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Fix cross references in Sending Voice

pull/826/head
Hsu Still 8 years ago
parent
commit
0d32e4582c
1 changed files with 4 additions and 4 deletions
  1. +4
    -4
      docs/guides/voice/sending-voice.md

+ 4
- 4
docs/guides/voice/sending-voice.md View File

@@ -17,7 +17,7 @@ when developing on .NET Core, this is where you execute `dotnet run`
from; typically the same directory as your csproj).

For Windows Users, precompiled binaries are available for your
convienence [here](https://discord.foxbot.me/binaries/)
convienence [here](https://discord.foxbot.me/binaries/).

For Linux Users, you will need to compile [Sodium] and [Opus] from
source, or install them from your package manager.
@@ -31,7 +31,7 @@ Joining a channel is the first step to sending audio, and will return
an [IAudioClient] to send data with.

To join a channel, simply await [ConnectAsync] on any instance of an
@Discord.IVoiceChannel.
@Discord.IAudioChannel.

[!code-csharp[Joining a Channel](samples/joining_audio.cs)]

@@ -44,7 +44,7 @@ guild. To switch channels within a guild, invoke [ConnectAsync] on
another voice channel in the guild.

[IAudioClient]: xref:Discord.Audio.IAudioClient
[ConnectAsync]: xref:Discord.IVoiceChannel#Discord_IVoiceChannel_ConnectAsync
[ConnectAsync]: xref:Discord.IAudioChannel#Discord_IAudioChannel_ConnectAsync_Action_IAudioClient__

## Transmitting Audio

@@ -84,7 +84,7 @@ Channels should be left at `2`, unless you specified a different value
for `-ac 2` when creating FFmpeg.

[AudioOutStream]: xref:Discord.Audio.AudioOutStream
[IAudioClient.CreatePCMStream]: xref:Discord.Audio.IAudioClient#Discord_Audio_IAudioClient_CreatePCMStream_System_Int32_System_Int32_System_Nullable_System_Int32__System_Int32_
[IAudioClient.CreatePCMStream]: xref:Discord.Audio.IAudioClient#Discord_Audio_IAudioClient_CreateDirectPCMStream_Discord_Audio_AudioApplication_System_Nullable_System_Int32__System_Int32_

Finally, audio will need to be piped from FFmpeg's stdout into your
AudioOutStream. This step can be as complex as you'd like it to be, but


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