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izamax_vector.c 8.4 kB

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  1. /***************************************************************************
  2. Copyright (c) 2020, The OpenBLAS Project
  3. All rights reserved.
  4. Redistribution and use in source and binary forms, with or without
  5. modification, are permitted provided that the following conditions are
  6. met:
  7. 1. Redistributions of source code must retain the above copyright
  8. notice, this list of conditions and the following disclaimer.
  9. 2. Redistributions in binary form must reproduce the above copyright
  10. notice, this list of conditions and the following disclaimer in
  11. the documentation and/or other materials provided with the
  12. distribution.
  13. 3. Neither the name of the OpenBLAS project nor the names of
  14. its contributors may be used to endorse or promote products
  15. derived from this software without specific prior written permission.
  16. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  17. AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  18. IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
  19. ARE DISCLAIMED. IN NO EVENT SHALL THE OPENBLAS PROJECT OR CONTRIBUTORS BE
  20. LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  21. DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  22. SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  23. CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  24. OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE
  25. USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. *****************************************************************************/
  27. #include "common.h"
  28. #include <math.h>
  29. #if defined(DOUBLE)
  30. #define RVV_EFLOAT RVV_E64
  31. #define FLOAT_V_T float64xm8_t
  32. #define VLSEV_FLOAT vlsev_float64xm8
  33. #define VFREDMAXVS_FLOAT vfredmaxvs_float64xm8
  34. #define MASK_T e64xm8_t
  35. #define VMFLTVF_FLOAT vmfltvf_e64xm8_float64xm8
  36. #define VMFLTVV_FLOAT vmfltvv_e64xm8_float64xm8
  37. #define VFMVVF_FLOAT vfmvvf_float64xm8
  38. #define VFRSUBVF_MASK_FLOAT vfrsubvf_mask_float64xm8
  39. #define VFMAXVV_FLOAT vfmaxvv_float64xm8
  40. #define VMFGEVF_FLOAT vmfgevf_e64xm8_float64xm8
  41. #define VMFIRSTM vmfirstm_e64xm8
  42. #define UINT_V_T uint64xm8_t
  43. #define VIDV_MASK_UINT vidv_mask_uint64xm8
  44. #define VIDV_UINT vidv_uint64xm8
  45. #define VADDVX_MASK_UINT vaddvx_mask_uint64xm8
  46. #define VADDVX_UINT vaddvx_uint64xm8
  47. #define VFADDVV_FLOAT vfaddvv_float64xm8
  48. #define VMVVX_UINT vmvvx_uint64xm8
  49. #else
  50. #define ABS fabsf
  51. #define RVV_EFLOAT RVV_E32
  52. #define FLOAT_V_T float32xm8_t
  53. #define VLSEV_FLOAT vlsev_float32xm8
