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  112. <h1 class="title">Design Overview</h1>
  113. <h3 class="section">
  114. <a name="Introduction"></a>
  115. Introduction
  116. </h3>
  117. <p>The purpose of this document is to communicate the overall
  118. structure and design patters used in Antidote, the GUI for
  119. Ant. This document is a work in progress, as well as a living
  120. document, and it is most likely not be in full synchronization with
  121. the source code. Therefore, if there is any doubt, view the source
  122. ;-)
  123. </p>
  124. <h3 class="section">
  125. <a name="Overview"></a>
  126. Overview
  127. </h3>
  128. <p>The Antidote architecture design aims to provide a high level
  129. of modularity and extensibility. Ideally the components of
  130. Antidote will be able to be assembled in different configurations
  131. to provide the type of application or plug-in desired.
  132. </p>
  133. <p>To achieve this modularity, a high level of decoupling is
  134. necessary. The standard UI design approach of providing separation
  135. of view (presentation) from model (data) is applied, leveraging
  136. the built-in Ant data model where possible, as well as the
  137. predefined Swing model interfaces. Furthermore, the architecture
  138. is highly event driven, whereby modules communicate via a shared
  139. communications channel.
  140. </p>
  141. <p>To a large extent, the configuration of application modules is
  142. driven by localized configuration files, allowing new modules or
  143. data views to be added, as well as providing multi-language
  144. support.
  145. </p>
  146. <p>The diagram below conveys a high altitude view of the
  147. application's structure. As the application grows, new components
  148. will be plugged in to what will be described as the <code>EventBus</code>
  149. </p>
  150. <h3 class="section">
  151. <a name="Antidote Component Architecture/Event Bus"></a>
  152. Antidote Component Architecture/Event Bus
  153. </h3>
  154. <pre class="code">
  155. +---------------+ +----------------+ +-------------+ +-------------+
  156. | | | | | | | |
  157. | ActionManager | | EventResponder | | AntModule | | AntModule |
  158. | | | | |(ProjectNav) | |(SourceEdit) |
  159. +---------------+ +----------------+ +-------------+ +-------------+
  160. | ^ ^ ^
  161. | | | |
  162. ActionEvent EventObject AntEvent AntEvent
  163. | | | |
  164. v v v v
  165. /---------------------------------------------------------------------\
  166. / \
  167. &lt; EventBus &gt;
  168. \ /
  169. \---------------------------------------------------------------------/
  170. | ^ ^ ^
  171. | | | |
  172. EventObject ChangeEvent BuildEvent EventObject
  173. | | | |
  174. v | | v
  175. +---------------+ +----------------+ +-------------+ +--------------+
  176. | | | | | | | |
  177. | Console | | ProjectProxy | | Ant | | (Your Module)|
  178. | | | | | | | |
  179. +---------------+ +----------------+ +-------------+ +--------------+
  180. </pre>
  181. <p>The backbone of the application is the <code>EventBus</code>. Any
  182. component of the application can post events to the
  183. <code>EventBus</code>. Components that wish to receive events are
  184. called <code>BusMember</code>s.
  185. </p>
  186. <p>The <code>EventBus</code> will dispatch any object of type
  187. <code>java.util.Event</code>, which means that Ant <code>BuildEvent</code>
  188. objects, as well as <code>AWTEvent</code> objects can be posted (if desired). A
  189. new class of events called <code>AntEvent</code> is defined for Antidote
  190. specific events, which have the additional capability of being
  191. canceled mid-dispatch.
  192. </p>
  193. <p>Each <code>BusMember</code> must provide a <code>BusFilter</code> instance,
  194. which is the members' means of telling the bus which
  195. events it is interested in. This allows a <code>BusMember</code> to,
  196. say, only receive <code>AntEvent</code> objects.
  197. </p>
  198. <p>When a <code>BusMember</code> registers itself with the
  199. <code>EventBus</code>, it must provide a (so called) <i>interrupt
  200. level</i> which is a integer value defining a relative ordering
  201. for dispatching <code>EventObject</code>s to <code>BusMember</code>s. The
  202. purpose of this is to allow certain <code>BusMember</code> instances
  203. to see an event before others, and in the case of <code>AntEvent</code>
  204. objects, keep the event from propagating onward. The
  205. <code>EventBus</code> class defines the interrupt level constants
  206. <code>VETOING=1</code>, <code>MONITORING=5</code>, and <code>RESPONDING=10</code> to
  207. help define categories of members. The implied purpose being that:
  208. </p>
  209. <ul>
  210. <li><code>VETOING</code>: Listens for certain types of events, and
  211. may process them in a non-default manner to determine if the
  212. event should be canceled before being dispatched to the
  213. <code>RESPONDING</code> group.
  214. </li>
  215. <li><code>MONITORING</code>: Just listens for events, like a logger
  216. or status monitor.
  217. </li>
  218. <li><code>RESPONDING</code>: Process events in a default manner,
  219. knowing that the event has passed any <code>VETOING</code> members.
