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  112. <h1 class="title">Module HOW-TO</h1>
  113. <h3 class="section">
  114. <a name="Introduction"></a>
  115. Introduction
  116. </h3>
  117. <p>The purpose of this document is to provide an overview of the
  118. basic steps one must undertake to add a new module to
  119. Antidote. Please see <a href="./design.html">The Antidote
  120. Design Overview</a> for information on what a module is and how it
  121. fits into Antidote. If you've already got all that, then read
  122. on!
  123. </p>
  124. <p>NB: <i>Please submit updates and criticisms to this, particularly
  125. areas that were unclear, missing, or difficult to follow.</i>
  126. </p>
  127. <h3 class="section">
  128. <a name="Step by step"></a>
  129. Step by step
  130. </h3>
  131. <h2>1) Specialize <code>org.apache.tools.ant.gui.core.AntModule</code></h2>
  132. <p>All modules must inherit from the <code>AntModule</code>
  133. class. This will probably irritate some of you, but it essentially
  134. enforces inheritance from <code>javax.swing.JComponent</code> and
  135. provides encapsulated handling of the <code>AppContext</code> instance
  136. that is so important to this class.
  137. </p>
  138. <p>Your module is required to implement the
  139. <code>AntModule.contextualize(AppContext)</code> method. The first
  140. thing this method should do is call
  141. <code>AntModule.setContext(AppContext)</code>, and then it is safe for
  142. it to begin constructing its display, using whatever resources it
  143. needs from the given <code>AppContext</code> instance. Think of this
  144. in a similar manner to <code>Applet.init()</code> or
  145. <code>Servlet.init()</code>.
  146. </p>
  147. <h2>2) Update
  148. <code>org/apache/tools/ant/gui/resources/antidote.properties</code></h2>
  149. <h3>2a) Externalize All Displayable Strings</h3>
  150. <p>All displayable strings must be externalized to the
  151. <code>antidote.properties</code> file, and looked up via the
  152. <code>AppContext.getResources()</code> method after the
  153. <code>AntModule.contextualize()</code> method has been called. Follow
  154. the naming convention currently used in the properties file and
  155. you should have to problems. This task should be done
  156. <b>during</b> development of your module. Under no circumstances
  157. should your module be submitted or committed without this task
  158. being completed. Remember that Antidote has an international
  159. audience.
  160. </p>
  161. <h3>2b) Add Module to List of Auto-Loaded Modules</h3>
  162. <p>Look for the properties with the format
  163. <code>org.apache.tools.ant.gui.Antidote.xxx.modules</code> where
  164. <code>xxx</code> is one of {left | right | top | bottom}. Depending on
  165. where you want your module to appear, and the order that you want
  166. it to appear in relationship to the other modules, add the class
  167. name of your module appropriately. If multiple modules are listed
  168. for a single property (via a comma delimited list), then each
  169. module will have it's own tab in a <code>javax.swing.JTabbedPane</code>.
  170. </p>
  171. <p>NB:<i>This goofy way of constructing the main screen will probably
  172. change to something much more general (but not as general as, say
  173. <a href="http://www.alphaworks.ibm.com/tech/bml">BML</a>).</i>
  174. </p>
  175. <h2>Run it!</h2>
  176. <p>That should be all you need to do, at least to get your module
  177. plugged in. Check out the source code for
  178. <code>ProjectNavigator</code> and <code>PropertyEditor</code> for module
  179. examples that use the various facilities of the Antidote
  180. framework.
  181. </p>
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