||||
// | |||||
// 对此文件的更改可能会导致不正确的行为,并且如果 | |||||
// 重新生成代码,这些更改将会丢失。 | |||||
// </auto-generated> | |||||
//------------------------------------------------------------------------------ | |||||
namespace Shadowsocks { | |||||
using System; | |||||
/// <summary> | |||||
/// 一个强类型的资源类,用于查找本地化的字符串等。 | |||||
/// </summary> | |||||
// 此类是由 StronglyTypedResourceBuilder | |||||
// 类通过类似于 ResGen 或 Visual Studio 的工具自动生成的。 | |||||
// 若要添加或移除成员,请编辑 .ResX 文件,然后重新运行 ResGen | |||||
// (以 /str 作为命令选项),或重新生成 VS 项目。 | |||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "16.0.0.0")] | |||||
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()] | |||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] | |||||
internal class Resource { | |||||
private static global::System.Resources.ResourceManager resourceMan; | |||||
private static global::System.Globalization.CultureInfo resourceCulture; | |||||
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] | |||||
internal Resource() { | |||||
} | |||||
/// <summary> | |||||
/// 返回此类使用的缓存的 ResourceManager 实例。 | |||||
/// </summary> | |||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] | |||||
internal static global::System.Resources.ResourceManager ResourceManager { | |||||
get { | |||||
if (object.ReferenceEquals(resourceMan, null)) { | |||||
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Shadowsocks.Resource", typeof(Resource).Assembly); | |||||
resourceMan = temp; | |||||
} | |||||
return resourceMan; | |||||
} | |||||
} | |||||
/// <summary> | |||||
/// 重写当前线程的 CurrentUICulture 属性 | |||||
/// 重写当前线程的 CurrentUICulture 属性。 | |||||
/// </summary> | |||||
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] | |||||
internal static global::System.Globalization.CultureInfo Culture { | |||||
get { | |||||
return resourceCulture; | |||||
} | |||||
set { | |||||
resourceCulture = value; | |||||
} | |||||
} | |||||
/// <summary> | |||||
/// 查找类似 /* eslint-disable */ | |||||
///// Was generated by gfwlist2pac in precise mode | |||||
///// https://github.com/clowwindy/gfwlist2pac | |||||
/// | |||||
///// 2019-10-06: More 'javascript' way to interaction with main program | |||||
///// 2019-02-08: Updated to support shadowsocks-windows user rules. | |||||
/// | |||||
///var proxy = __PROXY__; | |||||
///var userrules = []; | |||||
///var rules = []; | |||||
/// | |||||
///// convert to abp grammar | |||||
///for (var i = 0; i < __RULES__.length; i++) { | |||||
/// var s = __RULES__[i]; | |||||
/// if (s.substring(0, 2) == "||") s += "^"; | |||||
/// rules.push(s); | |||||
///} | |||||
/// | |||||
///for (var i = 0; i < [字符串的其余部分被截断]"; 的本地化字符串。 | |||||
/// </summary> | |||||
internal static string ABP_JS { | |||||
get { | |||||
return ResourceManager.GetString("ABP_JS", resourceCulture); | |||||
} | |||||
} | |||||
/// <summary> | |||||
/// 查找 System.Byte[] 类型的本地化资源。 | |||||
/// </summary> | |||||
internal static byte[] DLC_DAT { | |||||
get { | |||||
object obj = ResourceManager.GetObject("DLC_DAT", resourceCulture); | |||||
return ((byte[])(obj)); | |||||
} | |||||
} | |||||
/// <summary> | |||||
/// 查找类似 <?xml version="1.0" encoding="utf-8" ?> | |||||
///<!-- Warning: Configuration may reset after shadowsocks upgrade. --> | |||||
///<!-- If you messed it up, delete this file and Shadowsocks will create a new one. --> | |||||
///<nlog xmlns="http://www.nlog-project.org/schemas/NLog.xsd" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> | |||||
/// <targets> | |||||
/// <!-- This line is managed by Shadowsocks. Do not modify it unless you know what you are doing.--> | |||||
/// <target name="file" xsi:type="File" fileName="ss_win_temp\shadowsocks [字符串的其余部分被截断]"; 的本地化字符串。 | |||||
/// </summary> | |||||
internal static string NLOG_CONFIG { | |||||
get { | |||||
return ResourceManager.GetString("NLOG_CONFIG", resourceCulture); | |||||
} | |||||
} | |||||
/// <summary> | |||||
/// 查找类似 listen-address __PRIVOXY_BIND_IP__:__PRIVOXY_BIND_PORT__ | |||||
///toggle 0 | |||||
///logfile ss_privoxy.log | |||||
///show-on-task-bar 0 | |||||
///activity-animation 0 | |||||
