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@@ -2,22 +2,22 @@ private DiscordSocketClient _client; |
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public async Task MainAsync() |
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{ |
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_client = new DiscordSocketClient(); |
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_client = new DiscordSocketClient(); |
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_client.Log += Log; |
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// You can assign your bot token to a string, and pass that in to connect. |
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// This however is insecure, particularly if you plan to have your code hosted in a repository. |
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_client.Log += Log; |
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// You can assign your bot token to a string, and pass that in to connect. |
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// This is, however, insecure, particularly if you plan to have your code hosted in a public repository. |
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var token = "token"; |
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// Some alternative options would be to keep your token in an Environment Variable or a standalone file. |
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// Some alternative options would be to keep your token in an Environment Variable or a standalone file. |
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// var token = Environment.GetEnvironmentVariable("NameOfYourEnvironmentVariable"); |
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// var token = File.ReadAllText("token.txt"); |
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// var token = JsonConvert.DeserializeObject<AConfigurationClass>(File.ReadAllText("config.json")).Token; |
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await _client.LoginAsync(TokenType.Bot, token); |
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await _client.StartAsync(); |
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await _client.LoginAsync(TokenType.Bot, token); |
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await _client.StartAsync(); |
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// Block this task until the program is closed. |
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await Task.Delay(-1); |
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} |
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// Block this task until the program is closed. |
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await Task.Delay(-1); |
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} |