@@ -0,0 +1,13 @@ | |||
#pragma warning disable CS1591 | |||
using Newtonsoft.Json; | |||
namespace Discord.API.Rest | |||
{ | |||
public class GetBotGatewayResponse | |||
{ | |||
[JsonProperty("url")] | |||
public string Url { get; set; } | |||
[JsonProperty("shards")] | |||
public int Shards { get; set; } | |||
} | |||
} |
@@ -24,5 +24,8 @@ namespace Discord | |||
/// <summary> Gets or sets the minimum log level severity that will be sent to the LogMessage event. </summary> | |||
public LogSeverity LogLevel { get; set; } = LogSeverity.Info; | |||
/// <summary> Gets or sets whether the initial log entry should be printed. </summary> | |||
internal bool DisplayInitialLog { get; set; } = true; | |||
} | |||
} |
@@ -11,7 +11,7 @@ namespace Discord.Rest | |||
public abstract class BaseDiscordClient : IDiscordClient | |||
{ | |||
public event Func<LogMessage, Task> Log { add { _logEvent.Add(value); } remove { _logEvent.Remove(value); } } | |||
private readonly AsyncEvent<Func<LogMessage, Task>> _logEvent = new AsyncEvent<Func<LogMessage, Task>>(); | |||
internal readonly AsyncEvent<Func<LogMessage, Task>> _logEvent = new AsyncEvent<Func<LogMessage, Task>>(); | |||
public event Func<Task> LoggedIn { add { _loggedInEvent.Add(value); } remove { _loggedInEvent.Remove(value); } } | |||
private readonly AsyncEvent<Func<Task>> _loggedInEvent = new AsyncEvent<Func<Task>>(); | |||
@@ -38,7 +38,7 @@ namespace Discord.Rest | |||
_connectionLock = new SemaphoreSlim(1, 1); | |||
_restLogger = LogManager.CreateLogger("Rest"); | |||
_queueLogger = LogManager.CreateLogger("Queue"); | |||
_isFirstLogin = true; | |||
_isFirstLogin = config.DisplayInitialLog; | |||
ApiClient.RequestQueue.RateLimitTriggered += async (id, info) => | |||
{ | |||
@@ -0,0 +1,31 @@ | |||
using Discord.WebSocket; | |||
namespace Discord.Commands | |||
{ | |||
public class ShardedCommandContext : ICommandContext | |||
{ | |||
public DiscordShardedClient Client { get; } | |||
public SocketGuild Guild { get; } | |||
public ISocketMessageChannel Channel { get; } | |||
public SocketUser User { get; } | |||
public SocketUserMessage Message { get; } | |||
public bool IsPrivate => Channel is IPrivateChannel; | |||
public ShardedCommandContext(DiscordShardedClient client, SocketUserMessage msg) | |||
{ | |||
Client = client; | |||
Guild = (msg.Channel as SocketGuildChannel)?.Guild; | |||
Channel = msg.Channel; | |||
User = msg.Author; | |||
Message = msg; | |||
} | |||
//ICommandContext | |||
IDiscordClient ICommandContext.Client => Client; | |||
IGuild ICommandContext.Guild => Guild; | |||
IMessageChannel ICommandContext.Channel => Channel; | |||
IUser ICommandContext.User => User; | |||
IUserMessage ICommandContext.Message => Message; | |||
} | |||
} |
@@ -0,0 +1,199 @@ | |||
using System; | |||
using System.Threading.Tasks; | |||
namespace Discord.WebSocket | |||
{ | |||
//TODO: Add event docstrings | |||
public partial class DiscordShardedClient | |||
{ | |||
//Channels | |||
public event Func<SocketChannel, Task> ChannelCreated | |||
{ | |||
add { _channelCreatedEvent.Add(value); } | |||
remove { _channelCreatedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketChannel, Task>> _channelCreatedEvent = new AsyncEvent<Func<SocketChannel, Task>>(); | |||
public event Func<SocketChannel, Task> ChannelDestroyed | |||
{ | |||
add { _channelDestroyedEvent.Add(value); } | |||
remove { _channelDestroyedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketChannel, Task>> _channelDestroyedEvent = new AsyncEvent<Func<SocketChannel, Task>>(); | |||
public event Func<SocketChannel, SocketChannel, Task> ChannelUpdated | |||
{ | |||
add { _channelUpdatedEvent.Add(value); } | |||
remove { _channelUpdatedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketChannel, SocketChannel, Task>> _channelUpdatedEvent = new AsyncEvent<Func<SocketChannel, SocketChannel, Task>>(); | |||
//Messages | |||
public event Func<SocketMessage, Task> MessageReceived | |||
{ | |||
add { _messageReceivedEvent.Add(value); } | |||
remove { _messageReceivedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketMessage, Task>> _messageReceivedEvent = new AsyncEvent<Func<SocketMessage, Task>>(); | |||
public event Func<ulong, Optional<SocketMessage>, Task> MessageDeleted | |||
