* Add doc page for Named Arguments * Implement minor stylistic changes * Update docfx.json to support NS2.0 Signed-off-by: Still Hsu <5843208+Still34@users.noreply.github.com> * Fix broken xref in basic-operations * Fix broken crefs * Fix wordings in named argument * Fix misleading warning about long-running code * Fix misleading CommandService summary Signed-off-by: Still Hsu <5843208+Still34@users.noreply.github.com> * Update copyright year and version Signed-off-by: Still Hsu <5843208+Still34@users.noreply.github.com> * Escape example captions * Add warning regarding FlattenAsync for GetReactionUsersAsync * Fix a minor grammar mistake Co-authored-by: Joe4evr <jii.geugten@gmail.com>tags/2.3.0
@@ -9,7 +9,7 @@ | |||||
"dest": "api", | "dest": "api", | ||||
"filter": "filterConfig.yml", | "filter": "filterConfig.yml", | ||||
"properties": { | "properties": { | ||||
"TargetFramework": "netstandard1.3" | |||||
"TargetFramework": "netstandard2.0" | |||||
} | } | ||||
}], | }], | ||||
"build": { | "build": { | ||||
@@ -51,7 +51,7 @@ | |||||
"overwrite": "_overwrites/**/**.md", | "overwrite": "_overwrites/**/**.md", | ||||
"globalMetadata": { | "globalMetadata": { | ||||
"_appTitle": "Discord.Net Documentation", | "_appTitle": "Discord.Net Documentation", | ||||
"_appFooter": "Discord.Net (c) 2015-2019 2.1.1", | |||||
"_appFooter": "Discord.Net (c) 2015-2020 2.2.0", | |||||
"_enableSearch": true, | "_enableSearch": true, | ||||
"_appLogoPath": "marketing/logo/SVG/Logomark Purple.svg", | "_appLogoPath": "marketing/logo/SVG/Logomark Purple.svg", | ||||
"_appFaviconPath": "favicon.ico" | "_appFaviconPath": "favicon.ico" | ||||
@@ -88,7 +88,7 @@ implement [IEmote] and are valid options. | |||||
*** | *** | ||||
[AddReactionAsync]: xref:Discord.IUserMessage.AddReactionAsync* | |||||
[AddReactionAsync]: xref:Discord.IMessage.AddReactionAsync* | |||||
## What is a "preemptive rate limit?" | ## What is a "preemptive rate limit?" | ||||
@@ -71,11 +71,11 @@ By now, your module should look like this: | |||||
> [!WARNING] | > [!WARNING] | ||||
> **Avoid using long-running code** in your modules wherever possible. | > **Avoid using long-running code** in your modules wherever possible. | ||||
> You should **not** be implementing very much logic into your | |||||
> modules, instead, outsource to a service for that. | |||||
> Long-running code, by default, within a command module | |||||
> can cause gateway thread to be blocked; therefore, interrupting | |||||
> the bot's connection to Discord. | |||||
> | > | ||||
> If you are unfamiliar with Inversion of Control, it is recommended | |||||
> to read the MSDN article on [IoC] and [Dependency Injection]. | |||||
> You may read more about it in @FAQ.Commands.General . | |||||
The next step to creating commands is actually creating the commands. | The next step to creating commands is actually creating the commands. | ||||
@@ -0,0 +1,79 @@ | |||||
--- | |||||
uid: Guides.Commands.NamedArguments | |||||
title: Named Arguments | |||||
--- | |||||
# Named Arguments | |||||
By default, arguments for commands are parsed positionally, meaning | |||||
that the order matters. But sometimes you may want to define a command | |||||
with many optional parameters, and it'd be easier for end-users | |||||
to only specify what they want to set, instead of needing them | |||||
to specify everything by hand. | |||||
## Setting up Named Arguments | |||||
In order to be able to specify different arguments by name, you have | |||||
to create a new class that contains all of the optional values that | |||||
the command will use, and apply an instance of | |||||
[NamedArgumentTypeAttribute] on it. | |||||
