|
@@ -5,26 +5,21 @@ namespace Discord.WebSocket |
|
|
{ |
|
|
{ |
|
|
public partial class BaseSocketClient |
|
|
public partial class BaseSocketClient |
|
|
{ |
|
|
{ |
|
|
/// <summary> |
|
|
|
|
|
/// Fired when a channel is created. |
|
|
|
|
|
/// </summary> |
|
|
|
|
|
|
|
|
//Channels |
|
|
|
|
|
/// <summary> Fired when a channel is created. </summary> |
|
|
public event Func<SocketChannel, Task> ChannelCreated |
|
|
public event Func<SocketChannel, Task> ChannelCreated |
|
|
{ |
|
|
{ |
|
|
add { _channelCreatedEvent.Add(value); } |
|
|
add { _channelCreatedEvent.Add(value); } |
|
|
remove { _channelCreatedEvent.Remove(value); } |
|
|
remove { _channelCreatedEvent.Remove(value); } |
|
|
} |
|
|
} |
|
|
internal readonly AsyncEvent<Func<SocketChannel, Task>> _channelCreatedEvent = new AsyncEvent<Func<SocketChannel, Task>>(); |
|
|
internal readonly AsyncEvent<Func<SocketChannel, Task>> _channelCreatedEvent = new AsyncEvent<Func<SocketChannel, Task>>(); |
|
|
/// <summary> |
|
|
|
|
|
/// Fired when a channel is destroyed. |
|
|
|
|
|
/// </summary> |
|
|
|
|
|
|
|
|
/// <summary> Fired when a channel is destroyed. </summary> |
|
|
public event Func<SocketChannel, Task> ChannelDestroyed { |
|
|
public event Func<SocketChannel, Task> ChannelDestroyed { |
|
|
add { _channelDestroyedEvent.Add(value); } |
|
|
add { _channelDestroyedEvent.Add(value); } |
|
|
remove { _channelDestroyedEvent.Remove(value); } |
|
|
remove { _channelDestroyedEvent.Remove(value); } |
|
|
} |
|
|
} |
|
|
internal readonly AsyncEvent<Func<SocketChannel, Task>> _channelDestroyedEvent = new AsyncEvent<Func<SocketChannel, Task>>(); |
|
|
internal readonly AsyncEvent<Func<SocketChannel, Task>> _channelDestroyedEvent = new AsyncEvent<Func<SocketChannel, Task>>(); |
|
|
/// <summary> |
|
|
|
|
|
/// Fired when a channel is updated. |
|
|
|
|
|
/// </summary> |
|
|
|
|
|
|
|
|
/// <summary> Fired when a channel is updated. </summary> |
|
|
public event Func<SocketChannel, SocketChannel, Task> ChannelUpdated { |
|
|
public event Func<SocketChannel, SocketChannel, Task> ChannelUpdated { |
|
|
add { _channelUpdatedEvent.Add(value); } |
|
|
add { _channelUpdatedEvent.Add(value); } |
|
|
remove { _channelUpdatedEvent.Remove(value); } |
|
|
remove { _channelUpdatedEvent.Remove(value); } |
|
@@ -32,49 +27,37 @@ namespace Discord.WebSocket |
|
|
internal readonly AsyncEvent<Func<SocketChannel, SocketChannel, Task>> _channelUpdatedEvent = new AsyncEvent<Func<SocketChannel, SocketChannel, Task>>(); |
|
|
internal readonly AsyncEvent<Func<SocketChannel, SocketChannel, Task>> _channelUpdatedEvent = new AsyncEvent<Func<SocketChannel, SocketChannel, Task>>(); |
|
|
|
|
|
|
|
|
//Messages |
|
|
//Messages |
|
|
/// <summary> |
|
|
|
|
|
/// Fired when a message is received. |
|
|
|
|
|
/// </summary> |
|
|
|
|
|
|
|
|
/// <summary> Fired when a message is received. </summary> |
|
|
public event Func<SocketMessage, Task> MessageReceived { |
|
|
public event Func<SocketMessage, Task> MessageReceived { |
|
|
add { _messageReceivedEvent.Add(value); } |
|
|
