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- using System;
- using System.Threading.Tasks;
-
- namespace Discord.WebSocket
- {
- public partial class DiscordSocketClient
- {
- //General
- /// <summary> Fired when connected to the Discord gateway. </summary>
- public event Func<Task> Connected
- {
- add { _connectedEvent.Add(value); }
- remove { _connectedEvent.Remove(value); }
- }
- private readonly AsyncEvent<Func<Task>> _connectedEvent = new AsyncEvent<Func<Task>>();
- /// <summary> Fired when disconnected to the Discord gateway. </summary>
- public event Func<Exception, Task> Disconnected
- {
- add { _disconnectedEvent.Add(value); }
- remove { _disconnectedEvent.Remove(value); }
- }
- private readonly AsyncEvent<Func<Exception, Task>> _disconnectedEvent = new AsyncEvent<Func<Exception, Task>>();
- /// <summary> Fired when guild data has finished downloading. </summary>
- public event Func<Task> Ready
- {
- add { _readyEvent.Add(value); }
- remove { _readyEvent.Remove(value); }
- }
- private readonly AsyncEvent<Func<Task>> _readyEvent = new AsyncEvent<Func<Task>>();
- /// <summary> Fired when a heartbeat is received from the Discord gateway. </summary>
- public event Func<int, int, Task> LatencyUpdated
- {
- add { _latencyUpdatedEvent.Add(value); }
- remove { _latencyUpdatedEvent.Remove(value); }
- }
- private readonly AsyncEvent<Func<int, int, Task>> _latencyUpdatedEvent = new AsyncEvent<Func<int, int, Task>>();
- }
- }
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