### Example - Creating a Named Arguments Type | |||||
```cs | |||||
[NamedArgumentType] | |||||
public class NamableArguments | |||||
{ | |||||
public string First { get; set; } | |||||
public string Second { get; set; } | |||||
public string Third { get; set; } | |||||
public string Fourth { get; set; } | |||||
} | |||||
``` | |||||
## Usage in a Command | |||||
The command where you want to use these values can be declared like so: | |||||
```cs | |||||
[Command("act")] | |||||
public async Task Act(int requiredArg, NamableArguments namedArgs) | |||||
``` | |||||
The command can now be invoked as | |||||
`.act 42 first: Hello fourth: "A string with spaces must be wrapped in quotes" second: World`. | |||||
A TypeReader for the named arguments container type is | |||||
automatically registered. | |||||
It's important that any other arguments that would be required | |||||
are placed before the container type. | |||||
> [!IMPORTANT] | |||||
> A single command can have only __one__ parameter of a | |||||
> type annotated with [NamedArgumentTypeAttribute], and it | |||||
> **MUST** be the last parameter in the list. | |||||
> A command parameter of such an annotated type | |||||
> is automatically treated as if that parameter | |||||
> has [RemainderAttribute](xref:Discord.Commands.RemainderAttribute) | |||||
> applied. | |||||
## Complex Types | |||||
The TypeReader for Named Argument Types will look for a TypeReader | |||||
of every property type, meaning any other command parameter type | |||||
will work just the same. | |||||
You can also read multiple values into a single property | |||||
by making that property an `IEnumerable<T>`. So for example, if your | |||||
Named Argument Type has the following field, | |||||
```cs | |||||
public IEnumerable<int> Numbers { get; set; } | |||||
``` | |||||
then the command can be invoked as | |||||
`.cmd numbers: "1, 2, 4, 8, 16, 32"` | |||||
## Additional Notes | |||||
The use of [`[OverrideTypeReader]`](xref:Discord.Commands.OverrideTypeReaderAttribute) | |||||
is also supported on the properties of a Named Argument Type. | |||||
[NamedArgumentTypeAttribute]: xref:Discord.Commands.NamedArgumentTypeAttribute |
@@ -27,6 +27,8 @@ | |||||
topicUid: Guides.Commands.Intro | topicUid: Guides.Commands.Intro | ||||
- name: TypeReaders | - name: TypeReaders | ||||
topicUid: Guides.Commands.TypeReaders | topicUid: Guides.Commands.TypeReaders | ||||
- name: Named Arguments | |||||
topicUid: Guides.Commands.NamedArguments | |||||
- name: Preconditions | - name: Preconditions | ||||
topicUid: Guides.Commands.Preconditions | topicUid: Guides.Commands.Preconditions | ||||
- name: Dependency Injection | - name: Dependency Injection | ||||
@@ -36,7 +36,7 @@ namespace Discord.Commands | |||||
internal readonly AsyncEvent<Func<LogMessage, Task>> _logEvent = new AsyncEvent<Func<LogMessage, Task>>(); | internal readonly AsyncEvent<Func<LogMessage, Task>> _logEvent = new AsyncEvent<Func<LogMessage, Task>>(); | ||||
/// <summary> | /// <summary> | ||||
/// Occurs when a command is successfully executed without any error. | |||||
/// Occurs when a command is executed. | |||||
/// </summary> | /// </summary> | ||||
/// <remarks> | /// <remarks> | ||||
/// This event is fired when a command has been executed, successfully or not. When a command fails to | /// This event is fired when a command has been executed, successfully or not. When a command fails to | ||||
@@ -40,8 +40,8 @@ namespace Discord | |||||
/// Creates a new invite to this channel. | /// Creates a new invite to this channel. | ||||
/// </summary> | /// </summary> | ||||
/// <example> | /// <example> | ||||
/// The following example creates a new invite to this channel; the invite lasts for 12 hours and can only | |||||
