Browse Source

Started adding support for voice

tags/docs-0.9
Brandon Smith 10 years ago
parent
commit
a7c4bfa595
14 changed files with 438 additions and 155 deletions
  1. +1
    -1
      global.json
  2. +22
    -5
      src/Discord.Net.Net45/Discord.Net.csproj
  3. +0
    -16
      src/Discord.Net.Net45/HttpException.cs
  4. +1
    -1
      src/Discord.Net/API/Models/TextWebSocketCommands.cs
  5. +1
    -2
      src/Discord.Net/API/Models/TextWebSocketEvents.cs
  6. +53
    -0
      src/Discord.Net/API/Models/VoiceWebSocketCommands.cs
  7. +12
    -0
      src/Discord.Net/API/Models/VoiceWebSocketEvents.cs
  8. +6
    -0
      src/Discord.Net/DiscordClient.Events.cs
  9. +76
    -37
      src/Discord.Net/DiscordClient.cs
  10. +25
    -0
      src/Discord.Net/DiscordTextWebSocket.Events.cs
  11. +82
    -0
      src/Discord.Net/DiscordTextWebSocket.cs
  12. +125
    -0
      src/Discord.Net/DiscordVoiceWebSocket.cs
  13. +3
    -21
      src/Discord.Net/DiscordWebSocket.Events.cs
  14. +31
    -72
      src/Discord.Net/DiscordWebSocket.cs

+ 1
- 1
global.json View File

@@ -3,6 +3,6 @@
"sdk": {
"version": "1.0.0-beta6",
"architecture": "x64",
"runtime": "coreclr"
"runtime": "clr"
}
}

+ 22
- 5
src/Discord.Net.Net45/Discord.Net.csproj View File

@@ -58,11 +58,17 @@
<Compile Include="..\Discord.Net\API\Models\Common.cs">
<Link>API\Models\Common.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\API\Models\WebSocketCommands.cs">
<Link>API\Models\WebSocketCommands.cs</Link>
<Compile Include="..\Discord.Net\API\Models\TextWebSocketCommands.cs">
<Link>API\Models\TextWebSocketCommands.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\API\Models\WebSocketEvents.cs">
<Link>API\Models\WebSocketEvents.cs</Link>
<Compile Include="..\Discord.Net\API\Models\TextWebSocketEvents.cs">
<Link>API\Models\TextWebSocketEvents.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\API\Models\VoiceWebSocketCommands.cs">
<Link>API\Models\VoiceWebSocketCommands.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\API\Models\VoiceWebSocketEvents.cs">
<Link>API\Models\VoiceWebSocketEvents.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\Channel.cs">
<Link>Channel.cs</Link>
@@ -79,6 +85,15 @@
<Compile Include="..\Discord.Net\DiscordClientConfig.cs">
<Link>DiscordClientConfig.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\DiscordTextWebSocket.cs">
<Link>DiscordTextWebSocket.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\DiscordTextWebSocket.Events.cs">
<Link>DiscordTextWebSocket.Events.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\DiscordVoiceWebSocket.cs">
<Link>DiscordVoiceWebSocket.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\DiscordWebSocket.cs">
<Link>DiscordWebSocket.cs</Link>
</Compile>
@@ -91,6 +106,9 @@
<Compile Include="..\Discord.Net\Helpers\Http.cs">
<Link>Helpers\Http.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\HttpException.cs">
<Link>HttpException.cs</Link>
</Compile>
<Compile Include="..\Discord.Net\Invite.cs">
<Link>Invite.cs</Link>
</Compile>
@@ -115,7 +133,6 @@
<Compile Include="..\Discord.Net\User.cs">
<Link>User.cs</Link>
</Compile>
<Compile Include="HttpException.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />


+ 0
- 16
src/Discord.Net.Net45/HttpException.cs View File

@@ -1,16 +0,0 @@
using System;
using System.Net;

namespace Discord
{
public class HttpException : Exception
{
public HttpStatusCode StatusCode { get; }

public HttpException(HttpStatusCode statusCode)
: base($"The server responded with error {statusCode}")
{
StatusCode = statusCode;
}
}
}

src/Discord.Net/API/Models/WebSocketCommands.cs → src/Discord.Net/API/Models/TextWebSocketCommands.cs View File

@@ -8,7 +8,7 @@ using System.Collections.Generic;

namespace Discord.API.Models
{
internal static class WebSocketCommands
internal static class TextWebSocketCommands
{
public sealed class KeepAlive : WebSocketMessage<int>
{

src/Discord.Net/API/Models/WebSocketEvents.cs → src/Discord.Net/API/Models/TextWebSocketEvents.cs View File

