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@@ -63,6 +63,7 @@ namespace Discord.Modules |
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_client = client; |
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_name = name; |
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_id = name.ToLowerInvariant(); |
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_filterType = filterType; |
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_allowAll = filterType == FilterType.Unrestricted; |
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_useServerWhitelist = filterType.HasFlag(FilterType.ServerWhitelist); |
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@@ -73,39 +74,41 @@ namespace Discord.Modules |
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_enabledChannels = new ConcurrentDictionary<string, Channel>(); |
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_indirectServers = new ConcurrentDictionary<string, int>(); |
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if (_useServerWhitelist) //Server-only events |
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if (_allowAll || _useServerWhitelist) //Server-only events |
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{ |
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client.LeftServer += (s, e) => { if (LeftServer != null && HasIndirectServer(e.Server)) DisableServer(e.Server); LeftServer(s, e); }; |
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client.ServerUpdated += (s, e) => { if (ServerUpdated != null && HasIndirectServer(e.Server)) ServerUpdated(s, e); }; |
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client.ServerUnavailable += (s, e) => { if (ServerUnavailable != null && HasIndirectServer(e.Server)) ServerUnavailable(s, e); }; |
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client.ServerAvailable += (s, e) => { if (ServerAvailable != null && HasIndirectServer(e.Server)) ServerAvailable(s, e); }; |
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client.UserBanned += (s, e) => { if (UserBanned != null && HasIndirectServer(e.Server)) UserBanned(s, e); }; |
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client.UserUnbanned += (s, e) => { if (UserUnbanned != null && HasIndirectServer(e.Server)) UserUnbanned(s, e); }; |
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client.ChannelCreated += (s, e) => { if (ChannelCreated != null && HasServer(e.Server)) ChannelCreated(s, e); }; |
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client.ChannelDestroyed += (s, e) => { if (ChannelDestroyed != null && HasChannel(e.Channel)) ChannelDestroyed(s, e); }; |
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client.ChannelUpdated += (s, e) => { if (ChannelUpdated != null && HasChannel(e.Channel)) ChannelUpdated(s, e); }; |
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client.RoleCreated += (s, e) => { if (RoleCreated != null && HasIndirectServer(e.Server)) RoleCreated(s, e); }; |
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client.RoleUpdated += (s, e) => { if (RoleUpdated != null && HasIndirectServer(e.Server)) RoleUpdated(s, e); }; |
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client.RoleDeleted += (s, e) => { if (RoleDeleted != null && HasIndirectServer(e.Server)) RoleDeleted(s, e); }; |
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client.UserJoined += (s, e) => { if (UserJoined != null && HasIndirectServer(e.Server)) UserJoined(s, e); }; |
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client.UserLeft += (s, e) => { if (UserLeft != null && HasIndirectServer(e.Server)) UserLeft(s, e); }; |
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client.UserUpdated += (s, e) => { if (UserUpdated != null && HasIndirectServer(e.Server)) UserUpdated(s, e); }; |
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client.UserPresenceUpdated += (s, e) => { if (UserPresenceUpdated != null && HasIndirectServer(e.Server)) UserPresenceUpdated(s, e); }; |
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client.UserVoiceStateUpdated += (s, e) => { if (UserVoiceStateUpdated != null && HasServer(e.Server)) UserVoiceStateUpdated(s, e); }; |
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client.UserIsTypingUpdated += (s, e) => { if (UserIsSpeakingUpdated != null && HasChannel(e.Channel)) UserIsTypingUpdated(s, e); }; |
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client.UserIsSpeakingUpdated += (s, e) => { if (UserIsSpeakingUpdated != null && HasServer(e.Server)) UserIsSpeakingUpdated(s, e); }; |
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client.MessageReceived += (s, e) => { if (MessageReceived != null && HasChannel(e.Channel)) MessageReceived(s, e); }; |
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client.MessageSent += (s, e) => { if (MessageSent != null && HasChannel(e.Channel)) MessageSent(s, e); }; |