{ | |||
add { _messageDeletedEvent.Add(value); } | |||
remove { _messageDeletedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<ulong, Optional<SocketMessage>, Task>> _messageDeletedEvent = new AsyncEvent<Func<ulong, Optional<SocketMessage>, Task>>(); | |||
public event Func<Optional<SocketMessage>, SocketMessage, Task> MessageUpdated | |||
{ | |||
add { _messageUpdatedEvent.Add(value); } | |||
remove { _messageUpdatedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<Optional<SocketMessage>, SocketMessage, Task>> _messageUpdatedEvent = new AsyncEvent<Func<Optional<SocketMessage>, SocketMessage, Task>>(); | |||
public event Func<ulong, Optional<SocketUserMessage>, SocketReaction, Task> ReactionAdded | |||
{ | |||
add { _reactionAddedEvent.Add(value); } | |||
remove { _reactionAddedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<ulong, Optional<SocketUserMessage>, SocketReaction, Task>> _reactionAddedEvent = new AsyncEvent<Func<ulong, Optional<SocketUserMessage>, SocketReaction, Task>>(); | |||
public event Func<ulong, Optional<SocketUserMessage>, SocketReaction, Task> ReactionRemoved | |||
{ | |||
add { _reactionRemovedEvent.Add(value); } | |||
remove { _reactionRemovedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<ulong, Optional<SocketUserMessage>, SocketReaction, Task>> _reactionRemovedEvent = new AsyncEvent<Func<ulong, Optional<SocketUserMessage>, SocketReaction, Task>>(); | |||
public event Func<ulong, Optional<SocketUserMessage>, Task> ReactionsCleared | |||
{ | |||
add { _reactionsClearedEvent.Add(value); } | |||
remove { _reactionsClearedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<ulong, Optional<SocketUserMessage>, Task>> _reactionsClearedEvent = new AsyncEvent<Func<ulong, Optional<SocketUserMessage>, Task>>(); | |||
//Roles | |||
public event Func<SocketRole, Task> RoleCreated | |||
{ | |||
add { _roleCreatedEvent.Add(value); } | |||
remove { _roleCreatedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketRole, Task>> _roleCreatedEvent = new AsyncEvent<Func<SocketRole, Task>>(); | |||
public event Func<SocketRole, Task> RoleDeleted | |||
{ | |||
add { _roleDeletedEvent.Add(value); } | |||
remove { _roleDeletedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketRole, Task>> _roleDeletedEvent = new AsyncEvent<Func<SocketRole, Task>>(); | |||
public event Func<SocketRole, SocketRole, Task> RoleUpdated | |||
{ | |||
add { _roleUpdatedEvent.Add(value); } | |||
remove { _roleUpdatedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketRole, SocketRole, Task>> _roleUpdatedEvent = new AsyncEvent<Func<SocketRole, SocketRole, Task>>(); | |||
//Guilds | |||
public event Func<SocketGuild, Task> JoinedGuild | |||
{ | |||
add { _joinedGuildEvent.Add(value); } | |||
remove { _joinedGuildEvent.Remove(value); } | |||
} | |||
private AsyncEvent<Func<SocketGuild, Task>> _joinedGuildEvent = new AsyncEvent<Func<SocketGuild, Task>>(); | |||
public event Func<SocketGuild, Task> LeftGuild | |||
{ | |||
add { _leftGuildEvent.Add(value); } | |||
remove { _leftGuildEvent.Remove(value); } | |||
} | |||
private AsyncEvent<Func<SocketGuild, Task>> _leftGuildEvent = new AsyncEvent<Func<SocketGuild, Task>>(); | |||
public event Func<SocketGuild, Task> GuildAvailable | |||
{ | |||
add { _guildAvailableEvent.Add(value); } | |||
remove { _guildAvailableEvent.Remove(value); } | |||
} | |||
private AsyncEvent<Func<SocketGuild, Task>> _guildAvailableEvent = new AsyncEvent<Func<SocketGuild, Task>>(); | |||
public event Func<SocketGuild, Task> GuildUnavailable | |||
{ | |||
add { _guildUnavailableEvent.Add(value); } | |||
remove { _guildUnavailableEvent.Remove(value); } | |||
} | |||
private AsyncEvent<Func<SocketGuild, Task>> _guildUnavailableEvent = new AsyncEvent<Func<SocketGuild, Task>>(); | |||
public event Func<SocketGuild, Task> GuildMembersDownloaded | |||
{ | |||
add { _guildMembersDownloadedEvent.Add(value); } | |||
remove { _guildMembersDownloadedEvent.Remove(value); } | |||
} | |||
private AsyncEvent<Func<SocketGuild, Task>> _guildMembersDownloadedEvent = new AsyncEvent<Func<SocketGuild, Task>>(); | |||
public event Func<SocketGuild, SocketGuild, Task> GuildUpdated | |||
{ | |||
add { _guildUpdatedEvent.Add(value); } | |||