///forward-socks5 / __SOCKS_HOST__:__SOCKS_PORT__ . | |||||
///max-client-connections 2048 | |||||
///hide-console | |||||
/// 的本地化字符串。 | |||||
/// </summary> | |||||
internal static string PRIVOXY_CONF { | |||||
get { | |||||
return ResourceManager.GetString("PRIVOXY_CONF", resourceCulture); | |||||
} | |||||
} | |||||
/// <summary> | |||||
/// 查找 System.Byte[] 类型的本地化资源。 | |||||
/// </summary> | |||||
internal static byte[] PRIVOXY_EXE { | |||||
get { | |||||
object obj = ResourceManager.GetObject("PRIVOXY_EXE", resourceCulture); | |||||
return ((byte[])(obj)); | |||||
} | |||||
} | |||||
/// <summary> | |||||
/// 查找类似 ! Put user rules line by line in this file. | |||||
///! See https://adblockplus.org/en/filter-cheatsheet | |||||
/// 的本地化字符串。 | |||||
/// </summary> | |||||
internal static string USER_RULE { | |||||
get { | |||||
return ResourceManager.GetString("USER_RULE", resourceCulture); | |||||
} | |||||
} | |||||
} | |||||
} |
@@ -1,139 +0,0 @@ | |||||
<?xml version="1.0" encoding="utf-8"?> | |||||
<root> | |||||
<!-- | |||||
Microsoft ResX Schema | |||||
Version 2.0 | |||||
The primary goals of this format is to allow a simple XML format | |||||
that is mostly human readable. The generation and parsing of the | |||||
various data types are done through the TypeConverter classes | |||||
associated with the data types. | |||||
Example: | |||||
... ado.net/XML headers & schema ... | |||||
<resheader name="resmimetype">text/microsoft-resx</resheader> | |||||
<resheader name="version">2.0</resheader> | |||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> | |||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> | |||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> | |||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> | |||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> | |||||
<value>[base64 mime encoded serialized .NET Framework object]</value> | |||||
</data> | |||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> | |||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> | |||||
<comment>This is a comment</comment> | |||||
</data> | |||||
There are any number of "resheader" rows that contain simple | |||||
name/value pairs. | |||||
Each data row contains a name, and value. The row also contains a | |||||
type or mimetype. Type corresponds to a .NET class that support | |||||
text/value conversion through the TypeConverter architecture. | |||||
Classes that don't support this are serialized and stored with the | |||||
mimetype set. | |||||
The mimetype is used for serialized objects, and tells the | |||||
ResXResourceReader how to depersist the object. This is currently not | |||||
extensible. For a given mimetype the value must be set accordingly: | |||||
Note - application/x-microsoft.net.object.binary.base64 is the format | |||||
that the ResXResourceWriter will generate, however the reader can | |||||
read any of the formats listed below. | |||||
mimetype: application/x-microsoft.net.object.binary.base64 | |||||
value : The object must be serialized with | |||||
: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter | |||||
: and then encoded with base64 encoding. | |||||
mimetype: application/x-microsoft.net.object.soap.base64 | |||||
value : The object must be serialized with | |||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter | |||||
: and then encoded with base64 encoding. | |||||
mimetype: application/x-microsoft.net.object.bytearray.base64 | |||||
value : The object must be serialized into a byte array | |||||
: using a System.ComponentModel.TypeConverter | |||||
: and then encoded with base64 encoding. | |||||
--> | |||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> | |||||
<xsd:import namespace="http://www.w3.org/XML/1998/namespace" /> | |||||
<xsd:element name="root" msdata:IsDataSet="true"> | |||||
<xsd:complexType> | |||||
<xsd:choice maxOccurs="unbounded"> | |||||
<xsd:element name="metadata"> | |||||
<xsd:complexType> | |||||
<xsd:sequence> | |||||
<xsd:element name="value" type="xsd:string" minOccurs="0" /> | |||||
