@@ -62,23 +62,24 @@ static void cgemv_kernel_4x4(BLASLONG n, BLASLONG lda, FLOAT *ap, FLOAT *x, FLOA | |||
register __vector float vx3_r = {x[6], -x[6],x[6], -x[6]}; | |||
register __vector float vx3_i = {x[7], x[7],x[7], x[7]}; | |||
#endif | |||
register __vector float *vy = (__vector float *) y; | |||
register __vector float *vptr_y = (__vector float *) y; | |||
register __vector float *vptr_a0 = (__vector float *) a0; | |||
register __vector float *vptr_a1 = (__vector float *) a1; | |||
register __vector float *vptr_a2 = (__vector float *) a2; | |||
register __vector float *vptr_a3 = (__vector float *) a3; | |||
BLASLONG i = 0; | |||
for (;i< n / 2; i+=2) { | |||
register __vector float vy_0 = vy[i]; | |||
register __vector float vy_1 = vy[i + 1]; | |||
register __vector float va0 = vptr_a0[i]; | |||
register __vector float va1 = vptr_a1[i]; | |||
register __vector float va2 = vptr_a2[i]; | |||
register __vector float va3 = vptr_a3[i]; | |||
register __vector float va0_1 = vptr_a0[i + 1]; | |||
register __vector float va1_1 = vptr_a1[i + 1]; | |||
register __vector float va2_1 = vptr_a2[i + 1]; | |||
register __vector float va3_1 = vptr_a3[i + 1]; | |||
BLASLONG i2=16; | |||
for (;i< n * 8; i+=32,i2+=32) { | |||
register __vector float vy_0 = vec_vsx_ld(i,vptr_y); | |||
register __vector float vy_1 = vec_vsx_ld(i2,vptr_y); | |||
register __vector float va0 = vec_vsx_ld(i,vptr_a0); | |||
register __vector float va1 = vec_vsx_ld(i, vptr_a1); | |||
register __vector float va2 = vec_vsx_ld(i ,vptr_a2); | |||
register __vector float va3 = vec_vsx_ld(i ,vptr_a3); | |||
register __vector float va0_1 = vec_vsx_ld(i2 ,vptr_a0); | |||
register __vector float va1_1 = vec_vsx_ld(i2 ,vptr_a1); | |||
register __vector float va2_1 = vec_vsx_ld(i2 ,vptr_a2); | |||
register __vector float va3_1 = vec_vsx_ld(i2 ,vptr_a3); | |||
vy_0 += va0*vx0_r + va1*vx1_r + va2*vx2_r + va3*vx3_r; | |||
vy_1 += va0_1*vx0_r + va1_1*vx1_r + va2_1*vx2_r + va3_1*vx3_r; | |||
@@ -93,8 +94,8 @@ static void cgemv_kernel_4x4(BLASLONG n, BLASLONG lda, FLOAT *ap, FLOAT *x, FLOA | |||
vy_0 += va0*vx0_i + va1*vx1_i + va2*vx2_i + va3*vx3_i; | |||
vy_1 += va0_1*vx0_i + va1_1*vx1_i + va2_1*vx2_i + va3_1*vx3_i; | |||
vy[i] = vy_0; | |||
vy[i + 1] = vy_1; | |||
vec_vsx_st(vy_0 ,i, vptr_y); | |||
vec_vsx_st(vy_1,i2,vptr_y); | |||
} | |||
} | |||
@@ -118,17 +119,19 @@ static void cgemv_kernel_4x2(BLASLONG n, BLASLONG lda, FLOAT *ap, FLOAT *x, FLOA | |||
register __vector float vx1_r = {x[2], -x[2],x[2], -x[2]}; | |||
register __vector float vx1_i = {x[3], x[3],x[3], x[3]}; | |||
#endif | |||
register __vector float *vy = (__vector float *) y; | |||
register __vector float *vptr_y = (__vector float *) y; | |||
