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- /***************************************************************************
- Copyright (c) 2017, The OpenBLAS Project
- All rights reserved.
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are
- met:
- 1. Redistributions of source code must retain the above copyright
- notice, this list of conditions and the following disclaimer.
- 2. Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in
- the documentation and/or other materials provided with the
- distribution.
- 3. Neither the name of the OpenBLAS project nor the names of
- its contributors may be used to endorse or promote products
- derived from this software without specific prior written permission.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE OPENBLAS PROJECT OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE
- USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
- #include "common.h"
- #include <stdbool.h>
-
- int CNAME(BLASLONG bm,BLASLONG bn,BLASLONG bk,FLOAT alpha,FLOAT* ba,FLOAT* bb,FLOAT* C,BLASLONG ldc)
- {
-
- BLASLONG i,j,k;
- FLOAT *C0,*C1,*C2,*C3,*ptrba,*ptrbb;
-
- FLOAT res0_0;
- FLOAT res0_1;
- FLOAT res0_2;
- FLOAT res0_3;
-
- FLOAT res1_0;
- FLOAT res1_1;
- FLOAT res1_2;
- FLOAT res1_3;
-
- FLOAT res2_0;
- FLOAT res2_1;
- FLOAT res2_2;
- FLOAT res2_3;
-
- FLOAT res3_0;
- FLOAT res3_1;
- FLOAT res3_2;
- FLOAT res3_3;
-
- FLOAT a0;
- FLOAT a1;
-
- FLOAT b0;
- FLOAT b1;
- FLOAT b2;
- FLOAT b3;
-
-
- for (j=0; j<bn/4; j+=1) // do blocks of the Mx4 loops
- {
- C0 = C;
- C1 = C0+ldc;
- C2 = C1+ldc;
- C3 = C2+ldc;
-
- ptrba = ba;
-
- for (i=0; i<bm/4; i+=1) // do blocks of 4x4
- {
-
- ptrbb = bb;
-
- res0_0 = 0;
- res0_1 = 0;
- res0_2 = 0;
- res0_3 = 0;
-
- res1_0 = 0;
- res1_1 = 0;
- res1_2 = 0;
- res1_3 = 0;
-
- res2_0 = 0;
- res2_1 = 0;
- res2_2 = 0;
- res2_3 = 0;
-
- res3_0 = 0;
- res3_1 = 0;
- res3_2 = 0;
- res3_3 = 0;
-
- for (k=0; k<bk; k++)
- {
- b0 = ptrbb[0];
- b1 = ptrbb[1];
- b2 = ptrbb[2];
- b3 = ptrbb[3];
-
- a0 = ptrba[0];
- res0_0 += a0*b0;
- res1_0 += a0*b1;
- res2_0 += a0*b2;
- res3_0 += a0*b3;
-
- a1 = ptrba[1];
- res0_1 += a1*b0;
- res1_1 += a1*b1;
- res2_1 += a1*b2;
- res3_1 += a1*b3;
-
- a0 = ptrba[2];
- res0_2 += a0*b0;
- res1_2 += a0*b1;
- res2_2 += a0*b2;
- res3_2 += a0*b3;
-
- a1 = ptrba[3];
- res0_3 += a1*b0;
- res1_3 += a1*b1;
- res2_3 += a1*b2;
- res3_3 += a1*b3;
-
- ptrba = ptrba+4;
- ptrbb = ptrbb+4;
- }
-
- res0_0 *= alpha;
- res0_1 *= alpha;
- res0_2 *= alpha;
- res0_3 *= alpha;
-
- res1_0 *= alpha;
- res1_1 *= alpha;
- res1_2 *= alpha;
- res1_3 *= alpha;
-
- res2_0 *= alpha;
- res2_1 *= alpha;
- res2_2 *= alpha;
