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提交代码。

Signed-off-by: zouap <zouap@pcl.ac.cn>
tags/v1.22.6.1^2
zouap 3 years ago
parent
commit
925b77b4f7
2 changed files with 382 additions and 9 deletions
  1. +380
    -0
      custom/public/rotation3D/rotation3D copy.js
  2. +2
    -9
      custom/public/rotation3D/rotation3D.js

+ 380
- 0
custom/public/rotation3D/rotation3D copy.js View File

@@ -0,0 +1,380 @@
var cancelFrame = window.cancelAnimationFrame || window.cancelRequestAnimationFrame;
var requestFrame = window.requestAnimationFrame;
var time = !window.performance || !window.performance.now ?
function () {return +new Date()}:
function () {return performance.now()};

/**
* 计算两点距离
* @param points
* @returns {number}
* distance([{x:0,y:0},{x:1,y:1}]);
*/
var distance = function(points) {
var p1=points[0];
var p2=points[1];
var a = p2.x-p1.x;
var b = p2.y-p1.y;
return Math.sqrt(a*a+b*b);
};

/**
* 圆公式
* @param rotation 弧度
* 计算公式:
* Math.PI; //圆周率
* Math.sin(); //正弦 x -左 +右
* Math.cos; //余弦 y -下 +上
*/
var circleMath = {
/**
* 根据弧度计算角度
* @param rotation 弧度
* rotation, farScale, xs, xr, ys, yr, itemWidth
*/
// parseRotate: function (rotation) {
// return (180 / Math.PI * rotation) - 180;
// },
parseRotate: function (rotation, self) {
var sin = Math.sin(rotation), cos = Math.cos(rotation);
var sin_cos = sin*cos; //得出偏移正负值,从0°向左依次 +-+-
var angle = (180 / Math.PI * rotation) - 180;
var lastAngle = angle;

// console.log('rotation',rotation)
// console.log('sin',sin)
// console.log('cos',cos)
// console.log('sin*cos',sin*cos);
// console.log('统一偏移角度',self.yr * (sin_cos/Math.PI))

lastAngle = angle + (self.yr * (sin_cos/(Math.PI+1)));

return lastAngle;
},
/**
* 计算scale,x,y
* scale 最小尺寸 + ((1 - 最小尺寸) * (sin正弦 + 1) * 0.5)
* x x起点 + (尺寸 * cos余弦 * x半径) - 元素宽度一半
* y y起点 + (尺寸 * sin正弦 * x半径) - 元素宽度一半
* farScale, xs, xr, ys, yr, itemWidth
*/
parseSXY: function (rotation, self) {
var farScale=self.farScale;
var itemWidth=self.itemWidth;
var xs=self.xs; var xr=self.xr; var ys=self.ys; var yr=self.yr;
var sin = Math.sin(rotation), cos = Math.cos(rotation);
var scale = farScale + ((1 - farScale) * (sin + 1) * 0.5); //单个尺寸

// 按设置尺寸
// var x = xs + (scale * cos * xr) - (itemWidth * 0.5);
// var y = ys + (scale * sin * yr) - (itemWidth * 0.5);
// 不使用压缩
// var x = xs + (cos * xs) - (itemWidth * 0.5);
// var y = ys + (sin * ys) - (itemWidth * 0.5);
// 使用压缩
var x = xs + (cos * xr) - (itemWidth * 0.5);
var y = ys + (sin * yr) - (itemWidth * 0.5);
var distanceNumber = distance([
{x:self.$rotation.width()/2 - self.$item.width()/2, y:self.$rotation.height()/2 - self.$item.height()/2},
{x:x,y:y}]
);

// console.log({x:self.$rotation.width()/2, y:self.$rotation.height()/2})
// console.log('x,y',x,y)
// console.log('两点距离',distanceNumber)

return {
x: x,
y: y,
scale: scale,
distanceNumber: distanceNumber,
}
},
}
/**
* 3D旋转
* @param id
*/
var Rotation3D = window.Rotation3D = function (_opts) {
var self=this;
this.$rotation = $(_opts.id)
this.$lineList = this.$rotation.find('.lineList')
this.$item = this.$rotation.find('.rotation3D__item')
this.$line = this.$rotation.find('.rotation3D__line')
this.itemWidth = this.$item.width();
this.itemHeight = this.$item.height();
this.length = this.$item.length;
// 圆计算
this.rotation = Math.PI / 2; //圆周率/2
this.destRotation = this.rotation;

var xr = this.$rotation.width() * 0.5;
var yr = this.$rotation.height() * 0.5;
var xRadius = _opts.xRadius || 0;
var yRadius = _opts.yRadius || 0;

var opts = Object.assign({
farScale: 1, // 最小尺寸
xs: xr, // x起点
ys: yr, // y起点
xr: xr - xRadius, // x半径-压缩
yr: yr - yRadius, // y半径-压缩
// 播放
autoPlay:false,
autoPlayDelay:3000,
currenIndex:-1,
fps:30,
speed:4,
},_opts)
Object.assign(this, opts)

