From 83d875070833a2c49cd4574a814a1a81100b0355 Mon Sep 17 00:00:00 2001 From: Joe4evr Date: Thu, 3 Aug 2017 18:59:36 +0200 Subject: [PATCH] Add comment explaining that there's two differently named methods to add modules --- docs/guides/getting_started/samples/intro/structure.cs | 1 + 1 file changed, 1 insertion(+) diff --git a/docs/guides/getting_started/samples/intro/structure.cs b/docs/guides/getting_started/samples/intro/structure.cs index 55ec775d6..fff2535ea 100644 --- a/docs/guides/getting_started/samples/intro/structure.cs +++ b/docs/guides/getting_started/samples/intro/structure.cs @@ -108,6 +108,7 @@ class Program await _commands.AddModulesAsync(Assembly.GetEntryAssembly()); // Or add Modules manually if you prefer to be a little more explicit: await _commands.AddModuleAsync(); + // Note that the first one is 'Modules' (plural) and the second is 'Module' (singular). // Subscribe a handler to see if a message invokes a command. _client.MessageReceived += HandleCommandAsync;