add { _messageReceivedEvent.Add(value); } |
|
|
remove { _messageReceivedEvent.Remove(value); } |
|
|
remove { _messageReceivedEvent.Remove(value); } |
|
|
} |
|
|
} |
|
|
internal readonly AsyncEvent<Func<SocketMessage, Task>> _messageReceivedEvent = new AsyncEvent<Func<SocketMessage, Task>>(); |
|
|
internal readonly AsyncEvent<Func<SocketMessage, Task>> _messageReceivedEvent = new AsyncEvent<Func<SocketMessage, Task>>(); |
|
|
/// <summary> |
|
|
|
|
|
/// Fired when a message is deleted. |
|
|
|
|
|
/// </summary> |
|
|
|
|
|
|
|
|
/// <summary> Fired when a message is deleted. </summary> |
|
|
public event Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task> MessageDeleted { |
|
|
public event Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task> MessageDeleted { |
|
|
add { _messageDeletedEvent.Add(value); } |
|
|
add { _messageDeletedEvent.Add(value); } |
|
|
remove { _messageDeletedEvent.Remove(value); } |
|
|
remove { _messageDeletedEvent.Remove(value); } |
|
|
} |
|
|
} |
|
|
internal readonly AsyncEvent<Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task>> _messageDeletedEvent = new AsyncEvent<Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task>>(); |
|
|
internal readonly AsyncEvent<Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task>> _messageDeletedEvent = new AsyncEvent<Func<Cacheable<IMessage, ulong>, ISocketMessageChannel, Task>>(); |
|
|
/// <summary> |
|
|
|
|
|
/// Fired when a message is updated. |
|
|
|
|
|
/// </summary> |
|
|
|
|
|
|
|
|
/// <summary> Fired when a message is updated. </summary> |
|
|
public event Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task> MessageUpdated { |
|
|
public event Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task> MessageUpdated { |
|
|
add { _messageUpdatedEvent.Add(value); } |
|
|
add { _messageUpdatedEvent.Add(value); } |
|
|
remove { _messageUpdatedEvent.Remove(value); } |
|
|
remove { _messageUpdatedEvent.Remove(value); } |
|
|
} |
|
|
} |
|
|
internal readonly AsyncEvent<Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task>> _messageUpdatedEvent = new AsyncEvent<Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task>>(); |
|
|
internal readonly AsyncEvent<Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task>> _messageUpdatedEvent = new AsyncEvent<Func<Cacheable<IMessage, ulong>, SocketMessage, ISocketMessageChannel, Task>>(); |
|
|
/// <summary> |
|
|
|
|
|
/// Fired when a reaction is added to a message. |
|
|
|
|
|
/// </summary> |
|
|
|
|
|
|
|
|
/// <summary> Fired when a reaction is added to a message. </summary> |
|
|
public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task> ReactionAdded { |
|
|
public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task> ReactionAdded { |
|
|
add { _reactionAddedEvent.Add(value); } |
|
|
add { _reactionAddedEvent.Add(value); } |
|
|
remove { _reactionAddedEvent.Remove(value); } |
|
|
remove { _reactionAddedEvent.Remove(value); } |
|
|
} |
|
|
} |
|
|
internal readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>> _reactionAddedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>>(); |
