|
- /***************************************************************************
- Copyright (c) 2020, The OpenBLAS Project
- All rights reserved.
- Redistribution and use in source and binary forms, with or without
- modification, are permitted provided that the following conditions are
- met:
- 1. Redistributions of source code must retain the above copyright
- notice, this list of conditions and the following disclaimer.
- 2. Redistributions in binary form must reproduce the above copyright
- notice, this list of conditions and the following disclaimer in
- the documentation and/or other materials provided with the
- distribution.
- 3. Neither the name of the OpenBLAS project nor the names of
- its contributors may be used to endorse or promote products
- derived from this software without specific prior written permission.
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- ARE DISCLAIMED. IN NO EVENT SHALL THE OPENBLAS PROJECT OR CONTRIBUTORS BE
- LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
- DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
- SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
- CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
- OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE
- USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
-
- #include "common.h"
- #if !defined(DOUBLE)
- #define VSETVL(n) vsetvl_e32m4(n)
- #define VSETVL_MAX vsetvlmax_e32m1()
- #define FLOAT_V_T vfloat32m4_t
- #define FLOAT_V_T_M1 vfloat32m1_t
- #define VLEV_FLOAT vle_v_f32m4
- #define VLSEV_FLOAT vlse_v_f32m4
- #define VFREDSUM_FLOAT vfredsum_vs_f32m4_f32m1
- #define VFMACCVV_FLOAT vfmacc_vv_f32m4
- #define VFMVVF_FLOAT vfmv_v_f_f32m4
- #define VFMVVF_FLOAT_M1 vfmv_v_f_f32m1
- #define VFDOTVV_FLOAT vfdot_vv_f32m4
- #define ABS fabsf
- #define MASK_T vbool8_t
- #define VFRSUBVF_MASK_FLOAT vfrsub_vf_f32m4_m
- #define VMFGTVF_FLOAT vmfgt_vf_f32m4_b8
- #define VMFIRSTM vmfirst_m_b8
- #define VFDIVVF_FLOAT vfdiv_vf_f32m4
- #define VMFLTVF_FLOAT vmflt_vf_f32m4_b8
- #define VFREDMAXVS_FLOAT vfredmax_vs_f32m4_f32m1
- #else
- #define VSETVL(n) vsetvl_e64m4(n)
- #define VSETVL_MAX vsetvlmax_e64m1()
- #define FLOAT_V_T vfloat64m4_t
- #define FLOAT_V_T_M1 vfloat64m1_t
- #define VLEV_FLOAT vle_v_f64m4
- #define VLSEV_FLOAT vlse_v_f64m4
- #define VFREDSUM_FLOAT vfredsum_vs_f64m4_f64m1
- #define VFMACCVV_FLOAT vfmacc_vv_f64m4
- #define VFMVVF_FLOAT vfmv_v_f_f64m4
- #define VFMVVF_FLOAT_M1 vfmv_v_f_f64m1
- #define VFDOTVV_FLOAT vfdot_vv_f64m4
- #define ABS fabs
- #define MASK_T vbool16_t
- #define VFRSUBVF_MASK_FLOAT vfrsub_vf_f64m4_m
- #define VMFGTVF_FLOAT vmfgt_vf_f64m4_b16
- #define VMFIRSTM vmfirst_m_b16
- #define VFDIVVF_FLOAT vfdiv_vf_f64m4
- #define VMFLTVF_FLOAT vmflt_vf_f64m4_b16
- #define VFREDMAXVS_FLOAT vfredmax_vs_f64m4_f64m1
- #endif
-
- FLOAT CNAME(BLASLONG n, FLOAT *x, BLASLONG inc_x)
- {
- BLASLONG i=0, j=0;
-
- if ( n < 0 ) return(0.0);
- // if(n == 1) return (ABS(x[0]));
