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sbgemv_n_power10.c 13 kB

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  1. /***************************************************************************
  2. Copyright (c) 2024, The OpenBLAS Project
  3. All rights reserved.
  4. Redistribution and use in source and binary forms, with or without
  5. modification, are permitted provided that the following conditions are
  6. met:
  7. 1. Redistributions of source code must retain the above copyright
  8. notice, this list of conditions and the following disclaimer.
  9. 2. Redistributions in binary form must reproduce the above copyright
  10. notice, this list of conditions and the following disclaimer in
  11. the documentation and/or other materials provided with the
  12. distribution.
  13. 3. Neither the name of the OpenBLAS project nor the names of
  14. its contributors may be used to endorse or promote products
  15. derived from this software without specific prior written permission.
  16. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
  17. AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
  18. IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
  19. ARE DISCLAIMED. IN NO EVENT SHALL THE OPENBLAS PROJECT OR CONTRIBUTORS BE
  20. LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
  21. DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  22. SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
  23. CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
  24. OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE
  25. USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  26. *****************************************************************************/
  27. #ifndef SBGEMV_N_MMA_C
  28. #define SBGEMV_N_MMA_C
  29. #define USE_BFGEMV_N_MMA
  30. #ifdef USE_BFGEMV_N_MMA
  31. #include "sbgemv_common_power10.c"
  32. #ifndef BF16GEMV_N_X
  33. #define BF16GEMV_N_X
  34. #define BF16GEMV_N_8 BF16GEMV_N_MMA_8
  35. #define BF16GEMV_N_4 BF16GEMV_N_MMA_4
  36. #define BF16GEMV_N_2 BF16GEMV_N_MMA_2
  37. #define BF16GEMV_N_1 BF16GEMV_N_MMA_1
  38. #endif
  39. #define USE_BFGEMV_8_N_MMA
  40. static void BF16GEMV_N_MMA_1(BLASLONG n, IFLOAT **ap, IFLOAT *xo, FLOAT *y, FLOAT alpha)
  41. {
  42. IFLOAT *a0;
  43. __vector_quad temp[2*4];
  44. vec_f32 temp0[8*4];
  45. vec_f32 v_alpha = { alpha, alpha, alpha, alpha };
  46. a0 = ap[0];
  47. vec_bf16 *va0 = (vec_bf16 *)a0;
  48. vec_bf16 *x_bf = (vec_bf16 *)(xo);
  49. vec_f32 *v_y = (vec_f32 *)y;
  50. BLASLONG n8 = n / 8;
  51. BLASLONG i = 0;
  52. #ifdef USE_MERGE_MMA
  53. vec_bf16 v_x0[4];
  54. v_x0[0] = vec_loadN(x_bf, 1);
  55. vec_f32 vy0[2*4*2];
  56. vec_make_mult1(v_x0, false);
  57. for (; i + 8 <= n8; i += 8) {
  58. vec_load_mult184_mma(&temp[0], &va0[i + 0], &v_x0[ 0]);