|
|
internal readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>> _reactionAddedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>>(); |
|
|
/// <summary> |
|
|
|
|
|
/// Fired when a reaction is removed from a message. |
|
|
|
|
|
/// </summary> |
|
|
|
|
|
|
|
|
/// <summary> Fired when a reaction is removed from a message. </summary> |
|
|
public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task> ReactionRemoved { |
|
|
public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task> ReactionRemoved { |
|
|
add { _reactionRemovedEvent.Add(value); } |
|
|
add { _reactionRemovedEvent.Add(value); } |
|
|
remove { _reactionRemovedEvent.Remove(value); } |
|
|
remove { _reactionRemovedEvent.Remove(value); } |
|
|
} |
|
|
} |
|
|
internal readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>> _reactionRemovedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>>(); |
|
|
internal readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>> _reactionRemovedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, SocketReaction, Task>>(); |
|
|
/// <summary> |
|
|
|
|
|
/// Fired when all reactions to a message are cleared. |
|
|
|
|
|
/// </summary> |
|
|
|
|
|
|
|
|
/// <summary> Fired when all reactions to a message are cleared. </summary> |
|
|
public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task> ReactionsCleared { |
|
|
public event Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task> ReactionsCleared { |
|
|
add { _reactionsClearedEvent.Add(value); } |
|
|
add { _reactionsClearedEvent.Add(value); } |
|
|
remove { _reactionsClearedEvent.Remove(value); } |
|
|
remove { _reactionsClearedEvent.Remove(value); } |
|
@@ -82,25 +65,19 @@ namespace Discord.WebSocket |
|
|
internal readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task>> _reactionsClearedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task>>(); |
|
|
internal readonly AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task>> _reactionsClearedEvent = new AsyncEvent<Func<Cacheable<IUserMessage, ulong>, ISocketMessageChannel, Task>>(); |
|
|
|
|
|
|
|
|
//Roles |
|
|
//Roles |
|
|
/// <summary> |
|
|
|
|
|
/// Fired when a role is created. |
|
|
|
|
|
/// </summary> |
|
|
|
|
|
|
|
|
/// <summary> Fired when a role is created. </summary> |
|
|
public event Func<SocketRole, Task> RoleCreated { |
|
|
public event Func<SocketRole, Task> RoleCreated { |
|
|
add { _roleCreatedEvent.Add(value); } |
|
|
add { _roleCreatedEvent.Add(value); } |
|
|
remove { _roleCreatedEvent.Remove(value); } |
|
|
remove { _roleCreatedEvent.Remove(value); } |
|
|
} |
|
|
} |
|
|
internal readonly AsyncEvent<Func<SocketRole, Task>> _roleCreatedEvent = new AsyncEvent<Func<SocketRole, Task>>(); |
|
|
internal readonly AsyncEvent<Func<SocketRole, Task>> _roleCreatedEvent = new AsyncEvent<Func<SocketRole, Task>>(); |
|
|
/// <summary> |
|
|
|
|
|
/// Fired when a role is deleted. |
|
|
|
|
|
/// </summary> |
|
|
|
|
|
|
|
|
/// <summary> Fired when a role is deleted. </summary> |
|
|
