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node_state.h 3.8 kB

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  1. /**
  2. * Copyright 2019-2020 Huawei Technologies Co., Ltd
  3. *
  4. * Licensed under the Apache License, Version 2.0 (the "License");
  5. * you may not use this file except in compliance with the License.
  6. * You may obtain a copy of the License at
  7. *
  8. * http://www.apache.org/licenses/LICENSE-2.0
  9. *
  10. * Unless required by applicable law or agreed to in writing, software
  11. * distributed under the License is distributed on an "AS IS" BASIS,
  12. * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
  13. * See the License for the specific language governing permissions and
  14. * limitations under the License.
  15. */
  16. #ifndef GE_HYBRID_EXECUTOR_NODE_STATE_H_
  17. #define GE_HYBRID_EXECUTOR_NODE_STATE_H_
  18. #include <condition_variable>
  19. #include <future>
  20. #include <mutex>
  21. #include "external/ge/ge_api_error_codes.h"
  22. #include "hybrid/model/node_item.h"
  23. #include "node_done_manager.h"
  24. namespace ge {
  25. namespace hybrid {
  26. class NodeTask;
  27. struct GraphExecutionContext;
  28. class SubgraphContext;
  29. class TaskContext;
  30. class NodeState;
  31. class ShapeFuture {
  32. public:
  33. ShapeFuture(NodeState *src_node, uint32_t src_index, SubgraphContext *subgraph_context);
  34. ~ShapeFuture() = default;
  35. Status Get(GeShape &ori_shape, GeShape &shape);
  36. Status GetTensorDesc(const GeTensorDesc **tensor_desc);
  37. private:
  38. NodeState *src_node_;
  39. uint32_t src_index_;
  40. SubgraphContext *subgraph_context_;
  41. };
  42. struct ShapeInferenceState {
  43. explicit ShapeInferenceState(const NodeItem &node_item);
  44. Status UpdateInputShape(int idx, const GeTensorDesc &tensor_desc);
  45. void UpdateInputShapeFuture(int idx, ShapeFuture &&future);
  46. Status AwaitShapesReady(const GraphExecutionContext &context);
  47. Status UpdateOutputDesc();
  48. const vector<GeTensorDesc> &GetOutputTensorDesc() const;
  49. const NodeItem &node_item;
  50. private:
  51. friend struct NodeState;
  52. std::vector<std::pair<int, ShapeFuture>> shape_futures;
  53. // do not directly update op_desc, in case race condition across pipelines
  54. std::vector<GeTensorDesc> input_tensor_desc;
  55. std::vector<GeTensorDesc> output_tensor_desc;
  56. int num_pending_shapes_ = 0;
  57. std::condition_variable ready_cv_;
  58. std::mutex mu_;
  59. };
  60. // saving sth. dynamic during execution
  61. struct NodeState {
  62. public:
  63. NodeState(const NodeItem &node_item, SubgraphContext *subgraph_context);
  64. ~NodeState() = default;
  65. OpDesc *GetOpDesc() const {
  66. return op_desc_.get();
  67. }
  68. inline const NodeItem *GetNodeItem() const {
  69. return node_item_;
  70. }
  71. inline const string &GetName() const {
  72. return node_item_->NodeName();
  73. }
  74. inline const string &GetType() const {
  75. return node_item_->NodeType();
  76. }
  77. ShapeInferenceState &GetShapeInferenceState() {
  78. return shape_inference_state_;
  79. }
  80. Status UpdateOutputShapes(int index, const GeShape &shape, const GeShape &ori_shape);
  81. const shared_ptr<NodeTask> &GetKernelTask() const {
  82. return kernel_task_;
  83. }
  84. void SetKernelTask(const shared_ptr<NodeTask> &kernel_task) {
  85. kernel_task_ = kernel_task;
  86. }
  87. Status WaitForPrepareDone();
  88. void SetPrepareFuture(std::future<Status> &&prepare_future) {
  89. this->prepare_future_ = std::move(prepare_future);
  90. }
  91. Status AwaitInputTensors(GraphExecutionContext &context) const;
  92. void SetTaskContext(std::shared_ptr<TaskContext> &task_context);
  93. std::shared_ptr<TaskContext> GetTaskContext();
  94. private:
  95. const NodeItem *node_item_ = nullptr;
  96. std::shared_ptr<NodeTask> kernel_task_ = nullptr;
  97. std::future<Status> prepare_future_;
  98. OpDescPtr op_desc_;
  99. ShapeInferenceState shape_inference_state_;
  100. SubgraphContext *subgraph_context_;
  101. std::shared_ptr<TaskContext> task_context_ = nullptr;
  102. std::mutex mu_;
  103. };
  104. using NodeStatePtr = std::shared_ptr<NodeState>;
  105. } // namespace hybrid
  106. } // namespace ge
  107. #endif // GE_HYBRID_EXECUTOR_NODE_STATE_H_

图引擎模块(GE)是MindSpore的一个子模块,其代码由C++实现,位于前端模块ME和底层硬件之间,起到承接作用。图引擎模块以ME下发的图作为输入,然后进行一系列的深度图优化操作,最后输出一张可以在底层硬件上高效运行的图。GE针对昇腾AI处理器的硬件结构特点,做了特定的优化工作,以此来充分发挥出昇腾AI处理器的强大算力。在进行模型训练/推理时,GE会被自动调用而用户并不感知。GE主要由GE API和GE Core两部分组成,详细的架构图如下所示