@@ -45,6 +45,9 @@ | |||||
<Reference Include="System" /> | <Reference Include="System" /> | ||||
</ItemGroup> | </ItemGroup> | ||||
<ItemGroup> | <ItemGroup> | ||||
<Compile Include="..\Discord.Net.Audio\AudioClient.cs"> | |||||
<Link>AudioClient.cs</Link> | |||||
</Compile> | |||||
<Compile Include="..\Discord.Net.Audio\AudioExtensions.cs"> | <Compile Include="..\Discord.Net.Audio\AudioExtensions.cs"> | ||||
<Link>AudioExtensions.cs</Link> | <Link>AudioExtensions.cs</Link> | ||||
</Compile> | </Compile> | ||||
@@ -54,8 +57,8 @@ | |||||
<Compile Include="..\Discord.Net.Audio\AudioServiceConfig.cs"> | <Compile Include="..\Discord.Net.Audio\AudioServiceConfig.cs"> | ||||
<Link>AudioServiceConfig.cs</Link> | <Link>AudioServiceConfig.cs</Link> | ||||
</Compile> | </Compile> | ||||
<Compile Include="..\Discord.Net.Audio\DiscordAudioClient.cs"> | |||||
<Link>DiscordAudioClient.cs</Link> | |||||
<Compile Include="..\Discord.Net.Audio\IAudioClient.cs"> | |||||
<Link>IAudioClient.cs</Link> | |||||
</Compile> | </Compile> | ||||
<Compile Include="..\Discord.Net.Audio\Net\WebSockets\VoiceWebSocket.cs"> | <Compile Include="..\Discord.Net.Audio\Net\WebSockets\VoiceWebSocket.cs"> | ||||
<Link>Net\WebSockets\VoiceWebSocket.cs</Link> | <Link>Net\WebSockets\VoiceWebSocket.cs</Link> | ||||
@@ -72,6 +75,9 @@ | |||||
<Compile Include="..\Discord.Net.Audio\Opus\OpusEncoder.cs"> | <Compile Include="..\Discord.Net.Audio\Opus\OpusEncoder.cs"> | ||||
<Link>Opus\OpusEncoder.cs</Link> | <Link>Opus\OpusEncoder.cs</Link> | ||||
</Compile> | </Compile> | ||||
<Compile Include="..\Discord.Net.Audio\SimpleAudioClient.cs"> | |||||
<Link>SimpleAudioClient.cs</Link> | |||||
</Compile> | |||||
<Compile Include="..\Discord.Net.Audio\Sodium.cs"> | <Compile Include="..\Discord.Net.Audio\Sodium.cs"> | ||||
<Link>Sodium.cs</Link> | <Link>Sodium.cs</Link> | ||||
</Compile> | </Compile> | ||||
@@ -8,7 +8,7 @@ using System.Threading.Tasks; | |||||
namespace Discord.Audio | namespace Discord.Audio | ||||
{ | { | ||||
public partial class DiscordAudioClient | |||||
internal class AudioClient : IAudioClient | |||||
{ | { | ||||
private readonly Semaphore _connectionLock; | private readonly Semaphore _connectionLock; | ||||
private readonly JsonSerializer _serializer; | private readonly JsonSerializer _serializer; | ||||
@@ -20,19 +20,19 @@ namespace Discord.Audio | |||||
public GatewaySocket GatewaySocket { get; } | public GatewaySocket GatewaySocket { get; } | ||||
public VoiceWebSocket VoiceSocket { get; } | public VoiceWebSocket VoiceSocket { get; } | ||||
public ulong? ServerId => VoiceSocket.ServerId; | |||||
public ulong? ChannelId => VoiceSocket.ChannelId; | |||||
public ConnectionState State => VoiceSocket.State; | public ConnectionState State => VoiceSocket.State; | ||||
public Server Server => VoiceSocket.Server; | |||||
public Channel Channel => VoiceSocket.Channel; | |||||
public DiscordAudioClient(AudioService service, int id, Logger logger, GatewaySocket gatewaySocket) | |||||
public AudioClient(AudioService service, int clientId, Server server, GatewaySocket gatewaySocket, Logger logger) | |||||
{ | { | ||||
Service = service; | Service = service; | ||||
Id = id; | |||||
Logger = logger; | |||||
Id = clientId; | |||||
GatewaySocket = gatewaySocket; | GatewaySocket = gatewaySocket; | ||||