register __vector float *vptr_a0 = (__vector float *) a0; | |||
register __vector float *vptr_a1 = (__vector float *) a1; | |||
BLASLONG i = 0; | |||
for (;i< n / 2; i+=2) { | |||
register __vector float vy_0 = vy[i]; | |||
register __vector float vy_1 = vy[i + 1]; | |||
register __vector float va0 = vptr_a0[i]; | |||
register __vector float va1 = vptr_a1[i]; | |||
register __vector float va0_1 = vptr_a0[i + 1]; | |||
register __vector float va1_1 = vptr_a1[i + 1]; | |||
BLASLONG i = 0; | |||
BLASLONG i2 = 16; | |||
for (;i< n * 8; i+=32, i2+=32) { | |||
register __vector float vy_0 = vec_vsx_ld(i,vptr_y); | |||
register __vector float vy_1 = vec_vsx_ld(i2,vptr_y); | |||
register __vector float va0 = vec_vsx_ld(i,vptr_a0); | |||
register __vector float va1 = vec_vsx_ld(i, vptr_a1); | |||
register __vector float va0_1 = vec_vsx_ld(i2 ,vptr_a0); | |||
register __vector float va1_1 = vec_vsx_ld(i2 ,vptr_a1); | |||
register __vector float va0x = vec_perm(va0, va0,swap_mask); | |||
register __vector float va0x_1 = vec_perm(va0_1, va0_1,swap_mask); | |||
register __vector float va1x = vec_perm(va1, va1,swap_mask); | |||
@@ -136,8 +139,8 @@ static void cgemv_kernel_4x2(BLASLONG n, BLASLONG lda, FLOAT *ap, FLOAT *x, FLOA | |||
vy_0 += va0*vx0_r + va1*vx1_r + va0x*vx0_i + va1x*vx1_i; | |||
vy_1 += va0_1*vx0_r + va1_1*vx1_r + va0x_1*vx0_i + va1x_1*vx1_i; | |||
vy[i] = vy_0; | |||
vy[i + 1] = vy_1; | |||
vec_vsx_st(vy_0 ,i, vptr_y); | |||
vec_vsx_st(vy_1,i2,vptr_y); | |||
} | |||
} | |||
@@ -154,21 +157,23 @@ static void cgemv_kernel_4x1(BLASLONG n, FLOAT *ap, FLOAT *x, FLOAT *y) { | |||
register __vector float vx0_r = {x[0], -x[0],x[0], -x[0]}; | |||
register __vector float vx0_i = {x[1], x[1],x[1], x[1]}; | |||
#endif | |||
register __vector float *vy = (__vector float *) y; | |||
register __vector float *vptr_y = (__vector float *) y; | |||
register __vector float *vptr_a0 = (__vector float *) ap; | |||
BLASLONG i = 0; | |||
for (;i< n / 2; i+=2) { | |||
register __vector float vy_0 = vy[i]; | |||
register __vector float vy_1 = vy[i + 1]; | |||
register __vector float va0 = vptr_a0[i]; | |||
register __vector float va0_1 = vptr_a0[i + 1]; | |||
BLASLONG i2 = 16; | |||
for (;i< n * 8; i+=32, i2+=32) { | |||
register __vector float vy_0 = vec_vsx_ld(i,vptr_y); | |||
register __vector float vy_1 = vec_vsx_ld(i2,vptr_y); | |||
register __vector float va0 = vec_vsx_ld(i,vptr_a0); | |||
register __vector float va0_1 = vec_vsx_ld(i2 ,vptr_a0); | |||
register __vector float va0x = vec_perm(va0, va0,swap_mask); | |||
register __vector float va0x_1 = vec_perm(va0_1, va0_1,swap_mask); | |||
vy_0 += va0*vx0_r + va0x*vx0_i; | |||
vy_1 += va0_1*vx0_r + va0x_1*vx0_i; | |||
