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  106. <h1 class="title">Design Overview</h1>
  107. <h3 class="section">
  108. <a name="Introduction"></a>
  109. Introduction
  110. </h3>
  111. <p>The purpose of this document is to communicate the overall
  112. structure and design patters used in Antidote, the GUI for
  113. Ant. This document is a work in progress, as well as a living
  114. document, and it is most likely not be in full synchronization with
  115. the source code. Therefore, if there is any doubt, view the source
  116. ;-)
  117. </p>
  118. <h3 class="section">
  119. <a name="Overview"></a>
  120. Overview
  121. </h3>
  122. <p>The Antidote architecture design aims to provide a high level
  123. of modularity and extensibility. Ideally the components of
  124. Antidote will be able to be assembled in different configurations
  125. to provide the type of application or plug-in desired.
  126. </p>
  127. <p>To achieve this modularity, a high level of decoupling is
  128. necessary. The standard UI design approach of providing separation
  129. of view (presentation) from model (data) is applied, leveraging
  130. the built-in Ant data model where possible, as well as the
  131. predefined Swing model interfaces. Furthermore, the architecture
  132. is highly event driven, whereby modules communicate via a shared
  133. communications channel.
  134. </p>
  135. <p>To a large extent, the configuration of application modules is
  136. driven by localized configuration files, allowing new modules or
  137. data views to be added, as well as providing multi-language
  138. support.
  139. </p>
  140. <p>The diagram below conveys a high altitude view of the
  141. application's structure. As the application grows, new components
  142. will be plugged in to what will be described as the <code>EventBus</code>
  143. </p>
  144. <h3 class="section">
  145. <a name="Antidote Component Architecture/Event Bus"></a>
  146. Antidote Component Architecture/Event Bus
  147. </h3>
  148. <pre class="code">
  149. +---------------+ +----------------+ +-------------+ +-------------+
  150. | | | | | | | |
  151. | ActionManager | | EventResponder | | AntModule | | AntModule |
  152. | | | | |(ProjectNav) | |(SourceEdit) |
  153. +---------------+ +----------------+ +-------------+ +-------------+
  154. | ^ ^ ^
  155. | | | |
  156. ActionEvent EventObject AntEvent AntEvent
  157. | | | |
  158. v v v v
  159. /---------------------------------------------------------------------\
  160. / \
  161. &lt; EventBus &gt;
  162. \ /
  163. \---------------------------------------------------------------------/
  164. | ^ ^ ^
  165. | | | |
  166. EventObject ChangeEvent BuildEvent EventObject
  167. | | | |
  168. v | | v
  169. +---------------+ +----------------+ +-------------+ +--------------+
  170. | | | | | | | |
  171. | Console | | ProjectProxy | | Ant | | (Your Module)|
  172. | | | | | | | |
  173. +---------------+ +----------------+ +-------------+ +--------------+
  174. </pre>
  175. <p>The backbone of the application is the <code>EventBus</code>. Any
  176. component of the application can post events to the
  177. <code>EventBus</code>. Components that wish to receive events are
  178. called <code>BusMember</code>s.
  179. </p>
  180. <p>The <code>EventBus</code> will dispatch any object of type
  181. <code>java.util.Event</code>, which means that Ant <code>BuildEvent</code>
  182. objects, as well as <code>AWTEvent</code> objects can be posted (if desired). A
  183. new class of events called <code>AntEvent</code> is defined for Antidote
  184. specific events, which have the additional capability of being
  185. canceled mid-dispatch.
  186. </p>
  187. <p>Each <code>BusMember</code> must provide a <code>BusFilter</code> instance,
  188. which is the members' means of telling the bus which
  189. events it is interested in. This allows a <code>BusMember</code> to,
  190. say, only receive <code>AntEvent</code> objects.
  191. </p>
  192. <p>When a <code>BusMember</code> registers itself with the
  193. <code>EventBus</code>, it must provide a (so called) <i>interrupt
  194. level</i> which is a integer value defining a relative ordering
  195. for dispatching <code>EventObject</code>s to <code>BusMember</code>s. The
  196. purpose of this is to allow certain <code>BusMember</code> instances
  197. to see an event before others, and in the case of <code>AntEvent</code>
  198. objects, keep the event from propagating onward. The
  199. <code>EventBus</code> class defines the interrupt level constants
  200. <code>VETOING=1</code>, <code>MONITORING=5</code>, and <code>RESPONDING=10</code> to
  201. help define categories of members. The implied purpose being that:
  202. </p>
  203. <ul>
  204. <li><code>VETOING</code>: Listens for certain types of events, and
  205. may process them in a non-default manner to determine if the
  206. event should be canceled before being dispatched to the
  207. <code>RESPONDING</code> group.
  208. </li>
  209. <li><code>MONITORING</code>: Just listens for events, like a logger
  210. or status monitor.
  211. </li>
  212. <li><code>RESPONDING</code>: Process events in a default manner,
  213. knowing that the event has passed any <code>VETOING</code> members.