_connectionLock = new Semaphore(1, 1); | |||||
Logger = logger; | |||||
_connectionLock = new Semaphore(1, 1); | |||||
_serializer = new JsonSerializer(); | _serializer = new JsonSerializer(); | ||||
_serializer.DateTimeZoneHandling = DateTimeZoneHandling.Utc; | _serializer.DateTimeZoneHandling = DateTimeZoneHandling.Utc; | ||||
_serializer.Error += (s, e) => | _serializer.Error += (s, e) => | ||||
@@ -41,7 +41,10 @@ namespace Discord.Audio | |||||
Logger.Error("Serialization Failed", e.ErrorContext.Error); | Logger.Error("Serialization Failed", e.ErrorContext.Error); | ||||
}; | }; | ||||
VoiceSocket = new VoiceWebSocket(service.Client, this, _serializer, logger); | |||||
GatewaySocket.ReceivedDispatch += OnReceivedDispatch; | |||||
VoiceSocket = new VoiceWebSocket(service.Client, this, _serializer, logger); | |||||
VoiceSocket.Server = server; | |||||
/*_voiceSocket.Connected += (s, e) => RaiseVoiceConnected(); | /*_voiceSocket.Connected += (s, e) => RaiseVoiceConnected(); | ||||
_voiceSocket.Disconnected += async (s, e) => | _voiceSocket.Disconnected += async (s, e) => | ||||
@@ -76,58 +79,54 @@ namespace Discord.Audio | |||||
{ | { | ||||
_voiceSocket.ParentCancelToken = _cancelToken; | _voiceSocket.ParentCancelToken = _cancelToken; | ||||
};*/ | };*/ | ||||
} | } | ||||
internal async Task SetServer(ulong serverId) | |||||
{ | |||||
if (serverId != VoiceSocket.ServerId) | |||||
{ | |||||
await Disconnect().ConfigureAwait(false); | |||||
VoiceSocket.ServerId = serverId; | |||||
VoiceSocket.ChannelId = null; | |||||
SendVoiceUpdate(); | |||||
} | |||||
} | |||||
public Task JoinChannel(Channel channel) | |||||
public async Task Join(Channel channel) | |||||
{ | { | ||||
if (channel == null) throw new ArgumentNullException(nameof(channel)); | if (channel == null) throw new ArgumentNullException(nameof(channel)); | ||||
var serverId = channel.Server?.Id; | |||||
var channelId = channel.Id; | |||||
if (serverId != ServerId) | |||||
throw new InvalidOperationException("Cannot join a channel on a different server than this voice client."); | |||||
if (channelId == VoiceSocket.ChannelId) | |||||
return TaskHelper.CompletedTask; | |||||
//CheckReady(checkVoice: true); | |||||
return Task.Run(async () => | |||||
{ | |||||
_connectionLock.WaitOne(); | |||||
GatewaySocket.ReceivedDispatch += OnReceivedDispatch; | |||||
try | |||||
{ | |||||
if (State != ConnectionState.Disconnected) | |||||
await Disconnect().ConfigureAwait(false); | |||||
if (channel.Type != ChannelType.Voice) | |||||
throw new ArgumentException("Channel must be a voice channel.", nameof(channel)); | |||||
if (channel.Server != VoiceSocket.Server) | |||||
throw new ArgumentException("This is channel is not part of the current server.", nameof(channel)); | |||||
if (channel == VoiceSocket.Channel) return; | |||||
if (VoiceSocket.Server == null) | |||||
throw new InvalidOperationException("This client has been closed."); | |||||
_cancelTokenSource = new CancellationTokenSource(); | |||||
var cancelToken = _cancelTokenSource.Token; | |||||
VoiceSocket.ParentCancelToken = cancelToken; | |||||
_connectionLock.WaitOne(); | |||||
try | |||||
{ | |||||
_cancelTokenSource = new CancellationTokenSource(); | |||||
var cancelToken = _cancelTokenSource.Token; | |||||
VoiceSocket.ParentCancelToken = cancelToken; | |||||
VoiceSocket.Channel = channel; | |||||
