diff --git a/src/Discord.Net.Core/Entities/ISnowflakeEntity.cs b/src/Discord.Net.Core/Entities/ISnowflakeEntity.cs
index f5dd2ab07..9c7b3721f 100644
--- a/src/Discord.Net.Core/Entities/ISnowflakeEntity.cs
+++ b/src/Discord.Net.Core/Entities/ISnowflakeEntity.cs
@@ -5,7 +5,12 @@ namespace Discord
/// Represents a Discord snowflake entity.
public interface ISnowflakeEntity : IEntity
{
- /// Gets when the snowflake is created.
+ ///
+ /// Gets when the snowflake is created.
+ ///
+ ///
+ /// A representing when the entity was first created.
+ ///
DateTimeOffset CreatedAt { get; }
}
}
diff --git a/src/Discord.Net.WebSocket/Entities/Guilds/SocketGuild.cs b/src/Discord.Net.WebSocket/Entities/Guilds/SocketGuild.cs
index 081e184a2..c095f0e03 100644
--- a/src/Discord.Net.WebSocket/Entities/Guilds/SocketGuild.cs
+++ b/src/Discord.Net.WebSocket/Entities/Guilds/SocketGuild.cs
@@ -56,11 +56,15 @@ namespace Discord.WebSocket
///
/// This property retrieves the number of members returned by Discord.
///
+ ///
/// Due to how this property is returned by Discord instead of relying on the WebSocket cache, the
- /// number here is the most accurate in terms of counting the number of users within this guild. Use
- /// this instead of enumerating the count of the
- /// collection, as you may see discrepancy between the count of
- /// collection and this property.
+ /// number here is the most accurate in terms of counting the number of users within this guild.
+ ///
+ ///
+ /// Use this instead of enumerating the count of the
+ /// collection, as you may see discrepancy
+ /// between that and this property.
+ ///
///
///
public int MemberCount { get; internal set; }
@@ -220,10 +224,16 @@ namespace Discord.WebSocket
///
/// This property retrieves all users found within this guild.
///
- /// This property may not always return all the members for large guilds (i.e. guilds containing 100+ users).
- /// If you are simply looking to get the number of users present in this guild, consider instead.
- /// Otherwise, you may need to enable to fetch the full user list
- /// upon startup, or use to manually download the users.
+ ///
+ /// This property may not always return all the members for large guilds (i.e. guilds containing
+ /// 100+ users). If you are simply looking to get the number of users present in this guild,
+ /// consider using instead.
+ ///
+ ///
+ /// Otherwise, you may need to enable to fetch
+ /// the full user list upon startup, or use to manually download
+ /// the users.
+ ///
///
///
///
diff --git a/src/Discord.Net.WebSocket/Entities/SocketEntity.cs b/src/Discord.Net.WebSocket/Entities/SocketEntity.cs
index c8e14fb6c..f76694e6f 100644
--- a/src/Discord.Net.WebSocket/Entities/SocketEntity.cs
+++ b/src/Discord.Net.WebSocket/Entities/SocketEntity.cs
@@ -1,4 +1,4 @@
-using System;
+using System;
namespace Discord.WebSocket
{
@@ -6,6 +6,7 @@ namespace Discord.WebSocket
where T : IEquatable
{
internal DiscordSocketClient Discord { get; }
+ ///
public T Id { get; }
internal SocketEntity(DiscordSocketClient discord, T id)