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- using System.Diagnostics;
- using Model = Discord.API.Message;
-
- namespace Discord.WebSocket
- {
- /// <summary>
- /// Represents a WebSocket-based message sent by the system.
- /// </summary>
- [DebuggerDisplay(@"{DebuggerDisplay,nq}")]
- public class SocketSystemMessage : SocketMessage, ISystemMessage
- {
- internal SocketSystemMessage(DiscordSocketClient discord, ulong id, ISocketMessageChannel channel, SocketUser author)
- : base(discord, id, channel, author, MessageSource.System)
- {
- }
- internal new static SocketSystemMessage Create(DiscordSocketClient discord, ClientState state, SocketUser author, ISocketMessageChannel channel, Model model)
- {
- var entity = new SocketSystemMessage(discord, model.Id, channel, author);
- entity.Update(state, model);
- return entity;
- }
- internal override void Update(ClientState state, Model model)
- {
- base.Update(state, model);
- }
-
- private string DebuggerDisplay => $"{Author}: {Content} ({Id}, {Type})";
- internal new SocketSystemMessage Clone() => MemberwiseClone() as SocketSystemMessage;
- }
- }
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