VoiceSocket.ChannelId = channelId; | |||||
await Task.Run(() => | |||||
{ | |||||
SendVoiceUpdate(); | SendVoiceUpdate(); | ||||
VoiceSocket.WaitForConnection(cancelToken); | VoiceSocket.WaitForConnection(cancelToken); | ||||
} | |||||
finally | |||||
{ | |||||
GatewaySocket.ReceivedDispatch -= OnReceivedDispatch; | |||||
_connectionLock.Release(); | |||||
} | |||||
}); | |||||
}); | |||||
} | |||||
finally | |||||
{ | |||||
_connectionLock.Release(); | |||||
} | |||||
} | |||||
public async Task Disconnect() | |||||
{ | |||||
_connectionLock.WaitOne(); | |||||
try | |||||
{ | |||||
Service.RemoveClient(VoiceSocket.Server, this); | |||||
VoiceSocket.Channel = null; | |||||
SendVoiceUpdate(); | |||||
await VoiceSocket.Disconnect(); | |||||
} | |||||
finally | |||||
{ | |||||
_connectionLock.Release(); | |||||
} | |||||
} | } | ||||
public Task Disconnect() | |||||
=> VoiceSocket.Disconnect(); | |||||
private async void OnReceivedDispatch(object sender, WebSocketEventEventArgs e) | private async void OnReceivedDispatch(object sender, WebSocketEventEventArgs e) | ||||
{ | { | ||||
@@ -135,12 +134,31 @@ namespace Discord.Audio | |||||
{ | { | ||||
switch (e.Type) | switch (e.Type) | ||||
{ | { | ||||
case "VOICE_STATE_UPDATE": | |||||
{ | |||||
var data = e.Payload.ToObject<VoiceStateUpdateEvent>(_serializer); | |||||
if (data.GuildId == VoiceSocket.Server?.Id && data.UserId == Service.Client.CurrentUser?.Id) | |||||
{ | |||||
if (data.ChannelId == null) | |||||
await Disconnect(); | |||||
else | |||||
{ | |||||
var channel = Service.Client.GetChannel(data.ChannelId.Value); | |||||
if (channel != null) | |||||
VoiceSocket.Channel = channel; | |||||
else | |||||
{ | |||||
Logger.Warning("VOICE_STATE_UPDATE referenced an unknown channel, disconnecting."); | |||||
await Disconnect(); | |||||
} | |||||
} | |||||
} | |||||
} | |||||
break; | |||||
case "VOICE_SERVER_UPDATE": | case "VOICE_SERVER_UPDATE": | ||||
{ | { | ||||
var data = e.Payload.ToObject<VoiceServerUpdateEvent>(_serializer); | var data = e.Payload.ToObject<VoiceServerUpdateEvent>(_serializer); | ||||
var serverId = data.GuildId; | |||||
if (serverId == ServerId) | |||||
if (data.GuildId == VoiceSocket.Server?.Id) | |||||
{ | { | ||||
var client = Service.Client; | var client = Service.Client; | ||||
VoiceSocket.Token = data.Token; | VoiceSocket.Token = data.Token; | ||||
@@ -164,34 +182,32 @@ namespace Discord.Audio | |||||
{ | { | ||||
if (data == null) throw new ArgumentException(nameof(data)); | if (data == null) throw new ArgumentException(nameof(data)); | ||||
if (count < 0) throw new ArgumentOutOfRangeException(nameof(count)); | if (count < 0) throw new ArgumentOutOfRangeException(nameof(count)); | ||||
//CheckReady(checkVoice: true); | |||||
if (VoiceSocket.Server == null) return; //Has been closed | |||||
if (count != 0) | |||||
if (count != 0) | |||||
VoiceSocket.SendPCMFrames(data, count); | VoiceSocket.SendPCMFrames(data, count); | ||||
} | } | ||||
/// <summary> Clears the PCM buffer. </summary> | |||||
public void Clear() | |||||
{ | |||||
//CheckReady(checkVoice: true); | |||||
VoiceSocket.ClearPCMFrames(); | |||||
} | |||||
/// <summary> Clears the PCM buffer. </summary> | |||||
public void Clear() | |||||
{ | |||||
if (VoiceSocket.Server == null) return; //Has been closed | |||||
