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@@ -12,12 +12,13 @@ using System.Diagnostics; |
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namespace Shadowsocks.View
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{
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public class QRCodeSplashForm : PerPixelAlphaForm
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public class QRCodeSplashForm : Form
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{
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public Rectangle TargetRect;
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public QRCodeSplashForm()
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{
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FormBorderStyle = FormBorderStyle.None;
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this.Load += QRCodeSplashForm_Load;
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
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this.BackColor = System.Drawing.Color.White;
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@@ -69,16 +70,6 @@ namespace Shadowsocks.View |
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brush = new SolidBrush(Color.FromArgb(30, Color.Red));
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}
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protected override CreateParams CreateParams
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{
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get
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{
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CreateParams cp = base.CreateParams;
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cp.ExStyle |= 0x00080000; // This form has to have the WS_EX_LAYERED extended style
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return cp;
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}
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}
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void timer_Tick(object sender, EventArgs e)
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{
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double percent = (double)sw.ElapsedMilliseconds / 1000.0 / (double)ANIMATION_TIME;
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@@ -148,6 +139,69 @@ namespace Shadowsocks.View |
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flashStep++;
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}
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}
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// PerPixelAlphaForm.cs
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// http://www.codeproject.com/Articles/1822/Per-Pixel-Alpha-Blend-in-C
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// Rui Lopes
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protected override CreateParams CreateParams
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{
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get
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{
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CreateParams cp = base.CreateParams;
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cp.ExStyle |= 0x00080000; // This form has to have the WS_EX_LAYERED extended style
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return cp;
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}
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}
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public void SetBitmap(Bitmap bitmap)
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{
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SetBitmap(bitmap, 255);
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}
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/// <para>Changes the current bitmap with a custom opacity level. Here is where all happens!</para>
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public void SetBitmap(Bitmap bitmap, byte opacity)
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{
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if (bitmap.PixelFormat != PixelFormat.Format32bppArgb)
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throw new ApplicationException("The bitmap must be 32ppp with alpha-channel.");
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// The idea of this is very simple,
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// 1. Create a compatible DC with screen;
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// 2. Select the bitmap with 32bpp with alpha-channel in the compatible DC;
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// 3. Call the UpdateLayeredWindow.
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IntPtr screenDc = Win32.GetDC(IntPtr.Zero);
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IntPtr memDc = Win32.CreateCompatibleDC(screenDc);
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IntPtr hBitmap = IntPtr.Zero;
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IntPtr oldBitmap = IntPtr.Zero;
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try
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{
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hBitmap = bitmap.GetHbitmap(Color.FromArgb(0)); // grab a GDI handle from this GDI+ bitmap
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oldBitmap = Win32.SelectObject(memDc, hBitmap);
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Win32.Size size = new Win32.Size(bitmap.Width, bitmap.Height);
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Win32.Point pointSource = new Win32.Point(0, 0);
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Win32.Point topPos = new Win32.Point(Left, Top);
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Win32.BLENDFUNCTION blend = new Win32.BLENDFUNCTION();
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blend.BlendOp = Win32.AC_SRC_OVER;
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blend.BlendFlags = 0;
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blend.SourceConstantAlpha = opacity;
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blend.AlphaFormat = Win32.AC_SRC_ALPHA;
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Win32.UpdateLayeredWindow(Handle, screenDc, ref topPos, ref size, memDc, ref pointSource, 0, ref blend, Win32.ULW_ALPHA);
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}
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finally
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{
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Win32.ReleaseDC(IntPtr.Zero, screenDc);
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if (hBitmap != IntPtr.Zero)
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{
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Win32.SelectObject(memDc, oldBitmap);
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//Windows.DeleteObject(hBitmap); // The documentation says that we have to use the Windows.DeleteObject... but since there is no such method I use the normal DeleteObject from Win32 GDI and it's working fine without any resource leak.
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Win32.DeleteObject(hBitmap);
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}
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Win32.DeleteDC(memDc);
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}
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}
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}
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@@ -224,77 +278,4 @@ namespace Shadowsocks.View |
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[DllImport("gdi32.dll", ExactSpelling = true, SetLastError = true)]
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public static extern int DeleteObject(IntPtr hObject);
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}
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public class PerPixelAlphaForm : Form
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{
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// http://www.codeproject.com/Articles/1822/Per-Pixel-Alpha-Blend-in-C
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// Rui Lopes
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public PerPixelAlphaForm()
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{
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// This form should not have a border or else Windows will clip it.
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FormBorderStyle = FormBorderStyle.None;
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}
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public void SetBitmap(Bitmap bitmap)
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{
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SetBitmap(bitmap, 255);
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}
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/// <para>Changes the current bitmap with a custom opacity level. Here is where all happens!</para>
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public void SetBitmap(Bitmap bitmap, byte opacity)
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{
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if (bitmap.PixelFormat != PixelFormat.Format32bppArgb)
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throw new ApplicationException("The bitmap must be 32ppp with alpha-channel.");
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// The idea of this is very simple,
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// 1. Create a compatible DC with screen;
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// 2. Select the bitmap with 32bpp with alpha-channel in the compatible DC;
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// 3. Call the UpdateLayeredWindow.
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IntPtr screenDc = Win32.GetDC(IntPtr.Zero);
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IntPtr memDc = Win32.CreateCompatibleDC(screenDc);
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IntPtr hBitmap = IntPtr.Zero;
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IntPtr oldBitmap = IntPtr.Zero;
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try
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{
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hBitmap = bitmap.GetHbitmap(Color.FromArgb(0)); // grab a GDI handle from this GDI+ bitmap
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oldBitmap = Win32.SelectObject(memDc, hBitmap);
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Win32.Size size = new Win32.Size(bitmap.Width, bitmap.Height);
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Win32.Point pointSource = new Win32.Point(0, 0);
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Win32.Point topPos = new Win32.Point(Left, Top);
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Win32.BLENDFUNCTION blend = new Win32.BLENDFUNCTION();
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blend.BlendOp = Win32.AC_SRC_OVER;
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blend.BlendFlags = 0;
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blend.SourceConstantAlpha = opacity;
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blend.AlphaFormat = Win32.AC_SRC_ALPHA;
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Win32.UpdateLayeredWindow(Handle, screenDc, ref topPos, ref size, memDc, ref pointSource, 0, ref blend, Win32.ULW_ALPHA);
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}
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finally
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{
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Win32.ReleaseDC(IntPtr.Zero, screenDc);
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if (hBitmap != IntPtr.Zero)
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{
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Win32.SelectObject(memDc, oldBitmap);
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//Windows.DeleteObject(hBitmap); // The documentation says that we have to use the Windows.DeleteObject... but since there is no such method I use the normal DeleteObject from Win32 GDI and it's working fine without any resource leak.
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Win32.DeleteObject(hBitmap);
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}
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Win32.DeleteDC(memDc);
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}
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}
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protected override CreateParams CreateParams
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{
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get
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{
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CreateParams cp = base.CreateParams;
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cp.ExStyle |= 0x00080000; // This form has to have the WS_EX_LAYERED extended style
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return cp;
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}
|
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}
|
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}
|
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}
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