@@ -28,24 +28,19 @@ namespace Discord.Audio | |||
private readonly AsyncEvent<Func<VoiceOpCode, object, Task>> _receivedEvent = new AsyncEvent<Func<VoiceOpCode, object, Task>>(); | |||
public event Func<Exception, Task> Disconnected { add { _disconnectedEvent.Add(value); } remove { _disconnectedEvent.Remove(value); } } | |||
private readonly AsyncEvent<Func<Exception, Task>> _disconnectedEvent = new AsyncEvent<Func<Exception, Task>>(); | |||
private readonly ulong _userId; | |||
private readonly string _token; | |||
private readonly JsonSerializer _serializer; | |||
private readonly IWebSocketClient _gatewayClient; | |||
private readonly SemaphoreSlim _connectionLock; | |||
private CancellationTokenSource _connectCancelToken; | |||
private bool _isDisposed; | |||
public ulong GuildId { get; } | |||
public string SessionId { get; } | |||
public ulong GuildId { get; } | |||
public ConnectionState ConnectionState { get; private set; } | |||
internal DiscordVoiceAPIClient(ulong guildId, ulong userId, string sessionId, string token, WebSocketProvider webSocketProvider, JsonSerializer serializer = null) | |||
internal DiscordVoiceAPIClient(ulong guildId, WebSocketProvider webSocketProvider, JsonSerializer serializer = null) | |||
{ | |||
GuildId = guildId; | |||
_userId = userId; | |||
SessionId = sessionId; | |||
_token = token; | |||
_connectionLock = new SemaphoreSlim(1, 1); | |||
_gatewayClient = webSocketProvider(); | |||
@@ -78,6 +73,19 @@ namespace Discord.Audio | |||
_serializer = serializer ?? new JsonSerializer { ContractResolver = new DiscordContractResolver() }; | |||
} | |||
void Dispose(bool disposing) | |||
{ | |||
if (!_isDisposed) | |||
{ | |||
if (disposing) | |||
{ | |||
_connectCancelToken?.Dispose(); | |||
(_gatewayClient as IDisposable)?.Dispose(); | |||
} | |||
_isDisposed = true; | |||
} | |||
} | |||
public void Dispose() => Dispose(true); | |||
public Task SendAsync(VoiceOpCode opCode, object payload, RequestOptions options = null) | |||
{ | |||
@@ -105,16 +113,16 @@ namespace Discord.Audio | |||
}); | |||
} | |||
public async Task ConnectAsync(string url) | |||
public async Task ConnectAsync(string url, ulong userId, string sessionId, string token) | |||
{ | |||
await _connectionLock.WaitAsync().ConfigureAwait(false); | |||
try | |||
{ | |||
await ConnectInternalAsync(url).ConfigureAwait(false); | |||
await ConnectInternalAsync(url, userId, sessionId, token).ConfigureAwait(false); | |||
} | |||
finally { _connectionLock.Release(); } | |||
} | |||
private async Task ConnectInternalAsync(string url) | |||
private async Task ConnectInternalAsync(string url, ulong userId, string sessionId, string token) | |||
{ | |||
ConnectionState = ConnectionState.Connecting; | |||
try | |||
@@ -123,7 +131,7 @@ namespace Discord.Audio | |||
_gatewayClient.SetCancelToken(_connectCancelToken.Token); | |||
await _gatewayClient.ConnectAsync(url).ConfigureAwait(false); | |||
await SendIdentityAsync(GuildId, _userId, SessionId, _token).ConfigureAwait(false); | |||
await SendIdentityAsync(GuildId, userId, sessionId, token).ConfigureAwait(false); | |||
ConnectionState = ConnectionState.Connected; | |||
} | |||
@@ -1,7 +1,6 @@ | |||
using Discord.API.Voice; | |||
using Discord.Logging; | |||
using Discord.Net.Converters; | |||
using Discord.Net.WebSockets; | |||
using Newtonsoft.Json; | |||
using System; | |||
using System.Threading; | |||