VoiceSocket.ClearPCMFrames(); | |||||
} | |||||
/// <summary> Returns a task that completes once the voice output buffer is empty. </summary> | /// <summary> Returns a task that completes once the voice output buffer is empty. </summary> | ||||
public void Wait() | public void Wait() | ||||
{ | |||||
//CheckReady(checkVoice: true); | |||||
VoiceSocket.WaitForQueue(); | |||||
{ | |||||
if (VoiceSocket.Server == null) return; //Has been closed | |||||
VoiceSocket.WaitForQueue(); | |||||
} | } | ||||
private void SendVoiceUpdate() | private void SendVoiceUpdate() | ||||
{ | { | ||||
var serverId = VoiceSocket.ServerId; | |||||
var serverId = VoiceSocket.Server?.Id; | |||||
if (serverId != null) | if (serverId != null) | ||||
{ | { | ||||
GatewaySocket.SendUpdateVoice(serverId, VoiceSocket.ChannelId, | |||||
GatewaySocket.SendUpdateVoice(serverId, VoiceSocket.Channel?.Id, | |||||
(Service.Config.Mode | AudioMode.Outgoing) == 0, | (Service.Config.Mode | AudioMode.Outgoing) == 0, | ||||
(Service.Config.Mode | AudioMode.Incoming) == 0); | (Service.Config.Mode | AudioMode.Incoming) == 0); | ||||
} | } |
@@ -46,8 +46,8 @@ namespace Discord.Audio | |||||
public class AudioService : IService | public class AudioService : IService | ||||
{ | { | ||||
private DiscordAudioClient _defaultClient; | |||||
private ConcurrentDictionary<ulong, DiscordAudioClient> _voiceClients; | |||||
private AudioClient _defaultClient; | |||||
private ConcurrentDictionary<ulong, IAudioClient> _voiceClients; | |||||
private ConcurrentDictionary<User, bool> _talkingUsers; | private ConcurrentDictionary<User, bool> _talkingUsers; | ||||
//private int _nextClientId; | //private int _nextClientId; | ||||
@@ -91,11 +91,11 @@ namespace Discord.Audio | |||||
{ | { | ||||
_client = client; | _client = client; | ||||
if (Config.EnableMultiserver) | if (Config.EnableMultiserver) | ||||
_voiceClients = new ConcurrentDictionary<ulong, DiscordAudioClient>(); | |||||
_voiceClients = new ConcurrentDictionary<ulong, IAudioClient>(); | |||||
else | else | ||||
{ | { | ||||
var logger = Client.Log.CreateLogger("Voice"); | var logger = Client.Log.CreateLogger("Voice"); | ||||
_defaultClient = new DiscordAudioClient(this, 0, logger, _client.GatewaySocket); | |||||
_defaultClient = new SimpleAudioClient(this, 0, logger); | |||||
} | } | ||||
_talkingUsers = new ConcurrentDictionary<User, bool>(); | _talkingUsers = new ConcurrentDictionary<User, bool>(); | ||||
@@ -118,34 +118,29 @@ namespace Discord.Audio | |||||
}; | }; | ||||
} | } | ||||
public DiscordAudioClient GetClient(Server server) | |||||
public IAudioClient GetClient(Server server) | |||||
{ | { | ||||
if (server == null) throw new ArgumentNullException(nameof(server)); | if (server == null) throw new ArgumentNullException(nameof(server)); | ||||
if (!Config.EnableMultiserver) | |||||
{ | |||||
if (server.Id == _defaultClient.ServerId) | |||||
return _defaultClient; | |||||
else | |||||
return null; | |||||
} | |||||
DiscordAudioClient client; | |||||
if (_voiceClients.TryGetValue(server.Id, out client)) | |||||
return client; | |||||
else | |||||
return null; | |||||
if (!Config.EnableMultiserver) | |||||
{ | |||||
if (server == _defaultClient.Server) | |||||
return (_defaultClient as SimpleAudioClient).CurrentClient; | |||||
else | |||||
return null; | |||||
} | |||||
else | |||||
