@@ -7,10 +7,26 @@ using Newtonsoft.Json; | |||||
namespace Discord.API | namespace Discord.API | ||||
{ | { | ||||
public enum VoiceOpCodes : byte | |||||
{ | |||||
/// <summary> Client --> Server - Used to associate a connection with a token. </summary> | |||||
Identify = 0, | |||||
/// <summary> Client --> Server - Used to specify configuration. </summary> | |||||
SelectProtocol = 1, | |||||
/// <summary> Client <-- Server - Used to notify that the voice connection was successful and informs the client of available protocols. </summary> | |||||
Ready = 2, | |||||
/// <summary> Client <-> Server - Used to keep the connection alive and measure latency. </summary> | |||||
Heartbeat = 3, | |||||
/// <summary> Client <-- Server - Used to provide an encryption key to the client. </summary> | |||||
SessionDescription = 4, | |||||
/// <summary> Client <-> Server - Used to inform that a certain user is speaking. </summary> | |||||
Speaking = 5 | |||||
} | |||||
//Commands | //Commands | ||||
internal sealed class VoiceLoginCommand : WebSocketMessage<VoiceLoginCommand.Data> | |||||
internal sealed class IdentifyCommand : WebSocketMessage<IdentifyCommand.Data> | |||||
{ | { | ||||
public VoiceLoginCommand() : base(0) { } | |||||
public IdentifyCommand() : base((int)VoiceOpCodes.Identify) { } | |||||
public class Data | public class Data | ||||
{ | { | ||||
[JsonProperty("server_id")] | [JsonProperty("server_id")] | ||||
@@ -25,9 +41,9 @@ namespace Discord.API | |||||
public string Token; | public string Token; | ||||
} | } | ||||
} | } | ||||
internal sealed class VoiceLogin2Command : WebSocketMessage<VoiceLogin2Command.Data> | |||||
internal sealed class SelectProtocolCommand : WebSocketMessage<SelectProtocolCommand.Data> | |||||
{ | { | ||||
public VoiceLogin2Command() : base(1) { } | |||||
public SelectProtocolCommand() : base((int)VoiceOpCodes.SelectProtocol) { } | |||||
public class Data | public class Data | ||||
{ | { | ||||
public class SocketInfo | public class SocketInfo | ||||
@@ -45,13 +61,13 @@ namespace Discord.API | |||||
public SocketInfo SocketData = new SocketInfo(); | public SocketInfo SocketData = new SocketInfo(); | ||||
} | } | ||||
} | } | ||||
internal sealed class VoiceKeepAliveCommand : WebSocketMessage<long> | |||||
internal sealed class HeartbeatCommand : WebSocketMessage<long> | |||||
{ | { | ||||
public VoiceKeepAliveCommand() : base(3, EpochTime.GetMilliseconds()) { } | |||||
public HeartbeatCommand() : base((int)VoiceOpCodes.Heartbeat, EpochTime.GetMilliseconds()) { } | |||||
} | } | ||||
internal sealed class IsTalkingCommand : WebSocketMessage<IsTalkingCommand.Data> | |||||
internal sealed class SpeakingCommand : WebSocketMessage<SpeakingCommand.Data> | |||||
{ | { | ||||
public IsTalkingCommand() : base(5) { } | |||||
public SpeakingCommand() : base((int)VoiceOpCodes.Speaking) { } | |||||
public class Data | public class Data | ||||
{ | { | ||||
[JsonProperty("delay")] | [JsonProperty("delay")] | ||||
@@ -17,16 +17,6 @@ namespace Discord.Net.WebSockets | |||||
{ | { | ||||
public partial class VoiceWebSocket : WebSocket | public partial class VoiceWebSocket : WebSocket | ||||
{ | { | ||||
public enum OpCodes : byte | |||||
{ | |||||
Identify = 0, | |||||
SelectProtocol = 1, | |||||
Ready = 2, | |||||
Heartbeat = 3, | |||||
SessionDescription = 4, | |||||
Speaking = 5 | |||||
} | |||||
private const int MaxOpusSize = 4000; | private const int MaxOpusSize = 4000; | ||||
private const string EncryptedMode = "xsalsa20_poly1305"; | private const string EncryptedMode = "xsalsa20_poly1305"; | ||||