public event Func<SocketRole, Task> RoleDeleted { |
|
|
public event Func<SocketRole, Task> RoleDeleted { |
|
|
add { _roleDeletedEvent.Add(value); } |
|
|
add { _roleDeletedEvent.Add(value); } |
|
|
remove { _roleDeletedEvent.Remove(value); } |
|
|
remove { _roleDeletedEvent.Remove(value); } |
|
|
} |
|
|
} |
|
|
internal readonly AsyncEvent<Func<SocketRole, Task>> _roleDeletedEvent = new AsyncEvent<Func<SocketRole, Task>>(); |
|
|
internal readonly AsyncEvent<Func<SocketRole, Task>> _roleDeletedEvent = new AsyncEvent<Func<SocketRole, Task>>(); |
|
|
/// <summary> |
|
|
|
|
|
/// Fired when a role is updated. |
|
|
|
|
|
/// </summary> |
|
|
|
|
|
|
|
|
/// <summary> Fired when a role is updated. </summary> |
|
|
public event Func<SocketRole, SocketRole, Task> RoleUpdated { |
|
|
public event Func<SocketRole, SocketRole, Task> RoleUpdated { |
|
|
add { _roleUpdatedEvent.Add(value); } |
|
|
add { _roleUpdatedEvent.Add(value); } |
|
|
remove { _roleUpdatedEvent.Remove(value); } |
|
|
remove { _roleUpdatedEvent.Remove(value); } |
|
@@ -108,49 +85,37 @@ namespace Discord.WebSocket |
|
|
internal readonly AsyncEvent<Func<SocketRole, SocketRole, Task>> _roleUpdatedEvent = new AsyncEvent<Func<SocketRole, SocketRole, Task>>(); |
|
|
internal readonly AsyncEvent<Func<SocketRole, SocketRole, Task>> _roleUpdatedEvent = new AsyncEvent<Func<SocketRole, SocketRole, Task>>(); |
|
|
|
|
|
|
|
|
//Guilds |
|
|
//Guilds |
|
|
/// <summary> |
|
|
|
|
|
/// Fired when the connected account joins a guild. |
|
|
|
|
|
/// </summary> |
|
|
|
|
|
|
|
|
/// <summary> Fired when the connected account joins a guild. </summary> |
|
|
public event Func<SocketGuild, Task> JoinedGuild { |
|
|
public event Func<SocketGuild, Task> JoinedGuild { |
|
|
add { _joinedGuildEvent.Add(value); } |
|
|
add { _joinedGuildEvent.Add(value); } |
|
|
remove { _joinedGuildEvent.Remove(value); } |
|
|
remove { _joinedGuildEvent.Remove(value); } |
|
|
} |
|
|
} |
|
|
internal readonly AsyncEvent<Func<SocketGuild, Task>> _joinedGuildEvent = new AsyncEvent<Func<SocketGuild, Task>>(); |
|
|
internal readonly AsyncEvent<Func<SocketGuild, Task>> _joinedGuildEvent = new AsyncEvent<Func<SocketGuild, Task>>(); |
|
|
/// <summary> |
|
|
|
|
|
/// Fired when the connected account leaves a guild. |
|
|
|
|
|
/// </summary> |
|
|
|
|
|
|
|
|
/// <summary> Fired when the connected account leaves a guild. </summary> |
|
|
public event Func<SocketGuild, Task> LeftGuild { |
|
|
public event Func<SocketGuild, Task> LeftGuild { |
|
|
add { _leftGuildEvent.Add(value); } |
|
|
add { _leftGuildEvent.Add(value); } |
|
|
remove { _leftGuildEvent.Remove(value); } |
|
|
remove { _leftGuildEvent.Remove(value); } |
|
|
} |
|
|
} |
|
|
internal readonly AsyncEvent<Func<SocketGuild, Task>> _leftGuildEvent = new AsyncEvent<Func<SocketGuild, Task>>(); |
|
|
internal readonly AsyncEvent<Func<SocketGuild, Task>> _leftGuildEvent = new AsyncEvent<Func<SocketGuild, Task>>(); |
|
|
/// <summary> |
|
|
|
|
|
/// Fired when a guild becomes available. |
|
|
|
|
|
/// </summary> |
|
|
|
|
|
|
|
|
