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- using System;
- using System.Collections.Generic;
- using System.Collections.Immutable;
- using System.Diagnostics;
- using System.Linq;
- using Model = Discord.API.Presence;
-
- namespace Discord.WebSocket
- {
- /// <summary>
- /// Represents the WebSocket user's presence status. This may include their online status and their activity.
- /// </summary>
- [DebuggerDisplay(@"{DebuggerDisplay,nq}")]
- public class SocketPresence : IPresence
- {
- /// <inheritdoc />
- public UserStatus Status { get; private set; }
- /// <inheritdoc />
- public IReadOnlyCollection<ClientType> ActiveClients { get; private set; }
- /// <inheritdoc />
- public IReadOnlyCollection<IActivity> Activities { get; private set; }
-
- internal SocketPresence() { }
- internal SocketPresence(UserStatus status, IImmutableSet<ClientType> activeClients, IImmutableList<IActivity> activities)
- {
- Status = status;
- ActiveClients = activeClients ?? ImmutableHashSet<ClientType>.Empty;
- Activities = activities ?? ImmutableList<IActivity>.Empty;
- }
-
- internal static SocketPresence Create(Model model)
- {
- var entity = new SocketPresence();
- entity.Update(model);
- return entity;
- }
-
- internal void Update(Model model)
- {
- Status = model.Status;
- ActiveClients = ConvertClientTypesDict(model.ClientStatus.GetValueOrDefault()) ?? ImmutableArray<ClientType>.Empty;
- Activities = ConvertActivitiesList(model.Activities) ?? ImmutableArray<IActivity>.Empty;
- }
-
- /// <summary>
- /// Creates a new <see cref="IReadOnlyCollection{T}"/> containing all of the client types
- /// where a user is active from the data supplied in the Presence update frame.
- /// </summary>
- /// <param name="clientTypesDict">
- /// A dictionary keyed by the <see cref="ClientType"/>
- /// and where the value is the <see cref="UserStatus"/>.
- /// </param>
- /// <returns>
- /// A collection of all <see cref="ClientType"/>s that this user is active.
- /// </returns>
- private static IReadOnlyCollection<ClientType> ConvertClientTypesDict(IDictionary<string, string> clientTypesDict)
- {
- if (clientTypesDict == null || clientTypesDict.Count == 0)
- return ImmutableHashSet<ClientType>.Empty;
- var set = new HashSet<ClientType>();
- foreach (var key in clientTypesDict.Keys)
- {
- if (Enum.TryParse(key, true, out ClientType type))
- set.Add(type);
- // quietly discard ClientTypes that do not match
- }
- return set.ToImmutableHashSet();
- }
- /// <summary>
- /// Creates a new <see cref="IReadOnlyCollection{T}"/> containing all the activities
- /// that a user has from the data supplied in the Presence update frame.
- /// </summary>
- /// <param name="activities">
- /// A list of <see cref="API.Game"/>.
- /// </param>
- /// <returns>
- /// A list of all <see cref="IActivity"/> that this user currently has available.
- /// </returns>
- private static IImmutableList<IActivity> ConvertActivitiesList(IList<API.Game> activities)
- {
- if (activities == null || activities.Count == 0)
- return ImmutableList<IActivity>.Empty;
- var list = new List<IActivity>();
- foreach (var activity in activities)
- list.Add(activity.ToEntity());
- return list.ToImmutableList();
- }
-
- /// <summary>
- /// Gets the status of the user.
- /// </summary>
- /// <returns>
- /// A string that resolves to <see cref="Discord.WebSocket.SocketPresence.Status" />.
- /// </returns>
- public override string ToString() => Status.ToString();
- private string DebuggerDisplay => $"{Status}{(Activities?.FirstOrDefault()?.Name ?? "")}";
-
- internal SocketPresence Clone() => MemberwiseClone() as SocketPresence;
- }
- }
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