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- /*********************************************************************/
- /* Copyright 2009, 2010 The University of Texas at Austin. */
- /* All rights reserved. */
- /* */
- /* Redistribution and use in source and binary forms, with or */
- /* without modification, are permitted provided that the following */
- /* conditions are met: */
- /* */
- /* 1. Redistributions of source code must retain the above */
- /* copyright notice, this list of conditions and the following */
- /* disclaimer. */
- /* */
- /* 2. Redistributions in binary form must reproduce the above */
- /* copyright notice, this list of conditions and the following */
- /* disclaimer in the documentation and/or other materials */
- /* provided with the distribution. */
- /* */
- /* THIS SOFTWARE IS PROVIDED BY THE UNIVERSITY OF TEXAS AT */
- /* AUSTIN ``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, */
- /* INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF */
- /* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */
- /* DISCLAIMED. IN NO EVENT SHALL THE UNIVERSITY OF TEXAS AT */
- /* AUSTIN OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, */
- /* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */
- /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE */
- /* GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR */
- /* BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF */
- /* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */
- /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT */
- /* OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE */
- /* POSSIBILITY OF SUCH DAMAGE. */
- /* */
- /* The views and conclusions contained in the software and */
- /* documentation are those of the authors and should not be */
- /* interpreted as representing official policies, either expressed */
- /* or implied, of The University of Texas at Austin. */
- /*********************************************************************/
-
- #include <stdio.h>
- #include "common.h"
-
- int CNAME(BLASLONG m, BLASLONG n, FLOAT *a, BLASLONG lda, BLASLONG posX, BLASLONG posY, FLOAT *b){
-
- BLASLONG i, js, offset;
-
- FLOAT data01, data02, data03, data04, data05, data06, data07, data08;
- FLOAT data09, data10, data11, data12, data13, data14, data15, data16;
- FLOAT *ao1, *ao2, *ao3, *ao4, *ao5, *ao6, *ao7, *ao8;
-
- lda *= 2;
-
- js = (n >> 3);
- while (js > 0){
-
- offset = posX - posY;
-
- if (offset > 0) ao1 = a + (posX + 0) * 2 + posY * lda; else ao1 = a + posY * 2 + (posX + 0) * lda;
- if (offset > -1) ao2 = a + (posX + 1) * 2 + posY * lda; else ao2 = a + posY * 2 + (posX + 1) * lda;
- if (offset > -2) ao3 = a + (posX + 2) * 2 + posY * lda; else ao3 = a + posY * 2 + (posX + 2) * lda;
- if (offset > -3) ao4 = a + (posX + 3) * 2 + posY * lda; else ao4 = a + posY * 2 + (posX + 3) * lda;
- if (offset > -4) ao5 = a + (posX + 4) * 2 + posY * lda; else ao5 = a + posY * 2 + (posX + 4) * lda;
- if (offset > -5) ao6 = a + (posX + 5) * 2 + posY * lda; else ao6 = a + posY * 2 + (posX + 5) * lda;
- if (offset > -6) ao7 = a + (posX + 6) * 2 + posY * lda; else ao7 = a + posY * 2 + (posX + 6) * lda;
- if (offset > -7) ao8 = a + (posX + 7) * 2 + posY * lda; else ao8 = a + posY * 2 + (posX + 7) * lda;