/// <summary> Fired when a guild becomes available. </summary> |
|
|
public event Func<SocketGuild, Task> GuildAvailable { |
|
|
public event Func<SocketGuild, Task> GuildAvailable { |
|
|
add { _guildAvailableEvent.Add(value); } |
|
|
add { _guildAvailableEvent.Add(value); } |
|
|
remove { _guildAvailableEvent.Remove(value); } |
|
|
remove { _guildAvailableEvent.Remove(value); } |
|
|
} |
|
|
} |
|
|
internal readonly AsyncEvent<Func<SocketGuild, Task>> _guildAvailableEvent = new AsyncEvent<Func<SocketGuild, Task>>(); |
|
|
internal readonly AsyncEvent<Func<SocketGuild, Task>> _guildAvailableEvent = new AsyncEvent<Func<SocketGuild, Task>>(); |
|
|
/// <summary> |
|
|
|
|
|
/// Fired when a guild becomes unavailable. |
|
|
|
|
|
/// </summary> |
|
|
|
|
|
|
|
|
/// <summary> Fired when a guild becomes unavailable. </summary> |
|
|
public event Func<SocketGuild, Task> GuildUnavailable { |
|
|
public event Func<SocketGuild, Task> GuildUnavailable { |
|
|
add { _guildUnavailableEvent.Add(value); } |
|
|
add { _guildUnavailableEvent.Add(value); } |
|
|
remove { _guildUnavailableEvent.Remove(value); } |
|
|
remove { _guildUnavailableEvent.Remove(value); } |
|
|
} |
|
|
} |
|
|
internal readonly AsyncEvent<Func<SocketGuild, Task>> _guildUnavailableEvent = new AsyncEvent<Func<SocketGuild, Task>>(); |
|
|
internal readonly AsyncEvent<Func<SocketGuild, Task>> _guildUnavailableEvent = new AsyncEvent<Func<SocketGuild, Task>>(); |
|
|
/// <summary> |
|
|
|
|
|
/// Fired when offline guild members are downloaded. |
|
|
|
|
|
/// </summary> |
|
|
|
|
|
|
|
|
/// <summary> Fired when offline guild members are downloaded. </summary> |
|
|
public event Func<SocketGuild, Task> GuildMembersDownloaded { |
|
|
public event Func<SocketGuild, Task> GuildMembersDownloaded { |
|
|
add { _guildMembersDownloadedEvent.Add(value); } |
|
|
add { _guildMembersDownloadedEvent.Add(value); } |
|
|
remove { _guildMembersDownloadedEvent.Remove(value); } |
|
|
remove { _guildMembersDownloadedEvent.Remove(value); } |
|
|
} |
|
|
} |
|
|
internal readonly AsyncEvent<Func<SocketGuild, Task>> _guildMembersDownloadedEvent = new AsyncEvent<Func<SocketGuild, Task>>(); |
|
|
internal readonly AsyncEvent<Func<SocketGuild, Task>> _guildMembersDownloadedEvent = new AsyncEvent<Func<SocketGuild, Task>>(); |
|
|
/// <summary> |
|
|
|
|
|
/// Fired when a guild is updated. |
|
|
|
|
|
/// </summary> |
|
|
|
|
|
|
|
|
/// <summary> Fired when a guild is updated. </summary> |
|
|
public event Func<SocketGuild, SocketGuild, Task> GuildUpdated { |
|
|
public event Func<SocketGuild, SocketGuild, Task> GuildUpdated { |
|
|
add { _guildUpdatedEvent.Add(value); } |
|
|
add { _guildUpdatedEvent.Add(value); } |
|
|
remove { _guildUpdatedEvent.Remove(value); } |
|
|
remove { _guildUpdatedEvent.Remove(value); } |
|
@@ -158,89 +123,67 @@ namespace Discord.WebSocket |
|
|
internal readonly AsyncEvent<Func<SocketGuild, SocketGuild, Task>> _guildUpdatedEvent = new AsyncEvent<Func<SocketGuild, SocketGuild, Task>>(); |
|
|
internal readonly AsyncEvent<Func<SocketGuild, SocketGuild, Task>> _guildUpdatedEvent = new AsyncEvent<Func<SocketGuild, SocketGuild, Task>>(); |
