@@ -1,4 +1,4 @@
#pragma warning disable CS0618
#pragma warning disable CS0618
using Discord.API;
using Discord.API.Gateway;
using Discord.Logging;
@@ -328,9 +328,9 @@ namespace Discord.WebSocket
}
public override async Task SetGameAsync(string name, string streamUrl = null, StreamType streamType = StreamType.NotStreaming)
{
if (streamUrl != null )
if (!string.IsNullOrEmpty(streamUrl) )
Activity = new StreamingGame(name, streamUrl, streamType);
else if (name != null )
else if (!string.IsNullOrEmpty(name) )
Activity = new Game(name);
else
Activity = null;
@@ -346,21 +346,24 @@ namespace Discord.WebSocket
{
if (CurrentUser == null)
return;
var activity = Activity;
var status = Status;
var statusSince = _statusSince;
CurrentUser.Presence = new SocketPresence(status, a ctivity);
CurrentUser.Presence = new SocketPresence(status, A ctivity);
var gameModel = new GameModel();
// Discord only accepts rich presence over RPC, don't even bother building a payload
if (activity is RichGame game) throw new NotSupportedException("Outgoing Rich Presences are not supported");
if (activity is StreamingGame stream)
if (Activity is RichGame game)
throw new NotSupportedException("Outgoing Rich Presences are not supported");
else if (Activity is StreamingGame stream)
{
gameModel.StreamUrl = stream.Url;
gameModel.StreamType = stream.StreamType;
}
else if (activity != null)
gameModel.Name = activity.Name;
else if (Activity != null)
{
gameModel.Name = Activity.Name;
gameModel.StreamType = StreamType.NotStreaming;
}
await ApiClient.SendStatusUpdateAsync(
status,