{ | |||||
IAudioClient client; | |||||
if (_voiceClients.TryGetValue(server.Id, out client)) | |||||
return client; | |||||
else | |||||
return null; | |||||
} | |||||
} | } | ||||
private async Task<DiscordAudioClient> CreateClient(Server server) | |||||
private Task<IAudioClient> CreateClient(Server server) | |||||
{ | { | ||||
if (!Config.EnableMultiserver) | |||||
{ | |||||
await _defaultClient.SetServer(server.Id); | |||||
return _defaultClient; | |||||
} | |||||
else | |||||
throw new InvalidOperationException("Multiserver voice is not currently supported"); | |||||
throw new NotImplementedException(); | |||||
/*var client = _voiceClients.GetOrAdd(server.Id, _ => | /*var client = _voiceClients.GetOrAdd(server.Id, _ => | ||||
{ | { | ||||
int id = unchecked(++_nextClientId); | int id = unchecked(++_nextClientId); | ||||
@@ -169,30 +164,44 @@ namespace Discord.Audio | |||||
return Task.FromResult(client);*/ | return Task.FromResult(client);*/ | ||||
} | } | ||||
public async Task<DiscordAudioClient> Join(Channel channel) | |||||
//TODO: This isn't threadsafe | |||||
internal void RemoveClient(Server server, IAudioClient client) | |||||
{ | |||||
if (Config.EnableMultiserver && server != null) | |||||
_voiceClients.TryRemove(server.Id, out client); | |||||
} | |||||
public async Task<IAudioClient> Join(Channel channel) | |||||
{ | { | ||||
if (channel == null) throw new ArgumentNullException(nameof(channel)); | if (channel == null) throw new ArgumentNullException(nameof(channel)); | ||||
//CheckReady(true); | |||||
var client = await CreateClient(channel.Server).ConfigureAwait(false); | |||||
await client.JoinChannel(channel).ConfigureAwait(false); | |||||
IAudioClient client; | |||||
if (!Config.EnableMultiserver) | |||||
client = await (_defaultClient as SimpleAudioClient).Connect(channel).ConfigureAwait(false); | |||||
else | |||||
{ | |||||
client = await CreateClient(channel.Server).ConfigureAwait(false); | |||||
await client.Join(channel).ConfigureAwait(false); | |||||
} | |||||
return client; | return client; | ||||
} | } | ||||
public async Task Leave(Server server) | public async Task Leave(Server server) | ||||
{ | { | ||||
if (server == null) throw new ArgumentNullException(nameof(server)); | if (server == null) throw new ArgumentNullException(nameof(server)); | ||||
//CheckReady(true); | |||||
if (Config.EnableMultiserver) | |||||
{ | |||||
//client.CheckReady(); | |||||
DiscordAudioClient client; | |||||
if (_voiceClients.TryRemove(server.Id, out client)) | |||||
await client.Disconnect().ConfigureAwait(false); | |||||
} | |||||
else | |||||
await _defaultClient.Disconnect().ConfigureAwait(false); | |||||
if (Config.EnableMultiserver) | |||||
{ | |||||
IAudioClient client; | |||||
if (_voiceClients.TryRemove(server.Id, out client)) | |||||
await client.Disconnect().ConfigureAwait(false); | |||||
} | |||||
else | |||||
{ | |||||
IAudioClient client = GetClient(server); | |||||
if (client != null) | |||||
await (_defaultClient as SimpleAudioClient).Leave(client as SimpleAudioClient.VirtualClient).ConfigureAwait(false); | |||||
} | |||||
} | } | ||||
} | } | ||||
} | } |
@@ -0,0 +1,23 @@ | |||||
using System.Threading.Tasks; | |||||
namespace Discord.Audio | |||||
{ | |||||
public interface IAudioClient | |||||
{ | |||||
ConnectionState State { get; } | |||||