|
|
|
|
|
|
|
|
//Users |
|
|
//Users |
|
|
/// <summary> |
|
|
|
|
|
/// Fired when a user joins a guild. |
|
|
|
|
|
/// </summary> |
|
|
|
|
|
|
|
|
/// <summary> Fired when a user joins a guild. </summary> |
|
|
public event Func<SocketGuildUser, Task> UserJoined { |
|
|
public event Func<SocketGuildUser, Task> UserJoined { |
|
|
add { _userJoinedEvent.Add(value); } |
|
|
add { _userJoinedEvent.Add(value); } |
|
|
remove { _userJoinedEvent.Remove(value); } |
|
|
remove { _userJoinedEvent.Remove(value); } |
|
|
} |
|
|
} |
|
|
internal readonly AsyncEvent<Func<SocketGuildUser, Task>> _userJoinedEvent = new AsyncEvent<Func<SocketGuildUser, Task>>(); |
|
|
internal readonly AsyncEvent<Func<SocketGuildUser, Task>> _userJoinedEvent = new AsyncEvent<Func<SocketGuildUser, Task>>(); |
|
|
/// <summary> |
|
|
|
|
|
/// Fired when a user leaves a guild. |
|
|
|
|
|
/// </summary> |
|
|
|
|
|
|
|
|
/// <summary> Fired when a user leaves a guild. </summary> |
|
|
public event Func<SocketGuildUser, Task> UserLeft { |
|
|
public event Func<SocketGuildUser, Task> UserLeft { |
|
|
add { _userLeftEvent.Add(value); } |
|
|
add { _userLeftEvent.Add(value); } |
|
|
remove { _userLeftEvent.Remove(value); } |
|
|
remove { _userLeftEvent.Remove(value); } |
|
|
} |
|
|
} |
|
|
internal readonly AsyncEvent<Func<SocketGuildUser, Task>> _userLeftEvent = new AsyncEvent<Func<SocketGuildUser, Task>>(); |
|
|
internal readonly AsyncEvent<Func<SocketGuildUser, Task>> _userLeftEvent = new AsyncEvent<Func<SocketGuildUser, Task>>(); |
|
|
/// <summary> |
|
|
|
|
|
/// Fired when a user is banned from a guild. |
|
|
|
|
|
/// </summary> |
|
|
|
|
|
|
|
|
/// <summary> Fired when a user is banned from a guild. </summary> |
|
|
public event Func<SocketUser, SocketGuild, Task> UserBanned { |
|
|
public event Func<SocketUser, SocketGuild, Task> UserBanned { |
|
|
add { _userBannedEvent.Add(value); } |
|
|
add { _userBannedEvent.Add(value); } |
|
|
remove { _userBannedEvent.Remove(value); } |
|
|
remove { _userBannedEvent.Remove(value); } |
|
|
} |
|
|
} |
|
|
internal readonly AsyncEvent<Func<SocketUser, SocketGuild, Task>> _userBannedEvent = new AsyncEvent<Func<SocketUser, SocketGuild, Task>>(); |
|
|
internal readonly AsyncEvent<Func<SocketUser, SocketGuild, Task>> _userBannedEvent = new AsyncEvent<Func<SocketUser, SocketGuild, Task>>(); |
|
|
/// <summary> |
|
|
|
|
|
/// Fired when a user is unbanned from a guild. |
|
|
|
|
|
/// </summary> |
|
|
|
|
|
|
|
|
/// <summary> Fired when a user is unbanned from a guild. </summary> |
|
|
public event Func<SocketUser, SocketGuild, Task> UserUnbanned { |
|
|
public event Func<SocketUser, SocketGuild, Task> UserUnbanned { |
|
|
add { _userUnbannedEvent.Add(value); } |
|
|
add { _userUnbannedEvent.Add(value); } |
|
|
remove { _userUnbannedEvent.Remove(value); } |
|
|
remove { _userUnbannedEvent.Remove(value); } |
|
|
} |
|
|
} |
|
|
internal readonly AsyncEvent<Func<SocketUser, SocketGuild, Task>> _userUnbannedEvent = new AsyncEvent<Func<SocketUser, SocketGuild, Task>>(); |