/// be used 3 times throughout its lifespan. | |||||
/// <para>The following example creates a new invite to this channel; the invite lasts for 12 hours and can only | |||||
/// be used 3 times throughout its lifespan.</para> | |||||
/// <code language="cs"> | /// <code language="cs"> | ||||
/// await guildChannel.CreateInviteAsync(maxAge: 43200, maxUses: 3); | /// await guildChannel.CreateInviteAsync(maxAge: 43200, maxUses: 3); | ||||
/// </code> | /// </code> | ||||
@@ -60,8 +60,8 @@ namespace Discord | |||||
/// Gets a collection of all invites to this channel. | /// Gets a collection of all invites to this channel. | ||||
/// </summary>B | /// </summary>B | ||||
/// <example> | /// <example> | ||||
/// The following example gets all of the invites that have been created in this channel and selects the | |||||
/// most used invite. | |||||
/// <para>The following example gets all of the invites that have been created in this channel and selects the | |||||
/// most used invite.</para> | |||||
/// <code language="cs"> | /// <code language="cs"> | ||||
/// var invites = await channel.GetInvitesAsync(); | /// var invites = await channel.GetInvitesAsync(); | ||||
/// if (invites.Count == 0) return; | /// if (invites.Count == 0) return; | ||||
@@ -30,7 +30,7 @@ namespace Discord | |||||
/// Gets the current slow-mode delay for this channel. | /// Gets the current slow-mode delay for this channel. | ||||
/// </summary> | /// </summary> | ||||
/// <returns> | /// <returns> | ||||
/// An <see cref="Int32"/> representing the time in seconds required before the user can send another | |||||
/// An <see cref="int"/> representing the time in seconds required before the user can send another | |||||
/// message; <c>0</c> if disabled. | /// message; <c>0</c> if disabled. | ||||
/// </returns> | /// </returns> | ||||
int SlowModeInterval { get; } | int SlowModeInterval { get; } | ||||
@@ -39,7 +39,7 @@ namespace Discord | |||||
/// Bulk-deletes multiple messages. | /// Bulk-deletes multiple messages. | ||||
/// </summary> | /// </summary> | ||||
/// <example> | /// <example> | ||||
/// The following example gets 250 messages from the channel and deletes them. | |||||
/// <para>The following example gets 250 messages from the channel and deletes them.</para> | |||||
/// <code language="cs"> | /// <code language="cs"> | ||||
/// var messages = await textChannel.GetMessagesAsync(250).FlattenAsync(); | /// var messages = await textChannel.GetMessagesAsync(250).FlattenAsync(); | ||||
/// await textChannel.DeleteMessagesAsync(messages); | /// await textChannel.DeleteMessagesAsync(messages); | ||||
@@ -510,7 +510,7 @@ namespace Discord | |||||
/// Creates a new text channel in this guild. | /// Creates a new text channel in this guild. | ||||
/// </summary> | /// </summary> | ||||
/// <example> | /// <example> | ||||
/// The following example creates a new text channel under an existing category named <c>Wumpus</c> with a set topic. | |||||
/// <para>The following example creates a new text channel under an existing category named <c>Wumpus</c> with a set topic.</para> | |||||
/// <code language="cs" region="CreateTextChannelAsync" | /// <code language="cs" region="CreateTextChannelAsync" | ||||
/// source="..\..\..\Discord.Net.Examples\Core\Entities\Guilds\IGuild.Examples.cs"/> | /// source="..\..\..\Discord.Net.Examples\Core\Entities\Guilds\IGuild.Examples.cs"/> | ||||
/// </example> | /// </example> | ||||
@@ -161,7 +161,7 @@ namespace Discord | |||||
/// Adds a reaction to this message. | /// Adds a reaction to this message. | ||||
/// </summary> | /// </summary> | ||||
/// <example> | /// <example> | ||||
