@@ -136,15 +136,6 @@ | |||||
<Compile Include="..\Discord.Net\DiscordAPIClient.cs"> | <Compile Include="..\Discord.Net\DiscordAPIClient.cs"> | ||||
<Link>DiscordAPIClient.cs</Link> | <Link>DiscordAPIClient.cs</Link> | ||||
</Compile> | </Compile> | ||||
<Compile Include="..\Discord.Net\DiscordBaseClient.cs"> | |||||
<Link>DiscordBaseClient.cs</Link> | |||||
</Compile> | |||||
<Compile Include="..\Discord.Net\DiscordBaseClient.Events.cs"> | |||||
<Link>DiscordBaseClient.Events.cs</Link> | |||||
</Compile> | |||||
<Compile Include="..\Discord.Net\DiscordBaseClient.Voice.cs"> | |||||
<Link>DiscordBaseClient.Voice.cs</Link> | |||||
</Compile> | |||||
<Compile Include="..\Discord.Net\DiscordClient.API.cs"> | <Compile Include="..\Discord.Net\DiscordClient.API.cs"> | ||||
<Link>DiscordClient.API.cs</Link> | <Link>DiscordClient.API.cs</Link> | ||||
</Compile> | </Compile> | ||||
@@ -160,6 +151,15 @@ | |||||
<Compile Include="..\Discord.Net\DiscordClientConfig.cs"> | <Compile Include="..\Discord.Net\DiscordClientConfig.cs"> | ||||
<Link>DiscordClientConfig.cs</Link> | <Link>DiscordClientConfig.cs</Link> | ||||
</Compile> | </Compile> | ||||
<Compile Include="..\Discord.Net\DiscordSimpleClient.cs"> | |||||
<Link>DiscordSimpleClient.cs</Link> | |||||
</Compile> | |||||
<Compile Include="..\Discord.Net\DiscordSimpleClient.Events.cs"> | |||||
<Link>DiscordSimpleClient.Events.cs</Link> | |||||
</Compile> | |||||
<Compile Include="..\Discord.Net\DiscordSimpleClient.Voice.cs"> | |||||
<Link>DiscordSimpleClient.Voice.cs</Link> | |||||
</Compile> | |||||
<Compile Include="..\Discord.Net\Enums\ChannelTypes.cs"> | <Compile Include="..\Discord.Net\Enums\ChannelTypes.cs"> | ||||
<Link>Enums\ChannelTypes.cs</Link> | <Link>Enums\ChannelTypes.cs</Link> | ||||
</Compile> | </Compile> | ||||
@@ -6,19 +6,22 @@ using Discord.WebSockets.Data; | |||||
using Newtonsoft.Json; | using Newtonsoft.Json; | ||||
using System; | using System; | ||||
using System.Collections.Concurrent; | using System.Collections.Concurrent; | ||||
using System.Linq; | |||||
using System.Net; | using System.Net; | ||||
using System.Threading; | using System.Threading; | ||||
using System.Threading.Tasks; | using System.Threading.Tasks; | ||||
using VoiceWebSocket = Discord.WebSockets.Voice.VoiceWebSocket; | |||||
namespace Discord | namespace Discord | ||||
{ | { | ||||
/// <summary> Provides a connection to the DiscordApp service. </summary> | /// <summary> Provides a connection to the DiscordApp service. </summary> | ||||
public partial class DiscordClient : DiscordBaseClient | |||||
public partial class DiscordClient : DiscordSimpleClient | |||||
{ | { | ||||
protected readonly DiscordAPIClient _api; | protected readonly DiscordAPIClient _api; | ||||
private readonly Random _rand; | private readonly Random _rand; | ||||
private readonly JsonSerializer _serializer; | private readonly JsonSerializer _serializer; | ||||
private readonly ConcurrentQueue<Message> _pendingMessages; | private readonly ConcurrentQueue<Message> _pendingMessages; | ||||
private readonly ConcurrentDictionary<string, DiscordSimpleClient> _voiceClients; | |||||
/// <summary> Returns the current logged-in user. </summary> | /// <summary> Returns the current logged-in user. </summary> | ||||
public User CurrentUser => _currentUser; | public User CurrentUser => _currentUser; | ||||
@@ -52,6 +55,8 @@ namespace Discord | |||||
_api = new DiscordAPIClient(_config.LogLevel, _config.APITimeout); | _api = new DiscordAPIClient(_config.LogLevel, _config.APITimeout); | ||||
if (_config.UseMessageQueue) | if (_config.UseMessageQueue) | ||||
_pendingMessages = new ConcurrentQueue<Message>(); | _pendingMessages = new ConcurrentQueue<Message>(); | ||||
if (_config.EnableVoiceMultiserver) | |||||
_voiceClients = new ConcurrentDictionary<string, DiscordSimpleClient>(); | |||||
object cacheLock = new object(); | object cacheLock = new object(); | ||||
_channels = new Channels(this, cacheLock); | _channels = new Channels(this, cacheLock); | ||||
@@ -61,38 +66,20 @@ namespace Discord | |||||
_servers = new Servers(this, cacheLock); | _servers = new Servers(this, cacheLock); | ||||
_users = new Users(this, cacheLock); | _users = new Users(this, cacheLock); | ||||