|
|
internal readonly AsyncEvent<Func<SocketUser, SocketGuild, Task>> _userUnbannedEvent = new AsyncEvent<Func<SocketUser, SocketGuild, Task>>(); |
|
|
/// <summary> |
|
|
|
|
|
/// Fired when a user is updated. |
|
|
|
|
|
/// </summary> |
|
|
|
|
|
|
|
|
/// <summary> Fired when a user is updated. </summary> |
|
|
public event Func<SocketUser, SocketUser, Task> UserUpdated { |
|
|
public event Func<SocketUser, SocketUser, Task> UserUpdated { |
|
|
add { _userUpdatedEvent.Add(value); } |
|
|
add { _userUpdatedEvent.Add(value); } |
|
|
remove { _userUpdatedEvent.Remove(value); } |
|
|
remove { _userUpdatedEvent.Remove(value); } |
|
|
} |
|
|
} |
|
|
internal readonly AsyncEvent<Func<SocketUser, SocketUser, Task>> _userUpdatedEvent = new AsyncEvent<Func<SocketUser, SocketUser, Task>>(); |
|
|
internal readonly AsyncEvent<Func<SocketUser, SocketUser, Task>> _userUpdatedEvent = new AsyncEvent<Func<SocketUser, SocketUser, Task>>(); |
|
|
/// <summary> |
|
|
|
|
|
/// Fired when a guild member is updated, or a member presence is updated. |
|
|
|
|
|
/// </summary> |
|
|
|
|
|
|
|
|
/// <summary> Fired when a guild member is updated, or a member presence is updated. </summary> |
|
|
public event Func<SocketGuildUser, SocketGuildUser, Task> GuildMemberUpdated { |
|
|
public event Func<SocketGuildUser, SocketGuildUser, Task> GuildMemberUpdated { |
|
|
add { _guildMemberUpdatedEvent.Add(value); } |
|
|
add { _guildMemberUpdatedEvent.Add(value); } |
|
|
remove { _guildMemberUpdatedEvent.Remove(value); } |
|
|
remove { _guildMemberUpdatedEvent.Remove(value); } |
|
|
} |
|
|
} |
|
|
internal readonly AsyncEvent<Func<SocketGuildUser, SocketGuildUser, Task>> _guildMemberUpdatedEvent = new AsyncEvent<Func<SocketGuildUser, SocketGuildUser, Task>>(); |
|
|
internal readonly AsyncEvent<Func<SocketGuildUser, SocketGuildUser, Task>> _guildMemberUpdatedEvent = new AsyncEvent<Func<SocketGuildUser, SocketGuildUser, Task>>(); |
|
|
/// <summary> |
|
|
|
|
|
/// Fired when a user joins, leaves, or moves voice channels. |
|
|
|
|
|
/// </summary> |
|
|
|
|
|
|
|
|
/// <summary> Fired when a user joins, leaves, or moves voice channels. </summary> |
|
|
public event Func<SocketUser, SocketVoiceState, SocketVoiceState, Task> UserVoiceStateUpdated { |
|
|
public event Func<SocketUser, SocketVoiceState, SocketVoiceState, Task> UserVoiceStateUpdated { |
|
|
add { _userVoiceStateUpdatedEvent.Add(value); } |
|
|
add { _userVoiceStateUpdatedEvent.Add(value); } |
|
|
remove { _userVoiceStateUpdatedEvent.Remove(value); } |
|
|
remove { _userVoiceStateUpdatedEvent.Remove(value); } |
|
|
} |
|
|
} |
|
|
internal readonly AsyncEvent<Func<SocketUser, SocketVoiceState, SocketVoiceState, Task>> _userVoiceStateUpdatedEvent = new AsyncEvent<Func<SocketUser, SocketVoiceState, SocketVoiceState, Task>>(); |
|
|
internal readonly AsyncEvent<Func<SocketUser, SocketVoiceState, SocketVoiceState, Task>> _userVoiceStateUpdatedEvent = new AsyncEvent<Func<SocketUser, SocketVoiceState, SocketVoiceState, Task>>(); |
|
|
/// <summary> |
|
|
|
|
|