  54. #define VFREDMAXVS_FLOAT vfredmaxvs_float32xm8
  55. #define MASK_T e32xm8_t
  56. #define VMFLTVF_FLOAT vmfltvf_e32xm8_float32xm8
  57. #define VMFLTVV_FLOAT vmfltvv_e32xm8_float32xm8
  58. #define VFMVVF_FLOAT vfmvvf_float32xm8
  59. #define VFRSUBVF_MASK_FLOAT vfrsubvf_mask_float32xm8
  60. #define VFMAXVV_FLOAT vfmaxvv_float32xm8
  61. #define VMFGEVF_FLOAT vmfgevf_e32xm8_float32xm8
  62. #define VMFIRSTM vmfirstm_e32xm8
  63. #define UINT_V_T uint32xm8_t
  64. #define VIDV_MASK_UINT vidv_mask_uint32xm8
  65. #define VIDV_UINT vidv_uint32xm8
  66. #define VADDVX_MASK_UINT vaddvx_mask_uint32xm8
  67. #define VADDVX_UINT vaddvx_uint32xm8
  68. #define VFADDVV_FLOAT vfaddvv_float32xm8
  69. #define VMVVX_UINT vmvvx_uint32xm8
  70. #endif
  71. #define RVV_M RVV_M8
  72. BLASLONG CNAME(BLASLONG n, FLOAT *x, BLASLONG inc_x)
  73. {
  74. BLASLONG i=0, j=0;
  75. FLOAT maxf=0.0;
  76. unsigned int max_index = 0;
  77. if (n <= 0 || inc_x <= 0) return(max_index);
  78. FLOAT_V_T vx0, vx1, v_max;
  79. UINT_V_T v_max_index;
  80. MASK_T mask0, mask1;
  81. unsigned int gvl = 0;
  82. gvl = vsetvli(n, RVV_EFLOAT, RVV_M);
  83. v_max_index = VMVVX_UINT(0, gvl);
  84. v_max = VFMVVF_FLOAT(-1, gvl);
  85. BLASLONG stride_x = inc_x * 2 * sizeof(FLOAT);
  86. BLASLONG inc_xv = gvl * inc_x * 2;
  87. BLASLONG ix = 0;
  88. for(i=0,j=0; i < n/gvl; i++){
  89. vx0 = VLSEV_FLOAT(&x[ix], stride_x, gvl);
  90. //fabs(vector)
  91. mask0 = VMFLTVF_FLOAT(vx0, 0, gvl);
  92. vx0 = VFRSUBVF_MASK_FLOAT(vx0, vx0, 0, mask0, gvl);
  93. /*
  94. #if defined(DOUBLE)
  95. asm volatile(
  96. "vor.vv v0, %1, %1\n\t"
  97. "vsetvli x0, %3, e64,m8 \n\t"
  98. "vfrsub.vf %0, %0, %2, v0.t \n\t"
  99. :"+v"(vx0)
  100. :"v"(mask0), "f"(zero), "r"(gvl)
  101. :"v0");
  102. #else
  103. asm volatile(
  104. "vor.vv v0, %1, %1\n\t"
  105. "vsetvli x0, %3, e32,m8 \n\t"
  106. "vfrsub.vf %0, %0, %2, v0.t \n\t"
  107. :"+v"(vx0)
  108. :"v"(mask0), "f"(zero), "r"(gvl)
  109. :"v0");
  110. #endif
  111. */
  112. vx1 = VLSEV_FLOAT(&x[ix+1], stride_x, gvl);
  113. //fabs(vector)
  114. mask1 = VMFLTVF_FLOAT(vx1, 0, gvl);
  115. vx1 = VFRSUBVF_MASK_FLOAT(vx1, vx1, 0, mask1, gvl);
  116. /*
  117. #if defined(DOUBLE)
  118. asm volatile(
  119. "vor.vv v0, %1, %1\n\t"
  120. "vsetvli x0, %3, e64,m8 \n\t"
  121. "vfrsub.vf %0, %0, %2, v0.t \n\t"
  122. :"+v"(vx1)
  123. :"v"(mask1), "f"(zero), "r"(gvl)
  124. :"v0");
  125. #else
  126. asm volatile(
  127. "vor.vv v0, %1, %1\n\t"
  128. "vsetvli x0, %3, e32,m8 \n\t"
  129. "vfrsub.vf %0, %0, %2, v0.t \n\t"
  130. :"+v"(vx1)
  131. :"v"(mask1), "f"(zero), "r"(gvl)
  132. :"v0");
  133. #endif
  134. */
  135. vx0 = VFADDVV_FLOAT(vx0, vx1, gvl);
  136. //index where element greater than v_max
  137. mask0 = VMFLTVV_FLOAT(v_max, vx0, gvl);
  138. v_max_index = VIDV_MASK_UINT(v_max_index, mask0, gvl);