// 遍历子元素
this.$item.each(function (index) {
$(this).click(function () {
$(this).addClass('active').siblings().removeClass('active')
self.goTo(index)
})
})
// 当前控件进入离开
this.$rotation.mouseenter(function () {
clearInterval(self.autoPlayTimer)
})
this.$rotation.mouseleave(function () {
self.onAutoPlay()
})

this.onAutoPlay()
this.onDrag()
this.render()

}
/**
* item样式
* x x起点 + (尺寸 * 余弦 * x压缩) - 元素宽度一半
* y y起点 + (尺寸 * 正弦 * y压缩) - 元素宽度一半
*/
Rotation3D.prototype.itemStyle = function($item, index, rotation) {
console.log("itemStyle=" + rotation + " index=" + index);
var parseSXY = circleMath.parseSXY(rotation, this);
var scale = parseSXY.scale;
var x = parseSXY.x;
var y = parseSXY.y;
var $line = this.$lineList.find('.rotation3D__line').eq(index);

//设置当前子菜单的位置(left,top) = (x,y)
$item.find('.scale').css({
'transform': `scale(${scale})`,
// 'top': `${this.itemWidth * (1-scale) }`,
})
$item.css({
position: 'absolute',
display: 'inline-block',
// opacity: scale,
'z-index': parseInt(scale * 100),
'transform-origin': '0px 0px',
// 'transform': `translate(${x}px, ${y}px) scale(${scale})`,
'transform': `translate(${x}px, ${y}px)`,
});

/**
* 线样式
*/
$line.css({
height:parseSXY.distanceNumber,
})
$line.find('svg').css({
height:parseSXY.distanceNumber,
})
$line.find('.dot1').css({
'offset-path':`path("M0 ${parseSXY.distanceNumber}, 0 0")`,
})
$line.find('#path1').attr({
'd':`M0 ${parseSXY.distanceNumber}, 0 0`,
})

$line.find('.dot2').css({
'offset-path':`path("M0 ${parseSXY.distanceNumber/2}, 0 0")`,
})
$line.find('#path2').attr({
'd':`M0 ${parseSXY.distanceNumber}, 0 0`,
})

$line.find('.dot3').css({
'offset-path':`path("M20 ${parseSXY.distanceNumber} S 0 ${parseSXY.distanceNumber/2}, 20 0")`,
})
$line.find('#path3').attr({
'd':`M20 ${parseSXY.distanceNumber} S 0 ${parseSXY.distanceNumber/2}, 20 0`,
})

$line.find('.dot4').css({
'offset-path':`path("M20 0 S 40 ${parseSXY.distanceNumber/2}, 20 ${parseSXY.distanceNumber}")`,
})
$line.find('#path4').attr({
'd':`M20 0 S 40 ${parseSXY.distanceNumber/2}, 20 ${parseSXY.distanceNumber}`,
})

}
/**
* line样式
*/
Rotation3D.prototype.lineStyle = function($line, index, rotation) {
var rotate = circleMath.parseRotate(rotation, this)
console.log("lineStyle=" + rotation + " index=" + index);

$line.css({
transform: 'rotate(' + rotate + 'deg)',
})
this.$lineList.css({
// transform: `rotateX(${this.yRadius / 3}deg)`,
})
}

/**
* 旋转至index
*/
Rotation3D.prototype.goTo = function (index) {
var self = this;
this.currenIndex = index;
console.log('goTo currenIndex', index);
/**
* 1.计算floatIndex,用于控死amdiff
*/
var itemsRotated = this.length * ((Math.PI / 2) - this.rotation) / (2 * Math.PI);
var floatIndex = itemsRotated % this.length;
if (floatIndex < 0) { floatIndex = floatIndex + this.length; }