</xsd:sequence> | |||||
<xsd:attribute name="name" use="required" type="xsd:string" /> | |||||
<xsd:attribute name="type" type="xsd:string" /> | |||||
<xsd:attribute name="mimetype" type="xsd:string" /> | |||||
<xsd:attribute ref="xml:space" /> | |||||
</xsd:complexType> | |||||
</xsd:element> | |||||
<xsd:element name="assembly"> | |||||
<xsd:complexType> | |||||
<xsd:attribute name="alias" type="xsd:string" /> | |||||
<xsd:attribute name="name" type="xsd:string" /> | |||||
</xsd:complexType> | |||||
</xsd:element> | |||||
<xsd:element name="data"> | |||||
<xsd:complexType> | |||||
<xsd:sequence> | |||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> | |||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> | |||||
</xsd:sequence> | |||||
<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" /> | |||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> | |||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> | |||||
<xsd:attribute ref="xml:space" /> | |||||
</xsd:complexType> | |||||
</xsd:element> | |||||
<xsd:element name="resheader"> | |||||
<xsd:complexType> | |||||
<xsd:sequence> | |||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> | |||||
</xsd:sequence> | |||||
<xsd:attribute name="name" type="xsd:string" use="required" /> | |||||
</xsd:complexType> | |||||
</xsd:element> | |||||
</xsd:choice> | |||||
</xsd:complexType> | |||||
</xsd:element> | |||||
</xsd:schema> | |||||
<resheader name="resmimetype"> | |||||
<value>text/microsoft-resx</value> | |||||
</resheader> | |||||
<resheader name="version"> | |||||
<value>2.0</value> | |||||
</resheader> | |||||
<resheader name="reader"> | |||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> | |||||
</resheader> | |||||
<resheader name="writer"> | |||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> | |||||
</resheader> | |||||
<assembly alias="System.Windows.Forms" name="System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089" /> | |||||
<data name="ABP_JS" type="System.Resources.ResXFileRef, System.Windows.Forms"> | |||||
<value>assets\abp.js;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;gb2312</value> | |||||
</data> | |||||
<data name="DLC_DAT" type="System.Resources.ResXFileRef, System.Windows.Forms"> | |||||
<value>assets\dlc.dat;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> | |||||
</data> | |||||
<data name="NLOG_CONFIG" type="System.Resources.ResXFileRef, System.Windows.Forms"> | |||||
<value>assets\nlog.config;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;gb2312</value> | |||||
</data> | |||||
<data name="PRIVOXY_CONF" type="System.Resources.ResXFileRef, System.Windows.Forms"> | |||||
<value>assets\privoxy_conf.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;gb2312</value> | |||||
</data> | |||||
<data name="PRIVOXY_EXE" type="System.Resources.ResXFileRef, System.Windows.Forms"> | |||||
<value>assets\privoxy.exe.gz;System.Byte[], mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> | |||||
</data> | |||||
<data name="USER_RULE" type="System.Resources.ResXFileRef, System.Windows.Forms"> | |||||
<value>assets\user-rule.txt;System.String, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089;utf-8</value> | |||||
</data> | |||||
</root> |
@@ -14,18 +14,7 @@ | |||||
</ItemGroup> | </ItemGroup> | ||||
<ItemGroup> | <ItemGroup> | ||||
<Compile Update="Resource.Designer.cs"> | |||||
<DesignTime>True</DesignTime> | |||||
<AutoGen>True</AutoGen> | |||||
<DependentUpon>Resource.resx</DependentUpon> | |||||
</Compile> | |||||
</ItemGroup> | |||||
<ItemGroup> | |||||
<EmbeddedResource Update="Resource.resx"> | |||||
<Generator>ResXFileCodeGenerator</Generator> | |||||
<LastGenOutput>Resource.Designer.cs</LastGenOutput> | |||||
</EmbeddedResource> | |||||
<Folder Include="Properties\" /> | |||||
</ItemGroup> | </ItemGroup> | ||||
</Project> | </Project> |
@@ -1,24 +0,0 @@ | |||||
# Created by wongsyrone | |||||
version: 1.0.{build} | |||||
image: Visual Studio 2017 | |||||
environment: | |||||
matrix: | |||||
- platform: x86 | |||||
configuration: Debug | |||||
- platform: x86 | |||||