  139. /*
  140. #if defined(DOUBLE)
  141. asm volatile(
  142. "vor.vv v0, %1, %1 \n\t"
  143. "vsetvli x0, %2, e64,m8 \n\t"
  144. "vid.v %0, v0.t \n\t"
  145. :"+v"(v_max_index)
  146. :"v"(mask0), "r"(gvl)
  147. :"v0");
  148. #else
  149. asm volatile(
  150. "vor.vv v0, %1, %1 \n\t"
  151. "vsetvli x0, %2, e32,m8 \n\t"
  152. "vid.v %0, v0.t \n\t"
  153. :"+v"(v_max_index)
  154. :"v"(mask0), "r"(gvl)
  155. :"v0");
  156. #endif
  157. */
  158. v_max_index = VADDVX_MASK_UINT(v_max_index, v_max_index, j, mask0, gvl);
  159. //update v_max and start_index j
  160. v_max = VFMAXVV_FLOAT(v_max, vx0, gvl);
  161. j += gvl;
  162. ix += inc_xv;
  163. }
  164. vx0 = VFMVVF_FLOAT(0, gvl);
  165. vx0 = VFREDMAXVS_FLOAT(v_max, vx0, gvl);
  166. maxf = vx0[0];
  167. mask0 = VMFGEVF_FLOAT(v_max, maxf, gvl);
  168. max_index = VMFIRSTM(mask0,gvl);
  169. max_index = v_max_index[max_index];
  170. if(j < n){
  171. gvl = vsetvli(n-j, RVV_EFLOAT, RVV_M);
  172. v_max_index = VMVVX_UINT(0, gvl);
  173. vx0 = VLSEV_FLOAT(&x[ix], stride_x, gvl);
  174. //fabs(vector)
  175. mask0 = VMFLTVF_FLOAT(vx0, 0, gvl);
  176. vx0 = VFRSUBVF_MASK_FLOAT(vx0, vx0, 0, mask0, gvl);
  177. /*
  178. #if defined(DOUBLE)
  179. asm volatile(
  180. "vor.vv v0, %1, %1\n\t"
  181. "vsetvli x0, %3, e64,m8 \n\t"
  182. "vfrsub.vf %0, %0, %2, v0.t \n\t"
  183. :"+v"(vx0)
  184. :"v"(mask0), "f"(zero), "r"(gvl)
  185. :"v0");
  186. #else
  187. asm volatile(
  188. "vor.vv v0, %1, %1\n\t"
  189. "vsetvli x0, %3, e32,m8 \n\t"
  190. "vfrsub.vf %0, %0, %2, v0.t \n\t"
  191. :"+v"(vx0)
  192. :"v"(mask0), "f"(zero), "r"(gvl)
  193. :"v0");
  194. #endif
  195. */
  196. vx1 = VLSEV_FLOAT(&x[ix+1], stride_x, gvl);
  197. //fabs(vector)
  198. mask1 = VMFLTVF_FLOAT(vx1, 0, gvl);
  199. vx1 = VFRSUBVF_MASK_FLOAT(vx1, vx1, 0, mask1, gvl);
  200. /*
  201. #if defined(DOUBLE)
  202. asm volatile(
  203. "vor.vv v0, %1, %1\n\t"
  204. "vsetvli x0, %3, e64,m8 \n\t"
  205. "vfrsub.vf %0, %0, %2, v0.t \n\t"
  206. :"+v"(vx1)
  207. :"v"(mask1), "f"(zero), "r"(gvl)
  208. :"v0");
  209. #else
  210. asm volatile(
  211. "vor.vv v0, %1, %1\n\t"
  212. "vsetvli x0, %3, e32,m8 \n\t"
  213. "vfrsub.vf %0, %0, %2, v0.t \n\t"
  214. :"+v"(vx1)
  215. :"v"(mask1), "f"(zero), "r"(gvl)
  216. :"v0");
  217. #endif
  218. */
  219. v_max = VFADDVV_FLOAT(vx0, vx1, gvl);
  220. vx0 = VFMVVF_FLOAT(0, gvl);
  221. vx0 = VFREDMAXVS_FLOAT(v_max, vx0, gvl);
  222. FLOAT cur_maxf = vx0[0];
  223. if(cur_maxf > maxf){
  224. //tail index
  225. v_max_index = VIDV_UINT(gvl);
  226. v_max_index = VADDVX_UINT(v_max_index, j, gvl);
  227. mask0 = VMFGEVF_FLOAT(v_max, cur_maxf, gvl);
  228. max_index = VMFIRSTM(mask0,gvl);
  229. max_index = v_max_index[max_index];
  230. }
  231. }
  232. return(max_index+1);
  233. }