@@ -9,7 +8,7 @@ using System.Threading.Tasks; | |||
namespace Discord.Audio | |||
{ | |||
internal class AudioClient : IAudioClient | |||
internal class AudioClient : IAudioClient, IDisposable | |||
{ | |||
public event Func<Task> Connected | |||
{ | |||
@@ -17,12 +16,12 @@ namespace Discord.Audio | |||
remove { _connectedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<Task>> _connectedEvent = new AsyncEvent<Func<Task>>(); | |||
public event Func<Task> Disconnected | |||
public event Func<Exception, Task> Disconnected | |||
{ | |||
add { _disconnectedEvent.Add(value); } | |||
remove { _disconnectedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<Task>> _disconnectedEvent = new AsyncEvent<Func<Task>>(); | |||
private readonly AsyncEvent<Func<Exception, Task>> _disconnectedEvent = new AsyncEvent<Func<Exception, Task>>(); | |||
public event Func<int, int, Task> LatencyUpdated | |||
{ | |||
add { _latencyUpdatedEvent.Add(value); } | |||
@@ -34,28 +33,30 @@ namespace Discord.Audio | |||
#if BENCHMARK | |||
private readonly ILogger _benchmarkLogger; | |||
#endif | |||
private readonly JsonSerializer _serializer; | |||
internal readonly SemaphoreSlim _connectionLock; | |||
private readonly JsonSerializer _serializer; | |||
private TaskCompletionSource<bool> _connectTask; | |||
private CancellationTokenSource _cancelToken; | |||
private Task _heartbeatTask, _reconnectTask; | |||
private Task _heartbeatTask; | |||
private long _heartbeatTime; | |||
private bool _isReconnecting; | |||
private string _url; | |||
private bool _isDisposed; | |||
private DiscordSocketClient Discord { get; } | |||
public CachedGuild Guild { get; } | |||
public DiscordVoiceAPIClient ApiClient { get; private set; } | |||
public ConnectionState ConnectionState { get; private set; } | |||
public int Latency { get; private set; } | |||
private DiscordSocketClient Discord => Guild.Discord; | |||
/// <summary> Creates a new REST/WebSocket discord client. </summary> | |||
internal AudioClient(DiscordSocketClient discord, ulong guildId, ulong userId, string sessionId, string token, WebSocketProvider webSocketProvider, ILogManager logManager) | |||
internal AudioClient(CachedGuild guild) | |||
{ | |||
Discord = discord; | |||
Guild = guild; | |||
_webSocketLogger = logManager.CreateLogger("Audio"); | |||
_udpLogger = logManager.CreateLogger("AudioUDP"); | |||
_webSocketLogger = Discord.LogManager.CreateLogger("Audio"); | |||
_udpLogger = Discord.LogManager.CreateLogger("AudioUDP"); | |||
#if BENCHMARK | |||
_benchmarkLogger = logManager.CreateLogger("Benchmark"); | |||
#endif | |||
@@ -69,38 +70,34 @@ namespace Discord.Audio | |||
e.ErrorContext.Handled = true; | |||
}; | |||
ApiClient = new DiscordVoiceAPIClient(guildId, userId, sessionId, token, webSocketProvider); | |||
ApiClient = new DiscordVoiceAPIClient(guild.Id, Discord.WebSocketProvider); | |||
ApiClient.SentGatewayMessage += async opCode => await _webSocketLogger.DebugAsync($"Sent {(VoiceOpCode)opCode}").ConfigureAwait(false); | |||
ApiClient.ReceivedEvent += ProcessMessageAsync; | |||
ApiClient.Disconnected += async ex => | |||
{ | |||
if (ex != null) | |||
{ | |||
await _webSocketLogger.WarningAsync($"Connection Closed: {ex.Message}").ConfigureAwait(false); | |||
await StartReconnectAsync().ConfigureAwait(false); | |||
} | |||
else | |||
await _webSocketLogger.WarningAsync($"Connection Closed").ConfigureAwait(false); | |||