private const string UnencryptedMode = "plain"; | private const string UnencryptedMode = "plain"; | ||||
@@ -114,12 +104,7 @@ namespace Discord.Net.WebSockets | |||||
{ | { | ||||
_udp = new UdpClient(new IPEndPoint(IPAddress.Any, 0)); | _udp = new UdpClient(new IPEndPoint(IPAddress.Any, 0)); | ||||
VoiceLoginCommand msg = new VoiceLoginCommand(); | |||||
msg.Payload.ServerId = _serverId.Value; | |||||
msg.Payload.SessionId = _sessionId; | |||||
msg.Payload.Token = _token; | |||||
msg.Payload.UserId = _userId.Value; | |||||
QueueMessage(msg); | |||||
SendIdentify(); | |||||
List<Task> tasks = new List<Task>(); | List<Task> tasks = new List<Task>(); | ||||
if ((_audioConfig.Mode & AudioMode.Outgoing) != 0) | if ((_audioConfig.Mode & AudioMode.Outgoing) != 0) | ||||
@@ -224,15 +209,10 @@ namespace Discord.Net.WebSockets | |||||
if (packetLength != 70) | if (packetLength != 70) | ||||
return; | return; | ||||
int port = packet[68] | packet[69] << 8; | |||||
string ip = Encoding.UTF8.GetString(packet, 4, 70 - 6).TrimEnd('\0'); | string ip = Encoding.UTF8.GetString(packet, 4, 70 - 6).TrimEnd('\0'); | ||||
int port = packet[68] | packet[69] << 8; | |||||
var login2 = new VoiceLogin2Command(); | |||||
login2.Payload.Protocol = "udp"; | |||||
login2.Payload.SocketData.Address = ip; | |||||
login2.Payload.SocketData.Mode = _encryptionMode; | |||||
login2.Payload.SocketData.Port = port; | |||||
QueueMessage(login2); | |||||
SendSelectProtocol(ip, port); | |||||
if ((_audioConfig.Mode & AudioMode.Incoming) == 0) | if ((_audioConfig.Mode & AudioMode.Incoming) == 0) | ||||
return; | return; | ||||
} | } | ||||
@@ -441,10 +421,10 @@ namespace Discord.Net.WebSockets | |||||
{ | { | ||||
await base.ProcessMessage(json).ConfigureAwait(false); | await base.ProcessMessage(json).ConfigureAwait(false); | ||||
var msg = JsonConvert.DeserializeObject<WebSocketMessage>(json); | var msg = JsonConvert.DeserializeObject<WebSocketMessage>(json); | ||||
var opCode = (OpCodes)msg.Operation; | |||||
var opCode = (VoiceOpCodes)msg.Operation; | |||||
switch (opCode) | switch (opCode) | ||||
{ | { | ||||
case OpCodes.Ready: | |||||
case VoiceOpCodes.Ready: | |||||
{ | { | ||||
if (_state != (int)WebSocketState.Connected) | if (_state != (int)WebSocketState.Connected) | ||||
{ | { | ||||
@@ -481,7 +461,7 @@ namespace Discord.Net.WebSockets | |||||
} | } | ||||
} | } | ||||
break; | break; | ||||
case OpCodes.Heartbeat: | |||||
case VoiceOpCodes.Heartbeat: | |||||
{ | { | ||||
long time = EpochTime.GetMilliseconds(); | long time = EpochTime.GetMilliseconds(); | ||||
var payload = (long)msg.Payload; | var payload = (long)msg.Payload; | ||||
@@ -489,7 +469,7 @@ namespace Discord.Net.WebSockets | |||||
//TODO: Use this to estimate latency | //TODO: Use this to estimate latency | ||||
} | } | ||||
break; | break; | ||||
case OpCodes.SessionDescription: | |||||
case VoiceOpCodes.SessionDescription: | |||||
{ | { | ||||
var payload = (msg.Payload as JToken).ToObject<JoinServerEvent>(_serializer); | var payload = (msg.Payload as JToken).ToObject<JoinServerEvent>(_serializer); | ||||
_secretKey = payload.SecretKey; | _secretKey = payload.SecretKey; | ||||
@@ -497,7 +477,7 @@ namespace Discord.Net.WebSockets | |||||
EndConnect(); | EndConnect(); | ||||
} | } | ||||
break; | break; | ||||
case OpCodes.Speaking: | |||||
case VoiceOpCodes.Speaking: | |||||
{ | { | ||||
var payload = (msg.Payload as JToken).ToObject<IsTalkingEvent>(_serializer); | var payload = (msg.Payload as JToken).ToObject<IsTalkingEvent>(_serializer); | ||||
