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default_statemachine_config.go 3.5 kB

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  1. package engine
  2. import (
  3. "github.com/seata/seata-go/pkg/saga/statemachine/engine/events"
  4. "github.com/seata/seata-go/pkg/saga/statemachine/engine/expr"
  5. "github.com/seata/seata-go/pkg/saga/statemachine/engine/invoker"
  6. "github.com/seata/seata-go/pkg/saga/statemachine/engine/sequence"
  7. "github.com/seata/seata-go/pkg/saga/statemachine/engine/status_decision"
  8. "github.com/seata/seata-go/pkg/saga/statemachine/engine/store"
  9. )
  10. const (
  11. DefaultTransOperTimeout = 60000 * 30
  12. DefaultServiceInvokeTimeout = 60000 * 5
  13. )
  14. type DefaultStateMachineConfig struct {
  15. // Configuration
  16. transOperationTimeout int
  17. serviceInvokeTimeout int
  18. charset string
  19. defaultTenantId string
  20. // Components
  21. // Store related components
  22. stateLogRepository store.StateLogRepository
  23. stateLogStore store.StateLogStore
  24. stateLangStore store.StateLangStore
  25. stateMachineRepository store.StateMachineRepository
  26. // Expression related components
  27. expressionFactoryManager expr.ExpressionFactoryManager
  28. expressionResolver expr.ExpressionResolver
  29. // Invoker related components
  30. serviceInvokerManager invoker.ServiceInvokerManager
  31. scriptInvokerManager invoker.ScriptInvokerManager
  32. // Other components
  33. statusDecisionStrategy status_decision.StatusDecisionStrategy
  34. seqGenerator sequence.SeqGenerator
  35. }
  36. func (c *DefaultStateMachineConfig) StateLogRepository() store.StateLogRepository {
  37. return c.stateLogRepository
  38. }
  39. func (c *DefaultStateMachineConfig) StateMachineRepository() store.StateMachineRepository {
  40. return c.stateMachineRepository
  41. }
  42. func (c *DefaultStateMachineConfig) StateLogStore() store.StateLogStore {
  43. return c.stateLogStore
  44. }
  45. func (c *DefaultStateMachineConfig) StateLangStore() store.StateLangStore {
  46. return c.stateLangStore
  47. }
  48. func (c *DefaultStateMachineConfig) ExpressionFactoryManager() expr.ExpressionFactoryManager {
  49. return c.expressionFactoryManager
  50. }
  51. func (c *DefaultStateMachineConfig) ExpressionResolver() expr.ExpressionResolver {
  52. return c.expressionResolver
  53. }
  54. func (c *DefaultStateMachineConfig) SeqGenerator() sequence.SeqGenerator {
  55. return c.seqGenerator
  56. }
  57. func (c *DefaultStateMachineConfig) StatusDecisionStrategy() status_decision.StatusDecisionStrategy {
  58. return c.statusDecisionStrategy
  59. }
  60. func (c *DefaultStateMachineConfig) EventPublisher() events.EventPublisher {
  61. //TODO implement me
  62. panic("implement me")
  63. }
  64. func (c *DefaultStateMachineConfig) AsyncEventPublisher() events.EventPublisher {
  65. //TODO implement me
  66. panic("implement me")
  67. }
  68. func (c *DefaultStateMachineConfig) ServiceInvokerManager() invoker.ServiceInvokerManager {
  69. return c.serviceInvokerManager
  70. }
  71. func (c *DefaultStateMachineConfig) ScriptInvokerManager() invoker.ScriptInvokerManager {
  72. return c.scriptInvokerManager
  73. }
  74. func (c *DefaultStateMachineConfig) CharSet() string {
  75. return c.charset
  76. }
  77. func (c *DefaultStateMachineConfig) SetCharSet(charset string) {
  78. c.charset = charset
  79. }
  80. func (c *DefaultStateMachineConfig) DefaultTenantId() string {
  81. return c.defaultTenantId
  82. }
  83. func (c *DefaultStateMachineConfig) TransOperationTimeout() int {
  84. return c.transOperationTimeout
  85. }
  86. func (c *DefaultStateMachineConfig) ServiceInvokeTimeout() int {
  87. return c.serviceInvokeTimeout
  88. }
  89. func NewDefaultStateMachineConfig() *DefaultStateMachineConfig {
  90. c := &DefaultStateMachineConfig{
  91. transOperationTimeout: DefaultTransOperTimeout,
  92. serviceInvokeTimeout: DefaultServiceInvokeTimeout,
  93. charset: "UTF-8",
  94. defaultTenantId: "000001",
  95. }
  96. return c
  97. }