}; | |||
} | |||
/// <inheritdoc /> | |||
public async Task ConnectAsync(string url) | |||
public async Task ConnectAsync(string url, ulong userId, string sessionId, string token) | |||
{ | |||
await _connectionLock.WaitAsync().ConfigureAwait(false); | |||
try | |||
{ | |||
_isReconnecting = false; | |||
await ConnectInternalAsync(url).ConfigureAwait(false); | |||
await ConnectInternalAsync(url, userId, sessionId, token).ConfigureAwait(false); | |||
} | |||
finally { _connectionLock.Release(); } | |||
} | |||
private async Task ConnectInternalAsync(string url) | |||
private async Task ConnectInternalAsync(string url, ulong userId, string sessionId, string token) | |||
{ | |||
var state = ConnectionState; | |||
if (state == ConnectionState.Connecting || state == ConnectionState.Connected) | |||
await DisconnectInternalAsync().ConfigureAwait(false); | |||
await DisconnectInternalAsync(null).ConfigureAwait(false); | |||
ConnectionState = ConnectionState.Connecting; | |||
await _webSocketLogger.InfoAsync("Connecting").ConfigureAwait(false); | |||
@@ -109,7 +106,7 @@ namespace Discord.Audio | |||
_url = url; | |||
_connectTask = new TaskCompletionSource<bool>(); | |||
_cancelToken = new CancellationTokenSource(); | |||
await ApiClient.ConnectAsync(url).ConfigureAwait(false); | |||
await ApiClient.ConnectAsync(url, userId, sessionId, token).ConfigureAwait(false); | |||
await _connectedEvent.InvokeAsync().ConfigureAwait(false); | |||
await _connectTask.Task.ConfigureAwait(false); | |||
@@ -119,7 +116,7 @@ namespace Discord.Audio | |||
} | |||
catch (Exception) | |||
{ | |||
await DisconnectInternalAsync().ConfigureAwait(false); | |||
await DisconnectInternalAsync(null).ConfigureAwait(false); | |||
throw; | |||
} | |||
} | |||
@@ -129,12 +126,20 @@ namespace Discord.Audio | |||
await _connectionLock.WaitAsync().ConfigureAwait(false); | |||
try | |||
{ | |||
_isReconnecting = false; | |||
await DisconnectInternalAsync().ConfigureAwait(false); | |||
await DisconnectInternalAsync(null).ConfigureAwait(false); | |||
} | |||
finally { _connectionLock.Release(); } | |||
} | |||
private async Task DisconnectAsync(Exception ex) | |||
{ | |||
await _connectionLock.WaitAsync().ConfigureAwait(false); | |||
try | |||
{ | |||
await DisconnectInternalAsync(ex).ConfigureAwait(false); | |||
} | |||
finally { _connectionLock.Release(); } | |||
} | |||
private async Task DisconnectInternalAsync() | |||
private async Task DisconnectInternalAsync(Exception ex) | |||
{ | |||
if (ConnectionState == ConnectionState.Disconnected) return; | |||
ConnectionState = ConnectionState.Disconnecting; | |||
@@ -155,61 +160,7 @@ namespace Discord.Audio | |||
ConnectionState = ConnectionState.Disconnected; | |||
await _webSocketLogger.InfoAsync("Disconnected").ConfigureAwait(false); | |||
await _disconnectedEvent.InvokeAsync().ConfigureAwait(false); | |||
} | |||
private async Task StartReconnectAsync() | |||
{ | |||
//TODO: Is this thread-safe? | |||
if (_reconnectTask != null) return; | |||
await _connectionLock.WaitAsync().ConfigureAwait(false); | |||
try | |||
{ | |||
if (_reconnectTask != null) return; | |||
_isReconnecting = true; | |||
_reconnectTask = ReconnectInternalAsync(); | |||
} | |||
finally { _connectionLock.Release(); } | |||
} | |||
private async Task ReconnectInternalAsync() | |||
{ | |||
try | |||
{ | |||
int nextReconnectDelay = 1000; | |||