remove { _guildUpdatedEvent.Remove(value); } | |||
} | |||
private AsyncEvent<Func<SocketGuild, SocketGuild, Task>> _guildUpdatedEvent = new AsyncEvent<Func<SocketGuild, SocketGuild, Task>>(); | |||
//Users | |||
public event Func<SocketGuildUser, Task> UserJoined | |||
{ | |||
add { _userJoinedEvent.Add(value); } | |||
remove { _userJoinedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketGuildUser, Task>> _userJoinedEvent = new AsyncEvent<Func<SocketGuildUser, Task>>(); | |||
public event Func<SocketGuildUser, Task> UserLeft | |||
{ | |||
add { _userLeftEvent.Add(value); } | |||
remove { _userLeftEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketGuildUser, Task>> _userLeftEvent = new AsyncEvent<Func<SocketGuildUser, Task>>(); | |||
public event Func<SocketUser, SocketGuild, Task> UserBanned | |||
{ | |||
add { _userBannedEvent.Add(value); } | |||
remove { _userBannedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketUser, SocketGuild, Task>> _userBannedEvent = new AsyncEvent<Func<SocketUser, SocketGuild, Task>>(); | |||
public event Func<SocketUser, SocketGuild, Task> UserUnbanned | |||
{ | |||
add { _userUnbannedEvent.Add(value); } | |||
remove { _userUnbannedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketUser, SocketGuild, Task>> _userUnbannedEvent = new AsyncEvent<Func<SocketUser, SocketGuild, Task>>(); | |||
public event Func<SocketUser, SocketUser, Task> UserUpdated | |||
{ | |||
add { _userUpdatedEvent.Add(value); } | |||
remove { _userUpdatedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketUser, SocketUser, Task>> _userUpdatedEvent = new AsyncEvent<Func<SocketUser, SocketUser, Task>>(); | |||
public event Func<SocketGuildUser, SocketGuildUser, Task> GuildMemberUpdated | |||
{ | |||
add { _guildMemberUpdatedEvent.Add(value); } | |||
remove { _guildMemberUpdatedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketGuildUser, SocketGuildUser, Task>> _guildMemberUpdatedEvent = new AsyncEvent<Func<SocketGuildUser, SocketGuildUser, Task>>(); | |||
public event Func<Optional<SocketGuild>, SocketUser, SocketPresence, SocketPresence, Task> UserPresenceUpdated | |||
{ | |||
add { _userPresenceUpdatedEvent.Add(value); } | |||
remove { _userPresenceUpdatedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<Optional<SocketGuild>, SocketUser, SocketPresence, SocketPresence, Task>> _userPresenceUpdatedEvent = new AsyncEvent<Func<Optional<SocketGuild>, SocketUser, SocketPresence, SocketPresence, Task>>(); | |||
public event Func<SocketUser, SocketVoiceState, SocketVoiceState, Task> UserVoiceStateUpdated | |||
{ | |||
add { _userVoiceStateUpdatedEvent.Add(value); } | |||
remove { _userVoiceStateUpdatedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketUser, SocketVoiceState, SocketVoiceState, Task>> _userVoiceStateUpdatedEvent = new AsyncEvent<Func<SocketUser, SocketVoiceState, SocketVoiceState, Task>>(); | |||
public event Func<SocketSelfUser, SocketSelfUser, Task> CurrentUserUpdated | |||
{ | |||
add { _selfUpdatedEvent.Add(value); } | |||
remove { _selfUpdatedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketSelfUser, SocketSelfUser, Task>> _selfUpdatedEvent = new AsyncEvent<Func<SocketSelfUser, SocketSelfUser, Task>>(); | |||
public event Func<SocketUser, ISocketMessageChannel, Task> UserIsTyping | |||
{ | |||
add { _userIsTypingEvent.Add(value); } | |||
remove { _userIsTypingEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketUser, ISocketMessageChannel, Task>> _userIsTypingEvent = new AsyncEvent<Func<SocketUser, ISocketMessageChannel, Task>>(); | |||
public event Func<SocketGroupUser, Task> RecipientAdded | |||
{ | |||
add { _recipientAddedEvent.Add(value); } | |||
remove { _recipientAddedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketGroupUser, Task>> _recipientAddedEvent = new AsyncEvent<Func<SocketGroupUser, Task>>(); | |||
public event Func<SocketGroupUser, Task> RecipientRemoved | |||
{ | |||
add { _recipientRemovedEvent.Add(value); } | |||
remove { _recipientRemovedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<SocketGroupUser, Task>> _recipientRemovedEvent = new AsyncEvent<Func<SocketGroupUser, Task>>(); | |||
} | |||
} |
@@ -0,0 +1,364 @@ | |||
using Discord.API; | |||
using Discord.Rest; | |||
using System; | |||