configuration: Release | |||||
matrix: | |||||
fast_finish: false | |||||
nuget: | |||||
project_feed: true | |||||
before_build: | |||||
- cmd: nuget restore | |||||
build: | |||||
parallel: true | |||||
verbosity: normal | |||||
artifacts: | |||||
- path: shadowsocks-csharp\bin\x86\Release\Shadowsocks.exe | |||||
name: Shadowsocks-release.exe | |||||
- path: shadowsocks-csharp\bin\x86\Debug\Shadowsocks.exe | |||||
name: Shadowsocks-debug.exe |
@@ -1,483 +0,0 @@ | |||||
# Notes: | |||||
# - Minimal appveyor.yml file is an empty file. All sections are optional. | |||||
# - Indent each level of configuration with 2 spaces. Do not use tabs! | |||||
# - All section names are case-sensitive. | |||||
# - Section names should be unique on each level. | |||||
#---------------------------------# | |||||
# general configuration # | |||||
#---------------------------------# | |||||
# version format | |||||
version: 1.0.{build} | |||||
# you can use {branch} name in version format too | |||||
# version: 1.0.{build}-{branch} | |||||
# branches to build | |||||
branches: | |||||
# whitelist | |||||
only: | |||||
- master | |||||
- production | |||||
# blacklist | |||||
except: | |||||
- gh-pages | |||||
# Do not build on tags (GitHub and BitBucket) | |||||
skip_tags: true | |||||
# Start builds on tags only (GitHub and BitBucket) | |||||
skip_non_tags: true | |||||
# Skipping commits with particular message or from specific user | |||||
skip_commits: | |||||
message: /Created.*\.(png|jpg|jpeg|bmp|gif)/ # Regex for matching commit message | |||||
author: John # Commit author's username, name, email or regexp maching one of these. | |||||
# Including commits with particular message or from specific user | |||||
only_commits: | |||||
message: /build/ # Start a new build if message contains 'build' | |||||
author: jack@company.com # Start a new build for commit of user with email jack@company.com | |||||
# Skipping commits affecting specific files (GitHub only). More details here: /docs/appveyor-yml | |||||
#skip_commits: | |||||
# files: | |||||
# - docs/* | |||||
# - '**/*.html' | |||||
# Including commits affecting specific files (GitHub only). More details here: /docs/appveyor-yml | |||||
#only_commits: | |||||
# files: | |||||
# - Project-A/ | |||||
# - Project-B/ | |||||
# Do not build feature branch with open Pull Requests | |||||
skip_branch_with_pr: true | |||||
# Maximum number of concurrent jobs for the project | |||||
max_jobs: 1 | |||||
#---------------------------------# | |||||
# environment configuration # | |||||
#---------------------------------# | |||||
# Build worker image (VM template) | |||||
image: Visual Studio 2015 | |||||
# scripts that are called at very beginning, before repo cloning | |||||
init: | |||||
- git config --global core.autocrlf input | |||||
# clone directory | |||||
clone_folder: c:\projects\myproject | |||||
# fetch repository as zip archive | |||||
shallow_clone: true # default is "false" | |||||
# set clone depth | |||||
clone_depth: 5 # clone entire repository history if not defined | |||||
# setting up etc\hosts file | |||||
hosts: | |||||
queue-server: 127.0.0.1 | |||||
db.server.com: 127.0.0.2 | |||||
# environment variables | |||||
environment: | |||||
my_var1: value1 | |||||
my_var2: value2 | |||||
# this is how to set encrypted variable. Go to "Settings" -> "Encrypt YAML" page in account menu to encrypt data. | |||||
my_secure_var1: | |||||
secure: FW3tJ3fMncxvs58/ifSP7w== | |||||
# environment: | |||||
# global: | |||||
# connection_string: server=12;password=13; | |||||
# service_url: https://127.0.0.1:8090 | |||||
# | |||||
# matrix: | |||||
# - db: mysql | |||||
# provider: mysql | |||||
# | |||||
# - db: mssql | |||||
# provider: mssql | |||||
# password: | |||||
# secure: $#(JFDA)jQ@#$ | |||||
# this is how to allow failing jobs in the matrix | |||||
matrix: | |||||
fast_finish: true # set this flag to immediately finish build once one of the jobs fails. | |||||
allow_failures: | |||||
- platform: x86 | |||||
configuration: Debug | |||||
- platform: x64 | |||||