vy[i] = vy_0; | |||
vy[i + 1] = vy_1; | |||
vec_vsx_st(vy_0 ,i, vptr_y); | |||
vec_vsx_st(vy_1,i2,vptr_y); | |||
} | |||
} | |||
@@ -213,20 +218,24 @@ static void add_y(BLASLONG n, FLOAT *src, FLOAT *dest, BLASLONG inc_dest, FLOAT | |||
register __vector float *vptr_src = (__vector float *) src; | |||
register __vector float *vptr_y = (__vector float *) dest; | |||
for (i = 0; i < n/2; i += 2 ){ | |||
register __vector float vy_0 = vptr_y[i]; | |||
register __vector float vy_1 = vptr_y[i +1]; | |||
BLASLONG i2 = 16; | |||
for (;i< n * 8; i+=32, i2+=32) { | |||
register __vector float vy_0 = vec_vsx_ld(i,vptr_y); | |||
register __vector float vy_1 = vec_vsx_ld(i2,vptr_y); | |||
register __vector float vsrc = vec_vsx_ld(i,vptr_src); | |||
register __vector float vsrc_1 = vec_vsx_ld(i2,vptr_src); | |||
register __vector float vsrcx = vec_perm(vsrc, vsrc, swap_mask); | |||
register __vector float vsrcx_1 = vec_perm(vsrc_1, vsrc_1, swap_mask); | |||
register __vector float vsrc = vptr_src[i]; | |||
register __vector float vsrc_1 = vptr_src[i + 1]; | |||
register __vector float vsrcx = vec_perm(vsrc, vsrc, swap_mask); | |||
register __vector float vsrcx_1 = vec_perm(vsrc_1, vsrc_1, swap_mask); | |||
vy_0 += vsrc*valpha_r + vsrcx*valpha_i; | |||
vy_1 += vsrc_1*valpha_r + vsrcx_1*valpha_i; | |||
vy_0 += vsrc*valpha_r + vsrcx*valpha_i; | |||
vy_1 += vsrc_1*valpha_r + vsrcx_1*valpha_i; | |||
vptr_y[i] = vy_0; | |||
vptr_y[i+1 ] = vy_1; | |||
vec_vsx_st(vy_0 ,i, vptr_y); | |||
vec_vsx_st(vy_1,i2,vptr_y); | |||
} | |||
@@ -32,7 +32,7 @@ USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |||
static const unsigned char __attribute__((aligned(16))) swap_mask_arr[]={ 4,5,6,7,0,1,2,3, 12,13,14,15, 8,9,10,11}; | |||
static void cgemv_kernel_4x4(BLASLONG n, BLASLONG lda, FLOAT *ap, FLOAT *x, FLOAT *y, FLOAT alpha_r, FLOAT alpha_i) { | |||
BLASLONG i; | |||
FLOAT *a0, *a1, *a2, *a3; | |||
a0 = ap; | |||
a1 = ap + lda; | |||
@@ -48,26 +48,39 @@ static void cgemv_kernel_4x4(BLASLONG n, BLASLONG lda, FLOAT *ap, FLOAT *x, FLOA | |||
register __vector float vtemp2_r = {0.0, 0.0,0.0,0.0}; | |||
register __vector float vtemp3_p = {0.0, 0.0,0.0,0.0}; | |||
register __vector float vtemp3_r = {0.0, 0.0,0.0,0.0}; | |||
__vector float* va0 = (__vector float*) a0; | |||
__vector float* va1 = (__vector float*) a1; | |||
__vector float* va2 = (__vector float*) a2; | |||
__vector float* va3 = (__vector float*) a3; | |||
__vector float* vptr_a0 = (__vector float*) a0; | |||
__vector float* vptr_a1 = (__vector float*) a1; | |||
__vector float* vptr_a2 = (__vector float*) a2; | |||
__vector float* vptr_a3 = (__vector float*) a3; | |||
__vector float* v_x = (__vector float*) x; | |||
for (i = 0; i < n / 2; i+=2) { | |||
