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- package object
-
- import (
- "fmt"
- "image/color"
- "math"
-
- "github.com/casbin/casbase/util"
- )
-
- var graphCache map[string]*Graph
-
- func init() {
- graphCache = map[string]*Graph{}
- }
-
- func GetDatasetGraph(id string) *Graph {
- g, ok := graphCache[id]
- if ok {
- return g
- }
-
- dataset := GetDataset(id)
- if dataset == nil {
- return nil
- }
-
- g = generateGraph(dataset.Vectors)
- graphCache[id] = g
- return g
- }
-
- func getDistance(v1 *Vector, v2 *Vector) float64 {
- res := 0.0
- for i := range v1.Data {
- res += (v1.Data[i] - v2.Data[i]) * (v1.Data[i] - v2.Data[i])
- }
- return math.Sqrt(res)
- }
-
- func refineVectors(vectors []*Vector) []*Vector {
- res := []*Vector{}
- for _, vector := range vectors {
- if len(vector.Data) > 0 {
- res = append(res, vector)
- }
- }
- return res
- }
-
- func getNodeColor(weight int) string {
- if weight > 10 {
- weight = 10
- }
- f := (10.0 - float64(weight)) / 10.0
-
- color1 := color.RGBA{R: 232, G: 67, B: 62}
- color2 := color.RGBA{R: 24, G: 144, B: 255}
- myColor := util.MixColor(color1, color2, f)
- return fmt.Sprintf("rgb(%d,%d,%d)", myColor.R, myColor.G, myColor.B)
- }
-
- var DistanceLimit = 12
-
- func generateGraph(vectors []*Vector) *Graph {
- vectors = refineVectors(vectors)
- //vectors = vectors[:100]
-
- g := newGraph()
-
- nodeWeightMap := map[string]int{}
- for i := 0; i < len(vectors); i++ {
- for j := i + 1; j < len(vectors); j++ {
- v1 := vectors[i]
- v2 := vectors[j]
- distance := int(getDistance(v1, v2))
- if distance >= DistanceLimit {
- continue
- }
-
- if v, ok := nodeWeightMap[v1.Name]; !ok {
- nodeWeightMap[v1.Name] = 1
- } else {
- nodeWeightMap[v1.Name] = v + 1
- }
- if v, ok := nodeWeightMap[v2.Name]; !ok {
- nodeWeightMap[v2.Name] = 1
- } else {
- nodeWeightMap[v2.Name] = v + 1
- }
-
- linkValue := (1*(distance-7) + 10*(DistanceLimit-1-distance)) / (DistanceLimit - 8)
- linkColor := "rgb(44,160,44,0.6)"
- linkName := fmt.Sprintf("Edge [%s] - [%s]: distance = %d, linkValue = %d", v1.Name, v2.Name, distance, linkValue)
- fmt.Println(linkName)
- g.addLink(linkName, v1.Name, v2.Name, linkValue, linkColor, "")
- }
- }
-
- for _, vector := range vectors {
- //value := 5
- value := int(math.Sqrt(float64(nodeWeightMap[vector.Name]))) + 3
-
- //nodeColor := "rgb(232,67,62)"
- //nodeColor := getNodeColor(value)
- nodeColor := vector.Color
-
- fmt.Printf("Node [%s]: weight = %d, nodeValue = %d\n", vector.Name, nodeWeightMap[vector.Name], value)
- g.addNode(vector.Name, vector.Name, value, nodeColor, "")
- }
-
- return g
- }
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