configuration: Release | |||||
# exclude configuration from the matrix. Works similarly to 'allow_failures' but build not even being started for excluded combination. | |||||
exclude: | |||||
- platform: x86 | |||||
configuration: Debug | |||||
# build cache to preserve files/folders between builds | |||||
cache: | |||||
- packages -> **\packages.config # preserve "packages" directory in the root of build folder but will reset it if packages.config is modified | |||||
- projectA\libs | |||||
- node_modules # local npm modules | |||||
- '%LocalAppData%\NuGet\Cache' # NuGet < v3 | |||||
- '%LocalAppData%\NuGet\v3-cache' # NuGet v3 | |||||
# enable service required for build/tests | |||||
services: | |||||
- mssql2014 # start SQL Server 2014 Express | |||||
- mssql2014rs # start SQL Server 2014 Express and Reporting Services | |||||
- mssql2012sp1 # start SQL Server 2012 SP1 Express | |||||
- mssql2012sp1rs # start SQL Server 2012 SP1 Express and Reporting Services | |||||
- mssql2008r2sp2 # start SQL Server 2008 R2 SP2 Express | |||||
- mssql2008r2sp2rs # start SQL Server 2008 R2 SP2 Express and Reporting Services | |||||
- mysql # start MySQL 5.6 service | |||||
- postgresql # start PostgreSQL 9.5 service | |||||
- iis # start IIS | |||||
- msmq # start Queuing services | |||||
- mongodb # start MongoDB | |||||
# scripts that run after cloning repository | |||||
install: | |||||
# by default, all script lines are interpreted as batch | |||||
- echo This is batch | |||||
# to run script as a PowerShell command prepend it with ps: | |||||
- ps: Write-Host 'This is PowerShell' | |||||
# batch commands start from cmd: | |||||
- cmd: echo This is batch again | |||||
- cmd: set MY_VAR=12345 | |||||
# enable patching of AssemblyInfo.* files | |||||
assembly_info: | |||||
patch: true | |||||
file: AssemblyInfo.* | |||||
assembly_version: "2.2.{build}" | |||||
assembly_file_version: "{version}" | |||||
assembly_informational_version: "{version}" | |||||
# Automatically register private account and/or project AppVeyor NuGet feeds. | |||||
nuget: | |||||
account_feed: true | |||||
project_feed: true | |||||
disable_publish_on_pr: true # disable publishing of .nupkg artifacts to account/project feeds for pull request builds | |||||
publish_wap_octopus: true # disable publishing of Octopus Deploy .nupkg artifacts to account/project feeds | |||||
#---------------------------------# | |||||
# build configuration # | |||||
#---------------------------------# | |||||
# build platform, i.e. x86, x64, Any CPU. This setting is optional. | |||||
platform: Any CPU | |||||
# to add several platforms to build matrix: | |||||
#platform: | |||||
# - x86 | |||||
# - Any CPU | |||||
# build Configuration, i.e. Debug, Release, etc. | |||||
configuration: Release | |||||
# to add several configurations to build matrix: | |||||
#configuration: | |||||
# - Debug | |||||
# - Release | |||||
# Build settings, not to be confused with "before_build" and "after_build". | |||||
# "project" is relative to the original build directory and not influenced by directory changes in "before_build". | |||||
build: | |||||
parallel: true # enable MSBuild parallel builds | |||||
project: MyTestAzureCS.sln # path to Visual Studio solution or project | |||||
publish_wap: true # package Web Application Projects (WAP) for Web Deploy | |||||
publish_wap_xcopy: true # package Web Application Projects (WAP) for XCopy deployment | |||||
publish_wap_beanstalk: true # Package Web Applications for AWS Elastic Beanstalk deployment | |||||
publish_wap_octopus: true # Package Web Applications for Octopus deployment | |||||
publish_azure_webjob: true # Package Azure WebJobs for Zip Push deployment | |||||
publish_azure: true # package Azure Cloud Service projects and push to artifacts | |||||
publish_aspnet_core: true # Package ASP.NET Core projects | |||||
publish_core_console: true # Package .NET Core console projects | |||||
publish_nuget: true # package projects with .nuspec files and push to artifacts | |||||
