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- /*****************************************************************************
- Copyright 2018 The TensorFlow.NET Authors. All Rights Reserved.
-
- Licensed under the Apache License, Version 2.0 (the "License");
- you may not use this file except in compliance with the License.
- You may obtain a copy of the License at
-
- http://www.apache.org/licenses/LICENSE-2.0
-
- Unless required by applicable law or agreed to in writing, software
- distributed under the License is distributed on an "AS IS" BASIS,
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- See the License for the specific language governing permissions and
- limitations under the License.
- ******************************************************************************/
-
- using System;
- using System.Diagnostics.CodeAnalysis;
- using System.Runtime.CompilerServices;
- using Tensorflow.Train;
-
- namespace Tensorflow
- {
- /// <summary>
- /// Abstract class for disposable object allocated in unmanaged runtime.
- /// https://docs.microsoft.com/en-us/dotnet/api/system.idisposable.dispose?redirectedfrom=MSDN&view=net-5.0#System_IDisposable_Dispose
- /// </summary>
- public abstract class DisposableObject : IDisposable
- {
- protected IntPtr _handle;
- protected bool _disposed;
-
- protected DisposableObject()
- { }
-
- protected DisposableObject(IntPtr handle)
- => _handle = handle;
-
- private void Dispose(bool disposing)
- {
- if (_disposed)
- return;
-
- //first handle managed, they might use the unmanaged resources.
- if (disposing)
- {
- // dispose managed state (managed objects).
- DisposeManagedResources();
- }
-
- // free unmanaged memory
- if (_handle != IntPtr.Zero)
- {
- // Call the appropriate methods to clean up
- // unmanaged resources here.
- // If disposing is false,
- // only the following code is executed.
- DisposeUnmanagedResources(_handle);
- _handle = IntPtr.Zero;
- }
-
- // Note disposing has been done.
- _disposed = true;
- }
-
- /// <summary>
- /// Dispose any managed resources.
- /// </summary>
- /// <remarks>Equivalent to what you would perform inside <see cref="Dispose()"/></remarks>
- protected virtual void DisposeManagedResources()
- { }
-
- /// <summary>
- /// Dispose any unmanaged resources related to given <paramref name="handle"/>.
- /// </summary>
- protected abstract void DisposeUnmanagedResources(IntPtr handle);
-
- public void Dispose()
- {
- Dispose(true);
- // This object will be cleaned up by the Dispose method.
- // Therefore, you should call GC.SupressFinalize to
- // take this object off the finalization queue
- // and prevent finalization code for this object
- // from executing a second time.
- GC.SuppressFinalize(this);
- }
-
- ~DisposableObject()
- {
- Dispose(false);
- }
- }
-
- public abstract class DisposableTrackableObject: Trackable, IDisposable
- {
- protected IntPtr _handle;
- protected bool _disposed;
-
- protected DisposableTrackableObject()
- { }
-
- protected DisposableTrackableObject(IntPtr handle)
- => _handle = handle;
-
- private void Dispose(bool disposing)
- {
- if (_disposed)
- return;
-
- //first handle managed, they might use the unmanaged resources.
- if (disposing)
- {
- // dispose managed state (managed objects).
- DisposeManagedResources();
- }
-
- // free unmanaged memory
- if (_handle != IntPtr.Zero)
- {
- // Call the appropriate methods to clean up
- // unmanaged resources here.
- // If disposing is false,
- // only the following code is executed.
- DisposeUnmanagedResources(_handle);
- _handle = IntPtr.Zero;
- }
-
- // Note disposing has been done.
- _disposed = true;
- }
-
- /// <summary>
- /// Dispose any managed resources.
- /// </summary>
- /// <remarks>Equivalent to what you would perform inside <see cref="Dispose()"/></remarks>
- protected virtual void DisposeManagedResources()
- { }
-
- /// <summary>
- /// Dispose any unmanaged resources related to given <paramref name="handle"/>.
- /// </summary>
- protected abstract void DisposeUnmanagedResources(IntPtr handle);
-
- public void Dispose()
- {
- Dispose(true);
- // This object will be cleaned up by the Dispose method.
- // Therefore, you should call GC.SupressFinalize to
- // take this object off the finalization queue
- // and prevent finalization code for this object
- // from executing a second time.
- GC.SuppressFinalize(this);
- }
-
- ~DisposableTrackableObject()
- {
- Dispose(false);
- }
- }
- }
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