using System.Collections.Generic; | |||
using System.IO; | |||
using System.Linq; | |||
using System.Threading.Tasks; | |||
namespace Discord.WebSocket | |||
{ | |||
public partial class DiscordShardedClient : BaseDiscordClient, IDiscordClient | |||
{ | |||
private readonly DiscordSocketConfig _baseConfig; | |||
private int[] _shardIds; | |||
private Dictionary<int, int> _shardIdsToIndex; | |||
private DiscordSocketClient[] _shards; | |||
private int _totalShards; | |||
private bool _automaticShards; | |||
/// <summary> Gets the estimated round-trip latency, in milliseconds, to the gateway server. </summary> | |||
public int Latency { get; private set; } | |||
internal UserStatus Status => _shards[0].Status; | |||
internal Game? Game => _shards[0].Game; | |||
public new DiscordSocketApiClient ApiClient => base.ApiClient as DiscordSocketApiClient; | |||
public new SocketSelfUser CurrentUser { get { return base.CurrentUser as SocketSelfUser; } private set { base.CurrentUser = value; } } | |||
public IReadOnlyCollection<SocketGuild> Guilds => GetGuilds().ToReadOnlyCollection(() => GetGuildCount()); | |||
public IReadOnlyCollection<ISocketPrivateChannel> PrivateChannels => GetPrivateChannels().ToReadOnlyCollection(() => GetPrivateChannelCount()); | |||
public IReadOnlyCollection<DiscordSocketClient> Shards => _shards; | |||
public IReadOnlyCollection<RestVoiceRegion> VoiceRegions => _shards[0].VoiceRegions; | |||
/// <summary> Creates a new REST/WebSocket discord client. </summary> | |||
public DiscordShardedClient() : this(null, new DiscordSocketConfig()) { } | |||
/// <summary> Creates a new REST/WebSocket discord client. </summary> | |||
public DiscordShardedClient(DiscordSocketConfig config) : this(null, config, CreateApiClient(config)) { } | |||
/// <summary> Creates a new REST/WebSocket discord client. </summary> | |||
public DiscordShardedClient(int[] ids) : this(ids, new DiscordSocketConfig()) { } | |||
/// <summary> Creates a new REST/WebSocket discord client. </summary> | |||
public DiscordShardedClient(int[] ids, DiscordSocketConfig config) : this(ids, config, CreateApiClient(config)) { } | |||
private DiscordShardedClient(int[] ids, DiscordSocketConfig config, API.DiscordSocketApiClient client) | |||
: base(config, client) | |||
{ | |||
if (config.ShardId != null) | |||
throw new ArgumentException($"{nameof(config.ShardId)} must not be set."); | |||
if (ids != null && config.TotalShards == null) | |||
throw new ArgumentException($"Custom ids are not supported when {nameof(config.TotalShards)} is not specified."); | |||
_shardIdsToIndex = new Dictionary<int, int>(); | |||
config.DisplayInitialLog = false; | |||
_baseConfig = config; | |||
if (config.TotalShards == null) | |||
_automaticShards = true; | |||
else | |||
{ | |||
_totalShards = config.TotalShards.Value; | |||
_shardIds = ids ?? Enumerable.Range(0, _totalShards).ToArray(); | |||
_shards = new DiscordSocketClient[_shardIds.Length]; | |||
for (int i = 0; i < _shardIds.Length; i++) | |||
{ | |||
_shardIdsToIndex.Add(_shardIds[i], i); | |||
var newConfig = config.Clone(); | |||
newConfig.ShardId = _shardIds[i]; | |||
_shards[i] = new DiscordSocketClient(newConfig); | |||
RegisterEvents(_shards[i]); | |||
} | |||
} | |||
} | |||
private static API.DiscordSocketApiClient CreateApiClient(DiscordSocketConfig config) | |||
=> new API.DiscordSocketApiClient(config.RestClientProvider, DiscordRestConfig.UserAgent, config.WebSocketProvider); | |||
protected override async Task OnLoginAsync(TokenType tokenType, string token) | |||
{ | |||
if (_automaticShards) | |||
{ | |||
var response = await ApiClient.GetBotGatewayAsync().ConfigureAwait(false); | |||
_shardIds = Enumerable.Range(0, response.Shards).ToArray(); | |||
_totalShards = _shardIds.Length; | |||
_shards = new DiscordSocketClient[_shardIds.Length]; | |||
for (int i = 0; i < _shardIds.Length; i++) | |||
{ | |||
_shardIdsToIndex.Add(_shardIds[i], i); | |||
var newConfig = _baseConfig.Clone(); | |||
newConfig.ShardId = _shardIds[i]; | |||
newConfig.TotalShards = _totalShards; | |||
_shards[i] = new DiscordSocketClient(newConfig); | |||
RegisterEvents(_shards[i]); | |||
} | |||
} | |||
//Assume threadsafe: already in a connection lock | |||
for (int i = 0; i < _shards.Length; i++) | |||
