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- /*********************************************************************/
- /* Copyright 2009, 2010 The University of Texas at Austin. */
- /* All rights reserved. */
- /* */
- /* Redistribution and use in source and binary forms, with or */
- /* without modification, are permitted provided that the following */
- /* conditions are met: */
- /* */
- /* 1. Redistributions of source code must retain the above */
- /* copyright notice, this list of conditions and the following */
- /* disclaimer. */
- /* */
- /* 2. Redistributions in binary form must reproduce the above */
- /* copyright notice, this list of conditions and the following */
- /* disclaimer in the documentation and/or other materials */
- /* provided with the distribution. */
- /* */
- /* THIS SOFTWARE IS PROVIDED BY THE UNIVERSITY OF TEXAS AT */
- /* AUSTIN ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, */
- /* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF */
- /* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */
- /* DISCLAIMED. IN NO EVENT SHALL THE UNIVERSITY OF TEXAS AT */
- /* AUSTIN OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, */
- /* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */
- /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE */
- /* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR */
- /* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF */
- /* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */
- /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT */
- /* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE */
- /* POSSIBILITY OF SUCH DAMAGE. */
- /* */
- /* The views and conclusions contained in the software and */
- /* documentation are those of the authors and should not be */
- /* interpreted as representing official policies, either expressed */
- /* or implied, of The University of Texas at Austin. */
- /*********************************************************************/
-
- #include <stdio.h>
- #include "common.h"
-
- int CNAME(BLASLONG m, BLASLONG n, FLOAT *a, BLASLONG lda, BLASLONG posX, BLASLONG posY, FLOAT *b){
-
- BLASLONG i, js, offset;
-
- FLOAT data01, data02;
- FLOAT *ao1;
-
- lda *= 2;
-
- js = n;
- while (js > 0){
-
- offset = posX - posY;
-
- if (offset > 0) ao1 = a + posY * 2 + (posX + 0) * lda; else ao1 = a + (posX + 0) * 2 + posY * lda;
-
- i = m;
-
- while (i > 0) {
- data01 = *(ao1 + 0);
- data02 = *(ao1 + 1);
-
- if (offset > 0) ao1 += 2; else ao1 += lda;
-
- b[ 0] = data01;
- b[ 1] = data02;
-
- b += 2;
-
- offset --;
- i --;
- }
-
- posX ++;
- js --;
- }
-
- return 0;
- }
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