register __vector float vx_0 = v_x[i]; | |||
register __vector float vx_1 = v_x[i+1]; | |||
BLASLONG i = 0; | |||
BLASLONG i2 = 16; | |||
for (;i< n * 8; i+=32, i2+=32) { | |||
register __vector float vx_0 = vec_vsx_ld( i,v_x) ; | |||
register __vector float vx_1 = vec_vsx_ld(i2, v_x); | |||
register __vector float vxr_0 = vec_perm(vx_0, vx_0, swap_mask); | |||
register __vector float vxr_1 = vec_perm(vx_1, vx_1, swap_mask); | |||
vtemp0_p += vx_0*va0[i] + vx_1*va0[i+1] ; | |||
vtemp0_r += vxr_0*va0[i] + vxr_1*va0[i+1]; | |||
vtemp1_p += vx_0*va1[i] + vx_1*va1[i+1]; | |||
vtemp1_r += vxr_0*va1[i] + vxr_1*va1[i+1]; | |||
vtemp2_p += vx_0*va2[i] + vx_1*va2[i+1]; | |||
vtemp2_r += vxr_0*va2[i] + vxr_1*va2[i+1]; | |||
vtemp3_p += vx_0*va3[i] + vx_1*va3[i+1]; | |||
vtemp3_r += vxr_0*va3[i] + vxr_1*va3[i+1]; | |||
register __vector float va0 = vec_vsx_ld(i,vptr_a0); | |||
register __vector float va1 = vec_vsx_ld(i, vptr_a1); | |||
register __vector float va2 = vec_vsx_ld(i ,vptr_a2); | |||
register __vector float va3 = vec_vsx_ld(i ,vptr_a3); | |||
register __vector float va0_1 = vec_vsx_ld(i2 ,vptr_a0); | |||
register __vector float va1_1 = vec_vsx_ld(i2 ,vptr_a1); | |||
register __vector float va2_1 = vec_vsx_ld(i2 ,vptr_a2); | |||
register __vector float va3_1 = vec_vsx_ld(i2 ,vptr_a3); | |||
vtemp0_p += vx_0*va0 + vx_1*va0_1 ; | |||
vtemp0_r += vxr_0*va0 + vxr_1*va0_1; | |||
vtemp1_p += vx_0*va1 + vx_1*va1_1; | |||
vtemp1_r += vxr_0*va1 + vxr_1*va1_1; | |||
vtemp2_p += vx_0*va2 + vx_1*va2_1; | |||
vtemp2_r += vxr_0*va2 + vxr_1*va2_1; | |||
vtemp3_p += vx_0*va3 + vx_1*va3_1; | |||
vtemp3_r += vxr_0*va3 + vxr_1*va3_1; | |||
} | |||
@@ -128,7 +141,7 @@ static void cgemv_kernel_4x4(BLASLONG n, BLASLONG lda, FLOAT *ap, FLOAT *x, FLOA | |||
static void cgemv_kernel_4x2(BLASLONG n, BLASLONG lda, FLOAT *ap, FLOAT *x, FLOAT *y, FLOAT alpha_r, FLOAT alpha_i) { | |||
BLASLONG i; | |||
FLOAT *a0, *a1; | |||
a0 = ap; | |||
a1 = ap + lda; | |||
@@ -138,23 +151,33 @@ static void cgemv_kernel_4x2(BLASLONG n, BLASLONG lda, FLOAT *ap, FLOAT *x, FLOA | |||
register __vector float vtemp0_r = {0.0, 0.0,0.0,0.0}; | |||
register __vector float vtemp1_p = {0.0, 0.0,0.0,0.0}; | |||
register __vector float vtemp1_r = {0.0, 0.0,0.0,0.0}; | |||
__vector float* va0 = (__vector float*) a0; | |||
__vector float* va1 = (__vector float*) a1; | |||
__vector float* vptr_a0 = (__vector float*) a0; | |||
__vector float* vptr_a1 = (__vector float*) a1; | |||
__vector float* v_x = (__vector float*) x; | |||
for (i = 0; i < n / 2; i+=2) { | |||
register __vector float vx_0 = v_x[i]; | |||
register __vector float vx_1 = v_x[i+1]; | |||
BLASLONG i = 0; | |||
