# Chinese LLM - with GB2312 encoding ```cs using System.Text; using LLama.Common; namespace LLama.Examples.Examples; // This example shows how to deal with Chinese input with gb2312 encoding. public class ChatChineseGB2312 { private static string ConvertEncoding(string input, Encoding original, Encoding target) { byte[] bytes = original.GetBytes(input); var convertedBytes = Encoding.Convert(original, target, bytes); return target.GetString(convertedBytes); } public static async Task Run() { // Register provider for GB2312 encoding Encoding.RegisterProvider(CodePagesEncodingProvider.Instance); Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine("This example shows how to use Chinese with gb2312 encoding, which is common in windows. It's recommended" + " to use https://huggingface.co/hfl/chinese-alpaca-2-7b-gguf/blob/main/ggml-model-q5_0.gguf, which has been verified by LLamaSharp developers."); Console.ForegroundColor = ConsoleColor.White; string modelPath = UserSettings.GetModelPath(); var parameters = new ModelParams(modelPath) { ContextSize = 1024, Seed = 1337, GpuLayerCount = 5, Encoding = Encoding.UTF8 }; using var model = LLamaWeights.LoadFromFile(parameters); using var context = model.CreateContext(parameters); var executor = new InteractiveExecutor(context); ChatSession session; if (Directory.Exists("Assets/chat-with-kunkun-chinese")) { Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine("Loading session from disk."); Console.ForegroundColor = ConsoleColor.White; session = new ChatSession(executor); session.LoadSession("Assets/chat-with-kunkun-chinese"); } else { var chatHistoryJson = File.ReadAllText("Assets/chat-with-kunkun-chinese.json"); ChatHistory chatHistory = ChatHistory.FromJson(chatHistoryJson) ?? new ChatHistory(); session = new ChatSession(executor, chatHistory); } session .WithHistoryTransform(new LLamaTransforms.DefaultHistoryTransform("用户", "坤坤")); InferenceParams inferenceParams = new InferenceParams() { Temperature = 0.9f, AntiPrompts = new List { "用户:" } }; Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine("The chat session has started."); // show the prompt Console.ForegroundColor = ConsoleColor.White; Console.Write("用户:"); Console.ForegroundColor = ConsoleColor.Green; string userInput = Console.ReadLine() ?? ""; while (userInput != "exit") { // Convert the encoding from gb2312 to utf8 for the language model // and later saving to the history json file. userInput = ConvertEncoding(userInput, Encoding.GetEncoding("gb2312"), Encoding.UTF8); if (userInput == "save") { session.SaveSession("Assets/chat-with-kunkun-chinese"); Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine("Session saved."); } else if (userInput == "regenerate") { Console.ForegroundColor = ConsoleColor.Yellow; Console.WriteLine("Regenerating last response ..."); await foreach ( var text in session.RegenerateAssistantMessageAsync( inferenceParams)) { Console.ForegroundColor = ConsoleColor.White; // Convert the encoding from utf8 to gb2312 for the console output. Console.Write(ConvertEncoding(text, Encoding.UTF8, Encoding.GetEncoding("gb2312"))); } } else { await foreach ( var text in session.ChatAsync( new ChatHistory.Message(AuthorRole.User, userInput), inferenceParams)) { Console.ForegroundColor = ConsoleColor.White; Console.Write(text); } } Console.ForegroundColor = ConsoleColor.Green; userInput = Console.ReadLine() ?? ""; Console.ForegroundColor = ConsoleColor.White; } } } ```