-
- FLOAT_V_T vr, v0, v_zero;
- unsigned int gvl = 0;
- FLOAT_V_T_M1 v_res, v_z0;
- gvl = VSETVL_MAX;
- v_res = VFMVVF_FLOAT_M1(0, gvl);
- v_z0 = VFMVVF_FLOAT_M1(0, gvl);
-
- FLOAT scale = 0.0, ssq = 0.0;
- MASK_T mask;
- BLASLONG index = 0;
- if(inc_x == 1){
- BLASLONG n2 = n * 2;
- gvl = VSETVL(n2);
- vr = VFMVVF_FLOAT(0, gvl);
- v_zero = VFMVVF_FLOAT(0, gvl);
- for(i=0,j=0; i<n2/gvl; i++){
- v0 = VLEV_FLOAT(&x[j], gvl);
- //fabs(vector)
- mask = VMFLTVF_FLOAT(v0, 0, gvl);
- v0 = VFRSUBVF_MASK_FLOAT(mask, v0, v0, 0, gvl);
- //if scale change
- mask = VMFGTVF_FLOAT(v0, scale, gvl);
- index = VMFIRSTM(mask, gvl);
- if(index == -1){//no elements greater than scale
- if(scale != 0.0){
- v0 = VFDIVVF_FLOAT(v0, scale, gvl);
- vr = VFMACCVV_FLOAT(vr, v0, v0, gvl);
- }
- }else{//found greater element
- //ssq in vector vr: vr[0]
- v_res = VFREDSUM_FLOAT(v_res, vr, v_z0, gvl);
- //total ssq before current vector
- ssq += v_res[0];
- //find max
- v_res = VFREDMAXVS_FLOAT(v_res, v0, v_z0, gvl);
- //update ssq before max_index
- ssq = ssq * (scale/v_res[0])*(scale/v_res[0]);
- //update scale
- scale = v_res[0];
- //ssq in vector vr
- v0 = VFDIVVF_FLOAT(v0, scale, gvl);
- vr = VFMACCVV_FLOAT(v_zero, v0, v0, gvl);
- }
- j += gvl;
- }
- //ssq in vector vr: vr[0]
- v_res = VFREDSUM_FLOAT(v_res, vr, v_z0, gvl);
- //total ssq now
- ssq += v_res[0];
-
- //tail
- if(j < n2){
- gvl = VSETVL(n2-j);
- v0 = VLEV_FLOAT(&x[j], gvl);
- //fabs(vector)
- mask = VMFLTVF_FLOAT(v0, 0, gvl);
- v0 = VFRSUBVF_MASK_FLOAT(mask, v0, v0, 0, gvl);
- //if scale change
- mask = VMFGTVF_FLOAT(v0, scale, gvl);
- index = VMFIRSTM(mask, gvl);
- if(index == -1){//no elements greater than scale
- if(scale != 0.0)
- v0 = VFDIVVF_FLOAT(v0, scale, gvl);
- }else{//found greater element
- //find max
- v_res = VFREDMAXVS_FLOAT(v_res, v0, v_z0, gvl);
- //update ssq before max_index
- ssq = ssq * (scale/v_res[0])*(scale/v_res[0]);
- //update scale
- scale = v_res[0];
- v0 = VFDIVVF_FLOAT(v0, scale, gvl);
- }
- vr = VFMACCVV_FLOAT(v_zero, v0, v0, gvl);
- //ssq in vector vr: vr[0]
- v_res = VFREDSUM_FLOAT(v_res, vr, v_z0, gvl);
- //total ssq now
- ssq += v_res[0];
- }
- }else{
- gvl = VSETVL(n);
- vr = VFMVVF_FLOAT(0, gvl);
- v_zero = VFMVVF_FLOAT(0, gvl);
- unsigned int stride_x = inc_x * sizeof(FLOAT) * 2;
- int idx = 0, inc_v = inc_x * gvl * 2;
- for(i=0,j=0; i<n/gvl; i++){
- v0 = VLSEV_FLOAT(&x[idx], stride_x, gvl);
- //fabs(vector)
- mask = VMFLTVF_FLOAT(v0, 0, gvl);
- v0 = VFRSUBVF_MASK_FLOAT(mask, v0, v0, 0, gvl);
- //if scale change
- mask = VMFGTVF_FLOAT(v0, scale, gvl);
- index = VMFIRSTM(mask, gvl);
- if(index == -1){//no elements greater than scale
- if(scale != 0.0){
- v0 = VFDIVVF_FLOAT(v0, scale, gvl);
- vr = VFMACCVV_FLOAT(vr, v0, v0, gvl);
- }
- }else{//found greater element
- //ssq in vector vr: vr[0]
- v_res = VFREDSUM_FLOAT(v_res, vr, v_z0, gvl);
- //total ssq before current vector
- ssq += v_res[0];
- //find max
- v_res = VFREDMAXVS_FLOAT(v_res, v0, v_z0, gvl);