RaiseIsSpeaking(payload.UserId, payload.IsSpeaking); | RaiseIsSpeaking(payload.UserId, payload.IsSpeaking); | ||||
@@ -519,19 +499,6 @@ namespace Discord.Net.WebSockets | |||||
_sendBuffer.Clear(_cancelToken); | _sendBuffer.Clear(_cancelToken); | ||||
} | } | ||||
private void SendIsTalking(bool value) | |||||
{ | |||||
var isTalking = new IsTalkingCommand(); | |||||
isTalking.Payload.IsSpeaking = value; | |||||
isTalking.Payload.Delay = 0; | |||||
QueueMessage(isTalking); | |||||
} | |||||
public override void SendHeartbeat() | |||||
{ | |||||
QueueMessage(new VoiceKeepAliveCommand()); | |||||
} | |||||
public void WaitForQueue() | public void WaitForQueue() | ||||
{ | { | ||||
_sendBuffer.Wait(_cancelToken); | _sendBuffer.Wait(_cancelToken); | ||||
@@ -551,5 +518,38 @@ namespace Discord.Net.WebSockets | |||||
} | } | ||||
}); | }); | ||||
} | } | ||||
public void SendIdentify() | |||||
{ | |||||
var msg = new IdentifyCommand(); | |||||
msg.Payload.ServerId = _serverId.Value; | |||||
msg.Payload.SessionId = _sessionId; | |||||
msg.Payload.Token = _token; | |||||
msg.Payload.UserId = _userId.Value; | |||||
QueueMessage(msg); | |||||
} | |||||
public void SendSelectProtocol(string externalIp, int externalPort) | |||||
{ | |||||
var msg = new SelectProtocolCommand(); | |||||
msg.Payload.Protocol = "udp"; | |||||
msg.Payload.SocketData.Address = externalIp; | |||||
msg.Payload.SocketData.Mode = _encryptionMode; | |||||
msg.Payload.SocketData.Port = externalPort; | |||||
QueueMessage(msg); | |||||
} | |||||
public void SendIsTalking(bool value) | |||||
{ | |||||
var isTalking = new SpeakingCommand(); | |||||
isTalking.Payload.IsSpeaking = value; | |||||
isTalking.Payload.Delay = 0; | |||||
QueueMessage(isTalking); | |||||
} | |||||
public override void SendHeartbeat() | |||||
{ | |||||
QueueMessage(new HeartbeatCommand()); | |||||
} | |||||
} | } | ||||
} | } |
@@ -11,14 +11,23 @@ namespace Discord.API | |||||
{ | { | ||||
public enum GatewayOpCodes : byte | public enum GatewayOpCodes : byte | ||||
{ | { | ||||
/// <summary> Client <-- Server - Used to send most events. </summary> | |||||
Dispatch = 0, | Dispatch = 0, | ||||
/// <summary> Client <-> Server - Used to keep the connection alive and measure latency. </summary> | |||||
Heartbeat = 1, | Heartbeat = 1, | ||||
/// <summary> Client --> Server - Used to associate a connection with a token and specify configuration. </summary> | |||||
Identify = 2, | Identify = 2, | ||||
/// <summary> Client --> Server - Used to update client's status and current game id. </summary> | |||||
StatusUpdate = 3, | StatusUpdate = 3, | ||||
/// <summary> Client --> Server - Used to join a particular voice channel. </summary> | |||||
VoiceStateUpdate = 4, | VoiceStateUpdate = 4, | ||||
//VoiceServerPing = 5, (Unused?) | |||||
/// <summary> Client --> Server - Used to ensure the server's voice server is alive. Only send this if voice connection fails or suddenly drops. </summary> | |||||
VoiceServerPing = 5, | |||||
/// <summary> Client --> Server - Used to resume a connection after a redirect occurs. </summary> | |||||
Resume = 6, | Resume = 6, | ||||
/// <summary> Client <-- Server - Used to notify a client that they must reconnect to another gateway. </summary> | |||||
Redirect = 7, | Redirect = 7, | ||||
/// <summary> Client --> Server - Used to request all members that were withheld by large_threshold </summary> | |||||
RequestGuildMembers = 8 | RequestGuildMembers = 8 | ||||
} | } | ||||
@@ -92,8 +101,6 @@ namespace Discord.API | |||||
} | } | ||||
} | } | ||||
//Commands | |||||
