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  103. <h1 class="title">Module HOW-TO</h1>
  104. <h3 class="section">
  105. <a name="Introduction"></a>
  106. Introduction
  107. </h3>
  108. <p>The purpose of this document is to provide an overview of the
  109. basic steps one must undertake to add a new module to
  110. Antidote. Please see <a href="./design.html">The Antidote
  111. Design Overview</a> for information on what a module is and how it
  112. fits into Antidote. If you've already got all that, then read
  113. on!
  114. </p>
  115. <p>NB: <i>Please submit updates and criticisms to this, particularly
  116. areas that were unclear, missing, or difficult to follow.</i>
  117. </p>
  118. <h3 class="section">
  119. <a name="Step by step"></a>
  120. Step by step
  121. </h3>
  122. <h2>1) Specialize <code>org.apache.tools.ant.gui.core.AntModule</code></h2>
  123. <p>All modules must inherit from the <code>AntModule</code>
  124. class. This will probably irritate some of you, but it essentially
  125. enforces inheritance from <code>javax.swing.JComponent</code> and
  126. provides encapsulated handling of the <code>AppContext</code> instance
  127. that is so important to this class.
  128. </p>
  129. <p>Your module is required to implement the
  130. <code>AntModule.contextualize(AppContext)</code> method. The first
  131. thing this method should do is call
  132. <code>AntModule.setContext(AppContext)</code>, and then it is safe for
  133. it to begin constructing its display, using whatever resources it
  134. needs from the given <code>AppContext</code> instance. Think of this
  135. in a similar manner to <code>Applet.init()</code> or
  136. <code>Servlet.init()</code>.
  137. </p>
  138. <h2>2) Update
  139. <code>org/apache/tools/ant/gui/resources/antidote.properties</code></h2>
  140. <h3>2a) Externalize All Displayable Strings</h3>
  141. <p>All displayable strings must be externalized to the
  142. <code>antidote.properties</code> file, and looked up via the
  143. <code>AppContext.getResources()</code> method after the
  144. <code>AntModule.contextualize()</code> method has been called. Follow
  145. the naming convention currently used in the properties file and
  146. you should have to problems. This task should be done
  147. <b>during</b> development of your module. Under no circumstances
  148. should your module be submitted or committed without this task
  149. being completed. Remember that Antidote has an international
  150. audience.
  151. </p>
  152. <h3>2b) Add Module to List of Auto-Loaded Modules</h3>
  153. <p>Look for the properties with the format
  154. <code>org.apache.tools.ant.gui.Antidote.xxx.modules</code> where
  155. <code>xxx</code> is one of {left | right | top | bottom}. Depending on
  156. where you want your module to appear, and the order that you want
  157. it to appear in relationship to the other modules, add the class
  158. name of your module appropriately. If multiple modules are listed
  159. for a single property (via a comma delimited list), then each
  160. module will have it's own tab in a <code>javax.swing.JTabbedPane</code>.
  161. </p>
  162. <p>NB:<i>This goofy way of constructing the main screen will probably
  163. change to something much more general (but not as general as, say
  164. <a href="http://www.alphaworks.ibm.com/tech/bml">BML</a>).</i>
  165. </p>
  166. <h2>Run it!</h2>
  167. <p>That should be all you need to do, at least to get your module
  168. plugged in. Check out the source code for
  169. <code>ProjectNavigator</code> and <code>PropertyEditor</code> for module
  170. examples that use the various facilities of the Antidote
  171. framework.
  172. </p>
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