@@ -3,11 +3,10 @@
#pragma warning disable CS0169

using Newtonsoft.Json;
using System;

namespace Discord.API.Models
{
internal static class WebSocketEvents
internal static class TextWebSocketEvents
{
public sealed class Ready
{

+ 53
- 0
src/Discord.Net/API/Models/VoiceWebSocketCommands.cs View File

@@ -0,0 +1,53 @@
//Ignore unused/unassigned variable warnings
#pragma warning disable CS0649
#pragma warning disable CS0169

using Newtonsoft.Json;
using System;
using System.Collections.Generic;

namespace Discord.API.Models
{
internal static class VoiceWebSocketCommands
{
public sealed class KeepAlive : WebSocketMessage<object>
{
public KeepAlive() : base(3, null) { }
}
public sealed class Login : WebSocketMessage<Login.Data>
{
public Login() : base(0) { }
public class Data
{
[JsonProperty(PropertyName = "server_id")]
public string ServerId;
[JsonProperty(PropertyName = "user_id")]
public string UserId;
[JsonProperty(PropertyName = "session_id")]
public string SessionId;
[JsonProperty(PropertyName = "token")]
public string Token;
}
}
public sealed class Login2 : WebSocketMessage<Login.Data>
{
public Login2() : base(1) { }
public class Data
{
public class PCData
{
[JsonProperty(PropertyName = "address")]
public string Address;
[JsonProperty(PropertyName = "port")]
public int Port;
[JsonProperty(PropertyName = "mode")]
public string Mode = "xsalsa20_poly1305";
}
[JsonProperty(PropertyName = "protocol")]
public string Protocol = "udp";
[JsonProperty(PropertyName = "token")]
public string Token;
}
}
}
}

+ 12
- 0
src/Discord.Net/API/Models/VoiceWebSocketEvents.cs View File

@@ -0,0 +1,12 @@
//Ignore unused/unassigned variable warnings
#pragma warning disable CS0649
#pragma warning disable CS0169

using Newtonsoft.Json;

namespace Discord.API.Models
{
internal static class VoiceWebSocketEvents
{
}
}

+ 6
- 0
src/Discord.Net/DiscordClient.Events.cs View File

@@ -16,6 +16,12 @@ namespace Discord
if (DebugMessage != null)
DebugMessage(this, new LogMessageEventArgs(message));
}
public event EventHandler<LogMessageEventArgs> VoiceDebugMessage;
private void RaiseOnVoiceDebugMessage(string message)
{
if (VoiceDebugMessage != null)
VoiceDebugMessage(this, new LogMessageEventArgs(message));
}

//General
public event EventHandler Connected;


+ 76
- 37
src/Discord.Net/DiscordClient.cs View File

@@ -17,16 +17,22 @@ namespace Discord
/// <summary> Provides a connection to the DiscordApp service. </summary>
public partial class DiscordClient
{
private DiscordClientConfig _config;
private DiscordWebSocket _webSocket;
private ManualResetEventSlim _blockEvent;
private volatile CancellationTokenSource _disconnectToken;
private volatile Task _tasks;
private readonly DiscordClientConfig _config;
private readonly DiscordTextWebSocket _webSocket;
private readonly ManualResetEventSlim _blockEvent;
private readonly Regex _userRegex, _channelRegex;
private readonly MatchEvaluator _userRegexEvaluator, _channelRegexEvaluator;
private readonly JsonSerializer _serializer;
private readonly Random _rand;

private volatile CancellationTokenSource _disconnectToken;
private volatile Task _tasks;

#if !DNXCORE50
private readonly DiscordVoiceWebSocket _voiceWebSocket;
private string _currentVoiceServer;
#endif

/// <summary> Returns the User object for the current logged in user. </summary>
public User User { get; private set; }
/// <summary> Returns the id of the current logged in user. </summary>
@@ -276,7 +282,7 @@ namespace Discord
user => { }
);

_webSocket = new DiscordWebSocket(_config.WebSocketInterval);
_webSocket = new DiscordTextWebSocket(_config.WebSocketInterval);
_webSocket.Connected += (s, e) => RaiseConnected();
_webSocket.Disconnected += async (s, e) =>
{
@@ -287,7 +293,8 @@ namespace Discord
try
{
await Task.Delay(_config.ReconnectDelay);
await _webSocket.ConnectAsync(Endpoints.WebSocket_Hub, true);
await _webSocket.ConnectAsync(Endpoints.WebSocket_Hub);
await _webSocket.Login();
break;
}
catch (Exception ex)
@@ -298,6 +305,35 @@ namespace Discord
}
}
};
_webSocket.OnDebugMessage += (s, e) => RaiseOnDebugMessage(e.Message);

