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- using System.Diagnostics;
- using Model = Discord.API.GuildWidget;
-
- namespace Discord.Rest
- {
- [DebuggerDisplay(@"{DebuggerDisplay,nq}")]
- public struct RestGuildWidget
- {
- public bool IsEnabled { get; private set; }
- public ulong? ChannelId { get; private set; }
-
- internal RestGuildWidget(bool isEnabled, ulong? channelId)
- {
- ChannelId = channelId;
- IsEnabled = isEnabled;
- }
- internal static RestGuildWidget Create(Model model)
- {
- return new RestGuildWidget(model.Enabled, model.ChannelId);
- }
-
- public override string ToString() => ChannelId?.ToString() ?? "Unknown";
- private string DebuggerDisplay => $"{ChannelId} ({(IsEnabled ? "Enabled" : "Disabled")})";
- }
- }
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