/// The following example adds the reaction, <c>💕</c>, to the message. | |||||
/// <para>The following example adds the reaction, <c>💕</c>, to the message.</para> | |||||
/// <code language="cs"> | /// <code language="cs"> | ||||
/// await msg.AddReactionAsync(new Emoji("\U0001f495")); | /// await msg.AddReactionAsync(new Emoji("\U0001f495")); | ||||
/// </code> | /// </code> | ||||
@@ -177,7 +177,7 @@ namespace Discord | |||||
/// Removes a reaction from message. | /// Removes a reaction from message. | ||||
/// </summary> | /// </summary> | ||||
/// <example> | /// <example> | ||||
/// The following example removes the reaction, <c>💕</c>, added by the message author from the message. | |||||
/// <para>The following example removes the reaction, <c>💕</c>, added by the message author from the message.</para> | |||||
/// <code language="cs"> | /// <code language="cs"> | ||||
/// await msg.RemoveReactionAsync(new Emoji("\U0001f495"), msg.Author); | /// await msg.RemoveReactionAsync(new Emoji("\U0001f495"), msg.Author); | ||||
/// </code> | /// </code> | ||||
@@ -194,7 +194,7 @@ namespace Discord | |||||
/// Removes a reaction from message. | /// Removes a reaction from message. | ||||
/// </summary> | /// </summary> | ||||
/// <example> | /// <example> | ||||
/// The following example removes the reaction, <c>💕</c>, added by the user with ID 84291986575613952 from the message. | |||||
/// <para>The following example removes the reaction, <c>💕</c>, added by the user with ID 84291986575613952 from the message.</para> | |||||
/// <code language="cs"> | /// <code language="cs"> | ||||
/// await msg.RemoveReactionAsync(new Emoji("\U0001f495"), 84291986575613952); | /// await msg.RemoveReactionAsync(new Emoji("\U0001f495"), 84291986575613952); | ||||
/// </code> | /// </code> | ||||
@@ -219,8 +219,25 @@ namespace Discord | |||||
/// <summary> | /// <summary> | ||||
/// Gets all users that reacted to a message with a given emote. | /// Gets all users that reacted to a message with a given emote. | ||||
/// </summary> | /// </summary> | ||||
/// <remarks> | |||||
/// <note type="important"> | |||||
/// The returned collection is an asynchronous enumerable object; one must call | |||||
/// <see cref="AsyncEnumerableExtensions.FlattenAsync{T}"/> to access the users as a | |||||
/// collection. | |||||
/// </note> | |||||
/// <note type="warning"> | |||||
/// Do not fetch too many users at once! This may cause unwanted preemptive rate limit or even actual | |||||
/// rate limit, causing your bot to freeze! | |||||
/// </note> | |||||
/// This method will attempt to fetch the number of reactions specified under <paramref name="limit"/>. | |||||
/// The library will attempt to split up the requests according to your <paramref name="limit"/> and | |||||
/// <see cref="DiscordConfig.MaxUserReactionsPerBatch"/>. In other words, should the user request 500 reactions, | |||||
/// and the <see cref="Discord.DiscordConfig.MaxUserReactionsPerBatch"/> constant is <c>100</c>, the request will | |||||
/// be split into 5 individual requests; thus returning 5 individual asynchronous responses, hence the need | |||||
/// of flattening. | |||||
/// </remarks> | |||||
/// <example> | /// <example> | ||||
/// The following example gets the users that have reacted with the emoji <c>💕</c> to the message. | |||||
/// <para>The following example gets the users that have reacted with the emoji <c>💕</c> to the message.</para> | |||||
/// <code language="cs"> | /// <code language="cs"> | ||||
/// var emoji = new Emoji("\U0001f495"); | /// var emoji = new Emoji("\U0001f495"); | ||||
/// var reactedUsers = await message.GetReactionUsersAsync(emoji, 100).FlattenAsync(); | /// var reactedUsers = await message.GetReactionUsersAsync(emoji, 100).FlattenAsync(); | ||||