-
- i = m;
-
- while (i > 0) {
- data01 = *(ao1 + 0);
- data02 = *(ao1 + 1);
- data03 = *(ao2 + 0);
- data04 = *(ao2 + 1);
- data05 = *(ao3 + 0);
- data06 = *(ao3 + 1);
- data07 = *(ao4 + 0);
- data08 = *(ao4 + 1);
- data09 = *(ao5 + 0);
- data10 = *(ao5 + 1);
- data11 = *(ao6 + 0);
- data12 = *(ao6 + 1);
- data13 = *(ao7 + 0);
- data14 = *(ao7 + 1);
- data15 = *(ao8 + 0);
- data16 = *(ao8 + 1);
-
- if (offset > 0) ao1 += lda; else ao1 += 2;
- if (offset > -1) ao2 += lda; else ao2 += 2;
- if (offset > -2) ao3 += lda; else ao3 += 2;
- if (offset > -3) ao4 += lda; else ao4 += 2;
- if (offset > -4) ao5 += lda; else ao5 += 2;
- if (offset > -5) ao6 += lda; else ao6 += 2;
- if (offset > -6) ao7 += lda; else ao7 += 2;
- if (offset > -7) ao8 += lda; else ao8 += 2;
-
- b[ 0] = data01;
- b[ 1] = data02;
- b[ 2] = data03;
- b[ 3] = data04;
- b[ 4] = data05;
- b[ 5] = data06;
- b[ 6] = data07;
- b[ 7] = data08;
- b[ 8] = data09;
- b[ 9] = data10;
- b[10] = data11;
- b[11] = data12;
- b[12] = data13;
- b[13] = data14;
- b[14] = data15;
- b[15] = data16;
-
- b += 16;
-
- offset --;
- i --;
- }
-
- posX += 8;
- js --;
- }
-
- if (n & 4) {
- offset = posX - posY;
-
- if (offset > 0) ao1 = a + (posX + 0) * 2 + posY * lda; else ao1 = a + posY * 2 + (posX + 0) * lda;
- if (offset > -1) ao2 = a + (posX + 1) * 2 + posY * lda; else ao2 = a + posY * 2 + (posX + 1) * lda;
- if (offset > -2) ao3 = a + (posX + 2) * 2 + posY * lda; else ao3 = a + posY * 2 + (posX + 2) * lda;
- if (offset > -3) ao4 = a + (posX + 3) * 2 + posY * lda; else ao4 = a + posY * 2 + (posX + 3) * lda;
-
- i = m;
-
- while (i > 0) {
- data01 = *(ao1 + 0);
- data02 = *(ao1 + 1);
- data03 = *(ao2 + 0);
- data04 = *(ao2 + 1);
- data05 = *(ao3 + 0);
- data06 = *(ao3 + 1);
- data07 = *(ao4 + 0);
- data08 = *(ao4 + 1);
-
- if (offset > 0) ao1 += lda; else ao1 += 2;
- if (offset > -1) ao2 += lda; else ao2 += 2;
- if (offset > -2) ao3 += lda; else ao3 += 2;
- if (offset > -3) ao4 += lda; else ao4 += 2;
-
- b[ 0] = data01;
- b[ 1] = data02;
- b[ 2] = data03;
- b[ 3] = data04;
- b[ 4] = data05;
- b[ 5] = data06;
- b[ 6] = data07;
- b[ 7] = data08;
-
- b += 8;
-
- offset --;
- i --;
- }
-
- posX += 4;
- }
-
- if (n & 2) {
-
- offset = posX - posY;
-
- if (offset > 0) ao1 = a + (posX + 0) * 2 + posY * lda; else ao1 = a + posY * 2 + (posX + 0) * lda;
- if (offset > -1) ao2 = a + (posX + 1) * 2 + posY * lda; else ao2 = a + posY * 2 + (posX + 1) * lda;
-
- i = m;
-
- while (i > 0) {
- data01 = *(ao1 + 0);
- data02 = *(ao1 + 1);
- data03 = *(ao2 + 0);
- data04 = *(ao2 + 1);
-
- if (offset > 0) ao1 += lda; else ao1 += 2;
- if (offset > -1) ao2 += lda; else ao2 += 2;
-
- b[ 0] = data01;
- b[ 1] = data02;
- b[ 2] = data03;
- b[ 3] = data04;
-
- b += 4;
-
- offset --;
- i --;
- }
-
- posX += 2;
-
- }
-
- if (n & 1) {
-
- offset = posX - posY;
-
- if (offset > 0) ao1 = a + (posX + 0) * 2 + posY * lda; else ao1 = a + posY * 2 + (posX + 0) * lda;
-
- i = m;
-
- while (i > 0) {
- data01 = *(ao1 + 0);
- data02 = *(ao1 + 1);
-
- if (offset > 0) ao1 += lda; else ao1 += 2;
-
- b[ 0] = data01;
- b[ 1] = data02;
-
- b += 2;
-
- offset --;
- i --;
- }
-
- }
-
- return 0;
- }
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