  220. </li>
  221. </ul>
  222. <p>Within a specific interrupt level, the order in which members will
  223. receive events is undefined. A <code>BusMember</code> may be registered
  224. at a level that is +/- of one of the defined levels, as long as it
  225. follows the constraint <code>MONITORING &lt;= interruptLevel &lt;=
  226. MAX_INTERRUPT</code>.
  227. </p>
  228. <h3 class="section">
  229. <a name="Actions and ActionManager"></a>
  230. Actions and ActionManager
  231. </h3>
  232. <p>Extensive use of the <code>javax.swing.Action</code> interface is
  233. made for defining the set of menu and tool bar options that are
  234. available. The configuration file <code>action.properties</code>
  235. exists to define what should appear in the menu and toolbar, how
  236. it is displayed, and the <code>Action</code> command name that is
  237. dispatched when the user invokes that action. A class called
  238. <code>ActionManager</code> exists for not only processing the
  239. configuration file, but also for dispatching invoked action events
  240. to the <code>EventBus</code>, and for controlling the enabled state of
  241. an <code>Action</code>. When a new menu item or toolbar button is
  242. desired, first it is added to the <code>action.properties</code> file,
  243. and then the code to respond to it is added to the
  244. <code>EventResponder</code> (see below).
  245. </p>
  246. <h3 class="section">
  247. <a name="Commands and EventResponder"></a>
  248. Commands and EventResponder
  249. </h3>
  250. <p>At some point in the stages of event processing, an event may
  251. require the data model to be modified, or some other task be
  252. performed. The <code>Command</code> interface is defined to classify
  253. code which performs some task or operation. This is distinct from
  254. an <code>Action</code>, which is a user request for an operation. A
  255. <code>Command</code> class is the encapsulation of the operation
  256. itself.
  257. </p>
  258. <p>When an <code>Action</code> generates an <code>ActionEvent</code>, the
  259. event is posted to the <code>EventBus</code> which delivers the event
  260. to all interested <code>BusMember</code>s. It eventually makes it to
  261. the <code>EventResponder</code> instance (registered at the
  262. <code>RESPONDING</code> interrupt level), which is responsible for
  263. translating specific events into <code>Command</code> objects, and
  264. then executing the <code>Command</code> object. For example, when the
  265. user selects the "Open..." menu option, an <code>ActionEvent</code> is
  266. generated by the Swing <code>MenuItem</code> class, which is then
  267. posted to the <code>EventBus</code> by the <code>ActionManager</code>. The
  268. <code>ActionEvent</code> is delivered to the <code>EventResponder</code>,
  269. which converts the <code>ActionEvent</code> into a <code>Command</code>
  270. instance. The <code>EventResponder</code> then calls the method
  271. <code>Command.execute()</code> to invoke the command (which displays a
  272. dialog for selecting a file to open).
  273. </p>
  274. <p>When adding new <code>Action</code>s or general tasks to the
  275. application, a <code>Command</code> object should be created to
  276. encapsulate the behavior. This includes most operations which
  277. modify the state of the data model.
  278. </p>
  279. <p>The purpose of this encapsulation is to allow the clean
  280. separation of making a request, and servicing a request. Due to
  281. various conditions in the application state, the actually response
  282. to a request may change, as well as who services it. This
  283. design approach facilitates that.
  284. </p>
  285. <h3 class="section">
  286. <a name="Data Model and Views"></a>
  287. Data Model and Views
  288. </h3>
  289. <p><i>NB: This part of the architecture is not fleshed out very well. There
  290. needs to be a discussion of the degree to which the Antidote development
  291. should be able to impose changes on the Ant data model, and to what level
  292. that model should be mirrored in the Antidote code base. The coupling
  293. between them should be kept low, and at the same time changes to one should
  294. affect the other minimally. Still, features like property change events and
  295. bean introspection (or BeanInfo) may be needed to be added to the Ant data
  296. model. Right now the data model is encapsulated in the package
  297. <code>org.apache.tools.ant.gui.acs</code> (where "<code>acs</code>" stands for "Ant Construction Set").</i>
  298. </p>
  299. <h3 class="section">
  300. <a name="Application Context"></a>
  301. Application Context
  302. </h3>
  303. <p>In order to keep the coupling among application modules to a
  304. minimum, a single point of reference is needed for coordination
  305. and data sharing. The class <code>AppContext</code> is the catch-all
  306. class for containing the application state. Most modules and
  307. <code>Command</code> classes require an instance of the
  308. <code>AppContext</code> class. Because all state information in
  309. contained in an <code>AppContext</code> instance, multiple instances
  310. of Antidote can run inside the same JVM as long as each has it's
  311. own <code>AppContext</code>. (Interestingly, two instances of the
  312. Antidote could conceivably share an <code>AppContext</code> instance
  313. through RMI, allowing remote interaction/collaboration.)
  314. </p>
  315. <h3 class="section">
  316. <a name="Configuration and ResourceManager"></a>
  317. Configuration and ResourceManager
  318. </h3>
  319. <p>Full "i18n" support should be assumed in modern applications,
  320. and all user viewable strings should be defined in a configuration
  321. file. For Antidote this configuration file is
  322. <code>antidote.properties</code>, which is located (with other UI
  323. resources) in the sub-package "resources".
  324. </p>
  325. <p>To aid in the lookup of text properties, as well as other
  326. resources like icons, a class called <code>ResourceManager</code> is
  327. defined. There are various convenience methods attached to this
  328. class, which will likely grow to make looking up configuration
  329. values as easy as possible.
  330. </p>
  331. <p>The organization of configuration properties is based on the
  332. fully qualified path of the class that requires the property. For
  333. example, the "about" box contains a messages, so it looks for the
  334. property "<code>org.apache.tools.ant.gui.About.message</code>" for the text
  335. message it should display. Therefore, the <code>ResourceManager</code>
  336. method <code>getString()</code> takes a <code>Class</code> instance as
  337. well as a <code>String</code> key. Please see the
  338. <code>ResourceManager</code> documentation for more information. Given
  339. this support, no user visible strings should appear in the source
  340. code itself.
  341. </p>
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