Channel Channel { get; } | |||||
Server Server { get; } | |||||
Task Join(Channel channel); | |||||
Task Disconnect(); | |||||
/// <summary> Sends a PCM frame to the voice server. Will block until space frees up in the outgoing buffer. </summary> | |||||
/// <param name="data">PCM frame to send. This must be a single or collection of uncompressed 48Kz monochannel 20ms PCM frames. </param> | |||||
/// <param name="count">Number of bytes in this frame. </param> | |||||
void Send(byte[] data, int count); | |||||
/// <summary> Clears the PCM buffer. </summary> | |||||
void Clear(); | |||||
/// <summary> Blocks until the voice output buffer is empty. </summary> | |||||
void Wait(); | |||||
} | |||||
} |
@@ -28,7 +28,7 @@ namespace Discord.Net.WebSockets | |||||
private readonly int _targetAudioBufferLength; | private readonly int _targetAudioBufferLength; | ||||
private readonly ConcurrentDictionary<uint, OpusDecoder> _decoders; | private readonly ConcurrentDictionary<uint, OpusDecoder> _decoders; | ||||
private readonly DiscordAudioClient _audioClient; | |||||
private readonly AudioClient _audioClient; | |||||
private readonly AudioServiceConfig _config; | private readonly AudioServiceConfig _config; | ||||
private Thread _sendThread, _receiveThread; | private Thread _sendThread, _receiveThread; | ||||
private VoiceBuffer _sendBuffer; | private VoiceBuffer _sendBuffer; | ||||
@@ -44,13 +44,13 @@ namespace Discord.Net.WebSockets | |||||
private int _ping; | private int _ping; | ||||
public string Token { get; internal set; } | public string Token { get; internal set; } | ||||
public ulong? ServerId { get; internal set; } | |||||
public ulong? ChannelId { get; internal set; } | |||||
public Server Server { get; internal set; } | |||||
public Channel Channel { get; internal set; } | |||||
public int Ping => _ping; | public int Ping => _ping; | ||||
internal VoiceBuffer OutputBuffer => _sendBuffer; | internal VoiceBuffer OutputBuffer => _sendBuffer; | ||||
public VoiceWebSocket(DiscordClient client, DiscordAudioClient audioClient, JsonSerializer serializer, Logger logger) | |||||
internal VoiceWebSocket(DiscordClient client, AudioClient audioClient, JsonSerializer serializer, Logger logger) | |||||
: base(client, serializer, logger) | : base(client, serializer, logger) | ||||
{ | { | ||||
_audioClient = audioClient; | _audioClient = audioClient; | ||||
@@ -65,7 +65,7 @@ namespace Discord.Net.WebSockets | |||||
public Task Connect() | public Task Connect() | ||||
=> BeginConnect(); | => BeginConnect(); | ||||
public async Task Reconnect() | |||||
private async Task Reconnect() | |||||
{ | { | ||||
try | try | ||||
{ | { | ||||
@@ -234,7 +234,7 @@ namespace Discord.Net.WebSockets | |||||
ulong userId; | ulong userId; | ||||
if (_ssrcMapping.TryGetValue(ssrc, out userId)) | if (_ssrcMapping.TryGetValue(ssrc, out userId)) | ||||
RaiseOnPacket(userId, ChannelId.Value, result, resultOffset, resultLength); | |||||
RaiseOnPacket(userId, Channel.Id, result, resultOffset, resultLength); | |||||
} | } | ||||
} | } | ||||
} | } | ||||
@@ -477,7 +477,7 @@ namespace Discord.Net.WebSockets | |||||
public override void SendHeartbeat() | public override void SendHeartbeat() | ||||
=> QueueMessage(new HeartbeatCommand()); | => QueueMessage(new HeartbeatCommand()); | ||||
public void SendIdentify() | public void SendIdentify() | ||||