#if !DNXCORE50
_voiceWebSocket = new DiscordVoiceWebSocket(_config.WebSocketInterval);
_voiceWebSocket.Connected += (s, e) => RaiseConnected();
_voiceWebSocket.Disconnected += async (s, e) =>
{
//Reconnect if we didn't cause the disconnect
RaiseDisconnected();
while (!_disconnectToken.IsCancellationRequested)
{
try
{
await Task.Delay(_config.ReconnectDelay);
await _voiceWebSocket.ConnectAsync(Endpoints.WebSocket_Hub);
await _voiceWebSocket.Login(_currentVoiceServer, UserId, SessionId);
break;
}
catch (Exception ex)
{
RaiseOnDebugMessage($"Reconnect Failed: {ex.Message}");
//Net is down? We can keep trying to reconnect until the user runs Disconnect()
await Task.Delay(_config.FailedReconnectDelay);
}
}
};
_voiceWebSocket.OnDebugMessage += (s, e) => RaiseOnVoiceDebugMessage(e.Message);
#endif

_webSocket.GotEvent += (s, e) =>
{
switch (e.Type)
@@ -305,7 +341,7 @@ namespace Discord
//Global
case "READY": //Resync
{
var data = e.Event.ToObject<WebSocketEvents.Ready>(_serializer);
var data = e.Event.ToObject<TextWebSocketEvents.Ready>(_serializer);