internal sealed class JoinVoiceCommand : WebSocketMessage<JoinVoiceCommand.Data> | internal sealed class JoinVoiceCommand : WebSocketMessage<JoinVoiceCommand.Data> | ||||
{ | { | ||||
public JoinVoiceCommand() : base((int)GatewayOpCodes.VoiceStateUpdate) { } | public JoinVoiceCommand() : base((int)GatewayOpCodes.VoiceStateUpdate) { } | ||||
@@ -112,7 +119,6 @@ namespace Discord.API | |||||
} | } | ||||
} | } | ||||
//Events | |||||
internal sealed class ResumeCommand : WebSocketMessage<ResumeCommand.Data> | internal sealed class ResumeCommand : WebSocketMessage<ResumeCommand.Data> | ||||
{ | { | ||||
public ResumeCommand() : base((int)GatewayOpCodes.Resume) { } | public ResumeCommand() : base((int)GatewayOpCodes.Resume) { } | ||||
@@ -109,7 +109,7 @@ namespace Discord.Net.WebSockets | |||||
public void SendIdentify(string token) | public void SendIdentify(string token) | ||||
{ | { | ||||
IdentifyCommand msg = new IdentifyCommand(); | |||||
var msg = new IdentifyCommand(); | |||||
msg.Payload.Token = token; | msg.Payload.Token = token; | ||||
msg.Payload.Properties["$device"] = "Discord.Net"; | msg.Payload.Properties["$device"] = "Discord.Net"; | ||||
if (_config.UseLargeThreshold) | if (_config.UseLargeThreshold) | ||||
@@ -120,10 +120,10 @@ namespace Discord.Net.WebSockets | |||||
public void SendResume() | public void SendResume() | ||||
{ | { | ||||
var resumeMsg = new ResumeCommand(); | |||||
resumeMsg.Payload.SessionId = _sessionId; | |||||
resumeMsg.Payload.Sequence = _lastSeq; | |||||
QueueMessage(resumeMsg); | |||||
var msg = new ResumeCommand(); | |||||
msg.Payload.SessionId = _sessionId; | |||||
msg.Payload.Sequence = _lastSeq; | |||||
QueueMessage(msg); | |||||
} | } | ||||
public override void SendHeartbeat() | public override void SendHeartbeat() | ||||
@@ -133,31 +133,31 @@ namespace Discord.Net.WebSockets | |||||
public void SendStatusUpdate(long? idleSince, int? gameId) | public void SendStatusUpdate(long? idleSince, int? gameId) | ||||
{ | { | ||||
var updateStatus = new StatusUpdateCommand(); | |||||
updateStatus.Payload.IdleSince = idleSince; | |||||
updateStatus.Payload.GameId = gameId; | |||||
QueueMessage(updateStatus); | |||||
var msg = new StatusUpdateCommand(); | |||||
msg.Payload.IdleSince = idleSince; | |||||
msg.Payload.GameId = gameId; | |||||
QueueMessage(msg); | |||||
} | } | ||||
public void SendJoinVoice(long serverId, long channelId) | public void SendJoinVoice(long serverId, long channelId) | ||||
{ | { | ||||
var joinVoice = new JoinVoiceCommand(); | |||||
joinVoice.Payload.ServerId = serverId; | |||||
joinVoice.Payload.ChannelId = channelId; | |||||
QueueMessage(joinVoice); | |||||
var msg = new JoinVoiceCommand(); | |||||
msg.Payload.ServerId = serverId; | |||||
msg.Payload.ChannelId = channelId; | |||||
QueueMessage(msg); | |||||
} | } | ||||
public void SendLeaveVoice(long serverId) | public void SendLeaveVoice(long serverId) | ||||
{ | { | ||||
var leaveVoice = new JoinVoiceCommand(); | |||||
leaveVoice.Payload.ServerId = serverId; | |||||
QueueMessage(leaveVoice); | |||||
var msg = new JoinVoiceCommand(); | |||||
msg.Payload.ServerId = serverId; | |||||
QueueMessage(msg); | |||||
} | } | ||||
public void SendRequestUsers(long serverId, string query = "", int limit = 0) | public void SendRequestUsers(long serverId, string query = "", int limit = 0) | ||||
{ | { | ||||
var getOfflineUsers = new GetUsersCommand(); | |||||
getOfflineUsers.Payload.ServerId = serverId; | |||||
QueueMessage(getOfflineUsers); | |||||
var msg = new GetUsersCommand(); | |||||
msg.Payload.ServerId = serverId; | |||||
QueueMessage(msg); | |||||
} | } | ||||
} | } | ||||
} | } |