- res2_3 *= alpha;
-
- res3_0 *= alpha;
- res3_1 *= alpha;
- res3_2 *= alpha;
- res3_3 *= alpha;
-
- C0[0] += res0_0;
- C0[1] += res0_1;
- C0[2] += res0_2;
- C0[3] += res0_3;
-
- C1[0] += res1_0;
- C1[1] += res1_1;
- C1[2] += res1_2;
- C1[3] += res1_3;
-
- C2[0] += res2_0;
- C2[1] += res2_1;
- C2[2] += res2_2;
- C2[3] += res2_3;
-
- C3[0] += res3_0;
- C3[1] += res3_1;
- C3[2] += res3_2;
- C3[3] += res3_3;
-
- C0 = C0+4;
- C1 = C1+4;
- C2 = C2+4;
- C3 = C3+4;
-
- }
-
- if ( bm & 2 ) // do any 2x4 loop
- {
- ptrbb = bb;
-
- res0_0 = 0;
- res0_1 = 0;
-
- res1_0 = 0;
- res1_1 = 0;
-
- res2_0 = 0;
- res2_1 = 0;
-
- res3_0 = 0;
- res3_1 = 0;
-
- for (k=0; k<bk; k++)
- {
- b0 = ptrbb[0];
- b1 = ptrbb[1];
- b2 = ptrbb[2];
- b3 = ptrbb[3];
-
- a0 = ptrba[0];
- res0_0 += a0*b0;
- res1_0 += a0*b1;
- res2_0 += a0*b2;
- res3_0 += a0*b3;
-
- a1 = ptrba[1];
- res0_1 += a1*b0;
- res1_1 += a1*b1;
- res2_1 += a1*b2;
- res3_1 += a1*b3;
-
- ptrba = ptrba+2;
- ptrbb = ptrbb+4;
- }
-
- res0_0 *= alpha;
- res0_1 *= alpha;
-
- res1_0 *= alpha;
- res1_1 *= alpha;
-
- res2_0 *= alpha;
- res2_1 *= alpha;
-
- res3_0 *= alpha;
- res3_1 *= alpha;
-
- C0[0] += res0_0;
- C0[1] += res0_1;
-
- C1[0] += res1_0;
- C1[1] += res1_1;
-
- C2[0] += res2_0;
- C2[1] += res2_1;
-
- C3[0] += res3_0;
- C3[1] += res3_1;
-
- C0 = C0+2;
- C1 = C1+2;
- C2 = C2+2;
- C3 = C3+2;
-
- }
-
- if ( bm & 1 ) // do any 1x4 loop
- {
- ptrbb = bb;
-
- res0_0 = 0;
- res1_0 = 0;
- res2_0 = 0;
- res3_0 = 0;
-
- for (k=0; k<bk; k++)
- {
- b0 = ptrbb[0];
- b1 = ptrbb[1];
- b2 = ptrbb[2];
- b3 = ptrbb[3];
-
- a0 = ptrba[0];
- res0_0 += a0*b0;
- res1_0 += a0*b1;
- res2_0 += a0*b2;
- res3_0 += a0*b3;
-
- ptrba = ptrba+1;
- ptrbb = ptrbb+4;
- }
-
- res0_0 *= alpha;
-
- res1_0 *= alpha;
-
- res2_0 *= alpha;
-
- res3_0 *= alpha;
-
- C0[0] += res0_0;
-
- C1[0] += res1_0;
-
- C2[0] += res2_0;
-
- C3[0] += res3_0;
-
- C0 = C0+1;
- C1 = C1+1;
- C2 = C2+1;
- C3 = C3+1;
-
- }
-
- k = (bk<<2);
- bb = bb+k;
- i = (ldc<<2);
- C = C+i;
- }
-
- for (j=0; j<(bn&2); j+=2) // do the Mx2 loops
- {
- C0 = C;
- C1 = C0+ldc;
-
- ptrba = ba;
-
- for (i=0; i<bm/4; i+=1) // do blocks of 4x2
- {
- ptrbb = bb;
-
- res0_0 = 0;
- res0_1 = 0;
- res0_2 = 0;
- res0_3 = 0;
-
- res1_0 = 0;
- res1_1 = 0;
- res1_2 = 0;
- res1_3 = 0;
-
- for (k=0; k<bk; k++)
- {
- b0 = ptrbb[0];
- b1 = ptrbb[1];
-
- a0 = ptrba[0];
- res0_0 += a0*b0;
- res1_0 += a0*b1;
-
- a1 = ptrba[1];
- res0_1 += a1*b0;
- res1_1 += a1*b1;
-
- a0 = ptrba[2];
- res0_2 += a0*b0;
- res1_2 += a0*b1;
-
- a1 = ptrba[3];
- res0_3 += a1*b0;
- res1_3 += a1*b1;
-
- ptrba = ptrba+4;
- ptrbb = ptrbb+2;
- }
-
- res0_0 *= alpha;