while (_isReconnecting) | |||
{ | |||
try | |||
{ | |||
await Task.Delay(nextReconnectDelay).ConfigureAwait(false); | |||
nextReconnectDelay *= 2; | |||
if (nextReconnectDelay > 30000) | |||
nextReconnectDelay = 30000; | |||
await _connectionLock.WaitAsync().ConfigureAwait(false); | |||
try | |||
{ | |||
await ConnectInternalAsync(_url).ConfigureAwait(false); | |||
} | |||
finally { _connectionLock.Release(); } | |||
return; | |||
} | |||
catch (Exception ex) | |||
{ | |||
await _webSocketLogger.WarningAsync("Reconnect failed", ex).ConfigureAwait(false); | |||
} | |||
} | |||
} | |||
finally | |||
{ | |||
await _connectionLock.WaitAsync().ConfigureAwait(false); | |||
try | |||
{ | |||
_isReconnecting = false; | |||
_reconnectTask = null; | |||
} | |||
finally { _connectionLock.Release(); } | |||
} | |||
await _disconnectedEvent.InvokeAsync(ex).ConfigureAwait(false); | |||
} | |||
private async Task ProcessMessageAsync(VoiceOpCode opCode, object payload) | |||
@@ -285,7 +236,7 @@ namespace Discord.Audio | |||
if (ConnectionState == ConnectionState.Connected) | |||
{ | |||
await _webSocketLogger.WarningAsync("Server missed last heartbeat").ConfigureAwait(false); | |||
await StartReconnectAsync().ConfigureAwait(false); | |||
await DisconnectInternalAsync(new Exception("Server missed last heartbeat")).ConfigureAwait(false); | |||
return; | |||
} | |||
} | |||
@@ -296,5 +247,14 @@ namespace Discord.Audio | |||
} | |||
catch (OperationCanceledException) { } | |||
} | |||
internal virtual void Dispose(bool disposing) | |||
{ | |||
if (!_isDisposed) | |||
_isDisposed = true; | |||
ApiClient.Dispose(); | |||
} | |||
/// <inheritdoc /> | |||
public void Dispose() => Dispose(true); | |||
} | |||
} |
@@ -6,7 +6,7 @@ namespace Discord.Audio | |||
public interface IAudioClient | |||
{ | |||
event Func<Task> Connected; | |||
event Func<Task> Disconnected; | |||
event Func<Exception, Task> Disconnected; | |||
event Func<int, int, Task> LatencyUpdated; | |||
DiscordVoiceAPIClient ApiClient { get; } | |||
@@ -26,13 +26,13 @@ namespace Discord | |||
internal readonly ILogger _discordLogger, _restLogger, _queueLogger; | |||
internal readonly SemaphoreSlim _connectionLock; | |||
internal readonly LogManager _log; | |||
internal readonly RequestQueue _requestQueue; | |||
internal bool _isDisposed; | |||
internal SelfUser _currentUser; | |||
public API.DiscordApiClient ApiClient { get; } | |||
internal LogManager LogManager { get; } | |||
public LoginState LoginState { get; private set; } | |||
public API.DiscordApiClient ApiClient { get; private set; } | |||
/// <summary> Creates a new REST-only discord client. </summary> | |||
public DiscordClient() | |||
@@ -40,11 +40,11 @@ namespace Discord | |||
/// <summary> Creates a new REST-only discord client. </summary> | |||
public DiscordClient(DiscordConfig config) | |||
{ | |||
_log = new LogManager(config.LogLevel); | |||
_log.Message += async msg => await _logEvent.InvokeAsync(msg).ConfigureAwait(false); | |||
_discordLogger = _log.CreateLogger("Discord"); | |||
_restLogger = _log.CreateLogger("Rest"); | |||
_queueLogger = _log.CreateLogger("Queue"); | |||
LogManager = new LogManager(config.LogLevel); | |||
LogManager.Message += async msg => await _logEvent.InvokeAsync(msg).ConfigureAwait(false); | |||
_discordLogger = LogManager.CreateLogger("Discord"); | |||
_restLogger = LogManager.CreateLogger("Rest"); | |||