_servers.Clear();
_channels.Clear();
@@ -324,21 +360,21 @@ namespace Discord
//Servers
case "GUILD_CREATE":
{
var data = e.Event.ToObject<WebSocketEvents.GuildCreate>(_serializer);
var data = e.Event.ToObject<TextWebSocketEvents.GuildCreate>(_serializer);
var server = _servers.Update(data.Id, data);
try { RaiseServerCreated(server); } catch { }
}
break;
case "GUILD_UPDATE":
{
var data = e.Event.ToObject<WebSocketEvents.GuildUpdate>(_serializer);
var data = e.Event.ToObject<TextWebSocketEvents.GuildUpdate>(_serializer);
var server = _servers.Update(data.Id, data);
try { RaiseServerUpdated(server); } catch { }
}
break;
case "GUILD_DELETE":
{
var data = e.Event.ToObject<WebSocketEvents.GuildDelete>(_serializer);
var data = e.Event.ToObject<TextWebSocketEvents.GuildDelete>(_serializer);
var server = _servers.Remove(data.Id);
if (server != null)
try { RaiseServerDestroyed(server); } catch { }
@@ -348,21 +384,21 @@ namespace Discord
//Channels
case "CHANNEL_CREATE":
{
var data = e.Event.ToObject<WebSocketEvents.ChannelCreate>(_serializer);
var data = e.Event.ToObject<TextWebSocketEvents.ChannelCreate>(_serializer);
var channel = _channels.Update(data.Id, data.GuildId, data);
try { RaiseChannelCreated(channel); } catch { }
}
break;
case "CHANNEL_UPDATE":
{
var data = e.Event.ToObject<WebSocketEvents.ChannelUpdate>(_serializer);
var data = e.Event.ToObject<TextWebSocketEvents.ChannelUpdate>(_serializer);
var channel = _channels.Update(data.Id, data.GuildId, data);
try { RaiseChannelUpdated(channel); } catch { }
}
break;
case "CHANNEL_DELETE":
{
var data = e.Event.ToObject<WebSocketEvents.ChannelDelete>(_serializer);
var data = e.Event.ToObject<TextWebSocketEvents.ChannelDelete>(_serializer);
var channel = _channels.Remove(data.Id);
if (channel != null)
try { RaiseChannelDestroyed(channel); } catch { }
@@ -372,7 +408,7 @@ namespace Discord
//Members
case "GUILD_MEMBER_ADD":
{
var data = e.Event.ToObject<WebSocketEvents.GuildMemberAdd>(_serializer);
var data = e.Event.ToObject<TextWebSocketEvents.GuildMemberAdd>(_serializer);
var user = _users.Update(data.User.Id, data.User);
var server = _servers[data.ServerId];
if (server != null)
@@ -384,7 +420,7 @@ namespace Discord
break;
case "GUILD_MEMBER_UPDATE":
{
var data = e.Event.ToObject<WebSocketEvents.GuildMemberUpdate>(_serializer);
var data = e.Event.ToObject<TextWebSocketEvents.GuildMemberUpdate>(_serializer);
var user = _users.Update(data.User.Id, data.User);
var server = _servers[data.ServerId];
if (server != null)
@@ -396,7 +432,7 @@ namespace Discord
break;
case "GUILD_MEMBER_REMOVE":
{
var data = e.Event.ToObject<WebSocketEvents.GuildMemberRemove>(_serializer);
var data = e.Event.ToObject<TextWebSocketEvents.GuildMemberRemove>(_serializer);
var server = _servers[data.ServerId];
if (server != null)
{
@@ -410,21 +446,21 @@ namespace Discord
//Roles
case "GUILD_ROLE_CREATE":
{
var data = e.Event.ToObject<WebSocketEvents.GuildRoleCreateUpdate>(_serializer);
var data = e.Event.ToObject<TextWebSocketEvents.GuildRoleCreateUpdate>(_serializer);
var role = _roles.Update(data.Role.Id, data.ServerId, data.Role);
try { RaiseRoleCreated(role); } catch { }
}
break;
case "GUILD_ROLE_UPDATE":
{
var data = e.Event.ToObject<WebSocketEvents.GuildRoleCreateUpdate>(_serializer);
var data = e.Event.ToObject<TextWebSocketEvents.GuildRoleCreateUpdate>(_serializer);
var role = _roles.Update(data.Role.Id, data.ServerId, data.Role);
try { RaiseRoleUpdated(role); } catch { }
}
break;
case "GUILD_ROLE_DELETE":
{
var data = e.Event.ToObject<WebSocketEvents.GuildRoleDelete>(_serializer);
var data = e.Event.ToObject<TextWebSocketEvents.GuildRoleDelete>(_serializer);
var role = _roles.Remove(data.RoleId);
if (role != null)
try { RaiseRoleDeleted(role); } catch { }
@@ -434,7 +470,7 @@ namespace Discord
//Bans
case "GUILD_BAN_ADD":
{
var data = e.Event.ToObject<WebSocketEvents.GuildBanAddRemove>(_serializer);
var data = e.Event.ToObject<TextWebSocketEvents.GuildBanAddRemove>(_serializer);
var user = _users.Update(data.User.Id, data.User);
var server = _servers[data.ServerId];
try { RaiseBanAdded(user, server); } catch { }
@@ -442,7 +478,7 @@ namespace Discord
break;
case "GUILD_BAN_REMOVE":
{
var data = e.Event.ToObject<WebSocketEvents.GuildBanAddRemove>(_serializer);
var data = e.Event.ToObject<TextWebSocketEvents.GuildBanAddRemove>(_serializer);
var user = _users.Update(data.User.Id, data.User);
var server = _servers[data.ServerId];
if (server != null && server.RemoveBan(user.Id))
@@ -455,7 +491,7 @@ namespace Discord
//Messages
case "MESSAGE_CREATE":
{
var data = e.Event.ToObject<WebSocketEvents.MessageCreate>(_serializer);
var data = e.Event.ToObject<TextWebSocketEvents.MessageCreate>(_serializer);
Message msg = null;
bool wasLocal = _config.UseMessageQueue && data.Author.Id == UserId && data.Nonce != null;
if (wasLocal)
@@ -478,14 +514,14 @@ namespace Discord
break;
case "MESSAGE_UPDATE":
{
var data = e.Event.ToObject<WebSocketEvents.MessageUpdate>(_serializer);
var data = e.Event.ToObject<TextWebSocketEvents.MessageUpdate>(_serializer);
var msg = _messages.Update(data.Id, data.ChannelId, data);
try { RaiseMessageUpdated(msg); } catch { }
}
break;
case "MESSAGE_DELETE":
{
var data = e.Event.ToObject<WebSocketEvents.MessageDelete>(_serializer);
var data = e.Event.ToObject<TextWebSocketEvents.MessageDelete>(_serializer);
var msg = GetMessage(data.MessageId);
if (msg != null)
{
@@ -496,7 +532,7 @@ namespace Discord
break;
case "MESSAGE_ACK":
{
var data = e.Event.ToObject<WebSocketEvents.MessageAck>(_serializer);
var data = e.Event.ToObject<TextWebSocketEvents.MessageAck>(_serializer);
var msg = GetMessage(data.MessageId);
if (msg != null)
try { RaiseMessageRead(msg); } catch { }
@@ -506,7 +542,7 @@ namespace Discord
//Statuses
case "PRESENCE_UPDATE":
{
var data = e.Event.ToObject<WebSocketEvents.PresenceUpdate>(_serializer);
var data = e.Event.ToObject<TextWebSocketEvents.PresenceUpdate>(_serializer);
var user = _users.Update(data.User.Id, data.User);
var server = _servers[data.ServerId];
if (server != null)
@@ -518,7 +554,7 @@ namespace Discord
break;
case "VOICE_STATE_UPDATE":
{
var data = e.Event.ToObject<WebSocketEvents.VoiceStateUpdate>(_serializer);
var data = e.Event.ToObject<TextWebSocketEvents.VoiceStateUpdate>(_serializer);
var server = _servers[data.ServerId];
if (server != null)
{
@@ -530,7 +566,7 @@ namespace Discord
break;
case "TYPING_START":
{
var data = e.Event.ToObject<WebSocketEvents.TypingStart>(_serializer);
var data = e.Event.ToObject<TextWebSocketEvents.TypingStart>(_serializer);
var channel = _channels[data.ChannelId];
var user = _users[data.UserId];
if (user != null)
@@ -545,7 +581,7 @@ namespace Discord
//Voice
case "VOICE_SERVER_UPDATE":
{
var data = e.Event.ToObject<WebSocketEvents.VoiceServerUpdate>(_serializer);
var data = e.Event.ToObject<TextWebSocketEvents.VoiceServerUpdate>(_serializer);
var server = _servers[data.ServerId];
try { RaiseVoiceServerUpdated(server, data.Endpoint); } catch { }
}
@@ -554,7 +590,7 @@ namespace Discord
//Settings
case "USER_UPDATE":
{
var data = e.Event.ToObject<WebSocketEvents.UserUpdate>(_serializer);
var data = e.Event.ToObject<TextWebSocketEvents.UserUpdate>(_serializer);
var user = _users.Update(data.Id, data);
try { RaiseUserUpdated(user); } catch { }
}
@@ -571,7 +607,6 @@ namespace Discord
break;
}
};
_webSocket.OnDebugMessage += (s, e) => RaiseOnDebugMessage(e.Message);
}
private async Task SendAsync()
@@ -822,8 +857,9 @@ namespace Discord
{
try
{
await _webSocket.ConnectAsync(Endpoints.WebSocket_Hub);
Http.Token = token;
await _webSocket.ConnectAsync(Endpoints.WebSocket_Hub, true);
await _webSocket.Login();
success = true;
}
catch (InvalidOperationException) //Bad Token
@@ -835,27 +871,27 @@ namespace Discord
if (!success && password != null) //Email/Password login
{
//Open websocket while we wait for login response
Task socketTask = _webSocket.ConnectAsync(Endpoints.WebSocket_Hub, false);
Task socketTask = _webSocket.ConnectAsync(Endpoints.WebSocket_Hub);
var response = await DiscordAPI.Login(emailOrUsername, password);
await socketTask;