=> QueueMessage(new IdentifyCommand { GuildId = ServerId.Value, UserId = _client.CurrentUser.Id, | |||||
=> QueueMessage(new IdentifyCommand { GuildId = Server.Id, UserId = _client.CurrentUser.Id, | |||||
SessionId = _client.SessionId, Token = Token }); | SessionId = _client.SessionId, Token = Token }); | ||||
public void SendSelectProtocol(string externalAddress, int externalPort) | public void SendSelectProtocol(string externalAddress, int externalPort) | ||||
=> QueueMessage(new SelectProtocolCommand { Protocol = "udp", ExternalAddress = externalAddress, | => QueueMessage(new SelectProtocolCommand { Protocol = "udp", ExternalAddress = externalAddress, | ||||
@@ -0,0 +1,79 @@ | |||||
using Discord.Logging; | |||||
using System.Threading; | |||||
using System.Threading.Tasks; | |||||
namespace Discord.Audio | |||||
{ | |||||
internal class SimpleAudioClient : AudioClient | |||||
{ | |||||
internal class VirtualClient : IAudioClient | |||||
{ | |||||
private readonly SimpleAudioClient _client; | |||||
ConnectionState IAudioClient.State => _client.VoiceSocket.State; | |||||
Server IAudioClient.Server => _client.VoiceSocket.Server; | |||||
Channel IAudioClient.Channel => _client.VoiceSocket.Channel; | |||||
public VirtualClient(SimpleAudioClient client) | |||||
{ | |||||
_client = client; | |||||
} | |||||
Task IAudioClient.Disconnect() => _client.Leave(this); | |||||
Task IAudioClient.Join(Channel channel) => _client.Join(channel); | |||||
void IAudioClient.Send(byte[] data, int count) => _client.Send(data, count); | |||||
void IAudioClient.Clear() => _client.Clear(); | |||||
void IAudioClient.Wait() => _client.Wait(); | |||||
} | |||||
private readonly Semaphore _connectionLock; | |||||
internal VirtualClient CurrentClient { get; private set; } | |||||
public SimpleAudioClient(AudioService service, int id, Logger logger) | |||||
: base(service, id, null, service.Client.GatewaySocket, logger) | |||||
{ | |||||
_connectionLock = new Semaphore(1, 1); | |||||
} | |||||
//Only disconnects if is current a member of this server | |||||
public async Task Leave(VirtualClient client) | |||||
{ | |||||
_connectionLock.WaitOne(); | |||||
try | |||||
{ | |||||
if (CurrentClient == client) | |||||
{ | |||||
CurrentClient = null; | |||||
await Disconnect(); | |||||
} | |||||
} | |||||
finally | |||||
{ | |||||
_connectionLock.Release(); | |||||
} | |||||
} | |||||
internal async Task<IAudioClient> Connect(Channel channel) | |||||
{ | |||||
_connectionLock.WaitOne(); | |||||
try | |||||
{ | |||||
bool changeServer = channel.Server != VoiceSocket.Server; | |||||
if (changeServer || CurrentClient == null) | |||||
{ | |||||
await Disconnect().ConfigureAwait(false); | |||||
CurrentClient = new VirtualClient(this); | |||||
VoiceSocket.Server = channel.Server; | |||||
} | |||||
await Join(channel); | |||||
return CurrentClient; | |||||
} | |||||
finally | |||||
{ | |||||
_connectionLock.Release(); | |||||
} | |||||
} | |||||
} | |||||
} |
@@ -3,7 +3,7 @@ using System.Security; | |||||
namespace Discord.Audio.Sodium | namespace Discord.Audio.Sodium | ||||
{ | { | ||||
public unsafe static class SecretBox | |||||
internal unsafe static class SecretBox | |||||
{ | { | ||||
#if NET45 | #if NET45 | ||||
[SuppressUnmanagedCodeSecurity] | [SuppressUnmanagedCodeSecurity] | ||||