_queueLogger = LogManager.CreateLogger("Queue"); | |||
_connectionLock = new SemaphoreSlim(1, 1); | |||
@@ -267,6 +267,8 @@ namespace Discord | |||
public void Dispose() => Dispose(true); | |||
ConnectionState IDiscordClient.ConnectionState => ConnectionState.Disconnected; | |||
ILogManager IDiscordClient.LogManager => LogManager; | |||
Task IDiscordClient.ConnectAsync() { throw new NotSupportedException(); } | |||
Task IDiscordClient.DisconnectAsync() { throw new NotSupportedException(); } | |||
} | |||
@@ -13,12 +13,12 @@ namespace Discord | |||
remove { _connectedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<Task>> _connectedEvent = new AsyncEvent<Func<Task>>(); | |||
public event Func<Task> Disconnected | |||
public event Func<Exception, Task> Disconnected | |||
{ | |||
add { _disconnectedEvent.Add(value); } | |||
remove { _disconnectedEvent.Remove(value); } | |||
} | |||
private readonly AsyncEvent<Func<Task>> _disconnectedEvent = new AsyncEvent<Func<Task>>(); | |||
private readonly AsyncEvent<Func<Exception, Task>> _disconnectedEvent = new AsyncEvent<Func<Exception, Task>>(); | |||
public event Func<Task> Ready | |||
{ | |||
add { _readyEvent.Add(value); } | |||
@@ -75,7 +75,7 @@ namespace Discord | |||
AudioMode = config.AudioMode; | |||
WebSocketProvider = config.WebSocketProvider; | |||
_gatewayLogger = _log.CreateLogger("Gateway"); | |||
_gatewayLogger = LogManager.CreateLogger("Gateway"); | |||
#if BENCHMARK | |||
_benchmarkLogger = _log.CreateLogger("Benchmark"); | |||
#endif | |||
@@ -94,7 +94,7 @@ namespace Discord | |||
if (ex != null) | |||
{ | |||
await _gatewayLogger.WarningAsync($"Connection Closed: {ex.Message}").ConfigureAwait(false); | |||
await StartReconnectAsync().ConfigureAwait(false); | |||
await StartReconnectAsync(ex).ConfigureAwait(false); | |||
} | |||
else | |||
await _gatewayLogger.WarningAsync($"Connection Closed").ConfigureAwait(false); | |||
@@ -112,7 +112,7 @@ namespace Discord | |||
protected override async Task OnLogoutAsync() | |||
{ | |||
if (ConnectionState != ConnectionState.Disconnected) | |||
await DisconnectInternalAsync().ConfigureAwait(false); | |||
await DisconnectInternalAsync(null).ConfigureAwait(false); | |||
_voiceRegions = ImmutableDictionary.Create<string, VoiceRegion>(); | |||
} | |||
@@ -142,7 +142,7 @@ namespace Discord | |||
var state = ConnectionState; | |||
if (state == ConnectionState.Connecting || state == ConnectionState.Connected) | |||
await DisconnectInternalAsync().ConfigureAwait(false); | |||
await DisconnectInternalAsync(null).ConfigureAwait(false); | |||
ConnectionState = ConnectionState.Connecting; | |||
await _gatewayLogger.InfoAsync("Connecting").ConfigureAwait(false); | |||
@@ -165,7 +165,7 @@ namespace Discord | |||
} | |||
catch (Exception) | |||
{ | |||
await DisconnectInternalAsync().ConfigureAwait(false); | |||
await DisconnectInternalAsync(null).ConfigureAwait(false); | |||
throw; | |||
} | |||
} | |||
@@ -176,11 +176,11 @@ namespace Discord | |||
try | |||
{ | |||
_isReconnecting = false; | |||
await DisconnectInternalAsync().ConfigureAwait(false); | |||
await DisconnectInternalAsync(null).ConfigureAwait(false); | |||
} | |||
finally { _connectionLock.Release(); } | |||
} | |||
private async Task DisconnectInternalAsync() | |||
private async Task DisconnectInternalAsync(Exception ex) | |||
{ | |||
ulong guildId; | |||
@@ -211,10 +211,10 @@ namespace Discord | |||