@@ -230,9 +247,7 @@ namespace Discord | |||||
/// <param name="limit">The number of users to request.</param> | /// <param name="limit">The number of users to request.</param> | ||||
/// <param name="options">The options to be used when sending the request.</param> | /// <param name="options">The options to be used when sending the request.</param> | ||||
/// <returns> | /// <returns> | ||||
/// A paged collection containing a read-only collection of users that has reacted to this message. | |||||
/// Flattening the paginated response into a collection of users with | |||||
/// <see cref="AsyncEnumerableExtensions.FlattenAsync{T}"/> is required if you wish to access the users. | |||||
/// Paged collection of users. | |||||
/// </returns> | /// </returns> | ||||
IAsyncEnumerable<IReadOnlyCollection<IUser>> GetReactionUsersAsync(IEmote emoji, int limit, RequestOptions options = null); | IAsyncEnumerable<IReadOnlyCollection<IUser>> GetReactionUsersAsync(IEmote emoji, int limit, RequestOptions options = null); | ||||
} | } | ||||
@@ -17,7 +17,7 @@ namespace Discord | |||||
/// method and what properties are available, please refer to <see cref="MessageProperties"/>. | /// method and what properties are available, please refer to <see cref="MessageProperties"/>. | ||||
/// </remarks> | /// </remarks> | ||||
/// <example> | /// <example> | ||||
/// The following example replaces the content of the message with <c>Hello World!</c>. | |||||
/// <para>The following example replaces the content of the message with <c>Hello World!</c>.</para> | |||||
/// <code language="cs"> | /// <code language="cs"> | ||||
/// await msg.ModifyAsync(x => x.Content = "Hello World!"); | /// await msg.ModifyAsync(x => x.Content = "Hello World!"); | ||||
/// </code> | /// </code> | ||||
@@ -72,8 +72,8 @@ namespace Discord | |||||
/// Gets the level permissions granted to this user to a given channel. | /// Gets the level permissions granted to this user to a given channel. | ||||
/// </summary> | /// </summary> | ||||
/// <example> | /// <example> | ||||
/// The following example checks if the current user has the ability to send a message with attachment in | |||||
/// this channel; if so, uploads a file via <see cref="IMessageChannel.SendFileAsync(string, string, bool, Embed, RequestOptions, bool)"/>. | |||||
/// <para>The following example checks if the current user has the ability to send a message with attachment in | |||||
/// this channel; if so, uploads a file via <see cref="IMessageChannel.SendFileAsync(string, string, bool, Embed, RequestOptions, bool)"/>.</para> | |||||
/// <code language="cs"> | /// <code language="cs"> | ||||
/// if (currentUser?.GetPermissions(targetChannel)?.AttachFiles) | /// if (currentUser?.GetPermissions(targetChannel)?.AttachFiles) | ||||
/// await targetChannel.SendFileAsync("fortnite.png"); | /// await targetChannel.SendFileAsync("fortnite.png"); | ||||
@@ -21,8 +21,8 @@ namespace Discord | |||||
/// example). | /// example). | ||||
/// </remarks> | /// </remarks> | ||||
/// <example> | /// <example> | ||||
/// The following example attempts to retrieve the user's current avatar and send it to a channel; if one is | |||||
/// not set, a default avatar for this user will be returned instead. | |||||
/// <para>The following example attempts to retrieve the user's current avatar and send it to a channel; if one is | |||||
/// not set, a default avatar for this user will be returned instead.</para> | |||||
/// <code language="cs" region="GetAvatarUrl" | /// <code language="cs" region="GetAvatarUrl" | ||||
