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@@ -7,32 +7,39 @@ namespace Discord.WebSocket |
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{ |
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//General |
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/// <summary> Fired when a shard is connected to the Discord gateway. </summary> |
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public event Func<DiscordSocketClient, Task> ShardConnected |
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public event Func<DiscordSocketClient, Task> ShardConnected |
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{ |
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add { _shardConnectedEvent.Add(value); } |
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remove { _shardConnectedEvent.Remove(value); } |
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} |
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private readonly AsyncEvent<Func<DiscordSocketClient, Task>> _shardConnectedEvent = new AsyncEvent<Func<DiscordSocketClient, Task>>(); |
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/// <summary> Fired when a shard is disconnected from the Discord gateway. </summary> |
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public event Func<Exception, DiscordSocketClient, Task> ShardDisconnected |
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public event Func<Exception, DiscordSocketClient, Task> ShardDisconnected |
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{ |
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add { _shardDisconnectedEvent.Add(value); } |
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remove { _shardDisconnectedEvent.Remove(value); } |
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} |
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private readonly AsyncEvent<Func<Exception, DiscordSocketClient, Task>> _shardDisconnectedEvent = new AsyncEvent<Func<Exception, DiscordSocketClient, Task>>(); |
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/// <summary> Fired when a guild data for a shard has finished downloading. </summary> |
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public event Func<DiscordSocketClient, Task> ShardReady |
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public event Func<DiscordSocketClient, Task> ShardReady |
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{ |
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add { _shardReadyEvent.Add(value); } |
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remove { _shardReadyEvent.Remove(value); } |
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} |
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private readonly AsyncEvent<Func<DiscordSocketClient, Task>> _shardReadyEvent = new AsyncEvent<Func<DiscordSocketClient, Task>>(); |
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/// <summary> Fired when a shard receives a heartbeat from the Discord gateway. </summary> |
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public event Func<int, int, DiscordSocketClient, Task> ShardLatencyUpdated |
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public event Func<int, int, DiscordSocketClient, Task> ShardLatencyUpdated |
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{ |
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add { _shardLatencyUpdatedEvent.Add(value); } |
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remove { _shardLatencyUpdatedEvent.Remove(value); } |
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} |
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private readonly AsyncEvent<Func<int, int, DiscordSocketClient, Task>> _shardLatencyUpdatedEvent = new AsyncEvent<Func<int, int, DiscordSocketClient, Task>>(); |
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/// <summary> Fired when all shards are ready. </summary> |
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public event Func<Task> Ready |
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{ |
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add { _readyEvent.Add(value); } |
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remove { _readyEvent.Remove(value); } |
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} |
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private readonly AsyncEvent<Func<Task>> _readyEvent = new AsyncEvent<Func<Task>>(); |
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} |
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} |
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} |