if (Config.VoiceMode != DiscordVoiceMode.Disabled) | |||||
this.Connected += (s,e) => _api.CancelToken = CancelToken; | |||||
VoiceDisconnected += (s, e) => | |||||
{ | { | ||||
this.VoiceDisconnected += (s, e) => | |||||
{ | |||||
foreach (var member in _members) | |||||
{ | |||||
if (member.IsSpeaking) | |||||
{ | |||||
member.IsSpeaking = false; | |||||
RaiseUserIsSpeaking(member, false); | |||||
} | |||||
} | |||||
}; | |||||
_voiceSocket.IsSpeaking += (s, e) => | |||||
foreach (var member in _members) | |||||
{ | { | ||||
if (_voiceSocket.State == WebSocketState.Connected) | |||||
if (member.ServerId == e.ServerId && member.IsSpeaking) | |||||
{ | { | ||||
var member = _members[e.UserId, _voiceSocket.CurrentServerId]; | |||||
bool value = e.IsSpeaking; | |||||
if (member.IsSpeaking != value) | |||||
{ | |||||
member.IsSpeaking = value; | |||||
RaiseUserIsSpeaking(member, value); | |||||
if (Config.TrackActivity) | |||||
member.UpdateActivity(); | |||||
} | |||||
member.IsSpeaking = false; | |||||
RaiseUserIsSpeaking(member, false); | |||||
} | } | ||||
}; | |||||
} | |||||
} | |||||
}; | |||||
this.Connected += (s,e) => _api.CancelToken = CancelToken; | |||||
if (_config.LogLevel >= LogMessageSeverity.Verbose) | if (_config.LogLevel >= LogMessageSeverity.Verbose) | ||||
{ | { | ||||
bool isDebug = _config.LogLevel >= LogMessageSeverity.Debug; | bool isDebug = _config.LogLevel >= LogMessageSeverity.Debug; | ||||
@@ -207,6 +194,27 @@ namespace Discord | |||||
#endif | #endif | ||||
} | } | ||||
internal override VoiceWebSocket CreateVoiceSocket() | |||||
{ | |||||
var socket = base.CreateVoiceSocket(); | |||||
socket.IsSpeaking += (s, e) => | |||||
{ | |||||
if (_voiceSocket.State == WebSocketState.Connected) | |||||
{ | |||||
var member = _members[e.UserId, socket.CurrentServerId]; | |||||
bool value = e.IsSpeaking; | |||||
if (member.IsSpeaking != value) | |||||
{ | |||||
member.IsSpeaking = value; | |||||
RaiseUserIsSpeaking(member, value); | |||||
if (_config.TrackActivity) | |||||
member.UpdateActivity(); | |||||
} | |||||
} | |||||
}; | |||||
return socket; | |||||
} | |||||
/// <summary> Connects to the Discord server with the provided email and password. </summary> | /// <summary> Connects to the Discord server with the provided email and password. </summary> | ||||
/// <returns> Returns a token for future connections. </returns> | /// <returns> Returns a token for future connections. </returns> | ||||
public new async Task<string> Connect(string email, string password) | public new async Task<string> Connect(string email, string password) | ||||
@@ -249,6 +257,18 @@ namespace Discord | |||||
{ | { | ||||
await base.Cleanup().ConfigureAwait(false); | await base.Cleanup().ConfigureAwait(false); | ||||
if (_config.VoiceMode != DiscordVoiceMode.Disabled) | |||||
{ | |||||
if (_config.EnableVoiceMultiserver) | |||||
{ | |||||
var tasks = _voiceClients | |||||
.Select(x => x.Value.Disconnect()) | |||||
.ToArray(); | |||||
_voiceClients.Clear(); | |||||
await Task.WhenAll(tasks).ConfigureAwait(false); | |||||
} | |||||
} | |||||
if (_config.UseMessageQueue) | if (_config.UseMessageQueue) | ||||
{ | { | ||||
Message ignored; | Message ignored; | ||||
@@ -624,20 +644,6 @@ namespace Discord | |||||
} | } | ||||
} | } | ||||
break; | break; | ||||
case "VOICE_SERVER_UPDATE": | |||||
{ | |||||
var data = e.Payload.ToObject<VoiceServerUpdateEvent>(_serializer); | |||||
if (data.GuildId == _voiceSocket.CurrentServerId) | |||||
{ | |||||
var server = _servers[data.GuildId]; | |||||
if (_config.VoiceMode != DiscordVoiceMode.Disabled) | |||||
{ | |||||
_voiceSocket.Host = "wss://" + data.Endpoint.Split(':')[0]; | |||||
await _voiceSocket.Login(CurrentUserId, _dataSocket.SessionId, data.Token, CancelToken).ConfigureAwait(false); | |||||
} | |||||
} | |||||
} | |||||
break; | |||||
//Settings | //Settings | ||||
case "USER_UPDATE": | case "USER_UPDATE": | ||||
@@ -657,11 +663,76 @@ namespace Discord | |||||
} | } | ||||
break; | break; | ||||
//Internal (handled in DiscordSimpleClient) | |||||
case "VOICE_SERVER_UPDATE": | |||||
break; | |||||
//Others | //Others | ||||
default: | default: | ||||
RaiseOnLog(LogMessageSeverity.Warning, LogMessageSource.DataWebSocket, $"Unknown message type: {e.Type}"); | RaiseOnLog(LogMessageSeverity.Warning, LogMessageSource.DataWebSocket, $"Unknown message type: {e.Type}"); | ||||