//Wait for websocket to finish connecting, then send token
token = response.Token;
Http.Token = token;
_webSocket.Login();
await _webSocket.Login();
success = true;
}
if (!success && password == null) //Anonymous login
{
//Open websocket while we wait for login response
Task socketTask = _webSocket.ConnectAsync(Endpoints.WebSocket_Hub, false);
Task socketTask = _webSocket.ConnectAsync(Endpoints.WebSocket_Hub);
var response = await DiscordAPI.LoginAnonymous(emailOrUsername);
await socketTask;

//Wait for websocket to finish connecting, then send token
token = response.Token;
Http.Token = token;
_webSocket.Login();
await _webSocket.Login();
success = true;
}
if (success)
@@ -868,6 +904,9 @@ namespace Discord
_tasks = _tasks.ContinueWith(async x =>
{
await _webSocket.DisconnectAsync();
#if !DNXCORE50
await _voiceWebSocket.DisconnectAsync();
#endif

//Clear send queue
Message ignored;


+ 25
- 0
src/Discord.Net/DiscordTextWebSocket.Events.cs View File

@@ -0,0 +1,25 @@
using Newtonsoft.Json.Linq;
using System;

namespace Discord
{
internal partial class DiscordTextWebSocket
{
public event EventHandler<MessageEventArgs> GotEvent;
public sealed class MessageEventArgs : EventArgs
{
public readonly string Type;
public readonly JToken Event;
internal MessageEventArgs(string type, JToken data)
{
Type = type;
Event = data;
}
}
private void RaiseGotEvent(string type, JToken payload)
{
if (GotEvent != null)
GotEvent(this, new MessageEventArgs(type, payload));
}
}
}

+ 82
- 0
src/Discord.Net/DiscordTextWebSocket.cs View File

@@ -0,0 +1,82 @@
using Discord.API.Models;
using Discord.Helpers;
using Newtonsoft.Json.Linq;
using System;
using System.Threading;
using System.Threading.Tasks;

namespace Discord
{
internal sealed partial class DiscordTextWebSocket : DiscordWebSocket
{
private const int ReadyTimeout = 2500; //Max time in milliseconds between connecting to Discord and receiving a READY event

private ManualResetEventSlim _connectWaitOnLogin, _connectWaitOnLogin2;

public DiscordTextWebSocket(int interval)
: base(interval)
{
_connectWaitOnLogin = new ManualResetEventSlim(false);
_connectWaitOnLogin2 = new ManualResetEventSlim(false);
}

public async Task Login()
{
var cancelToken = _disconnectToken.Token;