publish_nuget_symbols: true # generate and publish NuGet symbol packages | |||||
include_nuget_references: true # add -IncludeReferencedProjects option while packaging NuGet artifacts | |||||
# MSBuild verbosity level | |||||
verbosity: quiet|minimal|normal|detailed | |||||
# scripts to run before build | |||||
before_build: | |||||
# to run your custom scripts instead of automatic MSBuild | |||||
build_script: | |||||
# scripts to run after build (working directory and environment changes are persisted from the previous steps) | |||||
after_build: | |||||
# scripts to run *after* solution is built and *before* automatic packaging occurs (web apps, NuGet packages, Azure Cloud Services) | |||||
before_package: | |||||
# to disable automatic builds | |||||
#build: off | |||||
#---------------------------------# | |||||
# tests configuration # | |||||
#---------------------------------# | |||||
# to run tests against only selected assemblies and/or categories | |||||
test: | |||||
assemblies: | |||||
only: | |||||
- asm1.dll | |||||
- asm2.dll | |||||
categories: | |||||
only: | |||||
- UI | |||||
- E2E | |||||
# to run tests against all except selected assemblies and/or categories | |||||
#test: | |||||
# assemblies: | |||||
# except: | |||||
# - asm1.dll | |||||
# - asm2.dll | |||||
# | |||||
# categories: | |||||
# except: | |||||
# - UI | |||||
# - E2E | |||||
# to run tests from different categories as separate jobs in parallel | |||||
#test: | |||||
# categories: | |||||
# - A # A category common for all jobs | |||||
# - [UI] # 1st job | |||||
# - [DAL, BL] # 2nd job | |||||
# scripts to run before tests (working directory and environment changes are persisted from the previous steps such as "before_build") | |||||
before_test: | |||||
- echo script1 | |||||
- ps: Write-Host "script1" | |||||
# to run your custom scripts instead of automatic tests | |||||
test_script: | |||||
- echo This is my custom test script | |||||
# scripts to run after tests | |||||
after_test: | |||||
# to disable automatic tests | |||||
#test: off | |||||
#---------------------------------# | |||||
# artifacts configuration # | |||||
#---------------------------------# | |||||
artifacts: | |||||
# pushing a single file | |||||
- path: test.zip | |||||
# pushing a single file with environment variable in path and "Deployment name" specified | |||||
- path: MyProject\bin\$(configuration) | |||||
name: myapp | |||||
# pushing entire folder as a zip archive | |||||
- path: logs | |||||
# pushing all *.nupkg files in build directory recursively | |||||
- path: '**\*.nupkg' | |||||
#---------------------------------# | |||||
# deployment configuration # | |||||
#---------------------------------# | |||||
# providers: Local, FTP, WebDeploy, AzureCS, AzureBlob, S3, NuGet, Environment | |||||
# provider names are case-sensitive! | |||||
deploy: | |||||
# FTP deployment provider settings | |||||
- provider: FTP | |||||
protocol: ftp|ftps|sftp | |||||
host: ftp.myserver.com | |||||
username: admin | |||||
password: | |||||
secure: eYKZKFkkEvFYWX6NfjZIVw== | |||||
folder: | |||||
application: | |||||
active_mode: false | |||||
beta: true # enable alternative FTP library for 'ftp' and 'ftps' modes | |||||
debug: true # show complete FTP log | |||||
# Amazon S3 deployment provider settings | |||||
- provider: S3 | |||||
access_key_id: | |||||
secure: ABcd== | |||||
secret_access_key: | |||||
secure: ABcd== | |||||
bucket: my_bucket | |||||
folder: | |||||
artifact: | |||||
set_public: false | |||||
# Azure Blob storage deployment provider settings | |||||
- provider: AzureBlob | |||||
storage_account_name: | |||||
secure: ABcd== | |||||
storage_access_key: | |||||
secure: ABcd== | |||||
container: my_container | |||||
folder: | |||||
artifact: | |||||
# Web Deploy deployment provider settings | |||||
- provider: WebDeploy | |||||
server: http://www.deploy.com/myendpoint | |||||
website: mywebsite | |||||
username: user | |||||
password: | |||||
secure: eYKZKFkkEvFYWX6NfjZIVw== | |||||
ntlm: false | |||||
remove_files: false | |||||
app_offline: false | |||||