break; | break; | ||||
} | } | ||||
} | } | ||||
public IDiscordVoiceClient GetVoiceClient(string serverId) | |||||
{ | |||||
if (serverId == null) throw new ArgumentNullException(nameof(serverId)); | |||||
if (!_config.EnableVoiceMultiserver) | |||||
{ | |||||
if (serverId == _voiceServerId) | |||||
return this; | |||||
else | |||||
return null; | |||||
} | |||||
DiscordSimpleClient client; | |||||
if (_voiceClients.TryGetValue(serverId, out client)) | |||||
return client; | |||||
else | |||||
return null; | |||||
} | |||||
private async Task<IDiscordVoiceClient> CreateVoiceClient(string serverId) | |||||
{ | |||||
if (!_config.EnableVoiceMultiserver) | |||||
{ | |||||
_voiceServerId = serverId; | |||||
return this; | |||||
} | |||||
var client = _voiceClients.GetOrAdd(serverId, _ => | |||||
{ | |||||
var config = _config.Clone(); | |||||
config.LogLevel = (LogMessageSeverity)Math.Min((int)_config.LogLevel, (int)LogMessageSeverity.Warning); | |||||
config.EnableVoiceMultiserver = false; | |||||
return new DiscordSimpleClient(config, serverId); | |||||
}); | |||||
await client.Connect(_gateway, _token).ConfigureAwait(false); | |||||
return client; | |||||
} | |||||
public Task JoinVoiceServer(Channel channel) | |||||
=> JoinVoiceServer(channel?.ServerId, channel?.Id); | |||||
public Task JoinVoiceServer(Server server, string channelId) | |||||
=> JoinVoiceServer(server?.Id, channelId); | |||||
public async Task JoinVoiceServer(string serverId, string channelId) | |||||
{ | |||||
CheckReady(); //checkVoice is done inside the voice client | |||||
if (serverId == null) throw new ArgumentNullException(nameof(serverId)); | |||||
if (channelId == null) throw new ArgumentNullException(nameof(channelId)); | |||||
var client = await CreateVoiceClient(serverId).ConfigureAwait(false); | |||||
await client.JoinChannel(channelId).ConfigureAwait(false); | |||||
} | |||||
async Task LeaveVoiceServer(string serverId) | |||||
{ | |||||
CheckReady(); //checkVoice is done inside the voice client | |||||
if (serverId == null) throw new ArgumentNullException(nameof(serverId)); | |||||
DiscordSimpleClient client; | |||||
if (_voiceClients.TryRemove(serverId, out client)) | |||||
await client.Disconnect(); | |||||
} | |||||
} | } | ||||
} | } |
@@ -11,7 +11,7 @@ namespace Discord | |||||
Both = Outgoing | Incoming | Both = Outgoing | Incoming | ||||
} | } | ||||
public class DiscordClientConfig | |||||
public sealed class DiscordClientConfig | |||||
{ | { | ||||
/// <summary> Specifies the minimum log level severity that will be sent to the LogMessage event. Warning: setting this to debug will really hurt performance but should help investigate any internal issues. </summary> | /// <summary> Specifies the minimum log level severity that will be sent to the LogMessage event. Warning: setting this to debug will really hurt performance but should help investigate any internal issues. </summary> | ||||
public LogMessageSeverity LogLevel { get { return _logLevel; } set { SetValue(ref _logLevel, value); } } | public LogMessageSeverity LogLevel { get { return _logLevel; } set { SetValue(ref _logLevel, value); } } | ||||
@@ -72,5 +72,12 @@ namespace Discord | |||||
throw new InvalidOperationException("Unable to modify a discord client's configuration after it has been created."); | throw new InvalidOperationException("Unable to modify a discord client's configuration after it has been created."); | ||||
storage = value; | storage = value; | ||||
} | } | ||||
} | |||||
public DiscordClientConfig Clone() | |||||
{ | |||||
var config = this.MemberwiseClone() as DiscordClientConfig; | |||||
config._isLocked = false; | |||||
return config; | |||||
} | |||||
} | |||||
} | } |
@@ -32,6 +32,16 @@ namespace Discord | |||||
Error = error; | Error = error; | ||||
} | } | ||||
} | } | ||||
public class VoiceDisconnectedEventArgs : DisconnectedEventArgs | |||||
{ | |||||
public readonly string ServerId; | |||||
internal VoiceDisconnectedEventArgs(string serverId, DisconnectedEventArgs e) | |||||
: base(e.WasUnexpected, e.Error) | |||||
{ | |||||
ServerId = serverId; | |||||
} | |||||
} | |||||