await _shards[i].LoginAsync(tokenType, token, false); | |||
} | |||
protected override async Task OnLogoutAsync() | |||
{ | |||
//Assume threadsafe: already in a connection lock | |||
for (int i = 0; i < _shards.Length; i++) | |||
await _shards[i].LogoutAsync(); | |||
CurrentUser = null; | |||
if (_automaticShards) | |||
{ | |||
_shardIds = new int[0]; | |||
_shardIdsToIndex.Clear(); | |||
_totalShards = 0; | |||
_shards = null; | |||
} | |||
} | |||
/// <inheritdoc /> | |||
public async Task ConnectAsync(bool waitForGuilds = true) | |||
{ | |||
await _connectionLock.WaitAsync().ConfigureAwait(false); | |||
try | |||
{ | |||
await ConnectInternalAsync(waitForGuilds).ConfigureAwait(false); | |||
} | |||
catch | |||
{ | |||
await DisconnectInternalAsync().ConfigureAwait(false); | |||
throw; | |||
} | |||
finally { _connectionLock.Release(); } | |||
} | |||
private async Task ConnectInternalAsync(bool waitForGuilds) | |||
{ | |||
for (int i = 0; i < _shards.Length; i++) | |||
{ | |||
await _shards[i].ConnectAsync(waitForGuilds).ConfigureAwait(false); | |||
if (i == 0) | |||
CurrentUser = _shards[i].CurrentUser; | |||
} | |||
} | |||
/// <inheritdoc /> | |||
public async Task DisconnectAsync() | |||
{ | |||
await _connectionLock.WaitAsync().ConfigureAwait(false); | |||
try | |||
{ | |||
await DisconnectInternalAsync().ConfigureAwait(false); | |||
} | |||
finally { _connectionLock.Release(); } | |||
} | |||
private async Task DisconnectInternalAsync() | |||
{ | |||
for (int i = 0; i < _shards.Length; i++) | |||
await _shards[i].DisconnectAsync(); | |||
} | |||
public DiscordSocketClient GetShard(int id) | |||
{ | |||
for (int i = 0; i < _shards.Length; i++) | |||
{ | |||
if (_shards[i].ShardId == id) | |||
return _shards[i]; | |||
} | |||
return null; | |||
} | |||
private int GetShardIdFor(ulong guildId) | |||
=> (int)((guildId >> 22) % (uint)_totalShards); | |||
private int GetShardIdFor(IGuild guild) | |||
=> GetShardIdFor(guild.Id); | |||
private DiscordSocketClient GetShardFor(ulong guildId) | |||
{ | |||
int id = GetShardIdFor(guildId); | |||
if (_shardIdsToIndex.TryGetValue(id, out id)) | |||
return _shards[id]; | |||
return null; | |||
} | |||
private DiscordSocketClient GetShardFor(IGuild guild) | |||
=> GetShardFor(guild.Id); | |||
/// <inheritdoc /> | |||
public async Task<RestApplication> GetApplicationInfoAsync() | |||
=> await _shards[0].GetApplicationInfoAsync().ConfigureAwait(false); | |||
/// <inheritdoc /> | |||
public SocketGuild GetGuild(ulong id) => GetShardFor(id).GetGuild(id); | |||
/// <inheritdoc /> | |||
public Task<RestGuild> CreateGuildAsync(string name, IVoiceRegion region, Stream jpegIcon = null) | |||
=> ClientHelper.CreateGuildAsync(this, name, region, jpegIcon); | |||
/// <inheritdoc /> | |||
public SocketChannel GetChannel(ulong id) | |||
{ | |||
for (int i = 0; i < _shards.Length; i++) | |||
{ | |||
var channel = _shards[i].GetChannel(id); | |||
if (channel != null) | |||
return channel; | |||
} | |||
return null; | |||
} | |||
private IEnumerable<ISocketPrivateChannel> GetPrivateChannels() | |||
{ | |||
for (int i = 0; i < _shards.Length; i++) | |||
{ | |||
foreach (var channel in _shards[i].PrivateChannels) | |||
yield return channel; | |||
} | |||
} | |||
private int GetPrivateChannelCount() | |||
{ | |||
int result = 0; | |||
for (int i = 0; i < _shards.Length; i++) | |||
result += _shards[i].PrivateChannels.Count; | |||
return result; | |||
} | |||
/// <inheritdoc /> | |||
public Task<IReadOnlyCollection<RestConnection>> GetConnectionsAsync() | |||
=> ClientHelper.GetConnectionsAsync(this); | |||
private IEnumerable<SocketGuild> GetGuilds() | |||
{ | |||
for (int i = 0; i < _shards.Length; i++) | |||
{ | |||
foreach (var guild in _shards[i].Guilds) | |||
yield return guild; | |||
} | |||
} | |||
private int GetGuildCount() | |||
{ | |||
int result = 0; | |||
for (int i = 0; i < _shards.Length; i++) | |||
result += _shards[i].Guilds.Count; | |||
return result; | |||
} | |||
/// <inheritdoc /> | |||
public Task<RestInvite> GetInviteAsync(string inviteId) | |||
=> ClientHelper.GetInviteAsync(this, inviteId); | |||
/// <inheritdoc /> | |||
public SocketUser GetUser(ulong id) | |||
{ | |||
for (int i = 0; i < _shards.Length; i++) | |||