ConnectionState = ConnectionState.Disconnected; | |||
await _gatewayLogger.InfoAsync("Disconnected").ConfigureAwait(false); | |||
await _disconnectedEvent.InvokeAsync().ConfigureAwait(false); | |||
await _disconnectedEvent.InvokeAsync(ex).ConfigureAwait(false); | |||
} | |||
private async Task StartReconnectAsync() | |||
private async Task StartReconnectAsync(Exception ex) | |||
{ | |||
//TODO: Is this thread-safe? | |||
if (_reconnectTask != null) return; | |||
@@ -222,6 +222,7 @@ namespace Discord | |||
await _connectionLock.WaitAsync().ConfigureAwait(false); | |||
try | |||
{ | |||
await DisconnectInternalAsync(ex).ConfigureAwait(false); | |||
if (_reconnectTask != null) return; | |||
_isReconnecting = true; | |||
_reconnectTask = ReconnectInternalAsync(); | |||
@@ -469,7 +470,7 @@ namespace Discord | |||
await _gatewayLogger.DebugAsync("Received Reconnect").ConfigureAwait(false); | |||
await _gatewayLogger.WarningAsync("Server requested a reconnect").ConfigureAwait(false); | |||
await StartReconnectAsync().ConfigureAwait(false); | |||
await StartReconnectAsync(new Exception("Server requested a reconnect")).ConfigureAwait(false); | |||
} | |||
break; | |||
case GatewayOpCode.Dispatch: | |||
@@ -1113,9 +1114,7 @@ namespace Discord | |||
var user = guild.GetUser(data.UserId); | |||
if (user != null) | |||
{ | |||
await _userVoiceStateUpdatedEvent.InvokeAsync(user, before, after).ConfigureAwait(false); | |||
} | |||
else | |||
{ | |||
await _gatewayLogger.WarningAsync("VOICE_STATE_UPDATE referenced an unknown user.").ConfigureAwait(false); | |||
@@ -1131,7 +1130,21 @@ namespace Discord | |||
} | |||
break; | |||
case "VOICE_SERVER_UPDATE": | |||
await _gatewayLogger.DebugAsync("Ignored Dispatch (VOICE_SERVER_UPDATE)").ConfigureAwait(false); | |||
await _gatewayLogger.DebugAsync("Received Dispatch (VOICE_SERVER_UPDATE)").ConfigureAwait(false); | |||
if (AudioMode != AudioMode.Disabled) | |||
{ | |||
var data = (payload as JToken).ToObject<VoiceServerUpdateEvent>(_serializer); | |||
var guild = DataStore.GetGuild(data.GuildId); | |||
if (guild != null) | |||
await guild.ConnectAudio("wss://" + data.Endpoint, data.Token).ConfigureAwait(false); | |||
else | |||
{ | |||
await _gatewayLogger.WarningAsync("VOICE_SERVER_UPDATE referenced an unknown guild.").ConfigureAwait(false); | |||
return; | |||
} | |||
} | |||
return; | |||
//Ignored (User only) | |||
@@ -1183,7 +1196,7 @@ namespace Discord | |||
if (ConnectionState == ConnectionState.Connected && (_guildDownloadTask?.IsCompleted ?? false)) | |||
{ | |||
await _gatewayLogger.WarningAsync("Server missed last heartbeat").ConfigureAwait(false); | |||
await StartReconnectAsync().ConfigureAwait(false); | |||
await StartReconnectAsync(new Exception("Server missed last heartbeat")).ConfigureAwait(false); | |||
return; | |||
} | |||
} | |||
@@ -5,6 +5,7 @@ using System.Collections.Concurrent; | |||
using System.Collections.Generic; | |||
using System.Collections.Immutable; | |||
using System.Linq; | |||
using System.Threading; | |||
using System.Threading.Tasks; | |||
using ChannelModel = Discord.API.Channel; | |||
using EmojiUpdateModel = Discord.API.Gateway.GuildEmojiUpdateEvent; | |||
@@ -17,8 +18,9 @@ using VoiceStateModel = Discord.API.VoiceState; | |||
namespace Discord | |||
{ | |||
internal class CachedGuild : Guild, IUserGuild, ICachedEntity<ulong> | |||