  214. </li>
  215. </ul>
  216. <p>Within a specific interrupt level, the order in which members will
  217. receive events is undefined. A <code>BusMember</code> may be registered
  218. at a level that is +/- of one of the defined levels, as long as it
  219. follows the constraint <code>MONITORING &lt;= interruptLevel &lt;=
  220. MAX_INTERRUPT</code>.
  221. </p>
  222. <h3 class="section">
  223. <a name="Actions and ActionManager"></a>
  224. Actions and ActionManager
  225. </h3>
  226. <p>Extensive use of the <code>javax.swing.Action</code> interface is
  227. made for defining the set of menu and tool bar options that are
  228. available. The configuration file <code>action.properties</code>
  229. exists to define what should appear in the menu and toolbar, how
  230. it is displayed, and the <code>Action</code> command name that is
  231. dispatched when the user invokes that action. A class called
  232. <code>ActionManager</code> exists for not only processing the
  233. configuration file, but also for dispatching invoked action events
  234. to the <code>EventBus</code>, and for controlling the enabled state of
  235. an <code>Action</code>. When a new menu item or toolbar button is
  236. desired, first it is added to the <code>action.properties</code> file,
  237. and then the code to respond to it is added to the
  238. <code>EventResponder</code> (see below).
  239. </p>
  240. <h3 class="section">
  241. <a name="Commands and EventResponder"></a>
  242. Commands and EventResponder
  243. </h3>
  244. <p>At some point in the stages of event processing, an event may
  245. require the data model to be modified, or some other task be
  246. performed. The <code>Command</code> interface is defined to classify
  247. code which performs some task or operation. This is distinct from
  248. an <code>Action</code>, which is a user request for an operation. A
  249. <code>Command</code> class is the encapsulation of the operation
  250. itself.
  251. </p>
  252. <p>When an <code>Action</code> generates an <code>ActionEvent</code>, the
  253. event is posted to the <code>EventBus</code> which delivers the event
  254. to all interested <code>BusMember</code>s. It eventually makes it to
  255. the <code>EventResponder</code> instance (registered at the
  256. <code>RESPONDING</code> interrupt level), which is responsible for
  257. translating specific events into <code>Command</code> objects, and
  258. then executing the <code>Command</code> object. For example, when the
  259. user selects the "Open..." menu option, an <code>ActionEvent</code> is
  260. generated by the Swing <code>MenuItem</code> class, which is then
  261. posted to the <code>EventBus</code> by the <code>ActionManager</code>. The
  262. <code>ActionEvent</code> is delivered to the <code>EventResponder</code>,
  263. which converts the <code>ActionEvent</code> into a <code>Command</code>
  264. instance. The <code>EventResponder</code> then calls the method
  265. <code>Command.execute()</code> to invoke the command (which displays a
  266. dialog for selecting a file to open).
  267. </p>
  268. <p>When adding new <code>Action</code>s or general tasks to the
  269. application, a <code>Command</code> object should be created to
  270. encapsulate the behavior. This includes most operations which
  271. modify the state of the data model.
  272. </p>
  273. <p>The purpose of this encapsulation is to allow the clean
  274. separation of making a request, and servicing a request. Due to
  275. various conditions in the application state, the actually response
  276. to a request may change, as well as who services it. This
  277. design approach facilitates that.
  278. </p>
  279. <h3 class="section">
  280. <a name="Data Model and Views"></a>
  281. Data Model and Views
  282. </h3>
  283. <p><i>NB: This part of the architecture is not fleshed out very well. There
  284. needs to be a discussion of the degree to which the Antidote development
  285. should be able to impose changes on the Ant data model, and to what level
  286. that model should be mirrored in the Antidote code base. The coupling
  287. between them should be kept low, and at the same time changes to one should
  288. affect the other minimally. Still, features like property change events and
  289. bean introspection (or BeanInfo) may be needed to be added to the Ant data
  290. model. Right now the data model is encapsulated in the package
  291. <code>org.apache.tools.ant.gui.acs</code> (where "<code>acs</code>" stands for "Ant Construction Set").</i>
  292. </p>
  293. <h3 class="section">
  294. <a name="Application Context"></a>
  295. Application Context
  296. </h3>
  297. <p>In order to keep the coupling among application modules to a
  298. minimum, a single point of reference is needed for coordination
  299. and data sharing. The class <code>AppContext</code> is the catch-all
  300. class for containing the application state. Most modules and
  301. <code>Command</code> classes require an instance of the
  302. <code>AppContext</code> class. Because all state information in
  303. contained in an <code>AppContext</code> instance, multiple instances
  304. of Antidote can run inside the same JVM as long as each has it's
  305. own <code>AppContext</code>. (Interestingly, two instances of the
  306. Antidote could conceivably share an <code>AppContext</code> instance
  307. through RMI, allowing remote interaction/collaboration.)
  308. </p>
  309. <h3 class="section">
  310. <a name="Configuration and ResourceManager"></a>
  311. Configuration and ResourceManager
  312. </h3>
  313. <p>Full "i18n" support should be assumed in modern applications,
  314. and all user viewable strings should be defined in a configuration
  315. file. For Antidote this configuration file is
  316. <code>antidote.properties</code>, which is located (with other UI
  317. resources) in the sub-package "resources".
  318. </p>
  319. <p>To aid in the lookup of text properties, as well as other
  320. resources like icons, a class called <code>ResourceManager</code> is
  321. defined. There are various convenience methods attached to this
  322. class, which will likely grow to make looking up configuration
  323. values as easy as possible.
  324. </p>
  325. <p>The organization of configuration properties is based on the
  326. fully qualified path of the class that requires the property. For
  327. example, the "about" box contains a messages, so it looks for the
  328. property "<code>org.apache.tools.ant.gui.About.message</code>" for the text
  329. message it should display. Therefore, the <code>ResourceManager</code>
  330. method <code>getString()</code> takes a <code>Class</code> instance as
  331. well as a <code>String</code> key. Please see the
  332. <code>ResourceManager</code> documentation for more information. Given
  333. this support, no user visible strings should appear in the source
  334. code itself.
  335. </p>
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