_connectWaitOnLogin.Reset();
_connectWaitOnLogin2.Reset();

TextWebSocketCommands.Login msg = new TextWebSocketCommands.Login();
msg.Payload.Token = Http.Token;
msg.Payload.Properties["$os"] = "";
msg.Payload.Properties["$browser"] = "";
msg.Payload.Properties["$device"] = "Discord.Net";
msg.Payload.Properties["$referrer"] = "";
msg.Payload.Properties["$referring_domain"] = "";
await SendMessage(msg, cancelToken);

try
{
if (!_connectWaitOnLogin.Wait(ReadyTimeout, cancelToken)) //Waiting on READY message
throw new Exception("No reply from Discord server");
}
catch (OperationCanceledException)
{
throw new InvalidOperationException("Bad Token");
}
try { _connectWaitOnLogin2.Wait(cancelToken); } //Waiting on READY handler
catch (OperationCanceledException) { return; }

SetConnected();
}

protected override void ProcessMessage(WebSocketMessage msg)
{
switch (msg.Operation)
{
case 0:
if (msg.Type == "READY")
{
var payload = (msg.Payload as JToken).ToObject<TextWebSocketEvents.Ready>();
_heartbeatInterval = payload.HeartbeatInterval;
QueueMessage(new TextWebSocketCommands.UpdateStatus());
QueueMessage(new TextWebSocketCommands.KeepAlive());
_connectWaitOnLogin.Set(); //Pre-Event
}
RaiseGotEvent(msg.Type, msg.Payload as JToken);
if (msg.Type == "READY")
_connectWaitOnLogin2.Set(); //Post-Event
break;
default:
RaiseOnDebugMessage("Unknown WebSocket operation ID: " + msg.Operation);
break;
}
}

protected override WebSocketMessage GetKeepAlive()
{
return new TextWebSocketCommands.KeepAlive();
}
}
}

+ 125
- 0
src/Discord.Net/DiscordVoiceWebSocket.cs View File

@@ -0,0 +1,125 @@
#if !DNXCORE50
using Discord.API.Models;
using Discord.Helpers;
using System;
using System.Collections.Concurrent;
using System.Linq;
using System.Net.Sockets;
using System.Threading;
using System.Threading.Tasks;

namespace Discord
{
internal sealed partial class DiscordVoiceWebSocket : DiscordWebSocket
{
private const int ReadyTimeout = 2500; //Max time in milliseconds between connecting to Discord and receiving a READY event

private ManualResetEventSlim _connectWaitOnLogin, _connectWaitOnLogin2;
private UdpClient _udp;
private ConcurrentQueue<byte[]> _sendQueue;

public DiscordVoiceWebSocket(int interval)
: base(interval)
{
_connectWaitOnLogin = new ManualResetEventSlim(false);
_connectWaitOnLogin2 = new ManualResetEventSlim(false);

_udp = new UdpClient();
_sendQueue = new ConcurrentQueue<byte[]>();
}

protected override Task[] CreateTasks(CancellationToken cancelToken)
{
return new Task[]
{
Task.Factory.StartNew(ReceiveAsync, cancelToken, TaskCreationOptions.LongRunning, TaskScheduler.Default).Result,
Task.Factory.StartNew(SendAsync, cancelToken, TaskCreationOptions.LongRunning, TaskScheduler.Default).Result,
Task.Factory.StartNew(WatcherAsync, cancelToken, TaskCreationOptions.LongRunning, TaskScheduler.Default).Result
}.Concat(base.CreateTasks(cancelToken)).ToArray();
}
public async Task Login(string serverId, string userId, string sessionId)
{
var cancelToken = _disconnectToken.Token;

_connectWaitOnLogin.Reset();
_connectWaitOnLogin2.Reset();

string ip = await Http.Get("http://ipinfo.io/ip");

VoiceWebSocketCommands.Login msg = new VoiceWebSocketCommands.Login();
msg.Payload.Token = Http.Token;
msg.Payload.ServerId = serverId;
msg.Payload.UserId = userId;
msg.Payload.SessionId = sessionId;
await SendMessage(msg, cancelToken);

try
{
if (!_connectWaitOnLogin.Wait(ReadyTimeout, cancelToken)) //Waiting on READY message
throw new Exception("No reply from Discord server");
}
catch (OperationCanceledException)
{
throw new InvalidOperationException("Bad Token");
}
try { _connectWaitOnLogin2.Wait(cancelToken); } //Waiting on READY handler
catch (OperationCanceledException) { return; }