  59. vec_load_mult184_mma(&temp[2], &va0[i + 4], &v_x0[ 0]);
  60. vec_load8_pair(vy0, &v_y[(i * 2) + 0]);
  61. vec_reduce88_mma(&temp[0], temp0 + 0, v_alpha, vy0 + 0);
  62. vec_store8_pair(&v_y[(i * 2) + 0], vy0);
  63. }
  64. if (n8 & 4) {
  65. vec_load_mult184_mma(&temp[0], &va0[i + 0], &v_x0[ 0]);
  66. vec_load4_pair(vy0, &v_y[(i * 2) + 0]);
  67. vec_reduce84_mma(&temp[0], temp0, v_alpha, vy0);
  68. vec_store4_pair(&v_y[(i * 2) + 0], vy0);
  69. i += 4;
  70. }
  71. #else
  72. vec_bf16 v_x0[1];
  73. v_x0[0] = vec_loadN(x_bf, 1);
  74. vec_f32 vy0[2*4];
  75. for (; i + 4 <= n8; i += 4) {
  76. vec_load_mult18_mma(&temp[0], &va0[i + 0], v_x0[ 0]);
  77. vec_load4_pair(vy0, &v_y[(i * 2) + 0]);
  78. vec_reduce8_mma(&temp[0], temp0, v_alpha, vy0);
  79. vec_store4_pair(&v_y[(i * 2) + 0], vy0);
  80. }
  81. #endif
  82. for (; i < n8; i++) {
  83. vec_load_mult12_mma(&temp[0], &va0[i], v_x0[ 0]);
  84. vec_load_pair(vy0, &v_y[(i * 2) + 0]);
  85. vec_reduce2_mma(&temp[0], temp0, v_alpha, vy0);
  86. vec_store_pair(&v_y[(i * 2) + 0], vy0);
  87. }
  88. n &= 7;
  89. if (n > 4) {
  90. vec_loadN_mult12_mma(&temp[0], &va0[i], v_x0[ 0], n);
  91. n &= 3;
  92. vec_loadN2_f32(vy0, &v_y[(i * 2) + 0], n);
  93. vec_reduce2_mma(&temp[0], temp0, v_alpha, vy0);
  94. vec_storeN2_f32(vy0, &v_y[(i * 2) + 0], n);
  95. } else if (n) {
  96. vec_loadN_mult11_mma(&temp[0], &va0[i], v_x0[ 0], n);
  97. vy0[0] = vec_loadN_f32(&v_y[(i * 2) + 0], n);
  98. vec_reduce1_mma(&temp[0], temp0, v_alpha, vy0);
  99. vec_storeN_f32(vy0[0], &v_y[(i * 2) + 0], n);
  100. }
  101. }
  102. static void BF16GEMV_N_MMA_2(BLASLONG n, IFLOAT **ap, IFLOAT *xo, FLOAT *y, FLOAT alpha)
  103. {
  104. IFLOAT *a0, *a1;
  105. __vector_quad temp[2*4];
  106. vec_f32 temp0[8*4];
  107. vec_f32 v_alpha = { alpha, alpha, alpha, alpha };
  108. a0 = ap[0];
  109. a1 = ap[1];
  110. vec_bf16 *va0 = (vec_bf16 *)a0;
  111. vec_bf16 *va1 = (vec_bf16 *)a1;
  112. vec_bf16 *x_bf = (vec_bf16 *)(xo);
  113. vec_f32 *v_y = (vec_f32 *)y;
  114. BLASLONG n8 = n / 8;
  115. BLASLONG i = 0;
  116. #ifdef USE_MERGE_MMA
  117. vec_bf16 v_x0[4];
  118. vec_f32 vy0[2*4*2];
  119. v_x0[0] = vec_loadN(x_bf, 2);
  120. vec_make_mult1(v_x0, false);
  121. for (; i + 8 <= n8; i += 8) {
  122. vec_load_mult288a_mma(&temp[0], &va0[i + 0], &va1[i + 0], &v_x0[ 0]);
  123. vec_load8_pair(vy0, &v_y[(i * 2) + 0]);
  124. vec_reduce88_mma(&temp[0], temp0 + 0, v_alpha, vy0 + 0);
  125. vec_store8_pair(&v_y[(i * 2) + 0], vy0);
  126. }
  127. if (n8 & 4) {
  128. vec_load_mult284a_mma(&temp[0], &va0[i + 0], &va1[i + 0], &v_x0[ 0]);
  129. vec_load4_pair(vy0, &v_y[(i * 2) + 0]);
  130. vec_reduce84_mma(&temp[0], temp0, v_alpha, vy0);
  131. vec_store4_pair(&v_y[(i * 2) + 0], vy0);
  132. i += 4;
  133. }
  134. #else
  135. vec_bf16 v_x0[1];
  136. vec_f32 vy0[2*4];
  137. v_x0[0] = vec_loadN(x_bf, 2);
