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  91. <span class="sel">Design Overview</span>
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  104. <div class="content">
  105. <h1 class="title">Design Overview</h1>
  106. <h3 class="section">
  107. <a name="Introduction"></a>
  108. Introduction
  109. </h3>
  110. <p>The purpose of this document is to communicate the overall
  111. structure and design patters used in Antidote, the GUI for
  112. Ant. This document is a work in progress, as well as a living
  113. document, and it is most likely not be in full synchronization with
  114. the source code. Therefore, if there is any doubt, view the source
  115. ;-)
  116. </p>
  117. <h3 class="section">
  118. <a name="Overview"></a>
  119. Overview
  120. </h3>
  121. <p>The Antidote architecture design aims to provide a high level
  122. of modularity and extensibility. Ideally the components of
  123. Antidote will be able to be assembled in different configurations
  124. to provide the type of application or plug-in desired.
  125. </p>
  126. <p>To achieve this modularity, a high level of decoupling is
  127. necessary. The standard UI design approach of providing separation
  128. of view (presentation) from model (data) is applied, leveraging
  129. the built-in Ant data model where possible, as well as the
  130. predefined Swing model interfaces. Furthermore, the architecture
  131. is highly event driven, whereby modules communicate via a shared
  132. communications channel.
  133. </p>
  134. <p>To a large extent, the configuration of application modules is
  135. driven by localized configuration files, allowing new modules or
  136. data views to be added, as well as providing multi-language
  137. support.
  138. </p>
  139. <p>The diagram below conveys a high altitude view of the
  140. application's structure. As the application grows, new components
  141. will be plugged in to what will be described as the <code>EventBus</code>
  142. </p>
  143. <h3 class="section">
  144. <a name="Antidote Component Architecture/Event Bus"></a>
  145. Antidote Component Architecture/Event Bus
  146. </h3>
  147. <pre class="code">
  148. +---------------+ +----------------+ +-------------+ +-------------+
  149. | | | | | | | |
  150. | ActionManager | | EventResponder | | AntModule | | AntModule |
  151. | | | | |(ProjectNav) | |(SourceEdit) |
  152. +---------------+ +----------------+ +-------------+ +-------------+
  153. | ^ ^ ^
  154. | | | |
  155. ActionEvent EventObject AntEvent AntEvent
  156. | | | |
  157. v v v v
  158. /---------------------------------------------------------------------\
  159. / \
  160. &lt; EventBus &gt;
  161. \ /
  162. \---------------------------------------------------------------------/
  163. | ^ ^ ^
  164. | | | |
  165. EventObject ChangeEvent BuildEvent EventObject
  166. | | | |
  167. v | | v
  168. +---------------+ +----------------+ +-------------+ +--------------+
  169. | | | | | | | |
  170. | Console | | ProjectProxy | | Ant | | (Your Module)|
  171. | | | | | | | |
  172. +---------------+ +----------------+ +-------------+ +--------------+
  173. </pre>
  174. <p>The backbone of the application is the <TT>EventBus</TT>. Any
  175. component of the application can post events to the
  176. <code>EventBus</code>. Components that wish to receive events are
  177. called <code>BusMember</code>s.
  178. </p>
  179. <p>The <code>EventBus</code> will dispatch any object of type
  180. <code>java.util.Event</code>, which means that Ant <code>BuildEvent</code>
  181. objects, as well as <code>AWTEvent</code> objects can be posted (if desired). A
  182. new class of events called <code>AntEvent</code> is defined for Antidote
  183. specific events, which have the additional capability of being
  184. canceled mid-dispatch.
  185. </p>
  186. <p>Each <code>BusMember</code> must provide a <code>BusFilter</code> instance,
  187. which is the members' means of telling the bus which
  188. events it is interested in. This allows a <code>BusMember</code> to,
  189. say, only receive <code>AntEvent</code> objects.
  190. </p>
  191. <p>When a <code>BusMember</code> registers itself with the
  192. <code>EventBus</code>, it must provide a (so called) <i>interrupt
  193. level</i> which is a integer value defining a relative ordering
  194. for dispatching <code>EventObject</code>s to <code>BusMember</code>s. The
  195. purpose of this is to allow certain <code>BusMember</code> instances
  196. to see an event before others, and in the case of <code>AntEvent</code>
  197. objects, keep the event from propagating onward. The
  198. <code>EventBus</code> class defines the interrupt level constants
  199. <code>VETOING=1</code>, <code>MONITORING=5</code>, and <code>RESPONDING=10</code> to
  200. help define categories of members. The implied purpose being that:
  201. </p>
  202. <ul>
  203. <li><code>VETOING</code>: Listens for certain types of events, and
  204. may process them in a non-default manner to determine if the
  205. event should be canceled before being dispatched to the
  206. <code>RESPONDING</code> group.
  207. </li>
  208. <li><code>MONITORING</code>: Just listens for events, like a logger
  209. or status monitor.
  210. </li>
  211. <li><code>RESPONDING</code>: Process events in a default manner,
  212. knowing that the event has passed any <code>VETOING</code> members.