/// source="..\..\..\Discord.Net.Examples\Core\Entities\Users\IUser.Examples.cs"/> | /// source="..\..\..\Discord.Net.Examples\Core\Entities\Users\IUser.Examples.cs"/> | ||||
/// </example> | /// </example> | ||||
@@ -90,8 +90,8 @@ namespace Discord | |||||
/// </note> | /// </note> | ||||
/// </remarks> | /// </remarks> | ||||
/// <example> | /// <example> | ||||
/// The following example attempts to send a direct message to the target user and logs the incident should | |||||
/// it fail. | |||||
/// <para>The following example attempts to send a direct message to the target user and logs the incident should | |||||
/// it fail.</para> | |||||
/// <code region="GetOrCreateDMChannelAsync" language="cs" | /// <code region="GetOrCreateDMChannelAsync" language="cs" | ||||
/// source="../../../Discord.Net.Examples/Core/Entities/Users/IUser.Examples.cs"/> | /// source="../../../Discord.Net.Examples/Core/Entities/Users/IUser.Examples.cs"/> | ||||
/// </example> | /// </example> | ||||
@@ -39,7 +39,7 @@ namespace Discord | |||||
/// <returns> | /// <returns> | ||||
/// A task that represents the asynchronous operation for adding a reaction to this message. | /// A task that represents the asynchronous operation for adding a reaction to this message. | ||||
/// </returns> | /// </returns> | ||||
/// <seealso cref="IUserMessage.AddReactionAsync(IEmote, RequestOptions)"/> | |||||
/// <seealso cref="IMessage.AddReactionAsync(IEmote, RequestOptions)"/> | |||||
/// <seealso cref="IEmote"/> | /// <seealso cref="IEmote"/> | ||||
public static async Task AddReactionsAsync(this IUserMessage msg, IEmote[] reactions, RequestOptions options = null) | public static async Task AddReactionsAsync(this IUserMessage msg, IEmote[] reactions, RequestOptions options = null) | ||||
{ | { | ||||
@@ -51,7 +51,7 @@ namespace Discord | |||||
/// </summary> | /// </summary> | ||||
/// <remarks> | /// <remarks> | ||||
/// This method does not bulk remove reactions! If you want to clear reactions from a message, | /// This method does not bulk remove reactions! If you want to clear reactions from a message, | ||||
/// <see cref="IUserMessage.RemoveAllReactionsAsync(RequestOptions)"/> | |||||
/// <see cref="IMessage.RemoveAllReactionsAsync(RequestOptions)"/> | |||||
/// </remarks> | /// </remarks> | ||||
/// <example> | /// <example> | ||||
/// <code language="cs"> | /// <code language="cs"> | ||||
@@ -64,7 +64,7 @@ namespace Discord | |||||
/// <returns> | /// <returns> | ||||
/// A task that represents the asynchronous operation for removing a reaction to this message. | /// A task that represents the asynchronous operation for removing a reaction to this message. | ||||
/// </returns> | /// </returns> | ||||
/// <seealso cref="IUserMessage.RemoveReactionAsync(IEmote, IUser, RequestOptions)"/> | |||||
/// <seealso cref="IMessage.RemoveReactionAsync(IEmote, IUser, RequestOptions)"/> | |||||
/// <seealso cref="IEmote"/> | /// <seealso cref="IEmote"/> | ||||
public static async Task RemoveReactionsAsync(this IUserMessage msg, IUser user, IEmote[] reactions, RequestOptions options = null) | public static async Task RemoveReactionsAsync(this IUserMessage msg, IUser user, IEmote[] reactions, RequestOptions options = null) | ||||
{ | { | ||||
@@ -44,8 +44,8 @@ namespace Discord | |||||
/// Sends a file to this message channel with an optional caption. | /// Sends a file to this message channel with an optional caption. | ||||
/// </summary> | /// </summary> | ||||
/// <example> | /// <example> | ||||
/// The following example uploads a streamed image that will be called <c>b1nzy.jpg</c> embedded inside a | |||||
/// rich embed to the channel. | |||||
/// <para>The following example uploads a streamed image that will be called <c>b1nzy.jpg</c> embedded inside a | |||||