  138. for (; i + 4 <= n8; i += 4) {
  139. vec_load_mult28a_mma(&temp[0], &va0[i + 0], &va1[i + 0], v_x0[ 0]);
  140. vec_load4_pair(vy0, &v_y[(i * 2) + 0]);
  141. vec_reduce8_mma(&temp[0], temp0, v_alpha, vy0);
  142. vec_store4_pair(&v_y[(i * 2) + 0], vy0);
  143. }
  144. #endif
  145. for (; i < n8; i++) {
  146. vec_load_mult22a_mma(&temp[0], &va0[i], &va1[i], v_x0[ 0]);
  147. vec_load_pair(vy0, &v_y[(i * 2) + 0]);
  148. vec_reduce2_mma(&temp[0], temp0, v_alpha, vy0);
  149. vec_store_pair(&v_y[(i * 2) + 0], vy0);
  150. }
  151. n &= 7;
  152. if (n > 4) {
  153. vec_loadN_mult22a_mma(&temp[0], &va0[i], &va1[i], v_x0[ 0], n);
  154. n &= 3;
  155. vec_loadN2_f32(vy0, &v_y[(i * 2) + 0], n);
  156. vec_reduce2_mma(&temp[0], temp0, v_alpha, vy0);
  157. vec_storeN2_f32(vy0, &v_y[(i * 2) + 0], n);
  158. } else if (n) {
  159. vec_loadN_mult11a_mma(&temp[0], &va0[i], &va1[i], v_x0[ 0], n);
  160. vy0[0] = vec_loadN_f32(&v_y[(i * 2) + 0], n);
  161. vec_reduce1_mma(&temp[0], temp0, v_alpha, vy0);
  162. vec_storeN_f32(vy0[0], &v_y[(i * 2) + 0], n);
  163. }
  164. }
  165. static void BF16GEMV_N_MMA_4(BLASLONG n, IFLOAT **ap, IFLOAT *xo, FLOAT *y, FLOAT alpha)
  166. {
  167. IFLOAT *a0, *a1, *a2, *a3;
  168. __vector_quad temp[2*4];
  169. vec_f32 temp0[8*4];
  170. vec_f32 v_alpha = { alpha, alpha, alpha, alpha };
  171. a0 = ap[0];
  172. a1 = ap[1];
  173. a2 = ap[2];
  174. a3 = ap[3];
  175. vec_bf16 *va0 = (vec_bf16 *)a0;
  176. vec_bf16 *va1 = (vec_bf16 *)a1;
  177. vec_bf16 *va2 = (vec_bf16 *)a2;
  178. vec_bf16 *va3 = (vec_bf16 *)a3;
  179. vec_bf16 *x_bf = (vec_bf16 *)(xo);
  180. vec_f32 *v_y = (vec_f32 *)y;
  181. BLASLONG n8 = n / 8;
  182. BLASLONG i = 0;
  183. #ifdef USE_MERGE_MMA
  184. vec_bf16 v_x0[8];
  185. vec_f32 vy0[2*4*2];
  186. v_x0[0] = vec_loadN(x_bf, 4);
  187. vec_make_mult2(v_x0);
  188. for (; i + 8 <= n8; i += 8) {
  189. vec_load_mult288a_mma(&temp[0], &va0[i + 0], &va1[i + 0], &v_x0[ 0]);
  190. vec_load_mult288b_mma(&temp[0], &va2[i + 0], &va3[i + 0], &v_x0[ 4]);
  191. vec_load8_pair(vy0, &v_y[(i * 2) + 0]);
  192. vec_reduce88_mma(&temp[0], temp0 + 0, v_alpha, vy0 + 0);
  193. vec_store8_pair(&v_y[(i * 2) + 0], vy0);
  194. }
  195. if (n8 & 4) {
  196. vec_load_mult284a_mma(&temp[0], &va0[i + 0], &va1[i + 0], &v_x0[ 0]);
  197. vec_load_mult284b_mma(&temp[0], &va2[i + 0], &va3[i + 0], &v_x0[ 4]);
  198. vec_load4_pair(vy0, &v_y[(i * 2) + 0]);
  199. vec_reduce84_mma(&temp[0], temp0, v_alpha, vy0);
  200. vec_store4_pair(&v_y[(i * 2) + 0], vy0);
  201. i += 4;
  202. }
  203. #else
  204. vec_bf16 v_x0[5];
  205. vec_f32 vy0[2*4];
  206. v_x0[0] = vec_loadN(x_bf, 4);
  207. v_x0[ 4] = (vec_bf16)vec_splat((vec_f32)v_x0[0], 1);
  208. for (; i + 4 <= n8; i += 4) {
  209. vec_load_mult28a_mma(&temp[0], &va0[i + 0], &va1[i + 0], v_x0[ 0]);