{ | |||
var user = _shards[i].GetUser(id); | |||
if (user != null) | |||
return user; | |||
} | |||
return null; | |||
} | |||
/// <inheritdoc /> | |||
public SocketUser GetUser(string username, string discriminator) | |||
{ | |||
for (int i = 0; i < _shards.Length; i++) | |||
{ | |||
var user = _shards[i].GetUser(username, discriminator); | |||
if (user != null) | |||
return user; | |||
} | |||
return null; | |||
} | |||
/// <inheritdoc /> | |||
public RestVoiceRegion GetVoiceRegion(string id) | |||
=> _shards[0].GetVoiceRegion(id); | |||
/// <summary> Downloads the users list for all large guilds. </summary> | |||
public async Task DownloadAllUsersAsync() | |||
{ | |||
for (int i = 0; i < _shards.Length; i++) | |||
await _shards[i].DownloadAllUsersAsync().ConfigureAwait(false); | |||
} | |||
/// <summary> Downloads the users list for the provided guilds, if they don't have a complete list. </summary> | |||
public async Task DownloadUsersAsync(IEnumerable<SocketGuild> guilds) | |||
{ | |||
for (int i = 0; i < _shards.Length; i++) | |||
{ | |||
int id = _shardIds[i]; | |||
var arr = guilds.Where(x => GetShardIdFor(x) == id).ToArray(); | |||
if (arr.Length > 0) | |||
await _shards[i].DownloadUsersAsync(arr); | |||
} | |||
} | |||
public async Task SetStatusAsync(UserStatus status) | |||
{ | |||
for (int i = 0; i < _shards.Length; i++) | |||
await _shards[i].SetStatusAsync(status).ConfigureAwait(false); | |||
} | |||
public async Task SetGameAsync(string name, string streamUrl = null, StreamType streamType = StreamType.NotStreaming) | |||
{ | |||
for (int i = 0; i < _shards.Length; i++) | |||
await _shards[i].SetGameAsync(name, streamUrl, streamType).ConfigureAwait(false); | |||
} | |||
private void RegisterEvents(DiscordSocketClient client) | |||
{ | |||
client.Log += (msg) => _logEvent.InvokeAsync(msg); | |||
client.ChannelCreated += (channel) => _channelCreatedEvent.InvokeAsync(channel); | |||
client.ChannelDestroyed += (channel) => _channelDestroyedEvent.InvokeAsync(channel); | |||
client.ChannelUpdated += (oldChannel, newChannel) => _channelUpdatedEvent.InvokeAsync(oldChannel, newChannel); | |||
client.MessageReceived += (msg) => _messageReceivedEvent.InvokeAsync(msg); | |||
client.MessageDeleted += (id, msg) => _messageDeletedEvent.InvokeAsync(id, msg); | |||
client.MessageUpdated += (oldMsg, newMsg) => _messageUpdatedEvent.InvokeAsync(oldMsg, newMsg); | |||
client.ReactionAdded += (id, msg, reaction) => _reactionAddedEvent.InvokeAsync(id, msg, reaction); | |||
client.ReactionRemoved += (id, msg, reaction) => _reactionRemovedEvent.InvokeAsync(id, msg, reaction); | |||
client.ReactionsCleared += (id, msg) => _reactionsClearedEvent.InvokeAsync(id, msg); | |||
client.RoleCreated += (role) => _roleCreatedEvent.InvokeAsync(role); | |||
client.RoleDeleted += (role) => _roleDeletedEvent.InvokeAsync(role); | |||
client.RoleUpdated += (oldRole, newRole) => _roleUpdatedEvent.InvokeAsync(oldRole, newRole); | |||
client.JoinedGuild += (guild) => _joinedGuildEvent.InvokeAsync(guild); | |||
client.LeftGuild += (guild) => _leftGuildEvent.InvokeAsync(guild); | |||
client.GuildAvailable += (guild) => _guildAvailableEvent.InvokeAsync(guild); | |||
client.GuildUnavailable += (guild) => _guildUnavailableEvent.InvokeAsync(guild); | |||
client.GuildMembersDownloaded += (guild) => _guildMembersDownloadedEvent.InvokeAsync(guild); | |||
client.GuildUpdated += (oldGuild, newGuild) => _guildUpdatedEvent.InvokeAsync(oldGuild, newGuild); | |||
client.UserJoined += (user) => _userJoinedEvent.InvokeAsync(user); | |||
client.UserLeft += (user) => _userLeftEvent.InvokeAsync(user); | |||
client.UserBanned += (user, guild) => _userBannedEvent.InvokeAsync(user, guild); | |||
client.UserUnbanned += (user, guild) => _userUnbannedEvent.InvokeAsync(user, guild); | |||
client.UserUpdated += (oldUser, newUser) => _userUpdatedEvent.InvokeAsync(oldUser, newUser); | |||
client.UserPresenceUpdated += (guild, user, oldPresence, newPresence) => _userPresenceUpdatedEvent.InvokeAsync(guild, user, oldPresence, newPresence); | |||
client.UserVoiceStateUpdated += (user, oldVoiceState, newVoiceState) => _userVoiceStateUpdatedEvent.InvokeAsync(user, oldVoiceState, newVoiceState); | |||