- //update ssq before max_index
- ssq = ssq * (scale/v_res[0])*(scale/v_res[0]);
- //update scale
- scale = v_res[0];
- //ssq in vector vr
- v0 = VFDIVVF_FLOAT(v0, scale, gvl);
- vr = VFMACCVV_FLOAT(v_zero, v0, v0, gvl);
- }
-
- v0 = VLSEV_FLOAT(&x[idx+1], stride_x, gvl);
- //fabs(vector)
- mask = VMFLTVF_FLOAT(v0, 0, gvl);
- v0 = VFRSUBVF_MASK_FLOAT(mask, v0, v0, 0, gvl);
- //if scale change
- mask = VMFGTVF_FLOAT(v0, scale, gvl);
- index = VMFIRSTM(mask, gvl);
- if(index == -1){//no elements greater than scale
- if(scale != 0.0){
- v0 = VFDIVVF_FLOAT(v0, scale, gvl);
- vr = VFMACCVV_FLOAT(vr, v0, v0, gvl);
- }
- }else{//found greater element
- //ssq in vector vr: vr[0]
- v_res = VFREDSUM_FLOAT(v_res, vr, v_z0, gvl);
- //total ssq before current vector
- ssq += v_res[0];
- //find max
- v_res = VFREDMAXVS_FLOAT(v_res, v0, v_z0, gvl);
- //update ssq before max_index
- ssq = ssq * (scale/v_res[0])*(scale/v_res[0]);
- //update scale
- scale = v_res[0];
- //ssq in vector vr
- v0 = VFDIVVF_FLOAT(v0, scale, gvl);
- vr = VFMACCVV_FLOAT(v_zero, v0, v0, gvl);
- }
- j += gvl;
- idx += inc_v;
- }
- //ssq in vector vr: vr[0]
- v_res = VFREDSUM_FLOAT(v_res, vr, v_z0, gvl);
- //total ssq now
- ssq += v_res[0];
-
- //tail
- if(j < n){
- gvl = VSETVL(n-j);
- v0 = VLSEV_FLOAT(&x[idx], stride_x, gvl);
- //fabs(vector)
- mask = VMFLTVF_FLOAT(v0, 0, gvl);
- v0 = VFRSUBVF_MASK_FLOAT(mask, v0, v0, 0, gvl);
- //if scale change
- mask = VMFGTVF_FLOAT(v0, scale, gvl);
- index = VMFIRSTM(mask, gvl);
- if(index == -1){//no elements greater than scale
- if(scale != 0.0){
- v0 = VFDIVVF_FLOAT(v0, scale, gvl);
- vr = VFMACCVV_FLOAT(v_zero, v0, v0, gvl);
- }
- }else{//found greater element
- //find max
- v_res = VFREDMAXVS_FLOAT(v_res, v0, v_z0, gvl);
- //update ssq before max_index
- ssq = ssq * (scale/v_res[0])*(scale/v_res[0]);
- //update scale
- scale = v_res[0];
- v0 = VFDIVVF_FLOAT(v0, scale, gvl);
- vr = VFMACCVV_FLOAT(v_zero, v0, v0, gvl);
- }
-
- v0 = VLSEV_FLOAT(&x[idx+1], stride_x, gvl);
- //fabs(vector)
- mask = VMFLTVF_FLOAT(v0, 0, gvl);
- v0 = VFRSUBVF_MASK_FLOAT(mask, v0, v0, 0, gvl);
- //if scale change
- mask = VMFGTVF_FLOAT(v0, scale, gvl);
- index = VMFIRSTM(mask, gvl);
- if(index == -1){//no elements greater than scale
- if(scale != 0.0){
- v0 = VFDIVVF_FLOAT(v0, scale, gvl);
- vr = VFMACCVV_FLOAT(vr, v0, v0, gvl);
- }
- }else{//found greater element
- //ssq in vector vr: vr[0]
- v_res = VFREDSUM_FLOAT(v_res, vr, v_z0, gvl);
- //total ssq before current vector
- ssq += v_res[0];
- //find max
- v_res = VFREDMAXVS_FLOAT(v_res, v0, v_z0, gvl);
- //update ssq before max_index
- ssq = ssq * (scale/v_res[0])*(scale/v_res[0]);
- //update scale
- scale = v_res[0];
- v0 = VFDIVVF_FLOAT(v0, scale, gvl);
- vr = VFMACCVV_FLOAT(v_zero, v0, v0, gvl);
- }
- //ssq in vector vr: vr[0]
- v_res = VFREDSUM_FLOAT(v_res, vr, v_z0, gvl);
- //total ssq now
- ssq += v_res[0];
- }
- }
- return(scale * sqrt(ssq));
- }
-
|