- res0_1 *= alpha;
- res0_2 *= alpha;
- res0_3 *= alpha;
-
- res1_0 *= alpha;
- res1_1 *= alpha;
- res1_2 *= alpha;
- res1_3 *= alpha;
-
- C0[0] += res0_0;
- C0[1] += res0_1;
- C0[2] += res0_2;
- C0[3] += res0_3;
-
- C1[0] += res1_0;
- C1[1] += res1_1;
- C1[2] += res1_2;
- C1[3] += res1_3;
-
- C0 = C0+4;
- C1 = C1+4;
-
- }
-
- if ( bm & 2 ) // do any 2x2 loop
- {
- ptrbb = bb;
-
- res0_0 = 0;
- res0_1 = 0;
-
- res1_0 = 0;
- res1_1 = 0;
-
- for (k=0; k<bk; k++)
- {
- b0 = ptrbb[0];
- b1 = ptrbb[1];
-
- a0 = ptrba[0];
- res0_0 += a0*b0;
- res1_0 += a0*b1;
-
- a1 = ptrba[1];
- res0_1 += a1*b0;
- res1_1 += a1*b1;
-
- ptrba = ptrba+2;
- ptrbb = ptrbb+2;
- }
-
- res0_0 *= alpha;
- res0_1 *= alpha;
-
- res1_0 *= alpha;
- res1_1 *= alpha;
-
- C0[0] += res0_0;
- C0[1] += res0_1;
-
- C1[0] += res1_0;
- C1[1] += res1_1;
-
- C0 = C0+2;
- C1 = C1+2;
-
- }
-
- if ( bm & 1 ) // do any 1x2 loop
- {
- ptrbb = bb;
-
- res0_0 = 0;
-
- res1_0 = 0;
-
- for (k=0; k<bk; k++)
- {
- b0 = ptrbb[0];
- b1 = ptrbb[1];
-
- a0 = ptrba[0];
- res0_0 += a0*b0;
- res1_0 += a0*b1;
-
- ptrba = ptrba+1;
- ptrbb = ptrbb+2;
- }
-
- res0_0 *= alpha;
-
- res1_0 *= alpha;
-
- C0[0] += res0_0;
-
- C1[0] += res1_0;
-
- C0 = C0+1;
- C1 = C1+1;
-
- }
-
- k = (bk<<1);
- bb = bb+k;
- i = (ldc<<1);
- C = C+i;
- }
-
- for (j=0; j<(bn&1); j+=1) // do the Mx1 loops
- {
- C0 = C;
-
- ptrba = ba;
-
- for (i=0; i<bm/4; i+=1) // do blocks of 4x1 loops
- {
- ptrbb = bb;
-
- res0_0 = 0;
- res0_1 = 0;
- res0_2 = 0;
- res0_3 = 0;
-
- for (k=0; k<bk; k++)
- {
- b0 = ptrbb[0];
-
- a0 = ptrba[0];
- res0_0 += a0*b0;
-
- a1 = ptrba[1];
- res0_1 += a1*b0;
-
- a0 = ptrba[2];
- res0_2 += a0*b0;
-
- a1 = ptrba[3];
- res0_3 += a1*b0;
-
- ptrba = ptrba+4;
- ptrbb = ptrbb+1;
- }
-
- res0_0 *= alpha;
- res0_1 *= alpha;
- res0_2 *= alpha;
- res0_3 *= alpha;
-
- C0[0] += res0_0;
- C0[1] += res0_1;
- C0[2] += res0_2;
- C0[3] += res0_3;
-
- C0 = C0+4;
-
- }
-
- if ( bm & 2 ) // do any 2x1 loop
- {
- ptrbb = bb;
-
- res0_0 = 0;
- res0_1 = 0;
-
- for (k=0; k<bk; k++)
- {
- b0 = ptrbb[0];
-
- a0 = ptrba[0];
- res0_0 += a0*b0;
-
- a1 = ptrba[1];
- res0_1 += a1*b0;
-
- ptrba = ptrba+2;
- ptrbb = ptrbb+1;
- }
-
- res0_0 *= alpha;
- res0_1 *= alpha;
-
- C0[0] += res0_0;
- C0[1] += res0_1;
-
- C0 = C0+2;
-
- }
-
- if ( bm & 1 ) // do any 1x1 loop
- {
- ptrbb = bb;
-
- res0_0 = 0;
-
- for (k=0; k<bk; k++)
- {
- b0 = ptrbb[0];
-
- a0 = ptrba[0];
- res0_0 += a0*b0;
-
- ptrba = ptrba+1;
- ptrbb = ptrbb+1;
- }
-
- res0_0 *= alpha;
-
- C0[0] += res0_0;
-
- C0 = C0+1;
-
- }
- k = (bk<<0);
- bb = bb+k;
- C = C+ldc;
- }
- return 0;
- }
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