  210. vec_load_mult28b_mma(&temp[0], &va2[i + 0], &va3[i + 0], v_x0[ 4]);
  211. vec_load4_pair(vy0, &v_y[(i * 2) + 0]);
  212. vec_reduce8_mma(&temp[0], temp0, v_alpha, vy0);
  213. vec_store4_pair(&v_y[(i * 2) + 0], vy0);
  214. }
  215. #endif
  216. for (; i < n8; i++) {
  217. vec_load_mult22a_mma(&temp[0], &va0[i], &va1[i], v_x0[ 0]);
  218. vec_load_mult22b_mma(&temp[0], &va2[i], &va3[i], v_x0[ 4]);
  219. vec_load_pair(vy0, &v_y[(i * 2) + 0]);
  220. vec_reduce2_mma(&temp[0], temp0, v_alpha, vy0);
  221. vec_store_pair(&v_y[(i * 2) + 0], vy0);
  222. }
  223. n &= 7;
  224. if (n > 4) {
  225. vec_loadN_mult22a_mma(&temp[0], &va0[i], &va1[i], v_x0[ 0], n);
  226. vec_loadN_mult22b_mma(&temp[0], &va2[i], &va3[i], v_x0[ 4], n);
  227. n &= 3;
  228. vec_loadN2_f32(vy0, &v_y[(i * 2) + 0], n);
  229. vec_reduce2_mma(&temp[0], temp0, v_alpha, vy0);
  230. vec_storeN2_f32(vy0, &v_y[(i * 2) + 0], n);
  231. } else if (n) {
  232. vec_loadN_mult11a_mma(&temp[0], &va0[i], &va1[i], v_x0[ 0], n);
  233. vec_loadN_mult11b_mma(&temp[0], &va2[i], &va3[i], v_x0[ 4], n);
  234. vy0[0] = vec_loadN_f32(&v_y[(i * 2) + 0], n);
  235. vec_reduce1_mma(&temp[0], temp0, v_alpha, vy0);
  236. vec_storeN_f32(vy0[0], &v_y[(i * 2) + 0], n);
  237. }
  238. }
  239. #ifdef USE_BFGEMV_8_N_MMA
  240. static void BF16GEMV_N_MMA_8(BLASLONG n, IFLOAT **ap, IFLOAT *xo, FLOAT *y, BLASLONG lda4, FLOAT alpha)
  241. {
  242. IFLOAT *a0, *a1, *a2, *a3, *b0, *b1, *b2, *b3;
  243. __vector_quad temp[2*4];
  244. vec_f32 temp0[8*4];
  245. vec_f32 v_alpha = { alpha, alpha, alpha, alpha };
  246. a0 = ap[0];
  247. a1 = ap[1];
  248. a2 = ap[2];
  249. a3 = ap[3];
  250. b0 = a0 + lda4;
  251. b1 = a1 + lda4;
  252. b2 = a2 + lda4;
  253. b3 = a3 + lda4;
  254. vec_bf16 *va0 = (vec_bf16 *)a0;
  255. vec_bf16 *va1 = (vec_bf16 *)a1;
  256. vec_bf16 *va2 = (vec_bf16 *)a2;
  257. vec_bf16 *va3 = (vec_bf16 *)a3;
  258. vec_bf16 *vb0 = (vec_bf16 *)b0;
  259. vec_bf16 *vb1 = (vec_bf16 *)b1;
  260. vec_bf16 *vb2 = (vec_bf16 *)b2;
  261. vec_bf16 *vb3 = (vec_bf16 *)b3;
  262. vec_bf16 *x_bf = (vec_bf16 *)(xo);
  263. vec_f32 *v_y = (vec_f32 *)y;
  264. BLASLONG n8 = n / 8;
  265. BLASLONG i = 0;
  266. #ifdef USE_MERGE_MMA
  267. vec_bf16 v_x0[16];
  268. vec_f32 vy0[2*4*2];
  269. v_x0[0] = (vec_bf16)vec_load_vec(x_bf);
  270. vec_make_mult4(v_x0);
  271. for (; i + 8 <= n8; i += 8) {
  272. vec_load_mult288a_mma(&temp[0], &va0[i + 0], &va1[i + 0], &v_x0[ 0]);
  273. vec_load_mult288b_mma(&temp[0], &va2[i + 0], &va3[i + 0], &v_x0[ 4]);
  274. vec_load_mult288b_mma(&temp[0], &vb0[i + 0], &vb1[i + 0], &v_x0[ 8]);
  275. vec_load_mult288b_mma(&temp[0], &vb2[i + 0], &vb3[i + 0], &v_x0[12]);
  276. vec_load8_pair(vy0, &v_y[(i * 2) + 0]);
  277. vec_reduce88_mma(&temp[0], temp0 + 0, v_alpha, vy0 + 0);
  278. vec_store8_pair(&v_y[(i * 2) + 0], vy0);
  279. }