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client.MessageDeleted += (s, e) => { if (MessageDeleted != null && HasChannel(e.Channel)) MessageDeleted(s, e); }; |
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client.MessageUpdated += (s, e) => { if (MessageUpdated != null && HasChannel(e.Channel)) MessageUpdated(s, e); }; |
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client.MessageReadRemotely += (s, e) => { if (MessageReadRemotely != null && HasChannel(e.Channel)) MessageReadRemotely(s, e); }; |
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} |
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} |
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client.ChannelDestroyed += (s, e) => { if (ChannelDestroyed != null && HasChannel(e.Channel)) ChannelDestroyed(s, e); }; |
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client.ChannelUpdated += (s, e) => { if (ChannelUpdated != null && HasChannel(e.Channel)) ChannelUpdated(s, e); }; |
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client.MessageReceived += (s, e) => { if (MessageReceived != null && HasChannel(e.Channel)) MessageReceived(s, e); }; |
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client.MessageSent += (s, e) => { if (MessageSent != null && HasChannel(e.Channel)) MessageSent(s, e); }; |
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client.MessageDeleted += (s, e) => { if (MessageDeleted != null && HasChannel(e.Channel)) MessageDeleted(s, e); }; |
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client.MessageUpdated += (s, e) => { if (MessageUpdated != null && HasChannel(e.Channel)) MessageUpdated(s, e); }; |
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client.MessageReadRemotely += (s, e) => { if (MessageReadRemotely != null && HasChannel(e.Channel)) MessageReadRemotely(s, e); }; |
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client.RoleCreated += (s, e) => { if (RoleCreated != null && HasIndirectServer(e.Server)) RoleCreated(s, e); }; |
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client.RoleUpdated += (s, e) => { if (RoleUpdated != null && HasIndirectServer(e.Server)) RoleUpdated(s, e); }; |
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client.RoleDeleted += (s, e) => { if (RoleDeleted != null && HasIndirectServer(e.Server)) RoleDeleted(s, e); }; |
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client.LeftServer += (s, e) => { if (LeftServer != null && HasIndirectServer(e.Server)) DisableServer(e.Server); LeftServer(s, e); }; |
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client.ServerUpdated += (s, e) => { if (ServerUpdated != null && HasIndirectServer(e.Server)) ServerUpdated(s, e); }; |
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client.ServerUnavailable += (s, e) => { if (ServerUnavailable != null && HasIndirectServer(e.Server)) ServerUnavailable(s, e); }; |
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client.ServerAvailable += (s, e) => { if (ServerAvailable != null && HasIndirectServer(e.Server)) ServerAvailable(s, e); }; |
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client.UserJoined += (s, e) => { if (UserJoined != null && HasIndirectServer(e.Server)) UserJoined(s, e); }; |
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client.UserLeft += (s, e) => { if (UserLeft != null && HasIndirectServer(e.Server)) UserLeft(s, e); }; |
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client.UserUpdated += (s, e) => { if (UserUpdated != null && HasIndirectServer(e.Server)) UserUpdated(s, e); }; |
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client.UserIsTypingUpdated += (s, e) => { if (UserIsSpeakingUpdated != null && HasChannel(e.Channel)) UserIsTypingUpdated(s, e); }; |
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//TODO: We aren't getting events from UserPresence if AllowPrivate is enabled, but the server we know that user through isn't on the whitelist |
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client.UserPresenceUpdated += (s, e) => { if (UserPresenceUpdated != null && HasIndirectServer(e.Server)) UserPresenceUpdated(s, e); }; |
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client.UserBanned += (s, e) => { if (UserBanned != null && HasIndirectServer(e.Server)) UserBanned(s, e); }; |
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client.UserUnbanned += (s, e) => { if (UserUnbanned != null && HasIndirectServer(e.Server)) UserUnbanned(s, e); }; |
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} |
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public void CreateCommands(string prefix, Action<CommandGroupBuilder> config) |
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{ |
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