internal class CachedGuild : Guild, ICachedEntity<ulong>, IGuild, IUserGuild | |||
{ | |||
private readonly SemaphoreSlim _audioLock; | |||
private TaskCompletionSource<bool> _downloaderPromise; | |||
private ConcurrentHashSet<ulong> _channels; | |||
private ConcurrentDictionary<ulong, CachedGuildUser> _members; | |||
@@ -27,7 +29,7 @@ namespace Discord | |||
public bool Available { get; private set; } | |||
public int MemberCount { get; private set; } | |||
public int DownloadedMemberCount { get; private set; } | |||
public IAudioClient AudioClient { get; private set; } | |||
public AudioClient AudioClient { get; private set; } | |||
public bool HasAllMembers => _downloaderPromise.Task.IsCompleted; | |||
public Task DownloaderPromise => _downloaderPromise.Task; | |||
@@ -48,6 +50,7 @@ namespace Discord | |||
public CachedGuild(DiscordSocketClient discord, ExtendedModel model, DataStore dataStore) : base(discord, model) | |||
{ | |||
_audioLock = new SemaphoreSlim(1, 1); | |||
_downloaderPromise = new TaskCompletionSource<bool>(); | |||
Update(model, UpdateSource.Creation, dataStore); | |||
} | |||
@@ -236,6 +239,55 @@ namespace Discord | |||
return null; | |||
} | |||
public async Task ConnectAudio(string url, string token) | |||
{ | |||
AudioClient audioClient; | |||
await _audioLock.WaitAsync().ConfigureAwait(false); | |||
var voiceState = GetVoiceState(CurrentUser.Id).Value; | |||
try | |||
{ | |||
audioClient = AudioClient; | |||
if (audioClient == null) | |||
{ | |||
audioClient = new AudioClient(this); | |||
audioClient.Disconnected += async ex => | |||
{ | |||
await _audioLock.WaitAsync().ConfigureAwait(false); | |||
try | |||
{ | |||
if (ex != null) | |||
{ | |||
//Reconnect if we still have channel info. | |||
//TODO: Is this threadsafe? Could channel data be deleted before we access it? | |||
var voiceState2 = GetVoiceState(CurrentUser.Id); | |||
if (voiceState2.HasValue) | |||
{ | |||
var voiceChannelId = voiceState2.Value.VoiceChannel?.Id; | |||
if (voiceChannelId != null) | |||
await Discord.ApiClient.SendVoiceStateUpdateAsync(Id, voiceChannelId, voiceState2.Value.IsSelfDeafened, voiceState2.Value.IsSelfMuted); | |||
} | |||
} | |||
else | |||
{ | |||
try { AudioClient.Dispose(); } catch { } | |||
AudioClient = null; | |||
} | |||
} | |||
finally | |||
{ | |||
_audioLock.Release(); | |||
} | |||
}; | |||
AudioClient = audioClient; | |||
} | |||
} | |||
finally | |||
{ | |||
_audioLock.Release(); | |||
} | |||
await audioClient.ConnectAsync(url, CurrentUser.Id, voiceState.VoiceSessionId, token).ConfigureAwait(false); | |||
} | |||
public CachedGuild Clone() => MemberwiseClone() as CachedGuild; | |||
new internal ICachedGuildChannel ToChannel(ChannelModel model) | |||
@@ -253,5 +305,6 @@ namespace Discord | |||
bool IUserGuild.IsOwner => OwnerId == Discord.CurrentUser.Id; | |||
GuildPermissions IUserGuild.Permissions => CurrentUser.GuildPermissions; | |||
IAudioClient IGuild.AudioClient => AudioClient; | |||
} | |||
} |
@@ -1,4 +1,5 @@ | |||
using Discord.API; | |||
using Discord.Logging; | |||
using System; | |||
using System.Collections.Generic; | |||
using System.IO; | |||
@@ -13,6 +14,7 @@ namespace Discord | |||
ConnectionState ConnectionState { get; } | |||
DiscordApiClient ApiClient { get; } | |||
ILogManager LogManager { get; } | |||
Task LoginAsync(TokenType tokenType, string token, bool validateToken = true); | |||
Task LogoutAsync(); | |||