do_not_use_checksum: true # do not use check sum for comparing source and destination files. By default checksums are used. | |||||
sync_retry_attempts: 2 # sync attempts, max | |||||
sync_retry_interval: 2000 # timeout between sync attempts, milliseconds | |||||
aspnet_core: true # artifact zip contains ASP.NET Core application | |||||
aspnet_core_force_restart: true # poke app's web.config before deploy to force application restart | |||||
skip_dirs: \\App_Data | |||||
skip_files: web.config | |||||
on: | |||||
branch: release | |||||
platform: x86 | |||||
configuration: debug | |||||
# Deploying to Azure Cloud Service | |||||
- provider: AzureCS | |||||
subscription_id: | |||||
secure: fjZIVw== | |||||
subscription_certificate: | |||||
secure: eYKZKFkkEv...FYWX6NfjZIVw== | |||||
storage_account_name: my_storage | |||||
storage_access_key: | |||||
secure: ABcd== | |||||
service: my_service | |||||
slot: Production | |||||
target_profile: Cloud | |||||
artifact: MyPackage.cspkg | |||||
# Deploying to NuGet feed | |||||
- provider: NuGet | |||||
server: https://my.nuget.server/feed | |||||
api_key: | |||||
secure: FYWX6NfjZIVw== | |||||
skip_symbols: false | |||||
symbol_server: https://your.symbol.server/feed | |||||
artifact: MyPackage.nupkg | |||||
# Deploy to GitHub Releases | |||||
- provider: GitHub | |||||
artifact: /.*\.nupkg/ # upload all NuGet packages to release assets | |||||
draft: false | |||||
prerelease: false | |||||
on: | |||||
branch: master # release from master branch only | |||||
APPVEYOR_REPO_TAG: true # deploy on tag push only | |||||
# Deploying to a named environment | |||||
- provider: Environment | |||||
name: staging | |||||
on: | |||||
branch: staging | |||||
env_var1: value1 | |||||
env_var2: value2 | |||||
# scripts to run before deployment | |||||
before_deploy: | |||||
# scripts to run after deployment | |||||
after_deploy: | |||||
# to run your custom scripts instead of provider deployments | |||||
deploy_script: | |||||
# to disable deployment | |||||
#deploy: off | |||||
#---------------------------------# | |||||
# global handlers # | |||||
#---------------------------------# | |||||
# on successful build | |||||
on_success: | |||||
- do something | |||||
# on build failure | |||||
on_failure: | |||||
- do something | |||||
# after build failure or success | |||||
on_finish: | |||||
- do something | |||||
#---------------------------------# | |||||
# notifications # | |||||
#---------------------------------# | |||||
notifications: | |||||
- provider: Email | |||||
to: | |||||
- user1@email.com | |||||
- user2@email.com | |||||
subject: 'Build {{status}}' # optional | |||||
message: "{{message}}, {{commitId}}, ..." # optional | |||||
on_build_status_changed: true | |||||
# HipChat | |||||
- provider: HipChat | |||||
auth_token: | |||||
secure: RbOnSMSFKYzxzFRrxM1+XA== | |||||
room: ProjectA | |||||
template: "{message}, {commitId}, ..." | |||||
# Slack | |||||
- provider: Slack | |||||
incoming_webhook: http://incoming-webhook-url | |||||
# ...or using auth token | |||||
- provider: Slack | |||||
auth_token: | |||||
secure: kBl9BlxvRMr9liHmnBs14A== | |||||
channel: development | |||||
template: "{message}, {commitId}, ..." | |||||
# Campfire | |||||
- provider: Campfire | |||||
account: appveyor | |||||
auth_token: | |||||
secure: RifLRG8Vfyol+sNhj9u2JA== | |||||
room: ProjectA | |||||
template: "{message}, {commitId}, ..." | |||||
# Webhook | |||||
- provider: Webhook | |||||
url: http://www.myhook2.com | |||||
headers: | |||||
User-Agent: myapp 1.0 | |||||
Authorization: | |||||
secure: GhD+5xhLz/tkYY6AO3fcfQ== | |||||
on_build_success: false | |||||
on_build_failure: true | |||||
on_build_status_changed: true |
@@ -1,6 +0,0 @@ | |||||
#!/bin/bash | |||||
version=$1 | |||||
rsync --progress -e ssh shadowsocks-csharp/bin/x86/Release/Shadowsocks-win-dotnet4.0-$1.zip frs.sourceforge.net:/home/frs/project/shadowsocksgui/dist/ | |||||
rsync --progress -e ssh shadowsocks-csharp/bin/x86/Release/Shadowsocks-win-$1.zip frs.sourceforge.net:/home/frs/project/shadowsocksgui/dist/ |