  213. </li>
  214. </ul>
  215. <p>Within a specific interrupt level, the order in which members will
  216. receive events is undefined. A <code>BusMember</code> may be registered
  217. at a level that is +/- of one of the defined levels, as long as it
  218. follows the constraint <code>MONITORING &lt;= interruptLevel &lt;=
  219. MAX_INTERRUPT</code>.
  220. </p>
  221. <h3 class="section">
  222. <a name="Actions and ActionManager"></a>
  223. Actions and ActionManager
  224. </h3>
  225. <p>Extensive use of the <code>javax.swing.Action</code> interface is
  226. made for defining the set of menu and tool bar options that are
  227. available. The configuration file <code>action.properties</code>
  228. exists to define what should appear in the menu and toolbar, how
  229. it is displayed, and the <code>Action</code> command name that is
  230. dispatched when the user invokes that action. A class called
  231. <code>ActionManager</code> exists for not only processing the
  232. configuration file, but also for dispatching invoked action events
  233. to the <code>EventBus</code>, and for controlling the enabled state of
  234. an <code>Action</code>. When a new menu item or toolbar button is
  235. desired, first it is added to the <code>action.properties</code> file,
  236. and then the code to respond to it is added to the
  237. <code>EventResponder</code> (see below).
  238. </p>
  239. <h3 class="section">
  240. <a name="Commands and EventResponder"></a>
  241. Commands and EventResponder
  242. </h3>
  243. <p>At some point in the stages of event processing, an event may
  244. require the data model to be modified, or some other task be
  245. performed. The <code>Command</code> interface is defined to classify
  246. code which performs some task or operation. This is distinct from
  247. an <code>Action</code>, which is a user request for an operation. A
  248. <code>Command</code> class is the encapsulation of the operation
  249. itself.
  250. </p>
  251. <p>When an <code>Action</code> generates an <code>ActionEvent</code>, the
  252. event is posted to the <code>EventBus</code> which delivers the event
  253. to all interested <code>BusMember</code>s. It eventually makes it to
  254. the <code>EventResponder</code> instance (registered at the
  255. <code>RESPONDING</code> interrupt level), which is responsible for
  256. translating specific events into <code>Command</code> objects, and
  257. then executing the <code>Command</code> object. For example, when the
  258. user selects the "Open..." menu option, an <code>ActionEvent</code> is
  259. generated by the Swing <code>MenuItem</code> class, which is then
  260. posted to the <code>EventBus</code> by the <code>ActionManager</code>. The
  261. <code>ActionEvent</code> is delivered to the <code>EventResponder</code>,
  262. which converts the <code>ActionEvent</code> into a <code>Command</code>
  263. instance. The <code>EventResponder</code> then calls the method
  264. <code>Command.execute()</code> to invoke the command (which displays a
  265. dialog for selecting a file to open).
  266. </p>
  267. <p>When adding new <code>Action</code>s or general tasks to the
  268. application, a <code>Command</code> object should be created to
  269. encapsulate the behavior. This includes most operations which
  270. modify the state of the data model.
  271. </p>
  272. <p>The purpose of this encapsulation is to allow the clean
  273. separation of making a request, and servicing a request. Due to
  274. various conditions in the application state, the actually response
  275. to a request may change, as well as who services it. This
  276. design approach facilitates that.
  277. </p>
  278. <h3 class="section">
  279. <a name="Data Model and Views"></a>
  280. Data Model and Views
  281. </h3>
  282. <p><i>NB: This part of the architecture is not fleshed out very well. There
  283. needs to be a discussion of the degree to which the Antidote development
  284. should be able to impose changes on the Ant data model, and to what level
  285. that model should be mirrored in the Antidote code base. The coupling
  286. between them should be kept low, and at the same time changes to one should
  287. affect the other minimally. Still, features like property change events and
  288. bean introspection (or BeanInfo) may be needed to be added to the Ant data
  289. model. Right now the data model is encapsulated in the package
  290. <code>org.apache.tools.ant.gui.acs</code> (where "<code>acs</code>" stands for "Ant Construction Set").</i>
  291. </p>
  292. <h3 class="section">
  293. <a name="Application Context"></a>
  294. Application Context
  295. </h3>
  296. <p>In order to keep the coupling among application modules to a
  297. minimum, a single point of reference is needed for coordination
  298. and data sharing. The class <code>AppContext</code> is the catch-all
  299. class for containing the application state. Most modules and
  300. <code>Command</code> classes require an instance of the
  301. <code>AppContext</code> class. Because all state information in
  302. contained in an <code>AppContext</code> instance, multiple instances
  303. of Antidote can run inside the same JVM as long as each has it's
  304. own <code>AppContext</code>. (Interestingly, two instances of the
  305. Antidote could conceivably share an <code>AppContext</code> instance
  306. through RMI, allowing remote interaction/collaboration.)
  307. </p>
  308. <h3 class="section">
  309. <a name="Configuration and ResourceManager"></a>
  310. Configuration and ResourceManager
  311. </h3>
  312. <p>Full "i18n" support should be assumed in modern applications,
  313. and all user viewable strings should be defined in a configuration
  314. file. For Antidote this configuration file is
  315. <code>antidote.properties</code>, which is located (with other UI
  316. resources) in the sub-package "resources".
  317. </p>
  318. <p>To aid in the lookup of text properties, as well as other
  319. resources like icons, a class called <code>ResourceManager</code> is
  320. defined. There are various convenience methods attached to this
  321. class, which will likely grow to make looking up configuration
  322. values as easy as possible.
  323. </p>
  324. <p>The organization of configuration properties is based on the
  325. fully qualified path of the class that requires the property. For
  326. example, the "about" box contains a messages, so it looks for the
  327. property "<code>org.apache.tools.ant.gui.About.message</code>" for the text
  328. message it should display. Therefore, the <code>ResourceManager</code>
  329. method <code>getString()</code> takes a <code>Class</code> instance as
  330. well as a <code>String</code> key. Please see the
  331. <code>ResourceManager</code> documentation for more information. Given
  332. this support, no user visible strings should appear in the source
  333. code itself.
  334. </p>
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