SetConnected();
}

private async Task ReceiveAsync()
{
var cancelToken = _disconnectToken.Token;

try
{
while (!cancelToken.IsCancellationRequested)
{
var result = await _udp.ReceiveAsync();
ProcessUdpMessage(result);
}
}
catch { }
finally { _disconnectToken.Cancel(); }
}
private async Task SendAsync()
{
var cancelToken = _disconnectToken.Token;
try
{
byte[] bytes;
while (!cancelToken.IsCancellationRequested)
{
while (_sendQueue.TryDequeue(out bytes))
await SendMessage(bytes, cancelToken);
await Task.Delay(_sendInterval);
}
}
catch { }
finally { _disconnectToken.Cancel(); }
}
private async Task WatcherAsync()
{
try
{
await Task.Delay(-1, _disconnectToken.Token);
}
catch (OperationCanceledException) { }
_udp.Close();
}

protected override void ProcessMessage(WebSocketMessage msg)
{
}
private void ProcessUdpMessage(UdpReceiveResult msg)
{
}

protected override WebSocketMessage GetKeepAlive()
{
return new VoiceWebSocketCommands.KeepAlive();
}
}
}
#endif

+ 3
- 21
src/Discord.Net/DiscordWebSocket.Events.cs View File

@@ -1,9 +1,8 @@
using Newtonsoft.Json.Linq;
using System;
using System;

namespace Discord
{
internal partial class DiscordWebSocket
internal abstract partial class DiscordWebSocket
{
public event EventHandler Connected;
private void RaiseConnected()
@@ -19,25 +18,8 @@ namespace Discord
Disconnected(this, EventArgs.Empty);
}

public event EventHandler<MessageEventArgs> GotEvent;
public sealed class MessageEventArgs : EventArgs
{
public readonly string Type;
public readonly JToken Event;
internal MessageEventArgs(string type, JToken data)
{
Type = type;
Event = data;
}
}
private void RaiseGotEvent(string type, JToken payload)
{
if (GotEvent != null)
GotEvent(this, new MessageEventArgs(type, payload));
}

public event EventHandler<DiscordClient.LogMessageEventArgs> OnDebugMessage;
private void RaiseOnDebugMessage(string message)
protected void RaiseOnDebugMessage(string message)
{
if (OnDebugMessage != null)
OnDebugMessage(this, new DiscordClient.LogMessageEventArgs(message));


+ 31
- 72
src/Discord.Net/DiscordWebSocket.cs View File

@@ -1,5 +1,4 @@
using Discord.API.Models;
using Discord.Helpers;
using Newtonsoft.Json;
using Newtonsoft.Json.Linq;
using System;
@@ -11,31 +10,29 @@ using System.Threading.Tasks;

namespace Discord
{
internal sealed partial class DiscordWebSocket : IDisposable
internal abstract partial class DiscordWebSocket : IDisposable
{
private const int ReceiveChunkSize = 4096;
private const int SendChunkSize = 4096;
private const int ReadyTimeout = 2500; //Max time in milliseconds between connecting to Discord and receiving a READY event

protected volatile CancellationTokenSource _disconnectToken;
protected int _heartbeatInterval;
protected readonly int _sendInterval;

private volatile ClientWebSocket _webSocket;
private volatile CancellationTokenSource _disconnectToken;
private volatile Task _tasks;
private ConcurrentQueue<byte[]> _sendQueue;
private int _heartbeatInterval, _sendInterval;
private DateTime _lastHeartbeat;
private ManualResetEventSlim _connectWaitOnLogin, _connectWaitOnLogin2;
private bool _isConnected;

public DiscordWebSocket(int interval)
{
_sendInterval = interval;
_connectWaitOnLogin = new ManualResetEventSlim(false);
_connectWaitOnLogin2 = new ManualResetEventSlim(false);

_sendQueue = new ConcurrentQueue<byte[]>();
}

public async Task ConnectAsync(string url, bool autoLogin)
public async Task ConnectAsync(string url)
{
await DisconnectAsync();

@@ -46,9 +43,7 @@ namespace Discord
_webSocket.Options.KeepAliveInterval = TimeSpan.Zero;
await _webSocket.ConnectAsync(new Uri(url), cancelToken);

_tasks = Task.WhenAll(
await Task.Factory.StartNew(ReceiveAsync, cancelToken, TaskCreationOptions.LongRunning, TaskScheduler.Default),
await Task.Factory.StartNew(SendAsync, cancelToken, TaskCreationOptions.LongRunning, TaskScheduler.Default))
_tasks = Task.WhenAll(CreateTasks(cancelToken))
.ContinueWith(x =>
{
//Do not clean up until both tasks have ended
@@ -71,48 +66,29 @@ namespace Discord