client.CurrentUserUpdated += (oldUser, newUser) => _selfUpdatedEvent.InvokeAsync(oldUser, newUser); | |||
client.UserIsTyping += (oldUser, newUser) => _userIsTypingEvent.InvokeAsync(oldUser, newUser); | |||
client.RecipientAdded += (user) => _recipientAddedEvent.InvokeAsync(user); | |||
client.RecipientAdded += (user) => _recipientRemovedEvent.InvokeAsync(user); | |||
} | |||
//IDiscordClient | |||
Task IDiscordClient.ConnectAsync() | |||
=> ConnectAsync(); | |||
async Task<IApplication> IDiscordClient.GetApplicationInfoAsync() | |||
=> await GetApplicationInfoAsync().ConfigureAwait(false); | |||
Task<IChannel> IDiscordClient.GetChannelAsync(ulong id, CacheMode mode) | |||
=> Task.FromResult<IChannel>(GetChannel(id)); | |||
Task<IReadOnlyCollection<IPrivateChannel>> IDiscordClient.GetPrivateChannelsAsync(CacheMode mode) | |||
=> Task.FromResult<IReadOnlyCollection<IPrivateChannel>>(PrivateChannels); | |||
async Task<IReadOnlyCollection<IConnection>> IDiscordClient.GetConnectionsAsync() | |||
=> await GetConnectionsAsync().ConfigureAwait(false); | |||
async Task<IInvite> IDiscordClient.GetInviteAsync(string inviteId) | |||
=> await GetInviteAsync(inviteId).ConfigureAwait(false); | |||
Task<IGuild> IDiscordClient.GetGuildAsync(ulong id, CacheMode mode) | |||
=> Task.FromResult<IGuild>(GetGuild(id)); | |||
Task<IReadOnlyCollection<IGuild>> IDiscordClient.GetGuildsAsync(CacheMode mode) | |||
=> Task.FromResult<IReadOnlyCollection<IGuild>>(Guilds); | |||
async Task<IGuild> IDiscordClient.CreateGuildAsync(string name, IVoiceRegion region, Stream jpegIcon) | |||
=> await CreateGuildAsync(name, region, jpegIcon).ConfigureAwait(false); | |||
Task<IUser> IDiscordClient.GetUserAsync(ulong id, CacheMode mode) | |||
=> Task.FromResult<IUser>(GetUser(id)); | |||
Task<IUser> IDiscordClient.GetUserAsync(string username, string discriminator) | |||
=> Task.FromResult<IUser>(GetUser(username, discriminator)); | |||
Task<IReadOnlyCollection<IVoiceRegion>> IDiscordClient.GetVoiceRegionsAsync() | |||
=> Task.FromResult<IReadOnlyCollection<IVoiceRegion>>(VoiceRegions); | |||
Task<IVoiceRegion> IDiscordClient.GetVoiceRegionAsync(string id) | |||
=> Task.FromResult<IVoiceRegion>(GetVoiceRegion(id)); | |||
} | |||
} |
@@ -178,6 +178,11 @@ namespace Discord.API | |||
options = RequestOptions.CreateOrClone(options); | |||
return await SendAsync<GetGatewayResponse>("GET", () => "gateway", new BucketIds(), options: options).ConfigureAwait(false); | |||
} | |||
public async Task<GetBotGatewayResponse> GetBotGatewayAsync(RequestOptions options = null) | |||
{ | |||
options = RequestOptions.CreateOrClone(options); | |||
return await SendAsync<GetBotGatewayResponse>("GET", () => "gateway/bot", new BucketIds(), options: options).ConfigureAwait(false); | |||
} | |||
public async Task SendIdentifyAsync(int largeThreshold = 100, bool useCompression = true, int shardID = 0, int totalShards = 1, RequestOptions options = null) | |||
{ | |||
options = RequestOptions.CreateOrClone(options); | |||
@@ -3,7 +3,6 @@ using Discord.API.Gateway; | |||
using Discord.Audio; | |||
using Discord.Logging; | |||
using Discord.Net.Converters; | |||
using Discord.Net.Queue; | |||
using Discord.Net.Udp; | |||
using Discord.Net.WebSockets; | |||
using Discord.Rest; | |||
@@ -65,6 +64,7 @@ namespace Discord.WebSocket | |||
public new SocketSelfUser CurrentUser { get { return base.CurrentUser as SocketSelfUser; } private set { base.CurrentUser = value; } } | |||
public IReadOnlyCollection<SocketGuild> Guilds => State.Guilds; | |||
public IReadOnlyCollection<ISocketPrivateChannel> PrivateChannels => State.PrivateChannels; | |||
public IReadOnlyCollection<RestVoiceRegion> VoiceRegions => _voiceRegions.ToReadOnlyCollection(); | |||
/// <summary> Creates a new REST/WebSocket discord client. </summary> | |||
public DiscordSocketClient() : this(new DiscordSocketConfig()) { } | |||
@@ -73,8 +73,8 @@ namespace Discord.WebSocket | |||
private DiscordSocketClient(DiscordSocketConfig config, API.DiscordSocketApiClient client) | |||
: base(config, client) | |||
{ | |||
ShardId = config.ShardId; | |||
TotalShards = config.TotalShards; | |||
ShardId = config.ShardId ?? 0; | |||
TotalShards = config.TotalShards ?? 1; | |||
MessageCacheSize = config.MessageCacheSize; | |||