public sealed class LogMessageEventArgs : EventArgs | public sealed class LogMessageEventArgs : EventArgs | ||||
{ | { | ||||
public LogMessageSeverity Severity { get; } | public LogMessageSeverity Severity { get; } | ||||
@@ -63,7 +73,7 @@ namespace Discord | |||||
} | } | ||||
} | } | ||||
public abstract partial class DiscordBaseClient | |||||
public partial class DiscordSimpleClient | |||||
{ | { | ||||
public event EventHandler Connected; | public event EventHandler Connected; | ||||
private void RaiseConnected() | private void RaiseConnected() | ||||
@@ -90,11 +100,11 @@ namespace Discord | |||||
if (VoiceConnected != null) | if (VoiceConnected != null) | ||||
RaiseEvent(nameof(VoiceConnected), () => VoiceConnected(this, EventArgs.Empty)); | RaiseEvent(nameof(VoiceConnected), () => VoiceConnected(this, EventArgs.Empty)); | ||||
} | } | ||||
public event EventHandler<DisconnectedEventArgs> VoiceDisconnected; | |||||
private void RaiseVoiceDisconnected(DisconnectedEventArgs e) | |||||
public event EventHandler<VoiceDisconnectedEventArgs> VoiceDisconnected; | |||||
private void RaiseVoiceDisconnected(string serverId, DisconnectedEventArgs e) | |||||
{ | { | ||||
if (VoiceDisconnected != null) | if (VoiceDisconnected != null) | ||||
RaiseEvent(nameof(VoiceDisconnected), () => VoiceDisconnected(this, e)); | |||||
RaiseEvent(nameof(VoiceDisconnected), () => VoiceDisconnected(this, new VoiceDisconnectedEventArgs(serverId, e))); | |||||
} | } | ||||
public event EventHandler<VoicePacketEventArgs> OnVoicePacket; | public event EventHandler<VoicePacketEventArgs> OnVoicePacket; |
@@ -6,47 +6,53 @@ using System.Threading.Tasks; | |||||
namespace Discord | namespace Discord | ||||
{ | { | ||||
public partial class DiscordBaseClient | |||||
public interface IDiscordVoiceClient | |||||
{ | { | ||||
public Task JoinVoiceServer(Channel channel) | |||||
=> JoinVoiceServer(channel?.ServerId, channel?.Id); | |||||
public Task JoinVoiceServer(Server server, string channelId) | |||||
=> JoinVoiceServer(server?.Id, channelId); | |||||
public async Task JoinVoiceServer(string serverId, string channelId) | |||||
Task JoinChannel(string channelId); | |||||
Task Disconnect(); | |||||
void SendVoicePCM(byte[] data, int count); | |||||
void ClearVoicePCM(); | |||||
Task WaitVoice(); | |||||
} | |||||
public partial class DiscordSimpleClient : IDiscordVoiceClient | |||||
{ | |||||
async Task IDiscordVoiceClient.JoinChannel(string channelId) | |||||
{ | { | ||||
CheckReady(checkVoice: true); | CheckReady(checkVoice: true); | ||||
if (serverId == null) throw new ArgumentNullException(nameof(serverId)); | |||||
if (channelId == null) throw new ArgumentNullException(nameof(channelId)); | if (channelId == null) throw new ArgumentNullException(nameof(channelId)); | ||||
await LeaveVoiceServer().ConfigureAwait(false); | |||||
_voiceSocket.SetChannel(serverId, channelId); | |||||
_dataSocket.SendJoinVoice(serverId, channelId); | |||||
await ((IDiscordVoiceClient)this).Disconnect().ConfigureAwait(false); | |||||
_voiceSocket.SetChannel(_voiceServerId, channelId); | |||||
_dataSocket.SendJoinVoice(_voiceServerId, channelId); | |||||
CancellationTokenSource tokenSource = new CancellationTokenSource(); | CancellationTokenSource tokenSource = new CancellationTokenSource(); | ||||
try | try | ||||
{ | { | ||||
await Task.Run(() => _voiceSocket.WaitForConnection(tokenSource.Token)) | |||||
await Task.Run(() => _voiceSocket.WaitForConnection(tokenSource.Token)) | |||||
.Timeout(_config.ConnectionTimeout, tokenSource) | .Timeout(_config.ConnectionTimeout, tokenSource) | ||||
.ConfigureAwait(false); | .ConfigureAwait(false); | ||||
} | } | ||||
catch (TimeoutException) | catch (TimeoutException) | ||||
{ | { | ||||
tokenSource.Cancel(); | tokenSource.Cancel(); | ||||
await LeaveVoiceServer().ConfigureAwait(false); | |||||
await ((IDiscordVoiceClient)this).Disconnect().ConfigureAwait(false); | |||||
throw; | throw; | ||||
} | } | ||||
} | } | ||||
public async Task LeaveVoiceServer() | |||||
async Task IDiscordVoiceClient.Disconnect() | |||||
{ | { | ||||
CheckReady(checkVoice: true); | CheckReady(checkVoice: true); | ||||
if (_voiceSocket.State != WebSocketState.Disconnected) | if (_voiceSocket.State != WebSocketState.Disconnected) | ||||
{ | { | ||||
