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Don't throw when receiving a presence for a user that doesn't exist

pull/746/head
Christopher F 8 years ago
parent
commit
afb0d4f9a6
1 changed files with 0 additions and 4 deletions
  1. +0
    -4
      src/Discord.Net.WebSocket/Entities/Guilds/SocketGuild.cs

+ 0
- 4
src/Discord.Net.WebSocket/Entities/Guilds/SocketGuild.cs View File

@@ -157,8 +157,6 @@ namespace Discord.WebSocket
{ {
if (members.TryGetValue(model.Presences[i].User.Id, out SocketGuildUser member)) if (members.TryGetValue(model.Presences[i].User.Id, out SocketGuildUser member))
member.Update(state, model.Presences[i], true); member.Update(state, model.Presences[i], true);
else
Debug.Assert(false);
} }
} }
_members = members; _members = members;
@@ -242,8 +240,6 @@ namespace Discord.WebSocket
{ {
if (members.TryGetValue(model.Presences[i].User.Id, out SocketGuildUser member)) if (members.TryGetValue(model.Presences[i].User.Id, out SocketGuildUser member))
member.Update(state, model.Presences[i], true); member.Update(state, model.Presences[i], true);
else
Debug.Assert(false);
} }
} }
_members = members; _members = members;


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