LargeThreshold = config.LargeThreshold; | |||
AudioMode = config.AudioMode; | |||
@@ -85,7 +85,7 @@ namespace Discord.WebSocket | |||
State = new ClientState(0, 0); | |||
_nextAudioId = 1; | |||
_gatewayLogger = LogManager.CreateLogger("Gateway"); | |||
_gatewayLogger = LogManager.CreateLogger(ShardId == 0 && TotalShards == 1 ? "Gateway" : "Shard #" + ShardId); | |||
_serializer = new JsonSerializer { ContractResolver = new DiscordContractResolver() }; | |||
_serializer.Error += (s, e) => | |||
@@ -206,7 +206,7 @@ namespace Discord.WebSocket | |||
await _connectTask.Task.ConfigureAwait(false); | |||
await _gatewayLogger.DebugAsync("Sending Status").ConfigureAwait(false); | |||
await SendStatus().ConfigureAwait(false); | |||
await SendStatusAsync().ConfigureAwait(false); | |||
await _gatewayLogger.DebugAsync("Raising Event").ConfigureAwait(false); | |||
if (!isReconnecting) | |||
@@ -424,11 +424,7 @@ namespace Discord.WebSocket | |||
public Task DownloadAllUsersAsync() | |||
=> DownloadUsersAsync(State.Guilds.Where(x => !x.HasAllMembers)); | |||
/// <summary> Downloads the users list for the provided guilds, if they don't have a complete list. </summary> | |||
public Task DownloadUsersAsync(IEnumerable<IGuild> guilds) | |||
=> DownloadUsersAsync(guilds.Select(x => x as SocketGuild).Where(x => x != null)); | |||
public Task DownloadUsersAsync(params IGuild[] guilds) | |||
=> DownloadUsersAsync(guilds.Select(x => x as SocketGuild).Where(x => x != null)); | |||
private async Task DownloadUsersAsync(IEnumerable<SocketGuild> guilds) | |||
public async Task DownloadUsersAsync(IEnumerable<SocketGuild> guilds) | |||
{ | |||
var cachedGuilds = guilds.ToImmutableArray(); | |||
if (cachedGuilds.Length == 0) return; | |||
@@ -474,25 +470,25 @@ namespace Discord.WebSocket | |||
} | |||
} | |||
public async Task SetStatus(UserStatus status) | |||
public async Task SetStatusAsync(UserStatus status) | |||
{ | |||
Status = status; | |||
if (status == UserStatus.AFK) | |||
_statusSince = DateTimeOffset.UtcNow; | |||
else | |||
_statusSince = null; | |||
await SendStatus().ConfigureAwait(false); | |||
await SendStatusAsync().ConfigureAwait(false); | |||
} | |||
public async Task SetGame(string name, string streamUrl = null, StreamType streamType = StreamType.NotStreaming) | |||
public async Task SetGameAsync(string name, string streamUrl = null, StreamType streamType = StreamType.NotStreaming) | |||
{ | |||
if (name != null) | |||
Game = new Game(name, streamUrl, streamType); | |||
else | |||
Game = null; | |||
CurrentUser.Presence = new SocketPresence(Status, Game); | |||
await SendStatus().ConfigureAwait(false); | |||
await SendStatusAsync().ConfigureAwait(false); | |||
} | |||
private async Task SendStatus() | |||
private async Task SendStatusAsync() | |||
{ | |||
var game = Game; | |||
var status = Status; | |||
@@ -1803,7 +1799,7 @@ namespace Discord.WebSocket | |||
=> Task.FromResult<IUser>(GetUser(username, discriminator)); | |||
Task<IReadOnlyCollection<IVoiceRegion>> IDiscordClient.GetVoiceRegionsAsync() | |||
=> Task.FromResult<IReadOnlyCollection<IVoiceRegion>>(_voiceRegions.ToReadOnlyCollection()); | |||
=> Task.FromResult<IReadOnlyCollection<IVoiceRegion>>(VoiceRegions); | |||
Task<IVoiceRegion> IDiscordClient.GetVoiceRegionAsync(string id) | |||
=> Task.FromResult<IVoiceRegion>(GetVoiceRegion(id)); | |||
} | |||
@@ -14,9 +14,9 @@ namespace Discord.WebSocket | |||
public int ConnectionTimeout { get; set; } = 30000; | |||
/// <summary> Gets or sets the id for this shard. Must be less than TotalShards. </summary> | |||
public int ShardId { get; set; } = 0; | |||
public int? ShardId { get; set; } = null; | |||
/// <summary> Gets or sets the total number of shards for this application. </summary> | |||
public int TotalShards { get; set; } = 1; | |||
public int? TotalShards { get; set; } = null; | |||
/// <summary> Gets or sets the number of messages per channel that should be kept in cache. Setting this to zero disables the message cache entirely. </summary> | |||
public int MessageCacheSize { get; set; } = 0; | |||
@@ -54,5 +54,7 @@ namespace Discord.WebSocket | |||
}; | |||
#endif | |||
} | |||
internal DiscordSocketConfig Clone() => MemberwiseClone() as DiscordSocketConfig; | |||
} | |||
} |