var serverId = _voiceSocket.CurrentServerId; | |||||
if (serverId != null) | |||||
if (_voiceSocket.CurrentServerId != null) | |||||
{ | { | ||||
await _voiceSocket.Disconnect().ConfigureAwait(false); | await _voiceSocket.Disconnect().ConfigureAwait(false); | ||||
_dataSocket.SendLeaveVoice(serverId); | |||||
_dataSocket.SendLeaveVoice(_voiceSocket.CurrentServerId); | |||||
} | } | ||||
} | } | ||||
} | } | ||||
@@ -54,7 +60,7 @@ namespace Discord | |||||
/// <summary> Sends a PCM frame to the voice server. Will block until space frees up in the outgoing buffer. </summary> | /// <summary> Sends a PCM frame to the voice server. Will block until space frees up in the outgoing buffer. </summary> | ||||
/// <param name="data">PCM frame to send. This must be a single or collection of uncompressed 48Kz monochannel 20ms PCM frames. </param> | /// <param name="data">PCM frame to send. This must be a single or collection of uncompressed 48Kz monochannel 20ms PCM frames. </param> | ||||
/// <param name="count">Number of bytes in this frame. </param> | /// <param name="count">Number of bytes in this frame. </param> | ||||
public void SendVoicePCM(byte[] data, int count) | |||||
void IDiscordVoiceClient.SendVoicePCM(byte[] data, int count) | |||||
{ | { | ||||
CheckReady(checkVoice: true); | CheckReady(checkVoice: true); | ||||
if (data == null) throw new ArgumentException(nameof(data)); | if (data == null) throw new ArgumentException(nameof(data)); | ||||
@@ -64,7 +70,7 @@ namespace Discord | |||||
_voiceSocket.SendPCMFrames(data, count); | _voiceSocket.SendPCMFrames(data, count); | ||||
} | } | ||||
/// <summary> Clears the PCM buffer. </summary> | /// <summary> Clears the PCM buffer. </summary> | ||||
public void ClearVoicePCM() | |||||
void IDiscordVoiceClient.ClearVoicePCM() | |||||
{ | { | ||||
CheckReady(checkVoice: true); | CheckReady(checkVoice: true); | ||||
@@ -72,7 +78,7 @@ namespace Discord | |||||
} | } | ||||
/// <summary> Returns a task that completes once the voice output buffer is empty. </summary> | /// <summary> Returns a task that completes once the voice output buffer is empty. </summary> | ||||
public async Task WaitVoice() | |||||
async Task IDiscordVoiceClient.WaitVoice() | |||||
{ | { | ||||
CheckReady(checkVoice: true); | CheckReady(checkVoice: true); | ||||
@@ -1,10 +1,6 @@ | |||||
using Discord.API; | |||||
using Discord.Collections; | |||||
using Discord.Helpers; | |||||
using Discord.Helpers; | |||||
using Discord.WebSockets.Data; | using Discord.WebSockets.Data; | ||||
using System; | using System; | ||||
using System.Collections.Concurrent; | |||||
using System.Net; | |||||
using System.Runtime.ExceptionServices; | using System.Runtime.ExceptionServices; | ||||
using System.Threading; | using System.Threading; | ||||
using System.Threading.Tasks; | using System.Threading.Tasks; | ||||
@@ -21,18 +17,24 @@ namespace Discord | |||||
} | } | ||||
/// <summary> Provides a barebones connection to the Discord service </summary> | /// <summary> Provides a barebones connection to the Discord service </summary> | ||||
public partial class DiscordBaseClient | |||||
public partial class DiscordSimpleClient | |||||
{ | { | ||||
internal readonly DataWebSocket _dataSocket; | internal readonly DataWebSocket _dataSocket; | ||||
internal readonly VoiceWebSocket _voiceSocket; | internal readonly VoiceWebSocket _voiceSocket; | ||||
protected readonly ManualResetEvent _disconnectedEvent; | protected readonly ManualResetEvent _disconnectedEvent; | ||||
protected readonly ManualResetEventSlim _connectedEvent; | protected readonly ManualResetEventSlim _connectedEvent; | ||||
protected readonly bool _enableVoice; | |||||
protected string _gateway, _token; | |||||
protected string _voiceServerId; | |||||
private Task _runTask; | private Task _runTask; | ||||
private string _gateway, _token; | |||||
protected ExceptionDispatchInfo _disconnectReason; | protected ExceptionDispatchInfo _disconnectReason; | ||||
private bool _wasDisconnectUnexpected; | private bool _wasDisconnectUnexpected; | ||||
/// <summary> Returns the configuration object used to make this client. Note that this object cannot be edited directly - to change the configuration of this client, use the DiscordClient(DiscordClientConfig config) constructor. </summary> | |||||