/// rich embed to the channel.</para> | |||||
/// <code language="cs"> | /// <code language="cs"> | ||||
/// await channel.SendFileAsync(b1nzyStream, "b1nzy.jpg", | /// await channel.SendFileAsync(b1nzyStream, "b1nzy.jpg", | ||||
/// embed: new EmbedBuilder {ImageUrl = "attachment://b1nzy.jpg"}.Build()); | /// embed: new EmbedBuilder {ImageUrl = "attachment://b1nzy.jpg"}.Build()); | ||||
@@ -270,7 +270,7 @@ namespace Discord | |||||
/// </summary> | /// </summary> | ||||
/// <param name="options">The options to be used when sending the request.</param> | /// <param name="options">The options to be used when sending the request.</param> | ||||
/// <returns> | /// <returns> | ||||
/// A task that represents the asynchronous get operation. The task result contains an <see cref="Int32"/> | |||||
/// A task that represents the asynchronous get operation. The task result contains an <see cref="int"/> | |||||
/// that represents the number of shards that should be used with this account. | /// that represents the number of shards that should be used with this account. | ||||
/// </returns> | /// </returns> | ||||
Task<int> GetRecommendedShardCountAsync(RequestOptions options = null); | Task<int> GetRecommendedShardCountAsync(RequestOptions options = null); | ||||
@@ -49,8 +49,7 @@ namespace Discord | |||||
/// clock for rate-limiting. Defaults to <c>true</c>. | /// clock for rate-limiting. Defaults to <c>true</c>. | ||||
/// </summary> | /// </summary> | ||||
/// <remarks> | /// <remarks> | ||||
/// This property can also be set in <see cref="DiscordConfig">. | |||||
/// | |||||
/// This property can also be set in <see cref="DiscordConfig"/>. | |||||
/// On a per-request basis, the system clock should only be disabled | /// On a per-request basis, the system clock should only be disabled | ||||
/// when millisecond precision is especially important, and the | /// when millisecond precision is especially important, and the | ||||
/// hosting system is known to have a desynced clock. | /// hosting system is known to have a desynced clock. | ||||
@@ -78,7 +78,7 @@ namespace Discord.Rest | |||||
/// Gets the current slow-mode delay of the created channel. | /// Gets the current slow-mode delay of the created channel. | ||||
/// </summary> | /// </summary> | ||||
/// <returns> | /// <returns> | ||||
/// An <see cref="Int32"/> representing the time in seconds required before the user can send another | |||||
/// An <see cref="int"/> representing the time in seconds required before the user can send another | |||||
/// message; <c>0</c> if disabled. | /// message; <c>0</c> if disabled. | ||||
/// <c>null</c> if this is not mentioned in this entry. | /// <c>null</c> if this is not mentioned in this entry. | ||||
/// </returns> | /// </returns> | ||||
@@ -95,7 +95,7 @@ namespace Discord.Rest | |||||
/// Gets the bit-rate that the clients in the created voice channel are requested to use. | /// Gets the bit-rate that the clients in the created voice channel are requested to use. | ||||
/// </summary> | /// </summary> | ||||
/// <returns> | /// <returns> | ||||
/// An <see cref="Int32"/> representing the bit-rate (bps) that the created voice channel defines and requests the | |||||
/// An <see cref="int"/> representing the bit-rate (bps) that the created voice channel defines and requests the | |||||
/// client(s) to use. | /// client(s) to use. | ||||
/// <c>null</c> if this is not mentioned in this entry. | /// <c>null</c> if this is not mentioned in this entry. | ||||
/// </returns> | /// </returns> | ||||
@@ -71,7 +71,7 @@ namespace Discord.Rest | |||||
