diff --git a/src/Discord.Net.Core/RetryMode.cs b/src/Discord.Net.Core/RetryMode.cs
index 9dccfc313..65ae75fc3 100644
--- a/src/Discord.Net.Core/RetryMode.cs
+++ b/src/Discord.Net.Core/RetryMode.cs
@@ -10,13 +10,13 @@ namespace Discord
AlwaysFail = 0x0,
/// Retry if a request timed out.
RetryTimeouts = 0x1,
- /// Retry if a request failed due to a network error.
- RetryErrors = 0x2,
+ // /// Retry if a request failed due to a network error.
+ //RetryErrors = 0x2,
/// Retry if a request failed due to a ratelimit.
RetryRatelimit = 0x4,
/// Retry if a request failed due to an HTTP error 502.
Retry502 = 0x8,
/// Continuously retry a request until it times out, its cancel token is triggered, or the server responds with a non-502 error.
- AlwaysRetry = RetryTimeouts | RetryErrors | RetryRatelimit | Retry502,
+ AlwaysRetry = RetryTimeouts | /*RetryErrors |*/ RetryRatelimit | Retry502,
}
}
diff --git a/src/Discord.Net.Rest/Net/Queue/RequestQueueBucket.cs b/src/Discord.Net.Rest/Net/Queue/RequestQueueBucket.cs
index 04508178f..5f23a626f 100644
--- a/src/Discord.Net.Rest/Net/Queue/RequestQueueBucket.cs
+++ b/src/Discord.Net.Rest/Net/Queue/RequestQueueBucket.cs
@@ -117,7 +117,7 @@ namespace Discord.Net.Queue
return response.Stream;
}
}
- catch (HttpException) { throw; } //Pass through
+ //catch (HttpException) { throw; } //Pass through
catch (TimeoutException)
{
#if DEBUG_LIMITS
@@ -129,7 +129,7 @@ namespace Discord.Net.Queue
await Task.Delay(500);
continue; //Retry
}
- catch (Exception)
+ /*catch (Exception)
{
#if DEBUG_LIMITS
Debug.WriteLine($"[{id}] Error");
@@ -139,7 +139,7 @@ namespace Discord.Net.Queue
await Task.Delay(500);
continue; //Retry
- }
+ }*/
finally
{
UpdateRateLimit(id, request, info, lag, false);