BLASLONG i2 = 16; | |||
for (;i< n * 8; i+=32, i2+=32) { | |||
register __vector float vx_0 = vec_vsx_ld( i,v_x) ; | |||
register __vector float vx_1 = vec_vsx_ld(i2, v_x); | |||
register __vector float vxr_0 = vec_perm(vx_0, vx_0, swap_mask); | |||
register __vector float vxr_1 = vec_perm(vx_1, vx_1, swap_mask); | |||
vtemp0_p += vx_0*va0[i] + vx_1*va0[i+1] ; | |||
vtemp0_r += vxr_0*va0[i] + vxr_1*va0[i+1]; | |||
vtemp1_p += vx_0*va1[i] + vx_1*va1[i+1]; | |||
vtemp1_r += vxr_0*va1[i] + vxr_1*va1[i+1]; | |||
register __vector float va0 = vec_vsx_ld(i,vptr_a0); | |||
register __vector float va1 = vec_vsx_ld(i, vptr_a1); | |||
register __vector float va0_1 = vec_vsx_ld(i2 ,vptr_a0); | |||
register __vector float va1_1 = vec_vsx_ld(i2 ,vptr_a1); | |||
} | |||
vtemp0_p += vx_0*va0 + vx_1*va0_1 ; | |||
vtemp0_r += vxr_0*va0 + vxr_1*va0_1; | |||
vtemp1_p += vx_0*va1 + vx_1*va1_1; | |||
vtemp1_r += vxr_0*va1 + vxr_1*va1_1; | |||
} | |||
#if ( !defined(CONJ) && !defined(XCONJ) ) || ( defined(CONJ) && defined(XCONJ) ) | |||
register FLOAT temp_r0 = vtemp0_p[0] - vtemp0_p[1] + vtemp0_p[2] - vtemp0_p[3]; | |||
@@ -193,23 +216,27 @@ static void cgemv_kernel_4x2(BLASLONG n, BLASLONG lda, FLOAT *ap, FLOAT *x, FLOA | |||
static void cgemv_kernel_4x1(BLASLONG n, FLOAT *ap, FLOAT *x, FLOAT *y, FLOAT alpha_r, FLOAT alpha_i) { | |||
BLASLONG i; | |||
__vector unsigned char swap_mask = *((__vector unsigned char*)swap_mask_arr); | |||
//p for positive(real*real,image*image,real*real,image*image) r for image (real*image,image*real,real*image,image*real) | |||
register __vector float vtemp0_p = {0.0, 0.0,0.0,0.0}; | |||
register __vector float vtemp0_r = {0.0, 0.0,0.0,0.0}; | |||
__vector float* va0 = (__vector float*) ap; | |||
__vector float* vptr_a0 = (__vector float*) ap; | |||
__vector float* v_x = (__vector float*) x; | |||
for (i = 0; i < n / 2; i+=2) { | |||
register __vector float vx_0 = v_x[i]; | |||
register __vector float vx_1 = v_x[i+1]; | |||
BLASLONG i = 0; | |||
BLASLONG i2 = 16; | |||
for (;i< n * 8; i+=32, i2+=32) { | |||
register __vector float vx_0 = vec_vsx_ld( i,v_x) ; | |||
register __vector float vx_1 = vec_vsx_ld(i2, v_x); | |||
register __vector float vxr_0 = vec_perm(vx_0, vx_0, swap_mask); | |||
register __vector float vxr_1 = vec_perm(vx_1, vx_1, swap_mask); | |||
vtemp0_p += vx_0*va0[i] + vx_1*va0[i+1] ; | |||
vtemp0_r += vxr_0*va0[i] + vxr_1*va0[i+1]; | |||
register __vector float va0 = vec_vsx_ld(i,vptr_a0); | |||
register __vector float va0_1 = vec_vsx_ld(i2 ,vptr_a0); | |||
vtemp0_p += vx_0*va0 + vx_1*va0_1 ; | |||
vtemp0_r += vxr_0*va0 + vxr_1*va0_1; | |||
} | |||
#if ( !defined(CONJ) && !defined(XCONJ) ) || ( defined(CONJ) && defined(XCONJ) ) | |||