public DiscordClientConfig Config => _config; | |||||
protected readonly DiscordClientConfig _config; | |||||
/// <summary> Returns the id of the current logged-in user. </summary> | /// <summary> Returns the id of the current logged-in user. </summary> | ||||
public string CurrentUserId => _currentUserId; | public string CurrentUserId => _currentUserId; | ||||
private string _currentUserId; | private string _currentUserId; | ||||
@@ -43,64 +45,78 @@ namespace Discord | |||||
public DiscordClientState State => (DiscordClientState)_state; | public DiscordClientState State => (DiscordClientState)_state; | ||||
private int _state; | private int _state; | ||||
/// <summary> Returns the configuration object used to make this client. Note that this object cannot be edited directly - to change the configuration of this client, use the DiscordClient(DiscordClientConfig config) constructor. </summary> | |||||
public DiscordClientConfig Config => _config; | |||||
protected readonly DiscordClientConfig _config; | |||||
public CancellationToken CancelToken => _cancelToken; | public CancellationToken CancelToken => _cancelToken; | ||||
private CancellationTokenSource _cancelTokenSource; | private CancellationTokenSource _cancelTokenSource; | ||||
private CancellationToken _cancelToken; | private CancellationToken _cancelToken; | ||||
/// <summary> Initializes a new instance of the DiscordClient class. </summary> | /// <summary> Initializes a new instance of the DiscordClient class. </summary> | ||||
public DiscordBaseClient(DiscordClientConfig config = null) | |||||
public DiscordSimpleClient(DiscordClientConfig config = null) | |||||
{ | { | ||||
_config = config ?? new DiscordClientConfig(); | _config = config ?? new DiscordClientConfig(); | ||||
_config.Lock(); | _config.Lock(); | ||||
_enableVoice = config.VoiceMode != DiscordVoiceMode.Disabled && !config.EnableVoiceMultiserver; | |||||
_state = (int)DiscordClientState.Disconnected; | _state = (int)DiscordClientState.Disconnected; | ||||
_cancelToken = new CancellationToken(true); | _cancelToken = new CancellationToken(true); | ||||
_disconnectedEvent = new ManualResetEvent(true); | _disconnectedEvent = new ManualResetEvent(true); | ||||
_connectedEvent = new ManualResetEventSlim(false); | _connectedEvent = new ManualResetEventSlim(false); | ||||
_dataSocket = new DataWebSocket(this); | |||||
_dataSocket.Connected += (s, e) => { if (_state == (int)DiscordClientState.Connecting) CompleteConnect(); }; | |||||
_dataSocket.Disconnected += async (s, e) => | |||||
_dataSocket = CreateDataSocket(); | |||||
if (_enableVoice) | |||||
_voiceSocket = CreateVoiceSocket(); | |||||
} | |||||
internal DiscordSimpleClient(DiscordClientConfig config = null, string serverId = null) | |||||
: this(config) | |||||
{ | |||||
_voiceServerId = serverId; | |||||
} | |||||
internal virtual DataWebSocket CreateDataSocket() | |||||
{ | |||||
var socket = new DataWebSocket(this); | |||||
socket.Connected += (s, e) => | |||||
{ | |||||
if (_state == (int)DiscordClientState.Connecting) | |||||
CompleteConnect(); } | |||||
; | |||||
socket.Disconnected += async (s, e) => | |||||
{ | { | ||||
RaiseDisconnected(e); | RaiseDisconnected(e); | ||||
if (e.WasUnexpected) | if (e.WasUnexpected) | ||||
await _dataSocket.Reconnect(_token); | |||||
await socket.Reconnect(_token); | |||||
}; | }; | ||||
if (Config.VoiceMode != DiscordVoiceMode.Disabled) | |||||
socket.LogMessage += (s, e) => RaiseOnLog(e.Severity, LogMessageSource.DataWebSocket, e.Message); | |||||
if (_config.LogLevel >= LogMessageSeverity.Info) | |||||
{ | { | ||||
_voiceSocket = new VoiceWebSocket(this); | |||||
_voiceSocket.Connected += (s, e) => RaiseVoiceConnected(); | |||||
_voiceSocket.Disconnected += async (s, e) => | |||||
{ | |||||
RaiseVoiceDisconnected(e); | |||||
if (e.WasUnexpected) | |||||
await _voiceSocket.Reconnect(); | |||||
}; | |||||
socket.Connected += (s, e) => RaiseOnLog(LogMessageSeverity.Info, LogMessageSource.DataWebSocket, "Connected"); | |||||
socket.Disconnected += (s, e) => RaiseOnLog(LogMessageSeverity.Info, LogMessageSource.DataWebSocket, "Disconnected"); | |||||
} | } | ||||
_dataSocket.LogMessage += (s, e) => RaiseOnLog(e.Severity, LogMessageSource.DataWebSocket, e.Message); | |||||