  280. if (n8 & 4) {
  281. vec_load_mult284a_mma(&temp[0], &va0[i + 0], &va1[i + 0], &v_x0[ 0]);
  282. vec_load_mult284b_mma(&temp[0], &va2[i + 0], &va3[i + 0], &v_x0[ 4]);
  283. vec_load_mult284b_mma(&temp[0], &vb0[i + 0], &vb1[i + 0], &v_x0[ 8]);
  284. vec_load_mult284b_mma(&temp[0], &vb2[i + 0], &vb3[i + 0], &v_x0[12]);
  285. vec_load4_pair(vy0, &v_y[(i * 2) + 0]);
  286. vec_reduce84_mma(&temp[0], temp0, v_alpha, vy0);
  287. vec_store4_pair(&v_y[(i * 2) + 0], vy0);
  288. i += 4;
  289. }
  290. #else
  291. vec_bf16 v_x0[13];
  292. vec_f32 vy0[2*4];
  293. v_x0[0] = (vec_bf16)vec_load_vec(x_bf);
  294. v_x0[ 4] = (vec_bf16)vec_splat((vec_f32)v_x0[0], 1);
  295. v_x0[ 8] = (vec_bf16)vec_splat((vec_f32)v_x0[0], 2);
  296. v_x0[12] = (vec_bf16)vec_splat((vec_f32)v_x0[0], 3);
  297. for (; i + 4 <= n8; i += 4) {
  298. vec_load_mult28a_mma(&temp[0], &va0[i + 0], &va1[i + 0], v_x0[ 0]);
  299. vec_load_mult28b_mma(&temp[0], &va2[i + 0], &va3[i + 0], v_x0[ 4]);
  300. vec_load_mult28b_mma(&temp[0], &vb0[i + 0], &vb1[i + 0], v_x0[ 8]);
  301. vec_load_mult28b_mma(&temp[0], &vb2[i + 0], &vb3[i + 0], v_x0[12]);
  302. vec_load4_pair(vy0, &v_y[(i * 2) + 0]);
  303. vec_reduce8_mma(&temp[0], temp0, v_alpha, vy0);
  304. vec_store4_pair(&v_y[(i * 2) + 0], vy0);
  305. }
  306. #endif
  307. for (; i < n8; i++) {
  308. vec_load_mult22a_mma(&temp[0], &va0[i], &va1[i], v_x0[ 0]);
  309. vec_load_mult22b_mma(&temp[0], &va2[i], &va3[i], v_x0[ 4]);
  310. vec_load_mult22b_mma(&temp[0], &vb0[i], &vb1[i], v_x0[ 8]);
  311. vec_load_mult22b_mma(&temp[0], &vb2[i], &vb3[i], v_x0[12]);
  312. vec_load_pair(vy0, &v_y[(i * 2) + 0]);
  313. vec_reduce2_mma(&temp[0], temp0, v_alpha, vy0);
  314. vec_store_pair(&v_y[(i * 2) + 0], vy0);
  315. }
  316. n &= 7;
  317. if (n > 4) {
  318. vec_loadN_mult22a_mma(&temp[0], &va0[i], &va1[i], v_x0[ 0], n);
  319. vec_loadN_mult22b_mma(&temp[0], &va2[i], &va3[i], v_x0[ 4], n);
  320. vec_loadN_mult22b_mma(&temp[0], &vb0[i], &vb1[i], v_x0[ 8], n);
  321. vec_loadN_mult22b_mma(&temp[0], &vb2[i], &vb3[i], v_x0[12], n);
  322. n &= 3;
  323. vec_loadN2_f32(vy0, &v_y[(i * 2) + 0], n);
  324. vec_reduce2_mma(&temp[0], temp0, v_alpha, vy0);
  325. vec_storeN2_f32(vy0, &v_y[(i * 2) + 0], n);
  326. } else if (n) {
  327. vec_loadN_mult11a_mma(&temp[0], &va0[i], &va1[i], v_x0[ 0], n);
  328. vec_loadN_mult11b_mma(&temp[0], &va2[i], &va3[i], v_x0[ 4], n);
  329. vec_loadN_mult11b_mma(&temp[0], &vb0[i], &vb1[i], v_x0[ 8], n);
  330. vec_loadN_mult11b_mma(&temp[0], &vb2[i], &vb3[i], v_x0[12], n);
  331. vy0[0] = vec_loadN_f32(&v_y[(i * 2) + 0], n);
  332. vec_reduce1_mma(&temp[0], temp0, v_alpha, vy0);
  333. vec_storeN_f32(vy0[0], &v_y[(i * 2) + 0], n);
  334. }
  335. }
  336. #endif
  337. #include "sbgemv_n.c"
  338. #else
  339. #include "sbgemv_n_vsx.c"
  340. #endif
  341. #endif