_tasks = null;
});

if (autoLogin)
Login();
}
public void Login()
}
public async Task DisconnectAsync()
{
var cancelToken = _disconnectToken.Token;

_connectWaitOnLogin.Reset();
_connectWaitOnLogin2.Reset();

WebSocketCommands.Login msg = new WebSocketCommands.Login();
msg.Payload.Token = Http.Token;
msg.Payload.Properties["$os"] = "";
msg.Payload.Properties["$browser"] = "";
msg.Payload.Properties["$device"] = "Discord.Net";
msg.Payload.Properties["$referrer"] = "";
msg.Payload.Properties["$referring_domain"] = "";
SendMessage(msg, _disconnectToken.Token);

try
{
if (!_connectWaitOnLogin.Wait(ReadyTimeout, cancelToken)) //Waiting on READY message
throw new Exception("No reply from Discord server");
}
catch (OperationCanceledException)
if (_tasks != null)
{
throw new InvalidOperationException("Bad Token");
try { _disconnectToken.Cancel(); } catch (NullReferenceException) { }
try { await _tasks; } catch (NullReferenceException) { }
}
try { _connectWaitOnLogin2.Wait(cancelToken); } //Waiting on READY handler
catch (OperationCanceledException) { return; }
}

protected void SetConnected()
{
_isConnected = true;
RaiseConnected();
}
public async Task DisconnectAsync()

protected virtual Task[] CreateTasks(CancellationToken cancelToken)
{
if (_tasks != null)
return new Task[]
{
try { _disconnectToken.Cancel(); } catch (NullReferenceException) { }
try { await _tasks; } catch (NullReferenceException) { }
}
Task.Factory.StartNew(ReceiveAsync, cancelToken, TaskCreationOptions.LongRunning, TaskScheduler.Default).Result,
Task.Factory.StartNew(SendAsync, cancelToken, TaskCreationOptions.LongRunning, TaskScheduler.Default).Result
};
}

private async Task ReceiveAsync()
@@ -142,25 +118,7 @@ namespace Discord
while (!result.EndOfMessage);

var msg = JsonConvert.DeserializeObject<WebSocketMessage>(builder.ToString());
switch (msg.Operation)
{
case 0:
if (msg.Type == "READY")
{
var payload = (msg.Payload as JToken).ToObject<WebSocketEvents.Ready>();
_heartbeatInterval = payload.HeartbeatInterval;
QueueMessage(new WebSocketCommands.UpdateStatus());
QueueMessage(new WebSocketCommands.KeepAlive());
_connectWaitOnLogin.Set(); //Pre-Event
}
RaiseGotEvent(msg.Type, msg.Payload as JToken);
if (msg.Type == "READY")
_connectWaitOnLogin2.Set(); //Post-Event
break;
default:
RaiseOnDebugMessage("Unknown WebSocket operation ID: " + msg.Operation);
break;
}
ProcessMessage(msg);

builder.Clear();
}
@@ -168,11 +126,10 @@ namespace Discord
catch { }
finally { _disconnectToken.Cancel(); }
}

private async Task SendAsync()
{
var cancelToken = _disconnectToken.Token;
try
try
{
byte[] bytes;
while (_webSocket.State == WebSocketState.Open && !cancelToken.IsCancellationRequested)
@@ -182,7 +139,7 @@ namespace Discord
DateTime now = DateTime.UtcNow;
if ((now - _lastHeartbeat).TotalMilliseconds > _heartbeatInterval)
{
await SendMessage(new WebSocketCommands.KeepAlive(), cancelToken);
await SendMessage(GetKeepAlive(), cancelToken);
_lastHeartbeat = now;
}
}
@@ -195,15 +152,17 @@ namespace Discord
finally { _disconnectToken.Cancel(); }
}

private void QueueMessage(object message)
protected abstract void ProcessMessage(WebSocketMessage msg);
protected abstract WebSocketMessage GetKeepAlive();

protected void QueueMessage(object message)
{
var bytes = Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(message));
_sendQueue.Enqueue(bytes);
}

private Task SendMessage(object message, CancellationToken cancelToken)
protected Task SendMessage(object message, CancellationToken cancelToken)
=> SendMessage(Encoding.UTF8.GetBytes(JsonConvert.SerializeObject(message)), cancelToken);
private async Task SendMessage(byte[] message, CancellationToken cancelToken)
protected async Task SendMessage(byte[] message, CancellationToken cancelToken)
{
var frameCount = (int)Math.Ceiling((double)message.Length / SendChunkSize);



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