if (_config.VoiceMode != DiscordVoiceMode.Disabled) | |||||
_voiceSocket.LogMessage += (s, e) => RaiseOnLog(e.Severity, LogMessageSource.VoiceWebSocket, e.Message); | |||||
socket.ReceivedEvent += (s, e) => OnReceivedEvent(e); | |||||
return socket; | |||||
} | |||||
internal virtual VoiceWebSocket CreateVoiceSocket() | |||||
{ | |||||
var socket = new VoiceWebSocket(this); | |||||
socket.LogMessage += (s, e) => RaiseOnLog(e.Severity, LogMessageSource.VoiceWebSocket, e.Message); | |||||
socket.Connected += (s, e) => RaiseVoiceConnected(); | |||||
socket.Disconnected += async (s, e) => | |||||
{ | |||||
RaiseVoiceDisconnected(socket.CurrentServerId, e); | |||||
if (e.WasUnexpected) | |||||
await socket.Reconnect(); | |||||
}; | |||||
if (_config.LogLevel >= LogMessageSeverity.Info) | if (_config.LogLevel >= LogMessageSeverity.Info) | ||||
{ | { | ||||
_dataSocket.Connected += (s, e) => RaiseOnLog(LogMessageSeverity.Info, LogMessageSource.DataWebSocket, "Connected"); | |||||
_dataSocket.Disconnected += (s, e) => RaiseOnLog(LogMessageSeverity.Info, LogMessageSource.DataWebSocket, "Disconnected"); | |||||
if (_config.VoiceMode != DiscordVoiceMode.Disabled) | |||||
{ | |||||
_voiceSocket.Connected += (s, e) => RaiseOnLog(LogMessageSeverity.Info, LogMessageSource.VoiceWebSocket, "Connected"); | |||||
_voiceSocket.Disconnected += (s, e) => RaiseOnLog(LogMessageSeverity.Info, LogMessageSource.VoiceWebSocket, "Disconnected"); | |||||
} | |||||
socket.Connected += (s, e) => RaiseOnLog(LogMessageSeverity.Info, LogMessageSource.VoiceWebSocket, "Connected"); | |||||
socket.Disconnected += (s, e) => RaiseOnLog(LogMessageSeverity.Info, LogMessageSource.VoiceWebSocket, "Disconnected"); | |||||
} | } | ||||
_dataSocket.ReceivedEvent += (s, e) => OnReceivedEvent(e); | |||||
return socket; | |||||
} | } | ||||
//Connection | //Connection | ||||
protected async Task<string> Connect(string gateway, string token) | |||||
public async Task<string> Connect(string gateway, string token) | |||||
{ | { | ||||
try | try | ||||
{ | { | ||||
@@ -132,7 +148,6 @@ namespace Discord | |||||
} | } | ||||
//_state = (int)DiscordClientState.Connected; | //_state = (int)DiscordClientState.Connected; | ||||
_token = token; | |||||
return token; | return token; | ||||
} | } | ||||
catch | catch | ||||
@@ -222,7 +237,7 @@ namespace Discord | |||||
protected virtual async Task Cleanup() | protected virtual async Task Cleanup() | ||||
{ | { | ||||
await _dataSocket.Disconnect().ConfigureAwait(false); | await _dataSocket.Disconnect().ConfigureAwait(false); | ||||
if (_config.VoiceMode != DiscordVoiceMode.Disabled) | |||||
if (_enableVoice) | |||||
await _voiceSocket.Disconnect().ConfigureAwait(false); | await _voiceSocket.Disconnect().ConfigureAwait(false); | ||||
_currentUserId = null; | _currentUserId = null; | ||||
@@ -249,7 +264,7 @@ namespace Discord | |||||
throw new InvalidOperationException("The client is connecting."); | throw new InvalidOperationException("The client is connecting."); | ||||
} | } | ||||
if (checkVoice && _config.VoiceMode == DiscordVoiceMode.Disabled) | |||||
if (checkVoice && !_enableVoice) | |||||
throw new InvalidOperationException("Voice is not enabled for this client."); | throw new InvalidOperationException("Voice is not enabled for this client."); | ||||
} | } | ||||
protected void RaiseEvent(string name, Action action) | protected void RaiseEvent(string name, Action action) | ||||
@@ -264,8 +279,24 @@ namespace Discord | |||||
internal virtual Task OnReceivedEvent(WebSocketEventEventArgs e) | internal virtual Task OnReceivedEvent(WebSocketEventEventArgs e) | ||||
{ | { | ||||
if (e.Type == "READY") | |||||
_currentUserId = e.Payload["user"].Value<string>("id"); | |||||
switch (e.Type) | |||||
{ | |||||
case "READY": | |||||
_currentUserId = e.Payload["user"].Value<string>("id"); | |||||
break; | |||||
case "VOICE_SERVER_UPDATE": | |||||
{ | |||||
string guildId = e.Payload.Value<string>("guild_id"); | |||||
if (_enableVoice && guildId == _voiceSocket.CurrentServerId) | |||||
{ | |||||
string token = e.Payload.Value<string>("token"); | |||||
_voiceSocket.Host = "wss://" + e.Payload.Value<string>("endpoint").Split(':')[0]; | |||||
