/* * Licensed to the Apache Software Foundation (ASF) under one or more * contributor license agreements. See the NOTICE file distributed with * this work for additional information regarding copyright ownership. * The ASF licenses this file to You under the Apache License, Version 2.0 * (the "License"); you may not use this file except in compliance with * the License. You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ package exception import ( perror "errors" "fmt" "github.com/seata/seata-go/pkg/util/errors" ) type EngineExecutionException struct { errors.SeataError stateName string stateMachineName string stateMachineInstanceId string stateInstanceId string ErrCode string } func (e *EngineExecutionException) Error() string { return fmt.Sprintf("EngineExecutionException: %s", e.ErrCode) } func NewEngineExecutionException(code errors.TransactionErrorCode, msg string, parent error) *EngineExecutionException { seataError := errors.New(code, msg, parent) return &EngineExecutionException{ SeataError: *seataError, } } func IsEngineExecutionException(err error) (*EngineExecutionException, bool) { var fie *EngineExecutionException if perror.As(err, &fie) { return fie, true } return nil, false } func (e *EngineExecutionException) StateName() string { return e.stateName } func (e *EngineExecutionException) SetStateName(stateName string) { e.stateName = stateName } func (e *EngineExecutionException) StateMachineName() string { return e.stateMachineName } func (e *EngineExecutionException) SetStateMachineName(stateMachineName string) { e.stateMachineName = stateMachineName } func (e *EngineExecutionException) StateMachineInstanceId() string { return e.stateMachineInstanceId } func (e *EngineExecutionException) SetStateMachineInstanceId(stateMachineInstanceId string) { e.stateMachineInstanceId = stateMachineInstanceId } func (e *EngineExecutionException) StateInstanceId() string { return e.stateInstanceId } func (e *EngineExecutionException) SetStateInstanceId(stateInstanceId string) { e.stateInstanceId = stateInstanceId }