@@ -19,6 +19,7 @@ import (
"sort"
"strconv"
"strings"
"unicode/utf8"
)
const (
@@ -39,6 +40,7 @@ type Emoji struct {
Description string `json:"description,omitempty"`
Aliases []string `json:"aliases"`
UnicodeVersion string `json:"unicode_version,omitempty"`
SkinTones bool `json:"skin_tones,omitempty"`
}
// Don't include some fields in JSON
@@ -47,6 +49,7 @@ func (e Emoji) MarshalJSON() ([]byte, error) {
x := emoji(e)
x.UnicodeVersion = ""
x.Description = ""
x.SkinTones = false
return json.Marshal(x)
}
@@ -75,6 +78,7 @@ var replacer = strings.NewReplacer(
", Description:", ", ",
", Aliases:", ", ",
", UnicodeVersion:", ", ",
", SkinTones:", ", ",
)
var emojiRE = regexp.MustCompile(`\{Emoji:"([^"]*)"`)
@@ -102,18 +106,20 @@ func generate() ([]byte, error) {
return nil, err
}
var re = regexp.MustCompile(`keycap|registered|copyright`)
tmp := data[:0]
var skinTones = make(map[string]string)
// filter out emoji that require greater than max unicode version
skinTones["\U0001f3fb"] = "Light Skin Tone"
skinTones["\U0001f3fc"] = "Medium-Light Skin Tone"
skinTones["\U0001f3fd"] = "Medium Skin Tone"
skinTones["\U0001f3fe"] = "Medium-Dark Skin Tone"
skinTones["\U0001f3ff"] = "Dark Skin Tone"
var tmp Gemoji
//filter out emoji that require greater than max unicode version
for i := range data {
val, _ := strconv.ParseFloat(data[i].UnicodeVersion, 64)
if int(val) <= maxUnicodeVersion {
// remove these keycaps for now they really complicate matching since
// they include normal letters in them
if re.MatchString(data[i].Description) {
continue
}
tmp = append(tmp, data[i])
}
}
@@ -123,7 +129,6 @@ func generate() ([]byte, error) {
return data[i].Aliases[0] < data[j].Aliases[0]
})
aliasPairs := make([]string, 0)
aliasMap := make(map[string]int, len(data))
for i, e := range data {
@@ -135,7 +140,6 @@ func generate() ([]byte, error) {
continue
}
aliasMap[a] = i
aliasPairs = append(aliasPairs, ":"+a+":", e.Emoji)
}
}
@@ -149,6 +153,43 @@ func generate() ([]byte, error) {
data[i].Aliases = append(data[i].Aliases, "laugh")
}
// write a JSON file to use with tribute (write before adding skin tones since we can't support them there yet)
file, _ := json.Marshal(data)
_ = ioutil.WriteFile("assets/emoji.json", file, 0644)
// Add skin tones to emoji that support it
var (
s []string
newEmoji string
newDescription string
newData Emoji
)
for i := range data {
if data[i].SkinTones {
for k, v := range skinTones {
s = strings.Split(data[i].Emoji, "")
if utf8.RuneCountInString(data[i].Emoji) == 1 {
s = append(s, k)
} else {
// insert into slice after first element because all emoji that support skin tones
// have that modifer placed at this spot
s = append(s, "")
copy(s[2:], s[1:])
s[1] = k
}
newEmoji = strings.Join(s, "")
newDescription = data[i].Description + ": " + v
newAlias := data[i].Aliases[0] + "_" + strings.ReplaceAll(v, " ", "_")
newData = Emoji{newEmoji, newDescription, []string{newAlias}, "12.0", false}
data = append(data, newData)
}
}
}
// add header
str := replacer.Replace(fmt.Sprintf(hdr, gemojiURL, data))
@@ -162,10 +203,6 @@ func generate() ([]byte, error) {
return "{" + strconv.QuoteToASCII(s)
})
// write a JSON file to use with tribute
file, _ := json.Marshal(data)
_ = ioutil.WriteFile("assets/emoji.json", file, 0644)
// format
return format.Source([]byte(str))
}