return _voiceSocket.Login(_currentUserId, _dataSocket.SessionId, token, CancelToken); | |||||
} | |||||
} | |||||
break; | |||||
} | |||||
return TaskHelper.CompletedTask; | return TaskHelper.CompletedTask; | ||||
} | } | ||||
} | } |
@@ -12,7 +12,7 @@ namespace Discord.WebSockets.Data | |||||
public string SessionId => _sessionId; | public string SessionId => _sessionId; | ||||
private string _sessionId; | private string _sessionId; | ||||
public DataWebSocket(DiscordBaseClient client) | |||||
public DataWebSocket(DiscordSimpleClient client) | |||||
: base(client) | : base(client) | ||||
{ | { | ||||
} | } | ||||
@@ -5,6 +5,7 @@ using Newtonsoft.Json; | |||||
using Newtonsoft.Json.Linq; | using Newtonsoft.Json.Linq; | ||||
using System; | using System; | ||||
using System.Collections.Concurrent; | using System.Collections.Concurrent; | ||||
using System.Collections.Generic; | |||||
using System.Diagnostics; | using System.Diagnostics; | ||||
using System.Linq; | using System.Linq; | ||||
using System.Net; | using System.Net; | ||||
@@ -45,7 +46,7 @@ namespace Discord.WebSockets.Voice | |||||
public string CurrentServerId => _serverId; | public string CurrentServerId => _serverId; | ||||
public string CurrentChannelId => _channelId; | public string CurrentChannelId => _channelId; | ||||
public VoiceWebSocket(DiscordBaseClient client) | |||||
public VoiceWebSocket(DiscordSimpleClient client) | |||||
: base(client) | : base(client) | ||||
{ | { | ||||
_rand = new Random(); | _rand = new Random(); | ||||
@@ -121,25 +122,32 @@ namespace Discord.WebSockets.Voice | |||||
msg.Payload.UserId = _userId; | msg.Payload.UserId = _userId; | ||||
QueueMessage(msg); | QueueMessage(msg); | ||||
List<Task> tasks = new List<Task>(); | |||||
if ((_client.Config.VoiceMode & DiscordVoiceMode.Outgoing) != 0) | |||||
{ | |||||
#if USE_THREAD | #if USE_THREAD | ||||
_sendThread = new Thread(new ThreadStart(() => SendVoiceAsync(_cancelToken))); | |||||
_sendThread.Start(); | |||||
_receiveThread = new Thread(new ThreadStart(() => ReceiveVoiceAsync(_cancelToken))); | |||||
_receiveThread.Start(); | |||||
#if !DNXCORE50 | |||||
return new Task[] { WatcherAsync() }.Concat(base.Run()).ToArray(); | |||||
_sendThread = new Thread(new ThreadStart(() => SendVoiceAsync(_cancelToken))); | |||||
_sendThread.Start(); | |||||
#else | #else | ||||
return base.Run(); | |||||
tasks.Add(SendVoiceAsync()); | |||||
#endif | #endif | ||||
#else //!USE_THREAD | |||||
return new Task[] { Task.WhenAll( | |||||
ReceiveVoiceAsync(), | |||||
SendVoiceAsync(), | |||||
#if !DNXCORE50 | |||||
WatcherAsync() | |||||
} | |||||
if ((_client.Config.VoiceMode & DiscordVoiceMode.Incoming) != 0) | |||||
{ | |||||
#if USE_THREAD | |||||
_receiveThread = new Thread(new ThreadStart(() => ReceiveVoiceAsync(_cancelToken))); | |||||
_receiveThread.Start(); | |||||
#else | |||||
tasks.Add(ReceiveVoiceAsync()); | |||||
#endif | #endif | ||||
)}.Concat(base.Run()).ToArray(); | |||||
} | |||||
#if !DNXCORE50 | |||||
tasks.Add(WatcherAsync()); | |||||
#endif | #endif | ||||
tasks.AddRange(base.Run()); | |||||
return tasks.ToArray(); | |||||
} | } | ||||
protected override Task Cleanup() | protected override Task Cleanup() | ||||
{ | { | ||||
@@ -35,7 +35,7 @@ namespace Discord.WebSockets | |||||
internal abstract partial class WebSocket | internal abstract partial class WebSocket | ||||
{ | { | ||||
protected readonly IWebSocketEngine _engine; | protected readonly IWebSocketEngine _engine; | ||||
protected readonly DiscordBaseClient _client; | |||||
protected readonly DiscordSimpleClient _client; | |||||
protected readonly LogMessageSeverity _logLevel; | protected readonly LogMessageSeverity _logLevel; | ||||
protected readonly ManualResetEventSlim _connectedEvent; | protected readonly ManualResetEventSlim _connectedEvent; | ||||
@@ -57,7 +57,7 @@ namespace Discord.WebSockets | |||||
public WebSocketState State => (WebSocketState)_state; | public WebSocketState State => (WebSocketState)_state; | ||||
protected int _state; | protected int _state; | ||||
public WebSocket(DiscordBaseClient client) | |||||
public WebSocket(DiscordSimpleClient client) | |||||
{ | { | ||||
_client = client; | _client = client; | ||||
_logLevel = client.Config.LogLevel; | _logLevel = client.Config.LogLevel; | ||||