/// Fired when the connected account is updated. |
|
|
|
|
|
/// </summary> |
|
|
|
|
|
|
|
|
/// <summary> Fired when the connected account is updated. </summary> |
|
|
public event Func<SocketSelfUser, SocketSelfUser, Task> CurrentUserUpdated { |
|
|
public event Func<SocketSelfUser, SocketSelfUser, Task> CurrentUserUpdated { |
|
|
add { _selfUpdatedEvent.Add(value); } |
|
|
add { _selfUpdatedEvent.Add(value); } |
|
|
remove { _selfUpdatedEvent.Remove(value); } |
|
|
remove { _selfUpdatedEvent.Remove(value); } |
|
|
} |
|
|
} |
|
|
internal readonly AsyncEvent<Func<SocketSelfUser, SocketSelfUser, Task>> _selfUpdatedEvent = new AsyncEvent<Func<SocketSelfUser, SocketSelfUser, Task>>(); |
|
|
internal readonly AsyncEvent<Func<SocketSelfUser, SocketSelfUser, Task>> _selfUpdatedEvent = new AsyncEvent<Func<SocketSelfUser, SocketSelfUser, Task>>(); |
|
|
/// <summary> |
|
|
|
|
|
/// Fired when a user starts typing. |
|
|
|
|
|
/// </summary> |
|
|
|
|
|
|
|
|
/// <summary> Fired when a user starts typing. </summary> |
|
|
public event Func<SocketUser, ISocketMessageChannel, Task> UserIsTyping { |
|
|
public event Func<SocketUser, ISocketMessageChannel, Task> UserIsTyping { |
|
|
add { _userIsTypingEvent.Add(value); } |
|
|
add { _userIsTypingEvent.Add(value); } |
|
|
remove { _userIsTypingEvent.Remove(value); } |
|
|
remove { _userIsTypingEvent.Remove(value); } |
|
|
} |
|
|
} |
|
|
internal readonly AsyncEvent<Func<SocketUser, ISocketMessageChannel, Task>> _userIsTypingEvent = new AsyncEvent<Func<SocketUser, ISocketMessageChannel, Task>>(); |
|
|
internal readonly AsyncEvent<Func<SocketUser, ISocketMessageChannel, Task>> _userIsTypingEvent = new AsyncEvent<Func<SocketUser, ISocketMessageChannel, Task>>(); |
|
|
/// <summary> |
|
|
|
|
|
/// Fired when a user joins a group channel. |
|
|
|
|
|
/// </summary> |
|
|
|
|
|
|
|
|
/// <summary> Fired when a user joins a group channel. </summary> |
|
|
public event Func<SocketGroupUser, Task> RecipientAdded { |
|
|
public event Func<SocketGroupUser, Task> RecipientAdded { |
|
|
add { _recipientAddedEvent.Add(value); } |
|
|
add { _recipientAddedEvent.Add(value); } |
|
|
remove { _recipientAddedEvent.Remove(value); } |
|
|
remove { _recipientAddedEvent.Remove(value); } |
|
|
} |
|
|
} |
|
|
internal readonly AsyncEvent<Func<SocketGroupUser, Task>> _recipientAddedEvent = new AsyncEvent<Func<SocketGroupUser, Task>>(); |
|
|
internal readonly AsyncEvent<Func<SocketGroupUser, Task>> _recipientAddedEvent = new AsyncEvent<Func<SocketGroupUser, Task>>(); |
|
|
/// <summary> |
|
|
|
|
|
/// Fired when a user is removed from a group channel. |
|
|
|
|
|
/// </summary> |
|
|
|
|
|
|
|
|
/// <summary> Fired when a user is removed from a group channel. </summary> |
|
|
public event Func<SocketGroupUser, Task> RecipientRemoved { |
|
|
public event Func<SocketGroupUser, Task> RecipientRemoved { |
|
|
add { _recipientRemovedEvent.Add(value); } |
|
|
add { _recipientRemovedEvent.Add(value); } |
|
|
remove { _recipientRemovedEvent.Remove(value); } |
|
|
remove { _recipientRemovedEvent.Remove(value); } |
|
|