/**
* 2.计算diff,判断方向正反
*/
var diff = index - (floatIndex % this.length);
if (2 * Math.abs(diff) > this.length) {
diff -= (diff > 0) ? this.length : -this.length;
}
// 停止任何正在进行的旋转
this.destRotation += (2 * Math.PI / this.length) * -diff;
this.scheduleNextFrame();

}
/**
* 定时器渐近旋转
*/
Rotation3D.prototype.scheduleNextFrame = function () {
var self = this
this.lastTime = time();
// 暂停
var pause = function () {
cancelFrame ? cancelFrame(this.timer) : clearTimeout(self.timer);
self.timer = 0;
}
// 渐进播放
var playFrame = function () {
var rem = self.destRotation - self.rotation;
var now = time(), dt = (now - self.lastTime) * 0.002;
self.lastTime = now;
// console.log('rem',rem)

if (Math.abs(rem) < 0.003) {
self.rotation = self.destRotation;
pause();
} else {
// 渐近地接近目的地
self.rotation = self.destRotation - rem / (1 + (self.speed * dt));
self.scheduleNextFrame();
}
self.render();
}

this.timer = cancelFrame ?
requestFrame(playFrame) :
setTimeout(playFrame, 1000 / this.fps);
}
/**
* 更新
*/
Rotation3D.prototype.render = function () {
var self=this;
// 图形间隔:弧度
var spacing = 2 * Math.PI / this.$item.length;
var itemRotation = this.rotation;
var lineRotation = this.rotation + (Math.PI/2);

this.$item.each(function (index) {
self.itemStyle($(this), index, itemRotation)
itemRotation += spacing;
})
this.$line.each(function (index) {
self.lineStyle($(this), index, lineRotation)
lineRotation += spacing;
})
}
/**
* 自动播放
*/
Rotation3D.prototype.onAutoPlay = function () {
var self = this;

if (this.autoPlay) {
this.autoPlayTimer = setInterval(function () {
if (self.currenIndex < 0) {
self.currenIndex = self.length - 1
}
console.log("autoPlayTimer....");
self.goTo(self.currenIndex);
self.currenIndex--; //倒叙
}, this.autoPlayDelay)
}
}
/**
* 拖拽
*/
Rotation3D.prototype.onDrag = function () {
var self = this;
var startX, startY, moveX, moveY, endX, endY;
console.log("onDrag....");
// 拖拽:三个事件-按下 移动 抬起
//按下
this.$rotation.mousedown(function (e) {
startX = e.pageX; startY = e.pageY;
console.log("mousedown....");
// 移动
$(document).mousemove(function (e) {
// console.log('移动');
endX = e.pageX; endY = e.pageY;
moveX = endX - startX; moveY = endY - startY;
// console.log('x,y',moveX,moveY);
})
// 抬起
$(document).mouseup(function (e) {
endX = e.pageX; endY = e.pageY;
moveX = endX - startX; moveY = endY - startY;
console.log("mouseup....");
// 每40旋转一步
var moveIndex = parseInt(Math.abs(moveX) / 50)
console.log('moveIndex',moveIndex)
if (moveIndex > 0) {
// console.log(moveX<0 ? '向左' : '向右')
if (moveX < 0) { //向左
self.currenIndex = self.currenIndex - moveIndex
play(moveIndex)
} else { //向右
self.currenIndex = self.currenIndex + moveIndex
play(moveIndex)
}
}

// 解绑
$(document).unbind("mousemove");
$(document).unbind("mouseup");
})

})

function play() {
if (self.currenIndex == 0) {
self.currenIndex = self.length - 1
}
self.goTo(self.currenIndex % self.length);
}

}

+ 2
- 9
custom/public/rotation3D/rotation3D.js View File

@@ -166,15 +166,8 @@ Rotation3D.prototype.itemStyle = function($item, index, rotation) {
'transform': `scale(${scale})`,
// 'top': `${this.itemWidth * (1-scale) }`,
})
$item.css({
position: 'absolute',
display: 'inline-block',
// opacity: scale,
'z-index': parseInt(scale * 100),
'transform-origin': '0px 0px',
// 'transform': `translate(${x}px, ${y}px) scale(${scale})`,
'transform': `translate(${x}px, ${y}px)`,
});
var tmp = `translate(${x}px, ${y}px)`
$item.attr("style","position: absolute;display: inline-block;z-index: " + parseInt(scale * 100) + ";transform-origin:0px 0px;transform:" + tmp);

/**
* 线样式


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