/// Gets the slow-mode delay of the deleted channel. | /// Gets the slow-mode delay of the deleted channel. | ||||
/// </summary> | /// </summary> | ||||
/// <returns> | /// <returns> | ||||
/// An <see cref="Int32"/> representing the time in seconds required before the user can send another | |||||
/// An <see cref="int"/> representing the time in seconds required before the user can send another | |||||
/// message; <c>0</c> if disabled. | /// message; <c>0</c> if disabled. | ||||
/// <c>null</c> if this is not mentioned in this entry. | /// <c>null</c> if this is not mentioned in this entry. | ||||
/// </returns> | /// </returns> | ||||
@@ -88,7 +88,7 @@ namespace Discord.Rest | |||||
/// Gets the bit-rate of this channel if applicable. | /// Gets the bit-rate of this channel if applicable. | ||||
/// </summary> | /// </summary> | ||||
/// <returns> | /// <returns> | ||||
/// An <see cref="Int32"/> representing the bit-rate set of the voice channel. | |||||
/// An <see cref="int"/> representing the bit-rate set of the voice channel. | |||||
/// <c>null</c> if this is not mentioned in this entry. | /// <c>null</c> if this is not mentioned in this entry. | ||||
/// </returns> | /// </returns> | ||||
public int? Bitrate { get; } | public int? Bitrate { get; } | ||||
@@ -32,7 +32,7 @@ namespace Discord.Rest | |||||
/// Gets the current slow-mode delay of this channel. | /// Gets the current slow-mode delay of this channel. | ||||
/// </summary> | /// </summary> | ||||
/// <returns> | /// <returns> | ||||
/// An <see cref="Int32"/> representing the time in seconds required before the user can send another | |||||
/// An <see cref="int"/> representing the time in seconds required before the user can send another | |||||
/// message; <c>0</c> if disabled. | /// message; <c>0</c> if disabled. | ||||
/// <c>null</c> if this is not mentioned in this entry. | /// <c>null</c> if this is not mentioned in this entry. | ||||
/// </returns> | /// </returns> | ||||
@@ -49,7 +49,7 @@ namespace Discord.Rest | |||||
/// Gets the bit-rate of this channel if applicable. | /// Gets the bit-rate of this channel if applicable. | ||||
/// </summary> | /// </summary> | ||||
/// <returns> | /// <returns> | ||||
/// An <see cref="Int32"/> representing the bit-rate set for the voice channel; | |||||
/// An <see cref="int"/> representing the bit-rate set for the voice channel; | |||||
/// <c>null</c> if this is not mentioned in this entry. | /// <c>null</c> if this is not mentioned in this entry. | ||||
/// </returns> | /// </returns> | ||||
public int? Bitrate { get; } | public int? Bitrate { get; } | ||||
@@ -85,7 +85,7 @@ namespace Discord.Webhook | |||||
} | } | ||||
private static API.DiscordRestApiClient CreateApiClient(DiscordRestConfig config) | private static API.DiscordRestApiClient CreateApiClient(DiscordRestConfig config) | ||||
=> new API.DiscordRestApiClient(config.RestClientProvider, DiscordRestConfig.UserAgent); | => new API.DiscordRestApiClient(config.RestClientProvider, DiscordRestConfig.UserAgent); | ||||
/// <summary> Sends a message using to the channel for this webhook. </summary> | |||||
/// <summary> Sends a message to the channel for this webhook. </summary> | |||||
/// <returns> Returns the ID of the created message. </returns> | /// <returns> Returns the ID of the created message. </returns> | ||||
public Task<ulong> SendMessageAsync(string text = null, bool isTTS = false, IEnumerable<Embed> embeds = null, | public Task<ulong> SendMessageAsync(string text = null, bool isTTS = false, IEnumerable<Embed> embeds = null, | ||||
string username = null, string avatarUrl = null, RequestOptions options = null) | string username = null, string avatarUrl = null, RequestOptions options = null) | ||||